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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 17.1.4 Release Notes / June 30, 2017</h1>
     18 
     19 <p>
     20 Mesa 17.1.4 is a bug fix release which fixes bugs found since the 17.1.3 release.
     21 </p>
     22 <p>
     23 Mesa 17.1.4 implements the OpenGL 4.5 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
     27 4.5 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 
     32 <h2>SHA256 checksums</h2>
     33 <pre>
     34 f82fbbdf2dcec0e7e5aa3a8fe4bacd50bf4b7293cc6e1a56658ae6504d732362  mesa-17.1.4.tar.gz
     35 06f3b0e6a28f0d20b7f3391cf67fe89ae98ecd0a686cd545da76557b6cec9cad  mesa-17.1.4.tar.xz
     36 </pre>
     37 
     38 
     39 <h2>New features</h2>
     40 <p>None</p>
     41 
     42 
     43 <h2>Bug fixes</h2>
     44 
     45 <ul>
     46 
     47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77240">Bug 77240</a> - khrplatform.h not installed if EGL is disabled</li>
     48 
     49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95530">Bug 95530</a> - Stellaris - colored overlay of sectors doesn't render on i965</li>
     50 
     51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96958">Bug 96958</a> - [SKL] Improper rendering in Europa Universalis IV</li>
     52 
     53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99467">Bug 99467</a> - [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)</li>
     54 
     55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101071">Bug 101071</a> - compiling glsl fails with undefined reference to `pthread_create'</li>
     56 
     57 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101252">Bug 101252</a> - eglGetDisplay() is not thread safe</li>
     58 
     59 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101294">Bug 101294</a> - radeonsi minecraft forge splash freeze since 17.1</li>
     60 
     61 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101451">Bug 101451</a> - [G33] ES2-CTS.functional.clipping.polygon regression</li>
     62 
     63 </ul>
     64 
     65 
     66 <h2>Changes</h2>
     67 
     68 <p>Alex Deucher (1):</p>
     69 <ul>
     70   <li>radeonsi: add new polaris12 pci id</li>
     71 </ul>
     72 
     73 <p>Andres Gomez (3):</p>
     74 <ul>
     75   <li>cherry-ignore: 17.1.4 rejected commits</li>
     76   <li>cherry-ignore: bin/get-fixes-pick-list.sh: better identify multiple "fixes:" tags</li>
     77   <li>Update version to 17.1.4</li>
     78 </ul>
     79 
     80 <p>Anuj Phogat (2):</p>
     81 <ul>
     82   <li>i965: Add and initialize l3_banks field for gen7+</li>
     83   <li>i965: Fix broxton 2x6 l3 config</li>
     84 </ul>
     85 
     86 <p>Ben Crocker (1):</p>
     87 <ul>
     88   <li>egl_dri2: swrastGetDrawableInfo: set *x, common.py [v2]</li>
     89 </ul>
     90 
     91 <p>Brian Paul (2):</p>
     92 <ul>
     93   <li>svga: check return value from svga_set_shader( SVGA3D_SHADERTYPE_GS, NULL)</li>
     94   <li>gallium/vbuf: avoid segfault when we get invalid glDrawRangeElements()</li>
     95 </ul>
     96 
     97 <p>Chad Versace (1):</p>
     98 <ul>
     99   <li>egl/android: Change order of EGLConfig generation (v2)</li>
    100 </ul>
    101 
    102 <p>Chandu Babu N (1):</p>
    103 <ul>
    104   <li>change va max_entrypoints</li>
    105 </ul>
    106 
    107 <p>Charmaine Lee (1):</p>
    108 <ul>
    109   <li>svga: use the winsys interface to invalidate surface</li>
    110 </ul>
    111 
    112 <p>Emil Velikov (3):</p>
    113 <ul>
    114   <li>docs: add sha256 checksums for 17.1.3</li>
    115   <li>configure.ac: add -pthread to PTHREAD_LIBS</li>
    116   <li>radeonsi: include ac_binary.h for struct ac_shader_binary</li>
    117 </ul>
    118 
    119 <p>Eric Engestrom (3):</p>
    120 <ul>
