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      1 /*
      2  * Copyright  2016 Red Hat.
      3  * Copyright  2016 Bas Nieuwenhuizen
      4  *
      5  * based in part on anv driver which is:
      6  * Copyright  2015 Intel Corporation
      7  *
      8  * Permission is hereby granted, free of charge, to any person obtaining a
      9  * copy of this software and associated documentation files (the "Software"),
     10  * to deal in the Software without restriction, including without limitation
     11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     12  * and/or sell copies of the Software, and to permit persons to whom the
     13  * Software is furnished to do so, subject to the following conditions:
     14  *
     15  * The above copyright notice and this permission notice (including the next
     16  * paragraph) shall be included in all copies or substantial portions of the
     17  * Software.
     18  *
     19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     20  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     21  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     22  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     23  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     24  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     25  * IN THE SOFTWARE.
     26  */
     27 
     28 #include "util/mesa-sha1.h"
     29 #include "util/u_atomic.h"
     30 #include "radv_debug.h"
     31 #include "radv_private.h"
     32 #include "radv_shader.h"
     33 #include "nir/nir.h"
     34 #include "nir/nir_builder.h"
     35 #include "spirv/nir_spirv.h"
     36 
     37 #include <llvm-c/Core.h>
     38 #include <llvm-c/TargetMachine.h>
     39 
     40 #include "sid.h"
     41 #include "gfx9d.h"
     42 #include "ac_binary.h"
     43 #include "ac_llvm_util.h"
     44 #include "ac_nir_to_llvm.h"
     45 #include "vk_format.h"
     46 #include "util/debug.h"
     47 #include "ac_exp_param.h"
     48 
     49 #include "util/string_buffer.h"
     50 
     51 static const struct nir_shader_compiler_options nir_options = {
     52 	.vertex_id_zero_based = true,
     53 	.lower_scmp = true,
     54 	.lower_flrp32 = true,
     55 	.lower_flrp64 = true,
     56 	.lower_fsat = true,
     57 	.lower_fdiv = true,
     58 	.lower_sub = true,
     59 	.lower_pack_snorm_2x16 = true,
     60 	.lower_pack_snorm_4x8 = true,
     61 	.lower_pack_unorm_2x16 = true,
     62 	.lower_pack_unorm_4x8 = true,
     63 	.lower_unpack_snorm_2x16 = true,
     64 	.lower_unpack_snorm_4x8 = true,
     65 	.lower_unpack_unorm_2x16 = true,
     66 	.lower_unpack_unorm_4x8 = true,
     67 	.lower_extract_byte = true,
     68 	.lower_extract_word = true,
     69 	.lower_ffma = true,
     70 	.max_unroll_iterations = 32
     71 };
     72 
     73 VkResult radv_CreateShaderModule(
     74 	VkDevice                                    _device,
     75 	const VkShaderModuleCreateInfo*             pCreateInfo,
     76 	const VkAllocationCallbacks*                pAllocator,
     77 	VkShaderModule*                             pShaderModule)
     78 {
     79 	RADV_FROM_HANDLE(radv_device, device, _device);
     80 	struct radv_shader_module *module;
     81 
     82 	assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
     83 	assert(pCreateInfo->flags == 0);
     84 
     85 	module = vk_alloc2(&device->alloc, pAllocator,
     86 			     sizeof(*module) + pCreateInfo->codeSize, 8,
     87 			     VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
     88 	if (module == NULL)
     89 		return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
     90 
     91 	module->nir = NULL;
     92 	module->size = pCreateInfo->codeSize;
     93 	memcpy(module->data, pCreateInfo->pCode, module->size);
     94 
     95 	_mesa_sha1_compute(module->data, module->size, module->sha1);
     96 
     97 	*pShaderModule = radv_shader_module_to_handle(module);
     98 
     99 	return VK_SUCCESS;
    100 }
    101 
    102 void radv_DestroyShaderModule(
    103 	VkDevice                                    _device,
    104 	VkShaderModule                              _module,
    105 	const VkAllocationCallbacks*                pAllocator)
    106 {
    107 	RADV_FROM_HANDLE(radv_device, device, _device);
    108 	RADV_FROM_HANDLE(radv_shader_module, module, _module);
    109 
    110 	if (!module)
    111 		return;
    112 
    113 	vk_free2(&device->alloc, pAllocator, module);
    114 }
    115 
    116 bool
    117 radv_lower_indirect_derefs(struct nir_shader *nir,
    118                            struct radv_physical_device *device)
    119 {
    120 	/* While it would be nice not to have this flag, we are constrained
    121 	 * by the reality that LLVM 5.0 doesn't have working VGPR indexing
    122 	 * on GFX9.
