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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 17.2.8 Release Notes / December 22, 2017</h1>
     18 
     19 <p>
     20 Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7 release.
     21 </p>
     22 <p>
     23 Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
     27 4.5 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 
     32 <h2>SHA256 checksums</h2>
     33 <pre>
     34 c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84  mesa-17.2.8.tar.gz
     35 6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f  mesa-17.2.8.tar.xz
     36 </pre>
     37 
     38 
     39 <h2>New features</h2>
     40 <p>None</p>
     41 
     42 
     43 <h2>Bug fixes</h2>
     44 
     45 <ul>
     46 
     47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102710">Bug 102710</a> - vkCmdBlitImage with arrayLayers &gt; 1 fails</li>
     48 
     49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103007">Bug 103007</a> - [OpenGL CTS] [HSW] KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails</li>
     50 
     51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103544">Bug 103544</a> - Graphical glitches r600 in game this war of mine linux native</li>
     52 
     53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103579">Bug 103579</a> - Vertex shader causes compiler to crash in SPIRV-to-NIR</li>
     54 
     55 </ul>
     56 
     57 
     58 <h2>Changes</h2>
     59 
     60 <p>Andres Gomez (6):</p>
     61 <ul>
     62   <li>cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.</li>
     63   <li>cherry-ignore: added 17.3 nominations.</li>
     64   <li>cherry-ignore: radv: port merge tess info from anv</li>
     65   <li>cherry-ignore: main: Clear shader program data whenever ProgramBinary is called</li>
     66   <li>cherry-ignore: r600: set DX10_CLAMP for compute shader too</li>
     67   <li>Update version to 17.2.8</li>
     68 </ul>
     69 
     70 <p>Bas Nieuwenhuizen (2):</p>
     71 <ul>
     72   <li>spirv: Fix loading an entire block at once.</li>
     73   <li>radv: Fix multi-layer blits.</li>
     74 </ul>
     75 
     76 <p>Brian Paul (2):</p>
     77 <ul>
     78   <li>xlib: call _mesa_warning() instead of fprintf()</li>
     79   <li>gallium/aux: include nr_samples in util_resource_size() computation</li>
     80 </ul>
     81 
     82 <p>Emil Velikov (1):</p>
     83 <ul>
     84   <li>docs: add sha256 checksums for 17.2.7</li>
     85 </ul>
     86 
     87 <p>Iago Toral Quiroga (1):</p>
     88 <ul>
     89   <li>i965/vec4: use a temp register to compute offsets for pull loads</li>
     90 </ul>
     91 
     92 <p>Leo Liu (1):</p>
     93 <ul>
     94   <li>radeon/vce: move destroy command before feedback command</li>
     95 </ul>
     96 
     97 <p>Matt Turner (2):</p>
     98 <ul>
     99   <li>util: Assume little endian in the absence of platform-specific handling</li>
    100   <li>util: Add a SHA1 unit test program</li>
    101 </ul>
    102 
    103 <p>Roland Scheidegger (2):</p>
    104 <ul>
    105   <li>r600: use min_dx10/max_dx10 instead of min/max</li>
    106   <li>r600: use DX10_CLAMP bit in shader setup</li>
    107 </ul>
    108 
    109 
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