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     10 <div class="header">
     11   <h1>The Mesa 3D Graphics Library</h1>
     12 </div>
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     16 
     17 <h1>Mesa 12.0.2 Release Notes / September 2, 2016</h1>
     18 
     19 <p>
     20 Mesa 12.0.2 is a bug fix release which fixes bugs found since the 12.0.1 release.
     21 </p>
     22 <p>
     23 Mesa 12.0.2 implements the OpenGL 4.3 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 4.3.  OpenGL
     27 4.3 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 
     32 <h2>SHA256 checksums</h2>
     33 <pre>
     34 a08565ab1273751ebe2ffa928cbf785056594c803077c9719d0763da780f2918  mesa-12.0.2.tar.gz
     35 d957a5cc371dcd7ff2aa0d87492f263aece46f79352f4520039b58b1f32552cb  mesa-12.0.2.tar.xz
     36 </pre>
     37 
     38 
     39 <h2>New features</h2>
     40 <p>None</p>
     41 
     42 
     43 <h2>Bug fixes</h2>
     44 
     45 <p>This list is likely incomplete.</p>
     46 
     47 <ul>
     48 
     49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69622">Bug 69622</a> - eglTerminate then eglMakeCurrent crahes</li>
     50 
     51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89599">Bug 89599</a> - symbol 'x86_64_entry_start' is already defined when building with LLVM/clang</li>
     52 
     53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li>
     54 
     55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92306">Bug 92306</a> - GL Excess demo renders incorrectly on nv43</li>
     56 
     57 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94148">Bug 94148</a> - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus</li>
     58 
     59 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96274">Bug 96274</a> - [NVC0] Failure when compiling compute shader: Assertion `bb-&gt;getFirst()-&gt;serial &lt;= bb-&gt;getExit()-&gt;serial' failed</li>
     60 
     61 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96358">Bug 96358</a> - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1)</li>
     62 
     63 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96381">Bug 96381</a> - Texture artifacts with immutable texture storage and mipmaps</li>
     64 
     65 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96762">Bug 96762</a> - [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text) areas</li>
     66 
     67 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96835">Bug 96835</a> - &quot;gallium: Force blend color to 16-byte alignment&quot; crash with &quot;-march=native -O3&quot; causes some 32bit games to crash</li>
     68 
     69 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96850">Bug 96850</a> - Crucible tests fail for 32bit mesa</li>
     70 
     71 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96908">Bug 96908</a> - [radeonsi] MSAA causes graphical artifacts</li>
     72 
     73 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96911">Bug 96911</a> - webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1 Intel driver</li>
     74 
     75 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96971">Bug 96971</a> - invariant qualifier is not valid for shader inputs</li>
     76 
     77 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97039">Bug 97039</a> - The Talos Principle and Serious Sam 3 GPU faults</li>
     78 
     79 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97207">Bug 97207</a> - [IVY BRIDGE] Fragment shader discard writing to depth</li>
     80 
     81 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97214">Bug 97214</a> - X not running with error &quot;Failed to make EGL context current&quot;</li>
     82 
     83 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97225">Bug 97225</a> - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause segmentation fault</li>
     84 