    123 	 */
    124 	bool llvm_has_working_vgpr_indexing =
    125 		device->rad_info.chip_class <= VI;
    126 
    127 	/* TODO: Indirect indexing of GS inputs is unimplemented.
    128 	 *
    129 	 * TCS and TES load inputs directly from LDS or offchip memory, so
    130 	 * indirect indexing is trivial.
    131 	 */
    132 	nir_variable_mode indirect_mask = 0;
    133 	if (nir->info.stage == MESA_SHADER_GEOMETRY ||
    134 	    (nir->info.stage != MESA_SHADER_TESS_CTRL &&
    135 	     nir->info.stage != MESA_SHADER_TESS_EVAL &&
    136 	     !llvm_has_working_vgpr_indexing)) {
    137 		indirect_mask |= nir_var_shader_in;
    138 	}
    139 	if (!llvm_has_working_vgpr_indexing &&
    140 	    nir->info.stage != MESA_SHADER_TESS_CTRL)
    141 		indirect_mask |= nir_var_shader_out;
    142 
    143 	/* TODO: We shouldn't need to do this, however LLVM isn't currently
    144 	 * smart enough to handle indirects without causing excess spilling
    145 	 * causing the gpu to hang.
    146 	 *
    147 	 * See the following thread for more details of the problem:
    148 	 * https://lists.freedesktop.org/archives/mesa-dev/2017-July/162106.html
    149 	 */
    150 	indirect_mask |= nir_var_local;
    151 
    152 	return nir_lower_indirect_derefs(nir, indirect_mask);
    153 }
    154 
    155 void
    156 radv_optimize_nir(struct nir_shader *shader)
    157 {
    158         bool progress;
    159 
    160         do {
    161                 progress = false;
    162 
    163                 NIR_PASS_V(shader, nir_lower_vars_to_ssa);
    164 		NIR_PASS_V(shader, nir_lower_64bit_pack);
    165                 NIR_PASS_V(shader, nir_lower_alu_to_scalar);
    166                 NIR_PASS_V(shader, nir_lower_phis_to_scalar);
    167 
    168                 NIR_PASS(progress, shader, nir_copy_prop);
    169                 NIR_PASS(progress, shader, nir_opt_remove_phis);
    170                 NIR_PASS(progress, shader, nir_opt_dce);
    171                 if (nir_opt_trivial_continues(shader)) {
    172                         progress = true;
    173                         NIR_PASS(progress, shader, nir_copy_prop);
    174 			NIR_PASS(progress, shader, nir_opt_remove_phis);
    175                         NIR_PASS(progress, shader, nir_opt_dce);
    176                 }
    177                 NIR_PASS(progress, shader, nir_opt_if);
    178                 NIR_PASS(progress, shader, nir_opt_dead_cf);
    179                 NIR_PASS(progress, shader, nir_opt_cse);
    180                 NIR_PASS(progress, shader, nir_opt_peephole_select, 8);
    181                 NIR_PASS(progress, shader, nir_opt_algebraic);
    182                 NIR_PASS(progress, shader, nir_opt_constant_folding);
    183                 NIR_PASS(progress, shader, nir_opt_undef);
    184                 NIR_PASS(progress, shader, nir_opt_conditional_discard);
    185                 if (shader->options->max_unroll_iterations) {
    186                         NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
    187                 }
    188         } while (progress);
    189 }
    190 
    191 nir_shader *
    192 radv_shader_compile_to_nir(struct radv_device *device,
    193 			   struct radv_shader_module *module,
    194 			   const char *entrypoint_name,
    195 			   gl_shader_stage stage,
    196 			   const VkSpecializationInfo *spec_info)
    197 {
    198 	if (strcmp(entrypoint_name, "main") != 0) {
    199 		radv_finishme("Multiple shaders per module not really supported");
    200 	}
