1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ 2 3 /* 4 * Copyright (C) 2013 Rob Clark <robclark (at) freedesktop.org> 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the next 14 * paragraph) shall be included in all copies or substantial portions of the 15 * Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 * Authors: 26 * Rob Clark <robclark (at) freedesktop.org> 27 */ 28 29 #include "pipe/p_state.h" 30 #include "util/u_string.h" 31 #include "util/u_math.h" 32 #include "util/u_memory.h" 33 #include "util/u_inlines.h" 34 #include "util/u_format.h" 35 36 #include "freedreno_program.h" 37 38 #include "fd3_program.h" 39 #include "fd3_emit.h" 40 #include "fd3_texture.h" 41 #include "fd3_format.h" 42 43 static void 44 delete_shader_stateobj(struct fd3_shader_stateobj *so) 45 { 46 ir3_shader_destroy(so->shader); 47 free(so); 48 } 49 50 static struct fd3_shader_stateobj * 51 create_shader_stateobj(struct pipe_context *pctx, const struct pipe_shader_state *cso, 52 enum shader_t type) 53 { 54 struct fd_context *ctx = fd_context(pctx); 55 struct ir3_compiler *compiler = ctx->screen->compiler; 56 struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj); 57 so->shader = ir3_shader_create(compiler, cso, type, &ctx->debug); 58 return so; 59 } 60 61 static void * 62 fd3_fp_state_create(struct pipe_context *pctx, 63 const struct pipe_shader_state *cso) 64 { 65 return create_shader_stateobj(pctx, cso, SHADER_FRAGMENT); 66 } 67 68 static void 69 fd3_fp_state_delete(struct pipe_context *pctx, void *hwcso) 70 { 71 struct fd3_shader_stateobj *so = hwcso; 72 delete_shader_stateobj(so); 73 } 74 75 static void * 76 fd3_vp_state_create(struct pipe_context *pctx, 77 const struct pipe_shader_state *cso) 78 { 79 return create_shader_stateobj(pctx, cso, SHADER_VERTEX); 80 } 81 82 static void 83 fd3_vp_state_delete(struct pipe_context *pctx, void *hwcso) 84 { 85 struct fd3_shader_stateobj *so = hwcso; 86 delete_shader_stateobj(so); 87 } 88 89 bool 90 fd3_needs_manual_clipping(const struct fd3_shader_stateobj *so, 91 const struct pipe_rasterizer_state *rast) 92 { 93 uint64_t outputs = ir3_shader_outputs(so->shader); 94 95 return (!rast->depth_clip || 96 util_bitcount(rast->clip_plane_enable) > 6 || 97 outputs & ((1ULL << VARYING_SLOT_CLIP_VERTEX) | 98 (1ULL << VARYING_SLOT_CLIP_DIST0) | 99 (1ULL << VARYING_SLOT_CLIP_DIST1))); 100 } 101 102 103 static void 104 emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so) 105 { 106 const struct ir3_info *si = &so->info; 107 enum adreno_state_block sb; 108 enum adreno_state_src src; 109 uint32_t i, sz, *bin; 110 111 if (so->type == SHADER_VERTEX) { 112 sb = SB_VERT_SHADER; 113 } else { 114 sb = SB_FRAG_SHADER; 115 } 116 117 if (fd_mesa_debug & FD_DBG_DIRECT) { 118 sz = si->sizedwords; 119 src = SS_DIRECT; 120 bin = fd_bo_map(so->bo); 121 } else { 122 sz = 0; 123 src = SS_INDIRECT; 124 bin = NULL; 125 } 126 127 OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz); 128 OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) | 129 CP_LOAD_STATE_0_STATE_SRC(src) | 130 CP_LOAD_STATE_0_STATE_BLOCK(sb) | 131 CP_LOAD_STATE_0_NUM_UNIT(so->instrlen)); 132 if (bin) { 133 OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) | 134 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER)); 135 } else { 136 OUT_RELOC(ring, so->bo, 0, 137 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0); 138 } 139 for (i = 0; i < sz; i++) { 140 OUT_RING(ring, bin[i]); 141 } 142 } 143 144 void 145 fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit, 146 int nr, struct pipe_surface **bufs) 147 { 148 const struct ir3_shader_variant *vp, *fp; 149 const struct ir3_info *vsi, *fsi; 150 enum a3xx_instrbuffermode fpbuffer, vpbuffer; 151 uint32_t fpbuffersz, vpbuffersz, fsoff; 152 uint32_t pos_regid, posz_regid, psize_regid, color_regid[4] = {0}; 153 int constmode; 154 int i, j; 155 156 debug_assert(nr <= ARRAY_SIZE(color_regid)); 157 158 vp = fd3_emit_get_vp(emit); 159 fp = fd3_emit_get_fp(emit); 160 161 vsi = &vp->info; 162 fsi = &fp->info; 163 164 fpbuffer = BUFFER; 165 vpbuffer = BUFFER; 166 fpbuffersz = fp->instrlen; 167 vpbuffersz = vp->instrlen; 168 169 /* 170 * Decide whether to use BUFFER or CACHE mode for VS and FS. It 171 * appears like 256 is the hard limit, but when the combined size 172 * exceeds 128 then blob will try to keep FS in BUFFER mode and 173 * switch to CACHE for VS until VS is too large. The blob seems 174 * to switch FS out of BUFFER mode at slightly under 128. But 175 * a bit fuzzy on the decision tree, so use slightly conservative 176 * limits. 