     85 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">Bug 97231</a> - GL_DEPTH_CLAMP doesn't clamp to the far plane</li>
     86 
     87 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97307">Bug 97307</a> - glsl/glcpp/tests/glcpp-test regression</li>
     88 
     89 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97331">Bug 97331</a> - glDrawElementsBaseVertex doesn't work in display list on i915</li>
     90 
     91 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97351">Bug 97351</a> - DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx in some cases</li>
     92 
     93 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97426">Bug 97426</a> - glScissor gives vertically inverted result</li>
     94 
     95 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97476">Bug 97476</a> - Shader binaries should not be stored in the PipelineCache</li>
     96 
     97 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97567">Bug 97567</a> - [SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1</li>
     98 
     99 </ul>
    100 
    101 
    102 <h2>Changes</h2>
    103 
    104 <p>Andreas Boll (1):</p>
    105 <ul>
    106   <li>configure.ac: Use ${datarootdir} for --with-vulkan-icddir help string too</li>
    107 </ul>
    108 
    109 <p>Bernard Kilarski (1):</p>
    110 <ul>
    111   <li>glx: fix error code when there is no context bound</li>
    112 </ul>
    113 
    114 <p>Brian Paul (4):</p>
    115 <ul>
    116   <li>svga: handle mismatched number of samplers, sampler views</li>
    117   <li>mesa: use _mesa_clear_texture_image() in clear_texture_fields()</li>
    118   <li>swrast: fix incorrectly positioned putImage() in swrast driver</li>
    119   <li>mesa: fix format conversion bug in get_tex_rgba_uncompressed()</li>
    120 </ul>
    121 
    122 <p>Chad Versace (2):</p>
    123 <ul>
    124   <li>i965: Fix miptree layout for EGLImage-based renderbuffers</li>
    125   <li>i965: Respect miptree offsets in intel_readpixels_tiled_memcpy()</li>
    126 </ul>
    127 
    128 <p>Christian Knig (1):</p>
    129 <ul>
    130   <li>st/mesa: fix reference counting bug in st_vdpau</li>
    131 </ul>
    132 
    133 <p>Chuck Atkins (1):</p>
    134 <ul>
    135   <li>swr: Refactor checks for compiler feature flags</li>
    136 </ul>
    137 
    138 <p>Daniel Scharrer (1):</p>
    139 <ul>
    140   <li>mesa: Fix fixed function spot lighting on newer hardware (again)</li>
    141 </ul>
    142 
    143 <p>Dave Airlie (2):</p>
    144 <ul>
    145   <li>anv: fix writemask on blit fragment shader.</li>
    146   <li>st/glsl_to_tgsi: fix st_src_reg_for_double constant.</li>
    147 </ul>
    148 
    149 <p>Emil Velikov (15):</p>
    150 <ul>
    151   <li>docs: add sha256 checksums for 12.0.1</li>
    152   <li>mesa: automake: list builddir before srcdir</li>
    153   <li>mesa: scons: list builddir before srcdir</li>
    154   <li>i965: store reference to the context within struct brw_fence (v2)</li>
    155   <li>anv: remove internal 'validate' layer</li>
    156   <li>anv: automake: use VISIBILITY_CFLAGS to restrict symbol visibility</li>
    157   <li>anv: automake: build with -Bsymbolic</li>
    158   <li>anv: do not export the Vulkan API</li>
    159   <li>anv: remove dummy VK_DEBUG_MARKER_EXT entry points</li>
    160   <li>isl: automake: use VISIBILITY_CFLAGS to restrict symbol visibility</li>
    161   <li>cherry-ignore: temporary(?) drop "a4xx: make sure to actually clamp depth"</li>
    162   <li>i915: Check return value of screen-&gt;image.loader-&gt;getBuffers</li>
    163   <li>Revert "i965/miptree: Set logical_depth0 == 6 for cube maps"</li>
    164   <li>glx/glvnd: list the strcmp arguments in correct order</li>
    165   <li>Update version to 12.0.2</li>
    166 </ul>
    167 
    168 <p>Eric Anholt (4):</p>
    169 <ul>
    170   <li>vc4: Close our screen's fd on screen close.</li>
    171   <li>vc4: Disable early Z with computed depth.</li>