    201 
    202 	nir_shader *nir;
    203 	nir_function *entry_point;
    204 	if (module->nir) {
    205 		/* Some things such as our meta clear/blit code will give us a NIR
    206 		 * shader directly.  In that case, we just ignore the SPIR-V entirely
    207 		 * and just use the NIR shader */
    208 		nir = module->nir;
    209 		nir->options = &nir_options;
    210 		nir_validate_shader(nir);
    211 
    212 		assert(exec_list_length(&nir->functions) == 1);
    213 		struct exec_node *node = exec_list_get_head(&nir->functions);
    214 		entry_point = exec_node_data(nir_function, node, node);
    215 	} else {
    216 		uint32_t *spirv = (uint32_t *) module->data;
    217 		assert(module->size % 4 == 0);
    218 
    219 		if (device->instance->debug_flags & RADV_DEBUG_DUMP_SPIRV)
    220 			radv_print_spirv(spirv, module->size, stderr);
    221 
    222 		uint32_t num_spec_entries = 0;
    223 		struct nir_spirv_specialization *spec_entries = NULL;
    224 		if (spec_info && spec_info->mapEntryCount > 0) {
    225 			num_spec_entries = spec_info->mapEntryCount;
    226 			spec_entries = malloc(num_spec_entries * sizeof(*spec_entries));
    227 			for (uint32_t i = 0; i < num_spec_entries; i++) {
    228 				VkSpecializationMapEntry entry = spec_info->pMapEntries[i];
    229 				const void *data = spec_info->pData + entry.offset;
    230 				assert(data + entry.size <= spec_info->pData + spec_info->dataSize);
    231 
    232 				spec_entries[i].id = spec_info->pMapEntries[i].constantID;
    233 				if (spec_info->dataSize == 8)
    234 					spec_entries[i].data64 = *(const uint64_t *)data;
    235 				else
    236 					spec_entries[i].data32 = *(const uint32_t *)data;
    237 			}
    238 		}
    239 		const struct spirv_to_nir_options spirv_options = {
    240 			.caps = {
    241 				.draw_parameters = true,
    242 				.float64 = true,
    243 				.image_read_without_format = true,
    244 				.image_write_without_format = true,
    245 				.tessellation = true,
    246 				.int64 = true,
    247 				.multiview = true,
    248 				.variable_pointers = true,
    249 			},
    250 		};
    251 		entry_point = spirv_to_nir(spirv, module->size / 4,
    252 					   spec_entries, num_spec_entries,
    253 					   stage, entrypoint_name,
    254 					   &spirv_options, &nir_options);
    255 		nir = entry_point->shader;
    256 		assert(nir->info.stage == stage);
    257 		nir_validate_shader(nir);
    258 
    259 		free(spec_entries);
    260 
    261 		/* We have to lower away local constant initializers right before we
    262 		 * inline functions.  That way they get properly initialized at the top
    263 		 * of the function and not at the top of its caller.
    264 		 */
    265 		NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_local);
    266 		NIR_PASS_V(nir, nir_lower_returns);
    267 		NIR_PASS_V(nir, nir_inline_functions);
    268 
    269 		/* Pick off the single entrypoint that we want */
    270 		foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
    271 			if (func != entry_point)
    272 				exec_node_remove(&func->node);
    273 		}
    274 		assert(exec_list_length(&nir->functions) == 1);
    275 		entry_point->name = ralloc_strdup(entry_point, "main");
    276 
    277 		NIR_PASS_V(nir, nir_remove_dead_variables,
    278 		           nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
    279 
    280 		/* Now that we've deleted all but the main function, we can go ahead and
    281 		 * lower the rest of the constant initializers.
