1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="../contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Mesa 17.1.4 Release Notes / June 30, 2017</h1> 18 19 <p> 20 Mesa 17.1.4 is a bug fix release which fixes bugs found since the 17.1.3 release. 21 </p> 22 <p> 23 Mesa 17.1.4 implements the OpenGL 4.5 API, but the version reported by 24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26 Some drivers don't support all the features required in OpenGL 4.5. OpenGL 27 4.5 is <strong>only</strong> available if requested at context creation 28 because compatibility contexts are not supported. 29 </p> 30 31 32 <h2>SHA256 checksums</h2> 33 <pre> 34 f82fbbdf2dcec0e7e5aa3a8fe4bacd50bf4b7293cc6e1a56658ae6504d732362 mesa-17.1.4.tar.gz 35 06f3b0e6a28f0d20b7f3391cf67fe89ae98ecd0a686cd545da76557b6cec9cad mesa-17.1.4.tar.xz 36 </pre> 37 38 39 <h2>New features</h2> 40 <p>None</p> 41 42 43 <h2>Bug fixes</h2> 44 45 <ul> 46 47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77240">Bug 77240</a> - khrplatform.h not installed if EGL is disabled</li> 48 49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95530">Bug 95530</a> - Stellaris - colored overlay of sectors doesn't render on i965</li> 50 51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96958">Bug 96958</a> - [SKL] Improper rendering in Europa Universalis IV</li> 52 53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99467">Bug 99467</a> - [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)</li> 54 55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101071">Bug 101071</a> - compiling glsl fails with undefined reference to `pthread_create'</li> 56 57 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101252">Bug 101252</a> - eglGetDisplay() is not thread safe</li> 58 59 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101294">Bug 101294</a> - radeonsi minecraft forge splash freeze since 17.1</li> 60 61 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101451">Bug 101451</a> - [G33] ES2-CTS.functional.clipping.polygon regression</li> 62 63 </ul> 64 65 66 <h2>Changes</h2> 67 68 <p>Alex Deucher (1):</p> 69 <ul> 70 <li>radeonsi: add new polaris12 pci id</li> 71 </ul> 72 73 <p>Andres Gomez (3):</p> 74 <ul> 75 <li>cherry-ignore: 17.1.4 rejected commits</li> 76 <li>cherry-ignore: bin/get-fixes-pick-list.sh: better identify multiple "fixes:" tags</li> 77 <li>Update version to 17.1.4</li> 78 </ul> 79 80 <p>Anuj Phogat (2):</p> 81 <ul> 82 <li>i965: Add and initialize l3_banks field for gen7+</li> 83 <li>i965: Fix broxton 2x6 l3 config</li> 84 </ul> 85 86 <p>Ben Crocker (1):</p> 87 <ul> 88 <li>egl_dri2: swrastGetDrawableInfo: set *x, common.py [v2]</li> 89 </ul> 90 91 <p>Brian Paul (2):</p> 92 <ul> 93 <li>svga: check return value from svga_set_shader( SVGA3D_SHADERTYPE_GS, NULL)</li> 94 <li>gallium/vbuf: avoid segfault when we get invalid glDrawRangeElements()</li> 95 </ul> 96 97 <p>Chad Versace (1):</p> 98 <ul> 99 <li>egl/android: Change order of EGLConfig generation (v2)</li> 100 </ul> 101 102 <p>Chandu Babu N (1):</p> 103 <ul> 104 <li>change va max_entrypoints</li> 105 </ul> 106 107 <p>Charmaine Lee (1):</p> 108 <ul> 109 <li>svga: use the winsys interface to invalidate surface</li> 110 </ul> 111 112 <p>Emil Velikov (3):</p> 113 <ul> 114 <li>docs: add sha256 checksums for 17.1.3</li> 115 <li>configure.ac: add -pthread to PTHREAD_LIBS</li> 116 <li>radeonsi: include ac_binary.h for struct ac_shader_binary</li> 117 </ul> 118 119 <p>Eric Engestrom (3):</p> 120 <ul> 121 <li>egl: properly count configs</li> 122 <li>egl/display: only detect the platform once</li> 123 <li>egl/display: make platform detection thread-safe</li> 124 </ul> 125 126 <p>Eric Le Bihan (1):</p> 127 <ul> 128 <li>Fix khrplatform.h not installed if EGL is disabled.