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      1 /*
      2  * Copyright 2003 VMware, Inc.
      3  * Copyright  2007 Intel Corporation
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining
      6  * a copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sublicense, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial
     15  * portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  */
     25 
     26 #ifndef MESA_V3D_DEBUG_H
     27 #define MESA_V3D_DEBUG_H
     28 
     29 #include <stdint.h>
     30 #include "compiler/shader_enums.h"
     31 
     32 #ifdef __cplusplus
     33 extern "C" {
     34 #endif
     35 /**
     36  * \file v3d_debug.h
     37  *
     38  * Basic V3D_DEBUG environment variable handling.  This file defines the
     39  * list of debugging flags, as well as some macros for handling them.
     40  */
     41 
     42 extern uint32_t V3D_DEBUG;
     43 
     44 #define V3D_DEBUG_SHADERDB		(1 << 0)
     45 #define V3D_DEBUG_TGSI			(1 << 1)
     46 #define V3D_DEBUG_NIR			(1 << 2)
     47 #define V3D_DEBUG_VIR			(1 << 3)
     48 #define V3D_DEBUG_QPU			(1 << 4)
     49 #define V3D_DEBUG_FS			(1 << 5)
     50 #define V3D_DEBUG_VS			(1 << 6)
     51 #define V3D_DEBUG_CS			(1 << 7)
     52 #define V3D_DEBUG_CL			(1 << 8)
     53 #define V3D_DEBUG_SURFACE		(1 << 9)
     54 #define V3D_DEBUG_PERF			(1 << 10)
     55 #define V3D_DEBUG_NORAST		(1 << 11)
     56 #define V3D_DEBUG_ALWAYS_FLUSH		(1 << 12)
     57 
     58 #ifdef HAVE_ANDROID_PLATFORM
     59 #define LOG_TAG "BROADCOM-MESA"
     60 #include <cutils/log.h>
     61 #ifndef ALOGW
     62 #define ALOGW LOGW
     63 #endif
     64 #define dbg_printf(...)	ALOGW(__VA_ARGS__)
     65 #else
     66 #define dbg_printf(...)	fprintf(stderr, __VA_ARGS__)
     67 #endif /* HAVE_ANDROID_PLATFORM */
     68 
     69 #define DBG(flag, ...) do {                                     \
     70         if (unlikely(V3D_DEBUG & (flag)))                       \
     71                 dbg_printf(__VA_ARGS__);                        \
     72 } while(0)
     73 
     74 extern uint32_t v3d_debug_flag_for_shader_stage(gl_shader_stage stage);
     75 
     76 extern void v3d_process_debug_variable(void);
     77 
     78 #ifdef __cplusplus
     79 }
     80 #endif
     81 
     82 #endif /* V3D_DEBUG_H */
     83