1 /********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26 27 #include "util/u_format.h" 28 #include "util/u_helpers.h" 29 #include "util/u_inlines.h" 30 #include "util/u_prim.h" 31 #include "util/u_prim_restart.h" 32 #include "util/u_upload_mgr.h" 33 #include "indices/u_indices.h" 34 35 #include "svga_hw_reg.h" 36 #include "svga_cmd.h" 37 #include "svga_context.h" 38 #include "svga_screen.h" 39 #include "svga_draw.h" 40 #include "svga_shader.h" 41 #include "svga_state.h" 42 #include "svga_surface.h" 43 #include "svga_swtnl.h" 44 #include "svga_debug.h" 45 #include "svga_resource_buffer.h" 46 47 /* Returns TRUE if we are currently using flat shading. 48 */ 49 static boolean 50 is_using_flat_shading(const struct svga_context *svga) 51 { 52 return 53 svga->state.hw_draw.fs ? svga->state.hw_draw.fs->uses_flat_interp : FALSE; 54 } 55 56 57 static enum pipe_error 58 retry_draw_range_elements( struct svga_context *svga, 59 struct pipe_resource *index_buffer, 60 unsigned index_size, 61 int index_bias, 62 unsigned min_index, 63 unsigned max_index, 64 enum pipe_prim_type prim, 65 unsigned start, 66 unsigned count, 67 unsigned start_instance, 68 unsigned instance_count, 69 boolean do_retry ) 70 { 71 enum pipe_error ret = PIPE_OK; 72 73 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_DRAWELEMENTS); 74 75 svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode); 76 77 ret = svga_update_state( svga, SVGA_STATE_HW_DRAW ); 78 if (ret != PIPE_OK) 79 goto retry; 80 81 /** determine if flatshade is to be used after svga_update_state() 82 * in case the fragment shader is changed. 83 */ 84 svga_hwtnl_set_flatshade(svga->hwtnl, 85 svga->curr.rast->templ.flatshade || 86 is_using_flat_shading(svga), 87 svga->curr.rast->templ.flatshade_first); 88 89 ret = svga_hwtnl_draw_range_elements( svga->hwtnl, 90 index_buffer, index_size, index_bias, 91 min_index, max_index, 92 prim, start, count, 93 start_instance, instance_count); 94 if (ret != PIPE_OK) 95 goto retry; 96 97 goto done; 98 99 retry: 100 svga_context_flush( svga, NULL ); 101 102 if (do_retry) 103 { 104 ret = retry_draw_range_elements(svga, 105 index_buffer, index_size, index_bias, 106 min_index, max_index, 107 prim, start, count, 108 start_instance, instance_count, FALSE); 109 } 110 111 done: 112 SVGA_STATS_TIME_POP(svga_sws(svga)); 113 return ret; 114 } 115 116 117 static enum pipe_error 118 retry_draw_arrays( struct svga_context *svga, 119 enum pipe_prim_type prim, unsigned start, unsigned count, 120 unsigned start_instance, unsigned instance_count, 121 boolean do_retry ) 122 { 123 enum pipe_error ret; 124 125 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_DRAWARRAYS); 126 127 svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode); 128 129 ret = svga_update_state( svga, SVGA_STATE_HW_DRAW ); 130 if (ret != PIPE_OK) 131 goto retry; 132 133 /** determine if flatshade is to be used after svga_update_state() 134 * in case the fragment shader is changed. 135 */ 136 svga_hwtnl_set_flatshade(svga->hwtnl, 137 svga->curr.rast->templ.flatshade || 138 is_using_flat_shading(svga), 139 svga->curr.rast->templ.flatshade_first); 140 141 ret = svga_hwtnl_draw_arrays(svga->hwtnl, prim, start, count, 142 start_instance, instance_count); 143 if (ret != PIPE_OK) 144 goto retry; 145 146 goto done; 147 148 retry: 149 if (ret == PIPE_ERROR_OUT_OF_MEMORY && do_retry) 150 { 151 svga_context_flush( svga, NULL ); 152 153 ret = retry_draw_arrays(svga, prim, start, count, 154 start_instance, instance_count, 155 FALSE); 156 } 157 158 done: 159 SVGA_STATS_TIME_POP(svga_sws(svga)); 160 return ret; 161 } 162 163 164 /** 165 * Determine if we need to implement primitive restart with a fallback 166 * path which breaks the original primitive into sub-primitive at the 167 * restart indexes. 