Home | History | Annotate | Download | only in relnotes
      1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
      2 <html lang="en">
      3 <head>
      4   <meta http-equiv="content-type" content="text/html; charset=utf-8">
      5   <title>Mesa Release Notes</title>
      6   <link rel="stylesheet" type="text/css" href="../mesa.css">
      7 </head>
      8 <body>
      9 
     10 <div class="header">
     11   <h1>The Mesa 3D Graphics Library</h1>
     12 </div>
     13 
     14 <iframe src="../contents.html"></iframe>
     15 <div class="content">
     16 
     17 <h1>Mesa 17.3.2 Release Notes / January 8, 2018</h1>
     18 
     19 <p>
     20 Mesa 17.3.2 is a bug fix release which fixes bugs found since the 17.3.1 release.
     21 </p>
     22 <p>
     23 Mesa 17.3.2 implements the OpenGL 4.5 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
     27 4.5 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 
     32 <h2>SHA256 checksums</h2>
     33 <pre>
     34 f997e80f14c385f9a2ba827c2b74aebf1b7426712ca4a81c631ef9f78e437bf4  mesa-17.3.2.tar.gz
     35 e2844a13f2d6f8f24bee65804a51c42d8dc6ae9c36cff7ee61d0940e796d64c6  mesa-17.3.2.tar.xz
     36 </pre>
     37 
     38 
     39 <h2>New features</h2>
     40 <p>None</p>
     41 
     42 
     43 <h2>Bug fixes</h2>
     44 
     45 <ul>
     46 
     47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97852">Bug 97852</a> - Unreal Engine corrupted preview viewport</li>
     48 
     49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103801">Bug 103801</a> - [i965] &gt;Observer_ issue</li>
     50 
     51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104288">Bug 104288</a> - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true</li>
     52 
     53 </ul>
     54 
     55 
     56 <h2>Changes</h2>
     57 
     58 <p>Bas Nieuwenhuizen (1):</p>
     59 <ul>
     60   <li>radv: Fix DCC compatible formats.</li>
     61 </ul>
     62 
     63 <p>Brendan King (1):</p>
     64 <ul>
     65   <li>egl: link libEGL against the dynamic version of libglapi</li>
     66 </ul>
     67 
     68 <p>Dave Airlie (6):</p>
     69 <ul>
     70   <li>radv/gfx9: add support for 3d images to blit 2d paths</li>
     71   <li>radv: handle depth/stencil image copy with layouts better. (v3.1)</li>
     72   <li>radv/meta: fix blit paths for depth/stencil (v2.1)</li>
     73   <li>radv: fix issue with multisample positions and interp_var_at_sample.</li>
     74   <li>radv/gfx9: add 3d sampler image-&gt;buffer copy shader. (v3)</li>
     75   <li>radv: don't do format replacement on tc compat htile surfaces.</li>
     76 </ul>
     77 
     78 <p>Emil Velikov (2):</p>
     79 <ul>
     80   <li>docs: add sha256 checksums for 17.3.1</li>
     81   <li>Update version to 17.3.2</li>
     82 </ul>
     83 
     84 <p>Eric Engestrom (1):</p>
     85 <ul>
     86   <li>egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE</li>
     87 </ul>
     88 
     89 <p>Rob Herring (1):</p>
     90 <ul>
     91   <li>egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameter</li>
     92 </ul>
     93 
     94 <p>Samuel Pitoiset (2):</p>
     95 <ul>
     96   <li>radv/gfx9: fix primitive topology when adjacency is used</li>
     97   <li>radv: use a faster version for nir_op_pack_half_2x16</li>
     98 </ul>
     99 
    100 <p>Tapani Plli (2):</p>
    101 <ul>
    102   <li>mesa: add AllowGLSLCrossStageInterpolationMismatch workaround</li>
    103   <li>drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games</li>
    104 </ul>
    105 
    106 
    107 </div>
    108 </body>
    109 </html>
    110