177 * 178 * TODO check if these thresholds for BUFFER vs CACHE mode are the 179 * same for all a3xx or whether we need to consider the gpuid 180 */ 181 182 if ((fpbuffersz + vpbuffersz) > 128) { 183 if (fpbuffersz < 112) { 184 /* FP:BUFFER VP:CACHE */ 185 vpbuffer = CACHE; 186 vpbuffersz = 256 - fpbuffersz; 187 } else if (vpbuffersz < 112) { 188 /* FP:CACHE VP:BUFFER */ 189 fpbuffer = CACHE; 190 fpbuffersz = 256 - vpbuffersz; 191 } else { 192 /* FP:CACHE VP:CACHE */ 193 vpbuffer = fpbuffer = CACHE; 194 vpbuffersz = fpbuffersz = 192; 195 } 196 } 197 198 if (fpbuffer == BUFFER) { 199 fsoff = 128 - fpbuffersz; 200 } else { 201 fsoff = 256 - fpbuffersz; 202 } 203 204 /* seems like vs->constlen + fs->constlen > 256, then CONSTMODE=1 */ 205 constmode = ((vp->constlen + fp->constlen) > 256) ? 1 : 0; 206 207 pos_regid = ir3_find_output_regid(vp, VARYING_SLOT_POS); 208 posz_regid = ir3_find_output_regid(fp, FRAG_RESULT_DEPTH); 209 psize_regid = ir3_find_output_regid(vp, VARYING_SLOT_PSIZ); 210 if (fp->color0_mrt) { 211 color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] = 212 ir3_find_output_regid(fp, FRAG_RESULT_COLOR); 213 } else { 214 color_regid[0] = ir3_find_output_regid(fp, FRAG_RESULT_DATA0); 215 color_regid[1] = ir3_find_output_regid(fp, FRAG_RESULT_DATA1); 216 color_regid[2] = ir3_find_output_regid(fp, FRAG_RESULT_DATA2); 217 color_regid[3] = ir3_find_output_regid(fp, FRAG_RESULT_DATA3); 218 } 219 220 /* adjust regids for alpha output formats. there is no alpha render 221 * format, so it's just treated like red 222 */ 223 for (i = 0; i < nr; i++) 224 if (util_format_is_alpha(pipe_surface_format(bufs[i]))) 225 color_regid[i] += 3; 226 227 /* we could probably divide this up into things that need to be 228 * emitted if frag-prog is dirty vs if vert-prog is dirty.. 229 */ 230 231 OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6); 232 OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) | 233 A3XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) | 234 /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe 235 * flush some caches? I think we only need to set those 236 * bits if we have updated const or shader.. 237 */ 238 A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART | 239 A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE); 240 OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) | 241 A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE | 242 COND(fp->frag_coord, A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDXYREGID(regid(0,0)) | 243 A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDZWREGID(regid(0,2)))); 244 OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31)); 245 OUT_RING(ring, A3XX_HLSQ_CONTROL_3_REG_REGID(fp->pos_regid)); 246 OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) | 247 A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) | 248 A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vpbuffersz)); 249 OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) | 250 A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) | 251 A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fpbuffersz)); 252 253 OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1); 254 OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(constmode) | 255 COND(emit->key.binning_pass, A3XX_SP_SP_CTRL_REG_BINNING) | 256 A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) | 257 A3XX_SP_SP_CTRL_REG_L0MODE(0)); 258 259 OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1); 260 OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen)); 261 262 OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3); 263 OUT_RING(ring, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) | 264 A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(vpbuffer) | 265 COND(vpbuffer == CACHE, A3XX_SP_VS_CTRL_REG0_CACHEINVALID) | 266 A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) | 267 A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) | 268 A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) | 269 A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE | 270 A3XX_SP_VS_CTRL_REG0_LENGTH(vpbuffersz)); 271 OUT_RING(ring, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) | 