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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 11.0.1 Release Notes / September 26, 2015</h1>
     18 
     19 <p>
     20 Mesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0 release.
     21 </p>
     22 <p>
     23 Mesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 4.1.  OpenGL
     27 4.1 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 
     32 <h2>SHA256 checksums</h2>
     33 <pre>
     34 6dab262877e12c0546a0e2970c6835a0f217e6d4026ccecb3cd5dd733d1ce867  mesa-11.0.1.tar.gz
     35 43d0dfcd1f1e36f07f8228cd76d90175d3fc74c1ed25d7071794a100a98ef2a6  mesa-11.0.1.tar.xz
     36 </pre>
     37 
     38 
     39 <h2>New features</h2>
     40 <p>None</p>
     41 
     42 <h2>Bug fixes</h2>
     43 
     44 <p>This list is likely incomplete.</p>
     45 
     46 <ul>
     47 
     48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li>
     49 
     50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91114">Bug 91114</a> - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
     51 
     52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91716">Bug 91716</a> - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB</li>
     53 
     54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
     55 
     56 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92009">Bug 92009</a> - ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails</li>
     57 
     58 </ul>
     59 
     60 
     61 <h2>Changes</h2>
     62 
     63 <p>Antia Puentes (2):</p>
     64 <ul>
     65   <li>i965/vec4: Fix saturation errors when coalescing registers</li>
     66   <li>i965/vec4_nir: Load constants as integers</li>
     67 </ul>
     68 
     69 <p>Anuj Phogat (1):</p>
     70 <ul>
     71   <li>meta: Abort meta pbo path if TexSubImage need signed unsigned conversion</li>
     72 </ul>
     73 
     74 <p>Emil Velikov (2):</p>
     75 <ul>
     76   <li>docs: add sha256 checksums for 11.0.0</li>
     77   <li>Update version to 11.0.1</li>
     78 </ul>
     79 
     80 <p>Iago Toral Quiroga (1):</p>
     81 <ul>
     82   <li>mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.</li>
     83 </ul>
     84 
     85 <p>Ian Romanick (5):</p>
     86 <ul>
     87   <li>t_dd_dmatmp: Make "count" actually be the count</li>
     88   <li>t_dd_dmatmp: Clean up improper code formatting from previous patch</li>
     89   <li>t_dd_dmatmp: Use '&amp; 3' instead of '% 4' everywhere</li>
     90   <li>t_dd_dmatmp: Pull out common 'count -= count &amp; 3' code</li>
     91   <li>t_dd_dmatmp: Use addition instead of subtraction in loop bounds</li>
     92 </ul>
     93 
     94 <p>Ilia Mirkin (6):</p>
     95 <ul>
     96   <li>st/mesa: avoid integer overflows with buffers &gt;= 512MB</li>
     97   <li>nv50, nvc0: fix max texture buffer size to 128M elements</li>
     98   <li>freedreno/a3xx: fix blending of L8 format</li>
     99   <li>nv50,nvc0: detect underlying resource changes and update tic</li>
    100   <li>nv50,nvc0: flush texture cache in presence of coherent bufs</li>
    101   <li>radeonsi: load fmask ptr relative to the resources array</li>
    102 </ul>
    103 
    104 <p>Jason Ekstrand (2):</p>
    105 <ul>
    106   <li>nir: Fix a bunch of ralloc parenting errors</li>
    107   <li>i965/vec4: Don't reswizzle hardware registers</li>
    108 </ul>
    109 
    110 <p>Jeremy Huddleston (1):</p>
    111 <ul>
    112   <li>configure.ac: Add support to enable read-only text segment on x86.</li>
    113 </ul>
    114 
    115 <p>Ray Strode (1):</p>
    116 <ul>
    117   <li>gbm: convert gbm bo format to fourcc format on dma-buf import</li>
    118 </ul>
    119 
    120 <p>Tapani Plli (2):</p>
    121 <ul>
    122   <li>mesa: fix errors when reading depth with glReadPixels</li>
    123   <li>i965: fix textureGrad for cubemaps</li>
    124 </ul>
    125 
    126 <p>Ulrich Weigand (1):</p>
    127 <ul>
    128   <li>mesa: Fix texture compression on big-endian systems</li>
    129 </ul>
    130 
    131 
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