    282 		 */
    283 		NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
    284 		NIR_PASS_V(nir, nir_lower_system_values);
    285 		NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
    286 	}
    287 
    288 	/* Vulkan uses the separate-shader linking model */
    289 	nir->info.separate_shader = true;
    290 
    291 	nir_shader_gather_info(nir, entry_point->impl);
    292 
    293 	static const nir_lower_tex_options tex_options = {
    294 	  .lower_txp = ~0,
    295 	};
    296 
    297 	nir_lower_tex(nir, &tex_options);
    298 
    299 	nir_lower_vars_to_ssa(nir);
    300 	nir_lower_var_copies(nir);
    301 	nir_lower_global_vars_to_local(nir);
    302 	nir_remove_dead_variables(nir, nir_var_local);
    303 	radv_lower_indirect_derefs(nir, device->physical_device);
    304 	radv_optimize_nir(nir);
    305 
    306 	return nir;
    307 }
    308 
    309 void *
    310 radv_alloc_shader_memory(struct radv_device *device,
    311 			 struct radv_shader_variant *shader)
    312 {
    313 	mtx_lock(&device->shader_slab_mutex);
    314 	list_for_each_entry(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
    315 		uint64_t offset = 0;
    316 		list_for_each_entry(struct radv_shader_variant, s, &slab->shaders, slab_list) {
    317 			if (s->bo_offset - offset >= shader->code_size) {
    318 				shader->bo = slab->bo;
    319 				shader->bo_offset = offset;
    320 				list_addtail(&shader->slab_list, &s->slab_list);
    321 				mtx_unlock(&device->shader_slab_mutex);
    322 				return slab->ptr + offset;
    323 			}
    324 			offset = align_u64(s->bo_offset + s->code_size, 256);
    325 		}
    326 		if (slab->size - offset >= shader->code_size) {
    327 			shader->bo = slab->bo;
    328 			shader->bo_offset = offset;
    329 			list_addtail(&shader->slab_list, &slab->shaders);
    330 			mtx_unlock(&device->shader_slab_mutex);
    331 			return slab->ptr + offset;
    332 		}
    333 	}
    334 
    335 	mtx_unlock(&device->shader_slab_mutex);
    336 	struct radv_shader_slab *slab = calloc(1, sizeof(struct radv_shader_slab));
    337 
    338 	slab->size = 256 * 1024;
    339 	slab->bo = device->ws->buffer_create(device->ws, slab->size, 256,
    340 	                                     RADEON_DOMAIN_VRAM,
    341 					     RADEON_FLAG_NO_INTERPROCESS_SHARING |
    342 					     device->physical_device->cpdma_prefetch_writes_memory ?
    343 					             0 : RADEON_FLAG_READ_ONLY);
    344 	slab->ptr = (char*)device->ws->buffer_map(slab->bo);
    345 	list_inithead(&slab->shaders);
    346 
    347 	mtx_lock(&device->shader_slab_mutex);
    348 	list_add(&slab->slabs, &device->shader_slabs);
    349 
    350 	shader->bo = slab->bo;
    351 	shader->bo_offset = 0;
    352 	list_add(&shader->slab_list, &slab->shaders);
    353 	mtx_unlock(&device->shader_slab_mutex);
    354 	return slab->ptr;
    355 }
    356 
    357 void
    358 radv_destroy_shader_slabs(struct radv_device *device)
    359 {
    360 	list_for_each_entry_safe(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
    361 		device->ws->buffer_destroy(slab->bo);
    362 		free(slab);
    363 	}
    364 	mtx_destroy(&device->shader_slab_mutex);
    365 }
    366 
    367 static void
    368 radv_fill_shader_variant(struct radv_device *device,
    369 			 struct radv_shader_variant *variant,
    370 			 struct ac_shader_binary *binary,
    371 			 gl_shader_stage stage)
    372 {
    373 	bool scratch_enabled = variant->config.scratch_bytes_per_wave > 0;
    374 	unsigned vgpr_comp_cnt = 0;
    375 
    376 	if (scratch_enabled && !device->llvm_supports_spill)
    377 		radv_finishme("shader scratch support only available with LLVM 4.0");
    378 
    379 	variant->code_size = binary->code_size;
    380 	variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
    381 			S_00B12C_SCRATCH_EN(scratch_enabled);
    382 
