1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="../contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Mesa 17.1.1 Release Notes / March 25, 2017</h1> 18 19 <p> 20 Mesa 17.1.1 is a bug fix release which fixes bugs found since the 17.1.0 release. 21 </p> 22 <p> 23 Mesa 17.1.1 implements the OpenGL 4.5 API, but the version reported by 24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26 Some drivers don't support all the features required in OpenGL 4.5. OpenGL 27 4.5 is <strong>only</strong> available if requested at context creation 28 because compatibility contexts are not supported. 29 </p> 30 31 32 <h2>SHA256 checksums</h2> 33 <pre> 34 652315af87f2bb015ce99ee3b90d9d115d53cbf9e052493bd13d521a753b1930 mesa-17.1.1.tar.gz 35 aed503f94c0c1630a162a3e276f4ee12a86764cee4cb92338ea2dea99a04e7ef mesa-17.1.1.tar.xz 36 </pre> 37 38 39 <h2>New features</h2> 40 <p>None</p> 41 42 43 <h2>Bug fixes</h2> 44 45 <ul> 46 47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100854">Bug 100854</a> - YUV to RGB Color Space Conversion result is not precise</li> 48 49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100925">Bug 100925</a> - [HSW/BSW/BDW/SKL] Google Earth is not resolving all the details in the map correctly</li> 50 51 </ul> 52 53 54 <h2>Changes</h2> 55 56 <p>Alex Deucher (1):</p> 57 <ul> 58 <li>radeonsi: add new vega10 pci ids</li> 59 </ul> 60 61 <p>Andres Gomez (2):</p> 62 <ul> 63 <li>bin/get-fixes-pick-list.sh: don't warn if more than one, go over them</li> 64 <li>bin/get-fixes-pick-list.sh: bring back the warning</li> 65 </ul> 66 67 <p>Bruce Cherniak (1):</p> 68 <ul> 69 <li>swr: move msaa resolve to generalized StoreTile</li> 70 </ul> 71 72 <p>Chad Versace (1):</p> 73 <ul> 74 <li>egl: Partially revert 23c86c74, fix eglMakeCurrent</li> 75 </ul> 76 77 <p>Chih-Wei Huang (1):</p> 78 <ul> 79 <li>Android: correct libz dependency</li> 80 </ul> 81 82 <p>Daniel Stone (1):</p> 83 <ul> 84 <li>gbm/dri: Fix sign-extension in modifier query</li> 85 </ul> 86 87 <p>Emil Velikov (6):</p> 88 <ul> 89 <li>docs: add sha256 checksums for 17.1.0</li> 90 <li>radeon: automake: remove unneeded elf Cflags/Libs</li> 91 <li>configure: remove unneeded bits around libunwind handling</li> 92 <li>egl: add g_egldispatchstubs.h to the release tarball</li> 93 <li>automake: add SWR LLVM gen_builder.hpp workaround</li> 94 <li>Update version to 17.1.1</li> 95 </ul> 96 97 <p>Eric Anholt (2):</p> 98 <ul> 99 <li>renderonly: Initialize fields of struct winsys_handle.</li> 100 <li>vc4: Don't allocate new BOs to avoid synchronization when they're shared.</li> 101 </ul> 102 103 <p>Grazvydas Ignotas (2):</p> 104 <ul> 105 <li>anv: fix possible stack corruption</li> 106 <li>anv: don't leak DRM devices</li> 107 </ul> 108 109 <p>Hans de Goede (1):</p> 110 <ul> 111 <li>glxglvnddispatch: Add missing dispatch for GetDriverConfig</li> 112 </ul> 113 114 <p>Ilia Mirkin (1):</p> 115 <ul> 116 <li>nvc0/ir: SHLADD's middle source must be an immediate</li> 117 </ul> 118 119 <p>Johnson Lin (1):</p> 120 <ul> 121 <li>nir/lower_tex: Fix minor error in YUV color conversion matrix</li> 122 </ul> 123 124 <p>Juan A. Suarez Romero (2):</p> 125 <ul> 126 <li>bin/get-{extra,fixes}-pick-list.sh: add support for ignore list</li> 127 <li>bin/get-{extra,fixes}-pick-list.sh: improve output</li> 128 </ul> 129 130 <p>Lucas Stach (2):</p> 131 <ul> 132 <li>etnaviv: stop oversizing buffer resources</li> 133 <li>etnaviv: allow R/B swapped surfaces to be cleared</li> 134 </ul> 135 136 <p>Marek Olk (2):</p> 137 <ul> 138 <li>amd/addrlib: import Raven support</li> 139 <li>radeonsi/gfx9: add support for Raven</li> 140 </ul> 141 142 <p>Nanley Chery (2):</p> 143 <ul> 144 <li>anv/formats: Update the three-channel BC1 mappings</li> 145 <li>i965/formats: Update the three-channel DXT1 mappings</li> 146 </ul> 147 148 <p>Nicolai Hhnle (5):</p> 149 <ul> 150 <li>radeonsi: mark fast-cleared textures as compressed when dirtying</li> 151 <li>radeonsi: fix primitive ID in fragment shader when using tessellation</li> 152 <li>radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SI</li> 153 <li>radeonsi: fix gl_PrimitiveIDIn in geometry shader when using tessellation</li> 154 <li>st/mesa: remove an incorrect assertion</li> 155 </ul> 156 157 <p>Pohjolainen, Topi (1):</p> 158 <ul> 159 <li>intel/isl/gen7: Use stencil vertical alignment of 8 instead of 4</li> 160 </ul> 161 162 <p>Rob Clark (2):</p> 163 <ul> 164 <li>mesa/st: fix yuv EGLImage's</li> 165 <li>freedreno: fix crash when flush() but no rendering</li> 166 </ul> 167 168 <p>Rob Herring (1):</p> 169 <ul> 170 <li>virgl: fix virgl_bo_transfer_{put, get} box struct copy</li> 171 </ul> 172 173 <p>Samuel Iglesias Gonslvez (3):</p> 174 <ul> 175 <li>i965/vec4/gs: restore the uniform values which was overwritten by failed vec4_gs_visitor execution</li> 176 <li>i965/vec4: fix swizzle and writemask when loading an uniform with constant offset</li> 177 <li>i965/vec4: load dvec3/4 uniforms first in the push constant buffer</li> 178 </ul> 179 180 <p>Tom Stellard (1):</p> 181 <ul> 182 <li>gallivm: Make sure module has the correct data layout when pass manager runs</li> 183 </ul> 184 185 186 </div> 187 </body> 188 </html> 189