1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="../contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Mesa 17.1.5 Release Notes / July 14, 2017</h1> 18 19 <p> 20 Mesa 17.1.5 is a bug fix release which fixes bugs found since the 17.1.4 release. 21 </p> 22 <p> 23 Mesa 17.1.5 implements the OpenGL 4.5 API, but the version reported by 24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26 Some drivers don't support all the features required in OpenGL 4.5. OpenGL 27 4.5 is <strong>only</strong> available if requested at context creation 28 because compatibility contexts are not supported. 29 </p> 30 31 32 <h2>SHA256 checksums</h2> 33 <pre> 34 7e3eeee8f9c28052796eb18133c2be12c38ba34864cc496382a2fa20c29b0317 mesa-17.1.5.tar.gz 35 378516b171712687aace4c7ea8b37c85895231d7a6d61e1e27362cf6034fded9 mesa-17.1.5.tar.xz 36 </pre> 37 38 39 <h2>New features</h2> 40 <p>None</p> 41 42 43 <h2>Bug fixes</h2> 44 45 <ul> 46 47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100242">Bug 100242</a> - radeon buffer allocation failure during startup of Factorio</li> 48 49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101657">Bug 101657</a> - strtod.c:32:10: fatal error: xlocale.h: No such file or directory</li> 50 51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101666">Bug 101666</a> - bitfieldExtract is marked as a built-in function on OpenGL ES 3.0, but was added in OpenGL ES 3.1</li> 52 53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101703">Bug 101703</a> - No stencil buffer allocated when requested by GLUT</li> 54 55 </ul> 56 57 58 <h2>Changes</h2> 59 60 <p>Aaron Watry (1):</p> 61 <ul> 62 <li>radeon/winsys: Limit max allocation size to 70% of VRAM</li> 63 </ul> 64 65 <p>Aleksander Morgado (2):</p> 66 <ul> 67 <li>etnaviv: fix refcnt initialization in etna_screen</li> 68 <li>etnaviv: don't dereference etna_resource pointer if allocation fails</li> 69 </ul> 70 71 <p>Alex Smith (2):</p> 72 <ul> 73 <li>ac/nir: Use correct LLVM intrinsics for atomic ops on imageBuffers</li> 74 <li>ac/nir: Fix ordering of parameters for image atomic cmpswap intrinsics</li> 75 </ul> 76 77 <p>Andres Gomez (3):</p> 78 <ul> 79 <li>docs: add sha256 checksums for 17.1.4</li> 80 <li>cherry-ignore: i965: Fix anisotropic filtering for mag filter</li> 81 <li>Update version to 17.1.5</li> 82 </ul> 83 84 <p>Anuj Phogat (2):</p> 85 <ul> 86 <li>intel/isl: Use uint64_t to store total surface size</li> 87 <li>intel/isl: Add the maximum surface size limit</li> 88 </ul> 89 90 <p>Brian Paul (3):</p> 91 <ul> 92 <li>draw: check for line_width != 1.0f in validate_pipeline()</li> 93 <li>svga: clamp device line width to at least 1 to fix HWv8 line stippling</li> 94 <li>svga: fix PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE value</li> 95 </ul> 96 97 <p>Bruce Cherniak (1):</p> 98 <ul> 99 <li>swr: Limit memory held by defer deleted resources.</li> 100 </ul> 101 102 <p>Chandu Babu N (1):</p> 103 <ul> 104 <li>st/va: Fix leak in VAAPI subpictures</li> 105 </ul> 106 107 <p>Charmaine Lee (1):</p> 108 <ul> 109 <li>svga: fixed surface size to include array size</li> 110 </ul> 111 112 <p>Connor Abbott (2):</p> 113 <ul> 114 <li>spirv: fix OpBitcast when the src and dst bitsize are different (v3)</li> 115 <li>ac/nir: implement 64-bit packing and unpacking</li> 116 </ul> 117 118 <p>Iago Toral Quiroga (1):</p> 119 <ul> 120 <li>glsl: gl_Max{Vertex,Fragment}UniformComponents exist in all desktop GL versions</li> 121 </ul> 122 123 <p>Ilia Mirkin (1):</p> 124 <ul> 125 <li>glsl: check if any of the named builtins are available first</li> 126 </ul> 127 128 <p>James Legg (2):</p> 129 <ul> 130 <li>ac/nir: Make intrinsic_name buffer long enough</li> 131 <li>spirv: Fix reaching unreachable for compare exchange on images</li> 132 </ul> 133 134 <p>Jason Ekstrand (1):</p> 135 <ul> 136 <li>nir/spirv: Use the type from the deref for atomics</li> 137 </ul> 138 139 <p>Juan A. Suarez Romero (1):</p> 140 <ul> 141 <li>glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shaders</li> 142 </ul> 143 144 <p>Kenneth Graunke (2):</p> 145 <ul> 146 <li>i965: Use true AA line distance on G45/Ironlake.</li> 147 <li>i965: Always set AALINEDISTANCE_TRUE on Sandybridge.</li> 148 </ul> 149 150 <p>Lucas Stach (1):</p> 151 <ul> 152 <li>etnaviv: fix shader miscompilation with more than 16 labels</li> 153 </ul> 154 155 <p>Marek Olk (1):</p> 156 <ul> 157 <li>gallium/radeon: fix a possible crash for buffer exports</li> 158 </ul> 159 160 <p>Neha Bhende (1):</p> 161 <ul> 162 <li>svga: loop over box.depth for ReadBack_image on each slice</li> 163 </ul> 164 165 <p>Nicolai Hhnle (1):</p> 166 <ul> 167 <li>winsys/radeon: only call pb_slabs_reclaim when slabs are actually used</li> 168 </ul> 169 170 <p>Olivier Lauffenburger (1):</p> 171 <ul> 172 <li>st/wgl: improve selection of pixel format</li> 173 </ul> 174 175 <p>Philipp Zabel (1):</p> 176 <ul> 177 <li>st/mesa: release EGLImage on EGLImageTarget* error</li> 178 </ul> 179 180 <p>Plamena Manolova (1):</p> 181 <ul> 182 <li>mesa/main: Move NULL pointer check.</li> 183 </ul> 184 185 <p>Tim Rowley (2):</p> 186 <ul> 187 <li>swr/rast: _mm*_undefined_* implementations for gcc<4.9</li> 188 <li>swr/rast: Correctly allocate SWR_STATS memory as cacheline aligned</li> 189 </ul> 190 191 <p>Tomasz Figa (1):</p> 192 <ul> 193 <li>intel: common: Fix link failure with standalone Android build</li> 194 </ul> 195 196 <p>Vinson Lee (1):</p> 197 <ul> 198 <li>scons: Check for xlocale.h before defining HAVE_XLOCALE_H.</li> 199 </ul> 200 201 </div> 202 </body> 203 </html> 204