    383 	variant->rsrc1 =  S_00B848_VGPRS((variant->config.num_vgprs - 1) / 4) |
    384 		S_00B848_SGPRS((variant->config.num_sgprs - 1) / 8) |
    385 		S_00B848_DX10_CLAMP(1) |
    386 		S_00B848_FLOAT_MODE(variant->config.float_mode);
    387 
    388 	switch (stage) {
    389 	case MESA_SHADER_TESS_EVAL:
    390 		vgpr_comp_cnt = 3;
    391 		variant->rsrc2 |= S_00B12C_OC_LDS_EN(1);
    392 		break;
    393 	case MESA_SHADER_TESS_CTRL:
    394 		if (device->physical_device->rad_info.chip_class >= GFX9)
    395 			vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
    396 		else
    397 			variant->rsrc2 |= S_00B12C_OC_LDS_EN(1);
    398 		break;
    399 	case MESA_SHADER_VERTEX:
    400 	case MESA_SHADER_GEOMETRY:
    401 		vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
    402 		break;
    403 	case MESA_SHADER_FRAGMENT:
    404 		break;
    405 	case MESA_SHADER_COMPUTE: {
    406 		struct ac_shader_info *info = &variant->info.info;
    407 		variant->rsrc2 |=
    408 			S_00B84C_TGID_X_EN(info->cs.uses_block_id[0]) |
    409 			S_00B84C_TGID_Y_EN(info->cs.uses_block_id[1]) |
    410 			S_00B84C_TGID_Z_EN(info->cs.uses_block_id[2]) |
    411 			S_00B84C_TIDIG_COMP_CNT(info->cs.uses_thread_id[2] ? 2 :
    412 						info->cs.uses_thread_id[1] ? 1 : 0) |
    413 			S_00B84C_TG_SIZE_EN(info->cs.uses_local_invocation_idx) |
    414 			S_00B84C_LDS_SIZE(variant->config.lds_size);
    415 		break;
    416 	}
    417 	default:
    418 		unreachable("unsupported shader type");
    419 		break;
    420 	}
    421 
    422 	if (device->physical_device->rad_info.chip_class >= GFX9 &&
    423 	    stage == MESA_SHADER_GEOMETRY) {
    424 		struct ac_shader_info *info = &variant->info.info;
    425 		unsigned es_type = variant->info.gs.es_type;
    426 		unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
    427 
    428 		if (es_type == MESA_SHADER_VERTEX) {
    429 			es_vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
    430 		} else if (es_type == MESA_SHADER_TESS_EVAL) {
    431 			es_vgpr_comp_cnt = 3;
    432 		} else {
    433 			unreachable("invalid shader ES type");
    434 		}
    435 
    436 		/* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
    437 		 * VGPR[0:4] are always loaded.
    438 		 */
    439 		if (info->uses_invocation_id)
    440 			gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */
    441 		else if (info->uses_prim_id)
    442 			gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */
    443 		else if (variant->info.gs.vertices_in >= 3)
    444 			gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
    445 		else
    446 			gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */
    447 
    448 		variant->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt);
    449 		variant->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
    450 		                  S_00B22C_OC_LDS_EN(es_type == MESA_SHADER_TESS_EVAL);
    451 	} else if (device->physical_device->rad_info.chip_class >= GFX9 &&
    452 	    stage == MESA_SHADER_TESS_CTRL)
    453 		variant->rsrc1 |= S_00B428_LS_VGPR_COMP_CNT(vgpr_comp_cnt);
    454 	else
    455 		variant->rsrc1 |= S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt);
    456 
    457 	void *ptr = radv_alloc_shader_memory(device, variant);
    458 	memcpy(ptr, binary->code, binary->code_size);
    459 }
    460 
    461 static struct radv_shader_variant *
    462 shader_variant_create(struct radv_device *device,
    463 		      struct radv_shader_module *module,
    464 		      struct nir_shader * const *shaders,
    465 		      int shader_count,
    466 		      gl_shader_stage stage,
    467 		      struct ac_nir_compiler_options *options,
    468 		      bool gs_copy_shader,
    469 		      void **code_out,
    470 		      unsigned *code_size_out)
    471 {
    472 	enum radeon_family chip_family = device->physical_device->rad_info.family;
