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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 17.2.1 Release Notes / September 17, 2017</h1>
     18 
     19 <p>
     20 Mesa 17.2.1 is a bug fix release which fixes bugs found since the 17.2.0 release.
     21 </p>
     22 <p>
     23 Mesa 17.2.1 implements the OpenGL 4.5 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
     27 4.5 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 
     32 <h2>SHA256 checksums</h2>
     33 <pre>
     34 c902d8dc2540195bc570d88af1a8fd8a1774373660a27bb1d539551f46824bc1  mesa-17.2.1.tar.gz
     35 77385d17827cff24a3bae134342234f2efe7f7f990e778109682571dbbc9ba1e  mesa-17.2.1.tar.xz
     36 </pre>
     37 
     38 
     39 <h2>New features</h2>
     40 <p>None</p>
     41 
     42 
     43 <h2>Bug fixes</h2>
     44 
     45 <ul>
     46 
     47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100613">Bug 100613</a> - Regression in Mesa 17 on s390x (zSystems)</li>
     48 
     49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101709">Bug 101709</a> - [llvmpipe] piglit gl-1.0-scissor-offscreen regression</li>
     50 
     51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102454">Bug 102454</a> - glibc 2.26 doesn't provide anymore xlocale.h</li>
     52 
     53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102467">Bug 102467</a> - src/mesa/state_tracker/st_cb_readpixels.c:178]: (warning) Redundant assignment</li>
     54 
     55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102502">Bug 102502</a> - [bisected] Kodi crashes since commit 707d2e8b - gallium: fold u_trim_pipe_prim call from st/mesa to drivers</li>
     56 
     57 </ul>
     58 
     59 
     60 <h2>Changes</h2>
     61 
     62 <p>Bas Nieuwenhuizen (4):</p>
     63 <ul>
     64   <li>radv: Actually set the cmd_buffer usage_flags.</li>
     65   <li>radv: Fix vkCopyImage with both depth and stencil aspects.</li>
     66   <li>radv: Disable multilayer &amp; multilevel DCC.</li>
     67   <li>radv: Don't allocate CMASK for linear images.</li>
     68 </ul>
     69 
     70 <p>Ben Crocker (1):</p>
     71 <ul>
     72   <li>llvmpipe: lp_build_gather_elem_vec BE fix for 3x16 load</li>
     73 </ul>
     74 
     75 <p>Brian Paul (1):</p>
     76 <ul>
     77   <li>llvmpipe: initialize llvmpipe-&gt;dirty with LP_NEW_SCISSOR</li>
     78 </ul>
     79 
     80 <p>Charmaine Lee (1):</p>
     81 <ul>
     82   <li>vbo: fix offset in minmax cache key</li>
     83 </ul>
     84 
     85 <p>Dave Airlie (12):</p>
     86 <ul>
     87   <li>radv: disable 1d/2d linear optimisation on gfx9.</li>
     88   <li>radv/gfx9: set descriptor up for base_mip to level range.</li>
     89   <li>Revert "radv: disable support for VEGA for now."</li>
     90   <li>radv/winsys: use amdgpu_bo_va_op_raw.</li>
     91   <li>radv/gfx9: allocate events from uncached VA space</li>
     92   <li>radv: use simpler indirect packet 3 if possible.</li>
     93   <li>radv: don't use iview for meta image width/height.</li>
     94   <li>radv: handle GFX9 1D textures</li>
     95   <li>radv/gfx9: set mip0-depth correctly for 2d arrays/3d images</li>
     96   <li>radv/ac: bump params array for image atomic comp swap</li>
     97   <li>radv/gfx9: fix image resource handling.</li>
     98   <li>radv/winsys: fix flags vs va_flags thinko.</li>
     99 </ul>
    100 
    101 <p>Emil Velikov (7):</p>
    102 <ul>
    103   <li>docs: add sha256 checksums for 17.2.0</li>
    104   <li>cherry-ignore: add getCapability patches</li>