</li> 129 </ul> 130 131 <p>Iago Toral Quiroga (1):</p> 132 <ul> 133 <li>i965: update MaxTextureRectSize to match PRMs and comply with OpenGL 4.1+</li> 134 </ul> 135 136 <p>Ilia Mirkin (2):</p> 137 <ul> 138 <li>nv50/ir: fetch indirect sources BEFORE the op that uses them</li> 139 <li>nv50/ir: fix combineLd/St to update existing records as necessary</li> 140 </ul> 141 142 <p>Jason Ekstrand (10):</p> 143 <ul> 144 <li>i965: Flush around state base address</li> 145 <li>i965: Take a uint64_t immediate in emit_pipe_control_write</li> 146 <li>i965: Unify the two emit_pipe_control functions</li> 147 <li>i965: Do an end-of-pipe sync prior to STATE_BASE_ADDRESS</li> 148 <li>i965/blorp: Do an end-of-pipe sync around CCS ops</li> 149 <li>i965: Do an end-of-pipe sync after flushes</li> 150 <li>i965: Disable the interleaved vertex optimization when instancing</li> 151 <li>i965: Set step_rate = 0 for interleaved vertex buffers</li> 152 <li>spirv: Work around the Doom shader bug</li> 153 <li>i965: Clamp clear colors to the representable range</li> 154 </ul> 155 156 <p>Jonas Kulla (1):</p> 157 <ul> 158 <li>anv: Fix L3 cache programming on Bay Trail</li> 159 </ul> 160 161 <p>Kenneth Graunke (1):</p> 162 <ul> 163 <li>i965: Ignore anisotropic filtering in nearest mode.</li> 164 </ul> 165 166 <p>Lucas Stach (7):</p> 167 <ul> 168 <li>etnaviv: don't try RS blit if blit region is unaligned</li> 169 <li>etnaviv: use padded width/height for resource copies</li> 170 <li>etnaviv: remove bogus assert</li> 171 <li>etnaviv: replace translate_clear_color with util_pack_color</li> 172 <li>etnaviv: mask correct channel for RB swapped rendertargets</li> 173 <li>etnaviv: advertise correct max LOD bias</li> 174 <li>etnaviv: only flush resource to self if no scanout buffer exists</li> 175 </ul> 176 177 <p>Marek Olk (4):</p> 178 <ul> 179 <li>winsys/amdgpu: fix a deadlock when waiting for submission_in_progress</li> 180 <li>mesa: flush vertices before changing viewports</li> 181 <li>mesa: flush vertices before updating ctx->_Shader</li> 182 <li>st/mesa: fix pipe_rasterizer_state::scissor with multiple viewports</li> 183 </ul> 184 185 <p>Michel Dnzer (1):</p> 186 <ul> 187 <li>gallium/util: Break recursion in pipe_resource_reference</li> 188 </ul> 189 190 <p>Nicolai Hhnle (2):</p> 191 <ul> 192 <li>gallium/radeon/gfx9: fix PBO texture uploads to compressed textures</li> 193 <li>amd/common: fix off-by-one in sid_tables.py</li> 194 </ul> 195 196 <p>Pierre Moreau (1):</p> 197 <ul> 198 <li>nv50/ir: Properly fold constants in SPLIT operation</li> 199 </ul> 200 201 <p>Rob Herring (1):</p> 202 <ul> 203 <li>Android: major/minor/makedev live in <sys/sysmacros.h></li> 204 </ul> 205 206 <p>Topi Pohjolainen (2):</p> 207 <ul> 208 <li>i965: Add an end-of-pipe sync helper</li> 209 <li>i965/gen4: Set depth offset when there is stencil attachment only</li> 210 </ul> 211 212 <p>Ville Syrjl (2):</p> 213 <ul> 214 <li>i915: Fix gl_Fragcoord interpolation</li> 215 <li>i915: Fix wpos_tex vs. -1 comparison</li> 216 </ul> 217 218 </div> 219 </body> 220 </html> 221