    473 	bool dump_shaders = radv_can_dump_shader(device, module);
    474 	enum ac_target_machine_options tm_options = 0;
    475 	struct radv_shader_variant *variant;
    476 	struct ac_shader_binary binary;
    477 	LLVMTargetMachineRef tm;
    478 
    479 	variant = calloc(1, sizeof(struct radv_shader_variant));
    480 	if (!variant)
    481 		return NULL;
    482 
    483 	options->family = chip_family;
    484 	options->chip_class = device->physical_device->rad_info.chip_class;
    485 	options->dump_preoptir = radv_can_dump_shader(device, module) &&
    486 				 device->instance->debug_flags & RADV_DEBUG_PREOPTIR;
    487 
    488 	if (options->supports_spill)
    489 		tm_options |= AC_TM_SUPPORTS_SPILL;
    490 	if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
    491 		tm_options |= AC_TM_SISCHED;
    492 	tm = ac_create_target_machine(chip_family, tm_options);
    493 
    494 	if (gs_copy_shader) {
    495 		assert(shader_count == 1);
    496 		ac_create_gs_copy_shader(tm, *shaders, &binary, &variant->config,
    497 					 &variant->info, options, dump_shaders);
    498 	} else {
    499 		ac_compile_nir_shader(tm, &binary, &variant->config,
    500 				      &variant->info, shaders, shader_count, options,
    501 				      dump_shaders);
    502 	}
    503 
    504 	LLVMDisposeTargetMachine(tm);
    505 
    506 	radv_fill_shader_variant(device, variant, &binary, stage);
    507 
    508 	if (code_out) {
    509 		*code_out = binary.code;
    510 		*code_size_out = binary.code_size;
    511 	} else
    512 		free(binary.code);
    513 	free(binary.config);
    514 	free(binary.rodata);
    515 	free(binary.global_symbol_offsets);
    516 	free(binary.relocs);
    517 	variant->ref_count = 1;
    518 
    519 	if (device->keep_shader_info) {
    520 		variant->disasm_string = binary.disasm_string;
    521 		if (!gs_copy_shader && !module->nir) {
    522 			variant->nir = *shaders;
    523 			variant->spirv = (uint32_t *)module->data;
    524 			variant->spirv_size = module->size;
    525 		}
    526 	} else {
    527 		free(binary.disasm_string);
    528 	}
    529 
    530 	return variant;
    531 }
    532 
    533 struct radv_shader_variant *
    534 radv_shader_variant_create(struct radv_device *device,
    535 			   struct radv_shader_module *module,
    536 			   struct nir_shader *const *shaders,
    537 			   int shader_count,
    538 			   struct radv_pipeline_layout *layout,
    539 			   const struct ac_shader_variant_key *key,
    540 			   void **code_out,
    541 			   unsigned *code_size_out)
    542 {
    543 	struct ac_nir_compiler_options options = {0};
    544 
    545 	options.layout = layout;
    546 	if (key)
    547 		options.key = *key;
    548 
    549 	options.unsafe_math = !!(device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH);
    550 	options.supports_spill = device->llvm_supports_spill;
    551 
    552 	return shader_variant_create(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage,
    553 				     &options, false, code_out, code_size_out);
    554 }
    555 
    556 struct radv_shader_variant *
    557 radv_create_gs_copy_shader(struct radv_device *device,
    558 			   struct nir_shader *shader,
    559 			   void **code_out,
    560 			   unsigned *code_size_out,
    561 			   bool multiview)
    562 {
    563 	struct ac_nir_compiler_options options = {0};
    564 
    565 	options.key.has_multiview_view_index = multiview;
    566 
    567 	return shader_variant_create(device, NULL, &shader, 1, MESA_SHADER_VERTEX,
    568 				     &options, true, code_out, code_size_out);
    569 }
    570 
    571 void
    572 radv_shader_variant_destroy(struct radv_device *device,
    573 			    struct radv_shader_variant *variant)
    574 {
    575 	if (!p_atomic_dec_zero(&variant->ref_count))
    576 		return;
    577 
    578 	mtx_lock(&device->shader_slab_mutex);
    579 	list_del(&variant->slab_list);
