1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="../contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Mesa 17.3.2 Release Notes / January 8, 2018</h1> 18 19 <p> 20 Mesa 17.3.2 is a bug fix release which fixes bugs found since the 17.3.1 release. 21 </p> 22 <p> 23 Mesa 17.3.2 implements the OpenGL 4.5 API, but the version reported by 24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26 Some drivers don't support all the features required in OpenGL 4.5. OpenGL 27 4.5 is <strong>only</strong> available if requested at context creation 28 because compatibility contexts are not supported. 29 </p> 30 31 32 <h2>SHA256 checksums</h2> 33 <pre> 34 f997e80f14c385f9a2ba827c2b74aebf1b7426712ca4a81c631ef9f78e437bf4 mesa-17.3.2.tar.gz 35 e2844a13f2d6f8f24bee65804a51c42d8dc6ae9c36cff7ee61d0940e796d64c6 mesa-17.3.2.tar.xz 36 </pre> 37 38 39 <h2>New features</h2> 40 <p>None</p> 41 42 43 <h2>Bug fixes</h2> 44 45 <ul> 46 47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97852">Bug 97852</a> - Unreal Engine corrupted preview viewport</li> 48 49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103801">Bug 103801</a> - [i965] >Observer_ issue</li> 50 51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104288">Bug 104288</a> - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true</li> 52 53 </ul> 54 55 56 <h2>Changes</h2> 57 58 <p>Bas Nieuwenhuizen (1):</p> 59 <ul> 60 <li>radv: Fix DCC compatible formats.</li> 61 </ul> 62 63 <p>Brendan King (1):</p> 64 <ul> 65 <li>egl: link libEGL against the dynamic version of libglapi</li> 66 </ul> 67 68 <p>Dave Airlie (6):</p> 69 <ul> 70 <li>radv/gfx9: add support for 3d images to blit 2d paths</li> 71 <li>radv: handle depth/stencil image copy with layouts better. (v3.1)</li> 72 <li>radv/meta: fix blit paths for depth/stencil (v2.1)</li> 73 <li>radv: fix issue with multisample positions and interp_var_at_sample.</li> 74 <li>radv/gfx9: add 3d sampler image->buffer copy shader. (v3)</li> 75 <li>radv: don't do format replacement on tc compat htile surfaces.</li> 76 </ul> 77 78 <p>Emil Velikov (2):</p> 79 <ul> 80 <li>docs: add sha256 checksums for 17.3.1</li> 81 <li>Update version to 17.3.2</li> 82 </ul> 83 84 <p>Eric Engestrom (1):</p> 85 <ul> 86 <li>egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE</li> 87 </ul> 88 89 <p>Rob Herring (1):</p> 90 <ul> 91 <li>egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameter</li> 92 </ul> 93 94 <p>Samuel Pitoiset (2):</p> 95 <ul> 96 <li>radv/gfx9: fix primitive topology when adjacency is used</li> 97 <li>radv: use a faster version for nir_op_pack_half_2x16</li> 98 </ul> 99 100 <p>Tapani Plli (2):</p> 101 <ul> 102 <li>mesa: add AllowGLSLCrossStageInterpolationMismatch workaround</li> 103 <li>drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games</li> 104 </ul> 105 106 107 </div> 108 </body> 109 </html> 110