1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="../contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Mesa 17.2.8 Release Notes / December 22, 2017</h1> 18 19 <p> 20 Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7 release. 21 </p> 22 <p> 23 Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by 24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26 Some drivers don't support all the features required in OpenGL 4.5. OpenGL 27 4.5 is <strong>only</strong> available if requested at context creation 28 because compatibility contexts are not supported. 29 </p> 30 31 32 <h2>SHA256 checksums</h2> 33 <pre> 34 c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84 mesa-17.2.8.tar.gz 35 6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f mesa-17.2.8.tar.xz 36 </pre> 37 38 39 <h2>New features</h2> 40 <p>None</p> 41 42 43 <h2>Bug fixes</h2> 44 45 <ul> 46 47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102710">Bug 102710</a> - vkCmdBlitImage with arrayLayers > 1 fails</li> 48 49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103007">Bug 103007</a> - [OpenGL CTS] [HSW] KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails</li> 50 51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103544">Bug 103544</a> - Graphical glitches r600 in game this war of mine linux native</li> 52 53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103579">Bug 103579</a> - Vertex shader causes compiler to crash in SPIRV-to-NIR</li> 54 55 </ul> 56 57 58 <h2>Changes</h2> 59 60 <p>Andres Gomez (6):</p> 61 <ul> 62 <li>cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.</li> 63 <li>cherry-ignore: added 17.3 nominations.</li> 64 <li>cherry-ignore: radv: port merge tess info from anv</li> 65 <li>cherry-ignore: main: Clear shader program data whenever ProgramBinary is called</li> 66 <li>cherry-ignore: r600: set DX10_CLAMP for compute shader too</li> 67 <li>Update version to 17.2.8</li> 68 </ul> 69 70 <p>Bas Nieuwenhuizen (2):</p> 71 <ul> 72 <li>spirv: Fix loading an entire block at once.</li> 73 <li>radv: Fix multi-layer blits.</li> 74 </ul> 75 76 <p>Brian Paul (2):</p> 77 <ul> 78 <li>xlib: call _mesa_warning() instead of fprintf()</li> 79 <li>gallium/aux: include nr_samples in util_resource_size() computation</li> 80 </ul> 81 82 <p>Emil Velikov (1):</p> 83 <ul> 84 <li>docs: add sha256 checksums for 17.2.7</li> 85 </ul> 86 87 <p>Iago Toral Quiroga (1):</p> 88 <ul> 89 <li>i965/vec4: use a temp register to compute offsets for pull loads</li> 90 </ul> 91 92 <p>Leo Liu (1):</p> 93 <ul> 94 <li>radeon/vce: move destroy command before feedback command</li> 95 </ul> 96 97 <p>Matt Turner (2):</p> 98 <ul> 99 <li>util: Assume little endian in the absence of platform-specific handling</li> 100 <li>util: Add a SHA1 unit test program</li> 101 </ul> 102 103 <p>Roland Scheidegger (2):</p> 104 <ul> 105 <li>r600: use min_dx10/max_dx10 instead of min/max</li> 106 <li>r600: use DX10_CLAMP bit in shader setup</li> 107 </ul> 108 109 110 </div> 111 </body> 112 </html> 113