    580 	mtx_unlock(&device->shader_slab_mutex);
    581 
    582 	ralloc_free(variant->nir);
    583 	free(variant->disasm_string);
    584 	free(variant);
    585 }
    586 
    587 const char *
    588 radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage)
    589 {
    590 	switch (stage) {
    591 	case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS";
    592 	case MESA_SHADER_GEOMETRY: return "Geometry Shader";
    593 	case MESA_SHADER_FRAGMENT: return "Pixel Shader";
    594 	case MESA_SHADER_COMPUTE: return "Compute Shader";
    595 	case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader";
    596 	case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
    597 	default:
    598 		return "Unknown shader";
    599 	};
    600 }
    601 
    602 static uint32_t
    603 get_total_sgprs(struct radv_device *device)
    604 {
    605 	if (device->physical_device->rad_info.chip_class >= VI)
    606 		return 800;
    607 	else
    608 		return 512;
    609 }
    610 
    611 static void
    612 generate_shader_stats(struct radv_device *device,
    613 		      struct radv_shader_variant *variant,
    614 		      gl_shader_stage stage,
    615 		      struct _mesa_string_buffer *buf)
    616 {
    617 	unsigned lds_increment = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
    618 	struct ac_shader_config *conf;
    619 	unsigned max_simd_waves;
    620 	unsigned lds_per_wave = 0;
    621 
    622 	switch (device->physical_device->rad_info.family) {
    623 	/* These always have 8 waves: */
    624 	case CHIP_POLARIS10:
    625 	case CHIP_POLARIS11:
    626 	case CHIP_POLARIS12:
    627 		max_simd_waves = 8;
    628 		break;
    629 	default:
    630 		max_simd_waves = 10;
    631 	}
    632 
    633 	conf = &variant->config;
    634 
    635 	if (stage == MESA_SHADER_FRAGMENT) {
    636 		lds_per_wave = conf->lds_size * lds_increment +
    637 			       align(variant->info.fs.num_interp * 48,
    638 				     lds_increment);
    639 	}
    640 
    641 	if (conf->num_sgprs)
    642 		max_simd_waves = MIN2(max_simd_waves, get_total_sgprs(device) / conf->num_sgprs);
    643 
    644 	if (conf->num_vgprs)
    645 		max_simd_waves = MIN2(max_simd_waves, 256 / conf->num_vgprs);
    646 
    647 	/* LDS is 64KB per CU (4 SIMDs), divided into 16KB blocks per SIMD
    648 	 * that PS can use.
    649 	 */
    650 	if (lds_per_wave)
    651 		max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
    652 
    653 	if (stage == MESA_SHADER_FRAGMENT) {
    654 		_mesa_string_buffer_printf(buf, "*** SHADER CONFIG ***\n"
    655 					   "SPI_PS_INPUT_ADDR = 0x%04x\n"
    656 					   "SPI_PS_INPUT_ENA  = 0x%04x\n",
    657 					   conf->spi_ps_input_addr, conf->spi_ps_input_ena);
    658 	}
    659 
    660 	_mesa_string_buffer_printf(buf, "*** SHADER STATS ***\n"
    661 				   "SGPRS: %d\n"
    662 				   "VGPRS: %d\n"
    663 				   "Spilled SGPRs: %d\n"
    664 				   "Spilled VGPRs: %d\n"
    665 				   "Code Size: %d bytes\n"
    666 				   "LDS: %d blocks\n"
    667 				   "Scratch: %d bytes per wave\n"
    668 				   "Max Waves: %d\n"
    669 				   "********************\n\n\n",
    670 				   conf->num_sgprs, conf->num_vgprs,
    671 				   conf->spilled_sgprs, conf->spilled_vgprs, variant->code_size,
    672 				   conf->lds_size, conf->scratch_bytes_per_wave,
    673 				   max_simd_waves);
    674 }
    675 
    676 void
    677 radv_shader_dump_stats(struct radv_device *device,
    678 		       struct radv_shader_variant *variant,
    679 		       gl_shader_stage stage,
    680 		       FILE *file)
    681 {
    682 	struct _mesa_string_buffer *buf = _mesa_string_buffer_create(NULL, 256);
    683 
    684 	generate_shader_stats(device, variant, stage, buf);
    685 
    686 	fprintf(file, "\n%s:\n", radv_get_shader_name(variant, stage));
    687 	fprintf(file, "%s", buf->buf);
    688 
    689 	_mesa_string_buffer_destroy(buf);