    172   <li>vc4: Fix a leak of the src[] array of VPM reads in optimization.</li>
    173   <li>vc4: Fix leak of the bo_handles table.</li>
    174 </ul>
    175 
    176 <p>Francisco Jerez (3):</p>
    177 <ul>
    178   <li>i965: Emit SKL VF cache invalidation W/A from brw_emit_pipe_control_flush.</li>
    179   <li>i965: Make room in the batch epilogue for three more pipe controls.</li>
    180   <li>i965: Fix remaining flush vs invalidate race conditions in brw_emit_pipe_control_flush.</li>
    181 </ul>
    182 
    183 <p>Haixia Shi (1):</p>
    184 <ul>
    185   <li>platform_android: prevent deadlock in droid_swap_buffers</li>
    186 </ul>
    187 
    188 <p>Ian Romanick (5):</p>
    189 <ul>
    190   <li>mesa: Strip arrayness from interface block names in some IO validation</li>
    191   <li>glsl: Pack integer and double varyings as flat even if interpolation mode is none</li>
    192   <li>glcpp: Track the actual version instead of just the version_resolved flag</li>
    193   <li>glcpp: Only disallow #undef of pre-defined macros on GLSL ES &gt;= 3.00 shaders</li>
    194   <li>glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10</li>
    195 </ul>
    196 
    197 <p>Ilia Mirkin (16):</p>
    198 <ul>
    199   <li>mesa: etc2 online compression is unsupported, don't attempt it</li>
    200   <li>st/mesa: return appropriate mesa format for ETC texture formats</li>
    201   <li>mesa: set _NEW_BUFFERS when updating texture bound to current buffers</li>
    202   <li>nv50,nvc0: srgb rendering is only available for rgba/bgra</li>
    203   <li>vbo: allow DrawElementsBaseVertex in display lists</li>
    204   <li>gallium/util: add helper to compute zmin/zmax for a viewport state</li>
    205   <li>nv50,nvc0: fix depth range when halfz is enabled</li>
    206   <li>nv50/ir: fix bb positions after exit instructions</li>
    207   <li>vbo: add basevertex when looking up elements for vbo splitting</li>
    208   <li>a4xx: only disable depth clipping, not all clipping, when requested</li>
    209   <li>nv50/ir: make sure cfg iterator always hits all blocks</li>
    210   <li>main: add missing EXTRA_END in OES_sample_variables get check</li>
    211   <li>nouveau: always enable at least one RC</li>
    212   <li>nv30: only bail on color/depth bpp mismatch when surfaces are swizzled</li>
    213   <li>a4xx: make sure to actually clamp depth as requested</li>
    214   <li>gk110/ir: fix quadop dall emission</li>
    215 </ul>
    216 
    217 <p>Jan Ziak (2):</p>
    218 <ul>
    219   <li>egl/x11: avoid using freed memory if dri2 init fails</li>
    220   <li>loader: fix memory leak in loader_dri3_open</li>
    221 </ul>
    222 
    223 <p>Jason Ekstrand (31):</p>
    224 <ul>
    225   <li>nir/spirv: Don't multiply the push constant block size by 4</li>
    226   <li>anv: Add a stub for CmdCopyQueryPoolResults on Ivy Bridge</li>
    227   <li>glsl/types: Fix function type comparison function</li>
    228   <li>glsl/types: Use _mesa_hash_data for hashing function types</li>
    229   <li>genxml: Make gen6-7 blending look more like gen8</li>
    230   <li>anv/pipeline: Unify blend state setup between gen7 and gen8</li>
    231   <li>anv: Enable independentBlend on gen7</li>
    232   <li>anv: Add an align_down_npot_u32 helper</li>
    233   <li>anv: Handle VK_WHOLE_SIZE properly for buffer views</li>
    234   <li>i965/miptree: Enforce that height == 1 for 1-D array textures</li>
    235   <li>i965/miptree: Set logical_depth0 == 6 for cube maps</li>
    236   <li>nir: Add a nir_deref_foreach_leaf helper</li>
    237   <li>nir/inline: Constant-initialize local variables in the callee if needed</li>
    238   <li>anv/pipeline: Set up point coord enables</li>
    239   <li>i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations</li>
    240   <li>i965/vec4: Make opt_vector_float reset at the top of each block</li>
    241   <li>anv/blit2d: Add a format parameter to bind_dst and create_iview</li>