    121   <li>egl: properly count configs</li>
    122   <li>egl/display: only detect the platform once</li>
    123   <li>egl/display: make platform detection thread-safe</li>
    124 </ul>
    125 
    126 <p>Eric Le Bihan (1):</p>
    127 <ul>
    128   <li>Fix khrplatform.h not installed if EGL is disabled.</li>
    129 </ul>
    130 
    131 <p>Iago Toral Quiroga (1):</p>
    132 <ul>
    133   <li>i965: update MaxTextureRectSize to match PRMs and comply with OpenGL 4.1+</li>
    134 </ul>
    135 
    136 <p>Ilia Mirkin (2):</p>
    137 <ul>
    138   <li>nv50/ir: fetch indirect sources BEFORE the op that uses them</li>
    139   <li>nv50/ir: fix combineLd/St to update existing records as necessary</li>
    140 </ul>
    141 
    142 <p>Jason Ekstrand (10):</p>
    143 <ul>
    144   <li>i965: Flush around state base address</li>
    145   <li>i965: Take a uint64_t immediate in emit_pipe_control_write</li>
    146   <li>i965: Unify the two emit_pipe_control functions</li>
    147   <li>i965: Do an end-of-pipe sync prior to STATE_BASE_ADDRESS</li>
    148   <li>i965/blorp: Do an end-of-pipe sync around CCS ops</li>
    149   <li>i965: Do an end-of-pipe sync after flushes</li>
    150   <li>i965: Disable the interleaved vertex optimization when instancing</li>
    151   <li>i965: Set step_rate = 0 for interleaved vertex buffers</li>
    152   <li>spirv: Work around the Doom shader bug</li>
    153   <li>i965: Clamp clear colors to the representable range</li>
    154 </ul>
    155 
    156 <p>Jonas Kulla (1):</p>
    157 <ul>
    158   <li>anv: Fix L3 cache programming on Bay Trail</li>
    159 </ul>
    160 
    161 <p>Kenneth Graunke (1):</p>
    162 <ul>
    163   <li>i965: Ignore anisotropic filtering in nearest mode.</li>
    164 </ul>
    165 
    166 <p>Lucas Stach (7):</p>
    167 <ul>
    168   <li>etnaviv: don't try RS blit if blit region is unaligned</li>
    169   <li>etnaviv: use padded width/height for resource copies</li>
    170   <li>etnaviv: remove bogus assert</li>
    171   <li>etnaviv: replace translate_clear_color with util_pack_color</li>
    172   <li>etnaviv: mask correct channel for RB swapped rendertargets</li>
    173   <li>etnaviv: advertise correct max LOD bias</li>
    174   <li>etnaviv: only flush resource to self if no scanout buffer exists</li>
    175 </ul>
    176 
    177 <p>Marek Olk (4):</p>
    178 <ul>
    179   <li>winsys/amdgpu: fix a deadlock when waiting for submission_in_progress</li>
    180   <li>mesa: flush vertices before changing viewports</li>
    181   <li>mesa: flush vertices before updating ctx-&gt;_Shader</li>
    182   <li>st/mesa: fix pipe_rasterizer_state::scissor with multiple viewports</li>
    183 </ul>
    184 
    185 <p>Michel Dnzer (1):</p>
    186 <ul>
    187   <li>gallium/util: Break recursion in pipe_resource_reference</li>
    188 </ul>
    189 
    190 <p>Nicolai Hhnle (2):</p>
    191 <ul>
    192   <li>gallium/radeon/gfx9: fix PBO texture uploads to compressed textures</li>
    193   <li>amd/common: fix off-by-one in sid_tables.py</li>
    194 </ul>
    195 
    196 <p>Pierre Moreau (1):</p>
    197 <ul>
    198   <li>nv50/ir: Properly fold constants in SPLIT operation</li>
    199 </ul>
    200 
    201 <p>Rob Herring (1):</p>
    202 <ul>
    203   <li>Android: major/minor/makedev live in &lt;sys/sysmacros.h&gt;</li>
    204 </ul>
    205 
    206 <p>Topi Pohjolainen (2):</p>
    207 <ul>
    208   <li>i965: Add an end-of-pipe sync helper</li>
    209   <li>i965/gen4: Set depth offset when there is stencil attachment only</li>
    210 </ul>
    211 
    212 <p>Ville Syrjl (2):</p>
    213 <ul>
    214   <li>i915: Fix gl_Fragcoord interpolation</li>
    215   <li>i915: Fix wpos_tex vs. -1 comparison</li>
    216 </ul>
    217 
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