    690 }
    691 
    692 VkResult
    693 radv_GetShaderInfoAMD(VkDevice _device,
    694 		      VkPipeline _pipeline,
    695 		      VkShaderStageFlagBits shaderStage,
    696 		      VkShaderInfoTypeAMD infoType,
    697 		      size_t* pInfoSize,
    698 		      void* pInfo)
    699 {
    700 	RADV_FROM_HANDLE(radv_device, device, _device);
    701 	RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline);
    702 	gl_shader_stage stage = vk_to_mesa_shader_stage(shaderStage);
    703 	struct radv_shader_variant *variant = pipeline->shaders[stage];
    704 	struct _mesa_string_buffer *buf;
    705 	VkResult result = VK_SUCCESS;
    706 
    707 	/* Spec doesn't indicate what to do if the stage is invalid, so just
    708 	 * return no info for this. */
    709 	if (!variant)
    710 		return vk_error(VK_ERROR_FEATURE_NOT_PRESENT);
    711 
    712 	switch (infoType) {
    713 	case VK_SHADER_INFO_TYPE_STATISTICS_AMD:
    714 		if (!pInfo) {
    715 			*pInfoSize = sizeof(VkShaderStatisticsInfoAMD);
    716 		} else {
    717 			unsigned lds_multiplier = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
    718 			struct ac_shader_config *conf = &variant->config;
    719 
    720 			VkShaderStatisticsInfoAMD statistics = {};
    721 			statistics.shaderStageMask = shaderStage;
    722 			statistics.numPhysicalVgprs = 256;
    723 			statistics.numPhysicalSgprs = get_total_sgprs(device);
    724 			statistics.numAvailableSgprs = statistics.numPhysicalSgprs;
    725 
    726 			if (stage == MESA_SHADER_COMPUTE) {
    727 				unsigned *local_size = variant->nir->info.cs.local_size;
    728 				unsigned workgroup_size = local_size[0] * local_size[1] * local_size[2];
    729 
    730 				statistics.numAvailableVgprs = statistics.numPhysicalVgprs /
    731 							       ceil(workgroup_size / statistics.numPhysicalVgprs);
    732 
    733 				statistics.computeWorkGroupSize[0] = local_size[0];
    734 				statistics.computeWorkGroupSize[1] = local_size[1];
    735 				statistics.computeWorkGroupSize[2] = local_size[2];
    736 			} else {
    737 				statistics.numAvailableVgprs = statistics.numPhysicalVgprs;
    738 			}
    739 
    740 			statistics.resourceUsage.numUsedVgprs = conf->num_vgprs;
    741 			statistics.resourceUsage.numUsedSgprs = conf->num_sgprs;
    742 			statistics.resourceUsage.ldsSizePerLocalWorkGroup = 32768;
    743 			statistics.resourceUsage.ldsUsageSizeInBytes = conf->lds_size * lds_multiplier;
    744 			statistics.resourceUsage.scratchMemUsageInBytes = conf->scratch_bytes_per_wave;
    745 
    746 			size_t size = *pInfoSize;
    747 			*pInfoSize = sizeof(statistics);
    748 
    749 			memcpy(pInfo, &statistics, MIN2(size, *pInfoSize));
    750 
    751 			if (size < *pInfoSize)
    752 				result = VK_INCOMPLETE;
    753 		}
    754 
    755 		break;
    756 	case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD:
    757 		buf = _mesa_string_buffer_create(NULL, 1024);
    758 
    759 		_mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(variant, stage));
    760 		_mesa_string_buffer_printf(buf, "%s\n\n", variant->disasm_string);
    761 		generate_shader_stats(device, variant, stage, buf);
    762 
    763 		/* Need to include the null terminator. */
    764 		size_t length = buf->length + 1;
    765 
    766 		if (!pInfo) {
    767 			*pInfoSize = length;
    768 		} else {
    769 			size_t size = *pInfoSize;
    770 			*pInfoSize = length;
    771 
    772 			memcpy(pInfo, buf->buf, MIN2(size, length));
    773 
    774 			if (size < length)
    775 				result = VK_INCOMPLETE;
    776 		}
    777 
    778 		_mesa_string_buffer_destroy(buf);
    779 		break;
    780 	default:
    781 		/* VK_SHADER_INFO_TYPE_BINARY_AMD unimplemented for now. */
    782 		result = VK_ERROR_FEATURE_NOT_PRESENT;
    783 		break;
    784 	}
    785 
    786 	return result;
    787 }
    788