272 A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) | 273 A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vp->constlen + 1, 0))); 274 OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid) | 275 A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) | 276 A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp->varying_in)); 277 278 struct ir3_shader_linkage l = {0}; 279 ir3_link_shaders(&l, vp, fp); 280 281 for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) { 282 uint32_t reg = 0; 283 284 OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i), 1); 285 286 reg |= A3XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid); 287 reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask); 288 j++; 289 290 reg |= A3XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid); 291 reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask); 292 j++; 293 294 OUT_RING(ring, reg); 295 } 296 297 for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) { 298 uint32_t reg = 0; 299 300 OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i), 1); 301 302 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc + 8); 303 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc + 8); 304 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc + 8); 305 reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc + 8); 306 307 OUT_RING(ring, reg); 308 } 309 310 OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2); 311 OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) | 312 A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0)); 313 OUT_RELOC(ring, vp->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */ 314 315 if (emit->key.binning_pass) { 316 OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1); 317 OUT_RING(ring, 0x00000000); 318 319 OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2); 320 OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) | 321 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER)); 322 OUT_RING(ring, 0x00000000); 323 324 OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 1); 325 OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) | 326 A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0)); 327 } else { 328 OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1); 329 OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen)); 330 331 OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2); 332 OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) | 333 A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(fpbuffer) | 334 COND(fpbuffer == CACHE, A3XX_SP_FS_CTRL_REG0_CACHEINVALID) | 335 A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) | 336 A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) | 337 A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP | 338 A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) | 339 A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE | 340 COND(fp->has_samp > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) | 341 A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz)); 342 OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) | 343 A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) | 344 A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fp->constlen + 1, 0)) | 345 A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63)); 346 347 OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2); 348 OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET( 349 MAX2(128, vp->constlen)) | 350 A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(fsoff)); 351 OUT_RELOC(ring, fp->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */ 352 } 353 354 OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1); 355 OUT_RING(ring, 356 COND(fp->writes_pos, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) | 357 A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid) | 358 A3XX_SP_FS_OUTPUT_REG_MRT(MAX2(1, nr) - 1)); 359 360 OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4); 361 for (i = 0; i < 4; i++) { 362 uint32_t mrt_reg = A3XX_SP_FS_MRT_REG_REGID(color_regid[i]) | 363 COND(fp->key.half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION); 364 365 if (i < nr) { 366 enum pipe_format fmt = pipe_surface_format(bufs[i]); 367 mrt_reg |= COND(util_format_is_pure_uint(fmt), A3XX_SP_FS_MRT_REG_UINT) | 368 