1 /* 2 * Copyright 2016 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24 /** 25 * \file propagate_invariance.cpp 26 * Propagate the "invariant" and "precise" qualifiers to variables used to 27 * compute invariant or precise values. 28 * 29 * The GLSL spec (depending on what version you read) says, among the 30 * conditions for getting bit-for-bit the same values on an invariant output: 31 * 32 * "All operations in the consuming expressions and any intermediate 33 * expressions must be the same, with the same order of operands and same 34 * associativity, to give the same order of evaluation." 35 * 36 * This effectively means that if a variable is used to compute an invariant 37 * value then that variable becomes invariant. The same should apply to the 38 * "precise" qualifier. 39 */ 40 41 #include "ir.h" 42 #include "ir_visitor.h" 43 #include "ir_rvalue_visitor.h" 44 #include "ir_optimization.h" 45 #include "compiler/glsl_types.h" 46 47 namespace { 48 49 class ir_invariance_propagation_visitor : public ir_hierarchical_visitor { 50 public: 51 ir_invariance_propagation_visitor() 52 { 53 this->progress = false; 54 this->dst_var = NULL; 55 } 56 57 virtual ~ir_invariance_propagation_visitor() 58 { 59 /* empty */ 60 } 61 62 virtual ir_visitor_status visit_enter(ir_assignment *ir); 63 virtual ir_visitor_status visit_leave(ir_assignment *ir); 64 virtual ir_visitor_status visit(ir_dereference_variable *ir); 65 66 ir_variable *dst_var; 67 bool progress; 68 }; 69 70 } /* unnamed namespace */ 71 72 ir_visitor_status 73 ir_invariance_propagation_visitor::visit_enter(ir_assignment *ir) 74 { 75 assert(this->dst_var == NULL); 76 ir_variable *var = ir->lhs->variable_referenced(); 77 if (var->data.invariant || var->data.precise) { 78 this->dst_var = var; 79 return visit_continue; 80 } else { 81 return visit_continue_with_parent; 82 } 83 } 84 85 ir_visitor_status 86 ir_invariance_propagation_visitor::visit_leave(ir_assignment *) 87 { 88 this->dst_var = NULL; 89 90 return visit_continue; 91 } 92 93 ir_visitor_status 94 ir_invariance_propagation_visitor::visit(ir_dereference_variable *ir) 95 { 96 if (this->dst_var == NULL) 97 return visit_continue; 98 99 if (this->dst_var->data.invariant) { 100 if (!ir->var->data.invariant) 101 this->progress = true; 102 103 ir->var->data.invariant = true; 104 } 105 106 if (this->dst_var->data.precise) { 107 if (!ir->var->data.precise) 108 this->progress = true; 109 110 ir->var->data.precise = true; 111 } 112 113 return visit_continue; 114 } 115 116 void 117 propagate_invariance(exec_list *instructions) 118 { 119 ir_invariance_propagation_visitor visitor; 120 121 do { 122 visitor.progress = false; 123 visit_list_elements(&visitor, instructions); 124 } while (visitor.progress); 125 } 126