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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 17.1.1 Release Notes / March 25, 2017</h1>
     18 
     19 <p>
     20 Mesa 17.1.1 is a bug fix release which fixes bugs found since the 17.1.0 release.
     21 </p>
     22 <p>
     23 Mesa 17.1.1 implements the OpenGL 4.5 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
     27 4.5 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 
     32 <h2>SHA256 checksums</h2>
     33 <pre>
     34 652315af87f2bb015ce99ee3b90d9d115d53cbf9e052493bd13d521a753b1930  mesa-17.1.1.tar.gz
     35 aed503f94c0c1630a162a3e276f4ee12a86764cee4cb92338ea2dea99a04e7ef  mesa-17.1.1.tar.xz
     36 </pre>
     37 
     38 
     39 <h2>New features</h2>
     40 <p>None</p>
     41 
     42 
     43 <h2>Bug fixes</h2>
     44 
     45 <ul>
     46 
     47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100854">Bug 100854</a> - YUV to RGB Color Space Conversion result is not precise</li>
     48 
     49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100925">Bug 100925</a> - [HSW/BSW/BDW/SKL] Google Earth is not resolving all the details in the map correctly</li>
     50 
     51 </ul>
     52 
     53 
     54 <h2>Changes</h2>
     55 
     56 <p>Alex Deucher (1):</p>
     57 <ul>
     58   <li>radeonsi: add new vega10 pci ids</li>
     59 </ul>
     60 
     61 <p>Andres Gomez (2):</p>
     62 <ul>
     63   <li>bin/get-fixes-pick-list.sh: don't warn if more than one, go over them</li>
     64   <li>bin/get-fixes-pick-list.sh: bring back the warning</li>
     65 </ul>
     66 
     67 <p>Bruce Cherniak (1):</p>
     68 <ul>
     69   <li>swr: move msaa resolve to generalized StoreTile</li>
     70 </ul>
     71 
     72 <p>Chad Versace (1):</p>
     73 <ul>
     74   <li>egl: Partially revert 23c86c74, fix eglMakeCurrent</li>
     75 </ul>
     76 
     77 <p>Chih-Wei Huang (1):</p>
     78 <ul>
     79   <li>Android: correct libz dependency</li>
     80 </ul>
     81 
     82 <p>Daniel Stone (1):</p>
     83 <ul>
     84   <li>gbm/dri: Fix sign-extension in modifier query</li>
     85 </ul>
     86 
     87 <p>Emil Velikov (6):</p>
     88 <ul>
     89   <li>docs: add sha256 checksums for 17.1.0</li>
     90   <li>radeon: automake: remove unneeded elf Cflags/Libs</li>
     91   <li>configure: remove unneeded bits around libunwind handling</li>
     92   <li>egl: add g_egldispatchstubs.h to the release tarball</li>
     93   <li>automake: add SWR LLVM gen_builder.hpp workaround</li>
     94   <li>Update version to 17.1.1</li>
     95 </ul>
     96 
     97 <p>Eric Anholt (2):</p>
     98 <ul>
     99   <li>renderonly: Initialize fields of struct winsys_handle.</li>
    100   <li>vc4: Don't allocate new BOs to avoid synchronization when they're shared.</li>
    101 </ul>
    102 
    103 <p>Grazvydas Ignotas (2):</p>
    104 <ul>
    105   <li>anv: fix possible stack corruption</li>
    106   <li>anv: don't leak DRM devices</li>
    107 </ul>
    108 
    109 <p>Hans de Goede (1):</p>
    110 <ul>
    111   <li>glxglvnddispatch: Add missing dispatch for GetDriverConfig</li>
    112 </ul>
    113 
    114 <p>Ilia Mirkin (1):</p>
    115 <ul>
    116   <li>nvc0/ir: SHLADD's middle source must be an immediate</li>
    117 </ul>
    118 
    119 <p>Johnson Lin (1):</p>
    120 <ul>
    121   <li>nir/lower_tex: Fix minor error in YUV color conversion matrix</li>
    122 </ul>
    123 
    124 <p>Juan A. Suarez Romero (2):</p>
    125 <ul>
    126   <li>bin/get-{extra,fixes}-pick-list.sh: add support for ignore list</li>
    127   <li>bin/get-{extra,fixes}-pick-list.sh: improve output</li>
    128 </ul>
    129 
    130 <p>Lucas Stach (2):</p>
    131 <ul>
    132   <li>etnaviv: stop oversizing buffer resources</li>
    133   <li>etnaviv: allow R/B swapped surfaces to be cleared</li>
    134 </ul>
    135 
    136 <p>Marek Olk (2):</p>
    137 <ul>
    138   <li>amd/addrlib: import Raven support</li>
    139   <li>radeonsi/gfx9: add support for Raven</li>
    140 </ul>
    141 
    142 <p>Nanley Chery (2):</p>
    143 <ul>
    144   <li>anv/formats: Update the three-channel BC1 mappings</li>
    145   <li>i965/formats: Update the three-channel DXT1 mappings</li>
    146 </ul>
    147 
    148 <p>Nicolai Hhnle (5):</p>
    149 <ul>
    150   <li>radeonsi: mark fast-cleared textures as compressed when dirtying</li>
    151   <li>radeonsi: fix primitive ID in fragment shader when using tessellation</li>
    152   <li>radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SI</li>
    153   <li>radeonsi: fix gl_PrimitiveIDIn in geometry shader when using tessellation</li>
    154   <li>st/mesa: remove an incorrect assertion</li>
    155 </ul>
    156 
    157 <p>Pohjolainen, Topi (1):</p>
    158 <ul>
    159   <li>intel/isl/gen7: Use stencil vertical alignment of 8 instead of 4</li>
    160 </ul>
    161 
    162 <p>Rob Clark (2):</p>
    163 <ul>
    164   <li>mesa/st: fix yuv EGLImage's</li>
    165   <li>freedreno: fix crash when flush() but no rendering</li>
    166 </ul>
    167 
    168 <p>Rob Herring (1):</p>
    169 <ul>
    170   <li>virgl: fix virgl_bo_transfer_{put, get} box struct copy</li>
    171 </ul>
    172 
    173 <p>Samuel Iglesias Gonslvez (3):</p>
    174 <ul>
    175   <li>i965/vec4/gs: restore the uniform values which was overwritten by failed vec4_gs_visitor execution</li>
    176   <li>i965/vec4: fix swizzle and writemask when loading an uniform with constant offset</li>
    177   <li>i965/vec4: load dvec3/4 uniforms first in the push constant buffer</li>
    178 </ul>
    179 
    180 <p>Tom Stellard (1):</p>
    181 <ul>
    182   <li>gallivm: Make sure module has the correct data layout when pass manager runs</li>
    183 </ul>
    184 
    185 
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