    242   <li>anv/blit2d: Add support for RGB destinations</li>
    243   <li>anv/clear: Make cmd_clear_image take an actual VkClearValue</li>
    244   <li>anv/clear: Clear E5B9G9R9 images as R32_UINT</li>
    245   <li>anv: Include the pipeline layout in the shader hash</li>
    246   <li>isl: Allow multisampled array textures</li>
    247   <li>anv/descriptor_set: memset anv_descriptor_set_layout</li>
    248   <li>anv/pipeline: Fix bind maps for fragment output arrays</li>
    249   <li>anv/allocator: Correctly set the number of buckets</li>
    250   <li>anv/pipeline: Properly handle OOM during shader compilation</li>
    251   <li>anv: Remove unused fields from anv_pipeline_bind_map</li>
    252   <li>anv: Add pipeline_has_stage guards a few places</li>
    253   <li>anv: Add a struct for storing a compiled shader</li>
    254   <li>anv/pipeline: Add support for caching the push constant map</li>
    255   <li>anv: Rework pipeline caching</li>
    256 </ul>
    257 
    258 <p>Jos Fonseca (2):</p>
    259 <ul>
    260   <li>appveyor: Install pywin32 extensions.</li>
    261   <li>appveyor: Force Visual Studio 2013 image.</li>
    262 </ul>
    263 
    264 <p>Kenneth Graunke (21):</p>
    265 <ul>
    266   <li>genxml: Add CLIPMODE_* prefix to 3DSTATE_CLIP's "Clip Mode" enum values.</li>
    267   <li>genxml: Add APIMODE_D3D missing enum values and improve consistency.</li>
    268   <li>anv: Fix near plane clipping on Gen7/7.5.</li>
    269   <li>anv: Enable early culling on Gen7.</li>
    270   <li>anv: Unify 3DSTATE_CLIP code across generations.</li>
    271   <li>genxml: Rename "API Rendering Disable" to "Rendering Disable".</li>
    272   <li>anv: Properly call gen75_emit_state_base_address on Haswell.</li>
    273   <li>i965: Include VUE handles for GS with invocations &gt; 1.</li>
    274   <li>nir: Add a base const_index to shared atomic intrinsics.</li>
    275   <li>i965: Fix shared atomic intrinsics to pay attention to base.</li>
    276   <li>mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.</li>
    277   <li>mesa: Don't call GenerateMipmap if Width or Height == 0.</li>
    278   <li>glsl: Delete bogus ir_set_program_inouts assert.</li>
    279   <li>glsl: Fix the program resource names of gl_TessLevelOuter/Inner[].</li>
    280   <li>glsl: Fix location bias for patch variables.</li>
    281   <li>glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.</li>
    282   <li>mesa: Fix uf10_to_f32() scale factor in the E == 0 and M != 0 case.</li>
    283   <li>nir/builder: Add bany_inequal and bany helpers.</li>
    284   <li>i965: Implement the WaPreventHSTessLevelsInterference workaround.</li>
    285   <li>i965: Fix execution size of scalar TCS barrier setup code.</li>
    286   <li>i965: Fix barrier count shift in scalar TCS backend.</li>
    287 </ul>
    288 
    289 <p>Leo Liu (2):</p>
    290 <ul>
    291   <li>st/omx/enc: check uninitialized list from task release</li>
    292   <li>vl/dri3: fix a memory leak from front buffer</li>
    293 </ul>
    294 
    295 <p>Marek Olk (7):</p>
    296 <ul>
    297   <li>glsl_to_tgsi: don't use the negate modifier in integer ops after bitcast</li>
    298   <li>radeonsi: add a workaround for a compute VGPR-usage LLVM bug</li>
    299   <li>winsys/amdgpu: disallow DCC with mipmaps</li>
    300   <li>gallium/util: fix align64</li>
    301   <li>radeonsi: only set dual source blending for MRT0</li>
    302   <li>radeonsi: fix VM faults due NULL internal const buffers on CIK</li>
    303   <li>radeonsi: disable SDMA texture copying on Carrizo</li>
    304 </ul>
    305 
    306 <p>Matt Turner (4):</p>
    307 <ul>
    308   <li>mapi: Massage code to allow clang to compile.</li>
    309   <li>i965/vec4: Ignore swizzle of VGRF for use by var_range_end().</li>
    310   <li>mesa: Use AC_HEADER_MAJOR to include correct header for major().</li>
    311   <li>nir: Walk blocks in source code order in lower_vars_to_ssa.</li>