    105   <li>cherry-ignore: ignore gfx9 tile swizzle fix</li>
    106   <li>cherry-ignore: add execution_type() fix to the list</li>
    107   <li>cherry-ignore: add EGL+gbm swast patches</li>
    108   <li>egl/x11/dri3: adding missing __DRI_BACKGROUND_CALLABLE extension</li>
    109   <li>Update version to 17.2.1</li>
    110 </ul>
    111 
    112 <p>Eric Engestrom (3):</p>
    113 <ul>
    114   <li>util: improve compiler guard</li>
    115   <li>mesa/st: remove unwanted backup file</li>
    116   <li>docs/egl: remove reference to EGL_DRIVERS_PATH</li>
    117 </ul>
    118 
    119 <p>Grazvydas Ignotas (1):</p>
    120 <ul>
    121   <li>radv: don't assert on empty hash table</li>
    122 </ul>
    123 
    124 <p>Jason Ekstrand (2):</p>
    125 <ul>
    126   <li>anv/formats: Nicely handle unknown VkFormat enums</li>
    127   <li>spirv: Add support for the HelperInvocation builtin</li>
    128 </ul>
    129 
    130 <p>Karol Herbst (1):</p>
    131 <ul>
    132   <li>nvc0: write 0 to pipeline_statistics.cs_invocations</li>
    133 </ul>
    134 
    135 <p>Kenneth Graunke (2):</p>
    136 <ul>
    137   <li>i965: Fix crash in fallback GTT mapping.</li>
    138   <li>i965: Set "Subslice Hashing Mode" to 16x16 on Apollolake.</li>
    139 </ul>
    140 
    141 <p>Marek Olk (1):</p>
    142 <ul>
    143   <li>st/mesa: skip draw calls with pipe_draw_info::count == 0</li>
    144 </ul>
    145 
    146 <p>Michael Olbrich (1):</p>
    147 <ul>
    148   <li>egl/dri2: only destroy created objects</li>
    149 </ul>
    150 
    151 <p>Nicolai Hhnle (1):</p>
    152 <ul>
    153   <li>radeonsi: apply a mask to gl_SampleMaskIn in the PS prolog</li>
    154 </ul>
    155 
    156 <p>Nicolai Hhnle (4):</p>
    157 <ul>
    158   <li>radeonsi/gfx9: always flush DB metadata on framebuffer changes</li>
    159   <li>st/glsl_to_tgsi: only the first (inner-most) array reference can be a 2D index</li>
    160   <li>ac/surface: match Z and stencil tile config</li>
    161   <li>glsl: fix glsl_struct_field size calculations for shader cache</li>
    162 </ul>
    163 
    164 <p>Ray Strode (1):</p>
    165 <ul>
    166   <li>gallivm: correct channel shift logic on big endian</li>
    167 </ul>
    168 
    169 <p>Rob Clark (1):</p>
    170 <ul>
    171   <li>freedreno: skip batch-cache for compute shaders</li>
    172 </ul>
    173 
    174 <p>Roland Scheidegger (1):</p>
    175 <ul>
    176   <li>st/mesa: fix view template initialization in try_pbo_readpixels</li>
    177 </ul>
    178 
    179 <p>Samuel Pitoiset (1):</p>
    180 <ul>
    181   <li>radeonsi: update dirty_level_mask before dispatching</li>
    182 </ul>
    183 
    184 <p>Timothy Arceri (9):</p>
    185 <ul>
    186   <li>glsl: allow NULL to be passed to encode_type_to_blob()</li>
    187   <li>glsl: stop adding pointers from gl_shader_variable to the cache</li>
    188   <li>glsl: stop adding pointers from glsl_struct_field to the cache</li>
    189   <li>glsl: add has_uniform_storage() helper to shader cache</li>
    190   <li>glsl: don't write uniform storage offset if there isn't one</li>
    191   <li>glsl: always write a name/label string to the cache</li>
    192   <li>compiler: move pointers to the start of shader_info</li>
    193   <li>glsl: stop adding pointers from shader_info to the cache</li>
    194   <li>glsl: stop adding pointers from bindless structs to the cache</li>
    195 </ul>
    196 
    197 
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