COND(util_format_is_pure_sint(fmt), A3XX_SP_FS_MRT_REG_SINT); 369 } 370 OUT_RING(ring, mrt_reg); 371 } 372 373 if (emit->key.binning_pass) { 374 OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2); 375 OUT_RING(ring, A3XX_VPC_ATTR_THRDASSIGN(1) | 376 A3XX_VPC_ATTR_LMSIZE(1) | 377 COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE)); 378 OUT_RING(ring, 0x00000000); 379 } else { 380 uint32_t vinterp[4], flatshade[2], vpsrepl[4]; 381 382 memset(vinterp, 0, sizeof(vinterp)); 383 memset(flatshade, 0, sizeof(flatshade)); 384 memset(vpsrepl, 0, sizeof(vpsrepl)); 385 386 /* figure out VARYING_INTERP / FLAT_SHAD register values: */ 387 for (j = -1; (j = ir3_next_varying(fp, j)) < (int)fp->inputs_count; ) { 388 /* NOTE: varyings are packed, so if compmask is 0xb 389 * then first, third, and fourth component occupy 390 * three consecutive varying slots: 391 */ 392 unsigned compmask = fp->inputs[j].compmask; 393 394 uint32_t inloc = fp->inputs[j].inloc; 395 396 if ((fp->inputs[j].interpolate == INTERP_MODE_FLAT) || 397 (fp->inputs[j].rasterflat && emit->rasterflat)) { 398 uint32_t loc = inloc; 399 400 for (i = 0; i < 4; i++) { 401 if (compmask & (1 << i)) { 402 vinterp[loc / 16] |= FLAT << ((loc % 16) * 2); 403 flatshade[loc / 32] |= 1 << (loc % 32); 404 loc++; 405 } 406 } 407 } 408 409 gl_varying_slot slot = fp->inputs[j].slot; 410 411 /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */ 412 if (slot >= VARYING_SLOT_VAR0) { 413 unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0); 414 /* Replace the .xy coordinates with S/T from the point sprite. Set 415 * interpolation bits for .zw such that they become .01 416 */ 417 if (emit->sprite_coord_enable & texmask) { 418 /* mask is two 2-bit fields, where: 419 * '01' -> S 420 * '10' -> T 421 * '11' -> 1 - T (flip mode) 422 */ 423 unsigned mask = emit->sprite_coord_mode ? 0b1101 : 0b1001; 424 uint32_t loc = inloc; 425 if (compmask & 0x1) { 426 vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2); 427 loc++; 428 } 429 if (compmask & 0x2) { 430 vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2); 431 loc++; 432 } 433 if (compmask & 0x4) { 434 /* .z <- 0.0f */ 435 vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2); 436 loc++; 437 } 438 if (compmask & 0x8) { 439 /* .w <- 1.0f */ 440 vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2); 441 loc++; 442 } 443 } 444 } 445 } 446 447 OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2); 448 OUT_RING(ring, A3XX_VPC_ATTR_TOTALATTR(fp->total_in) | 449 A3XX_VPC_ATTR_THRDASSIGN(1) | 450 A3XX_VPC_ATTR_LMSIZE(1) | 451 COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE)); 452 OUT_RING(ring, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp->total_in) | 453 A3XX_VPC_PACK_NUMNONPOSVSVAR(fp->total_in)); 454 455 OUT_PKT0(ring, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4); 456 OUT_RING(ring, vinterp[0]); /* VPC_VARYING_INTERP[0].MODE */ 457 OUT_RING(ring, vinterp[1]); /* VPC_VARYING_INTERP[1].MODE */ 458 OUT_RING(ring, vinterp[2]); /* VPC_VARYING_INTERP[2].MODE */ 459 OUT_RING(ring, vinterp[3]); /* VPC_VARYING_INTERP[3].MODE */ 460 461 OUT_PKT0(ring, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4); 462 OUT_RING(ring, vpsrepl[0]); /* VPC_VARYING_PS_REPL[0].MODE */ 463 OUT_RING(ring, vpsrepl[1]); /* VPC_VARYING_PS_REPL[1].MODE */ 464 OUT_RING(ring, vpsrepl[2]); /* VPC_VARYING_PS_REPL[2].MODE */ 465 OUT_RING(ring, vpsrepl[3]); /* VPC_VARYING_PS_REPL[3].MODE */ 466 467 OUT_PKT0(ring, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0, 2); 468 OUT_RING(ring, flatshade[0]); /* SP_FS_FLAT_SHAD_MODE_REG_0 */ 469 OUT_RING(ring, flatshade[1]); /* SP_FS_FLAT_SHAD_MODE_REG_1 */ 470 } 471 472 if (vpbuffer == BUFFER) 473 emit_shader(ring, vp); 474 475 OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1); 476 OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */ 477 478 if (!emit->key.binning_pass) { 479 if (fpbuffer == BUFFER) 480 emit_shader(ring, fp); 481 482 OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1); 483 OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */ 484 } 485 } 486 487 void 488 fd3_prog_init(struct pipe_context *pctx) 489 { 490 pctx->create_fs_state = fd3_fp_state_create; 491 pctx->delete_fs_state = fd3_fp_state_delete; 492 493 pctx->create_vs_state = fd3_vp_state_create; 494 pctx->delete_vs_state = fd3_vp_state_delete; 495 496 fd_prog_init(pctx); 497 } 498