    312 </ul>
    313 
    314 <p>Michel Dnzer (1):</p>
    315 <ul>
    316   <li>glx: Don't use current context in __glXSendError</li>
    317 </ul>
    318 
    319 <p>Mikls Mt (1):</p>
    320 <ul>
    321   <li>vbo: set draw_id</li>
    322 </ul>
    323 
    324 <p>Nanley Chery (5):</p>
    325 <ul>
    326   <li>anv/descriptor_set: Fix binding partly undefined descriptor sets</li>
    327   <li>isl: Fix assert on raw buffer surface state size</li>
    328   <li>anv/device: Fix max buffer range limits</li>
    329   <li>isl: Fix isl_tiling_is_any_y()</li>
    330   <li>anv/gen7_pipeline: Set PixelShaderKillPixel for discards</li>
    331 </ul>
    332 
    333 <p>Nicolai Hhnle (7):</p>
    334 <ul>
    335   <li>radeonsi: explicitly choose center locations for 1xAA on Polaris</li>
    336   <li>radeonsi: fix Polaris MSAA regression</li>
    337   <li>radeonsi: ensure sample locations are set for line and polygon smoothing</li>
    338   <li>st_glsl_to_tgsi: only skip over slots of an input array that are present</li>
    339   <li>glsl: fix optimization of discard nested multiple levels</li>
    340   <li>radeonsi: flush TC L2 cache for indirect draw data</li>
    341   <li>radeonsi: add si_set_rw_buffer to be used for internal descriptors</li>
    342 </ul>
    343 
    344 <p>Nicolas Boichat (6):</p>
    345 <ul>
    346   <li>egl/dri2: dri2_make_current: Set EGL error if bindContext fails</li>
    347   <li>egl/wayland: Set disp-&gt;DriverData to NULL on error</li>
    348   <li>egl/surfaceless: Set disp-&gt;DriverData to NULL on error</li>
    349   <li>egl/drm: Set disp-&gt;DriverData to NULL on error</li>
    350   <li>egl/android: Set dpy-&gt;DriverData to NULL on error</li>
    351   <li>egl/dri2: Add reference count for dri2_egl_display</li>
    352 </ul>
    353 
    354 <p>Rob Herring (3):</p>
    355 <ul>
    356   <li>Android: add missing u_math.h include path for libmesa_isl</li>
    357   <li>vc4: fix vc4_resource_from_handle() stride calculation</li>
    358   <li>vc4: add hash table look-up for exported dmabufs</li>
    359 </ul>
    360 
    361 <p>Samuel Pitoiset (7):</p>
    362 <ul>
    363   <li>nvc0/ir: fix images indirect access on Fermi</li>
    364   <li>nvc0: fix the driver cb size when draw parameters are used</li>
    365   <li>gm107/ir: add missing NEG modifier for IADD32I</li>
    366   <li>gm107/ir: make use of ADD32I for all immediates</li>
    367   <li>nvc0: upload sample locations on GM20x</li>
    368   <li>nvc0: invalidate textures/samplers on GK104+</li>
    369   <li>nv50/ir: always emit the NDV bit for OP_QUADOP</li>
    370 </ul>
    371 
    372 <p>Stefan Dirsch (1):</p>
    373 <ul>
    374   <li>Avoid overflow in 'last' variable of FindGLXFunction(...)</li>
    375 </ul>
    376 
    377 <p>Stencel, Joanna (1):</p>
    378 <ul>
    379   <li>egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface.</li>
    380 </ul>
    381 
    382 <p>Tim Rowley (2):</p>
    383 <ul>
    384   <li>Revert "gallium: Force blend color to 16-byte alignment"</li>
    385   <li>swr: switch from overriding -march to selecting features</li>
    386 </ul>
    387 
    388 <p>Tomasz Figa (8):</p>
    389 <ul>
    390   <li>gallium/dri: Add shared glapi to LIBADD on Android</li>
    391   <li>egl/android: Remove unused variables</li>
    392   <li>egl/android: Check return value of dri2_get_dri_config()</li>
    393   <li>egl/android: Stop leaking DRI images</li>
    394   <li>gallium/winsys/kms: Fix double refcount when importing from prime FD (v2)</li>
    395   <li>gallium/winsys/kms: Fully initialize kms_sw_dt at prime import time (v2)</li>
    396   <li>gallium/winsys/kms: Move display target handle lookup to separate function</li>
    397   <li>gallium/winsys/kms: Look up the GEM handle after importing a prime FD</li>
    398 </ul>
    399 
    400 
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