168 */ 169 static boolean 170 need_fallback_prim_restart(const struct svga_context *svga, 171 const struct pipe_draw_info *info) 172 { 173 if (info->primitive_restart && info->index_size) { 174 if (!svga_have_vgpu10(svga)) 175 return TRUE; 176 else if (!svga->state.sw.need_swtnl) { 177 if (info->index_size == 1) 178 return TRUE; /* no device support for 1-byte indexes */ 179 else if (info->index_size == 2) 180 return info->restart_index != 0xffff; 181 else 182 return info->restart_index != 0xffffffff; 183 } 184 } 185 186 return FALSE; 187 } 188 189 190 static void 191 svga_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) 192 { 193 struct svga_context *svga = svga_context( pipe ); 194 enum pipe_prim_type reduced_prim = u_reduced_prim( info->mode ); 195 unsigned count = info->count; 196 enum pipe_error ret = 0; 197 boolean needed_swtnl; 198 struct pipe_resource *indexbuf = 199 info->has_user_indices ? NULL : info->index.resource; 200 201 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_DRAWVBO); 202 203 svga->hud.num_draw_calls++; /* for SVGA_QUERY_NUM_DRAW_CALLS */ 204 205 if (u_reduced_prim(info->mode) == PIPE_PRIM_TRIANGLES && 206 svga->curr.rast->templ.cull_face == PIPE_FACE_FRONT_AND_BACK) 207 goto done; 208 209 /* Upload a user index buffer. */ 210 unsigned index_offset = 0; 211 if (info->index_size && info->has_user_indices && 212 !util_upload_index_buffer(pipe, info, &indexbuf, &index_offset)) { 213 goto done; 214 } 215 216 /* 217 * Mark currently bound target surfaces as dirty 218 * doesn't really matter if it is done before drawing. 219 * 220 * TODO If we ever normaly return something other then 221 * true we should not mark it as dirty then. 222 */ 223 svga_mark_surfaces_dirty(svga_context(pipe)); 224 225 if (svga->curr.reduced_prim != reduced_prim) { 226 svga->curr.reduced_prim = reduced_prim; 227 svga->dirty |= SVGA_NEW_REDUCED_PRIMITIVE; 228 } 229 230 if (need_fallback_prim_restart(svga, info)) { 231 enum pipe_error r; 232 r = util_draw_vbo_without_prim_restart(pipe, info); 233 assert(r == PIPE_OK); 234 (void) r; 235 goto done; 236 } 237 238 if (!u_trim_pipe_prim( info->mode, &count )) 239 goto done; 240 241 needed_swtnl = svga->state.sw.need_swtnl; 242 243 svga_update_state_retry( svga, SVGA_STATE_NEED_SWTNL ); 244 245 if (svga->state.sw.need_swtnl) { 246 svga->hud.num_fallbacks++; /* for SVGA_QUERY_NUM_FALLBACKS */ 247 if (!needed_swtnl) { 248 /* 249 * We're switching from HW to SW TNL. SW TNL will require mapping all 250 * currently bound vertex buffers, some of which may already be 251 * referenced in the current command buffer as result of previous HW 252 * TNL. So flush now, to prevent the context to flush while a referred 253 * vertex buffer is mapped. 254 */ 255 256 svga_context_flush(svga, NULL); 257 } 258 259 /* Avoid leaking the previous hwtnl bias to swtnl */ 260 svga_hwtnl_set_index_bias( svga->hwtnl, 0 ); 261 ret = svga_swtnl_draw_vbo(svga, info, indexbuf, index_offset); 262 } 263 else { 264 if (info->index_size && indexbuf) { 265 unsigned offset; 266 267 assert(index_offset % info->index_size == 0); 268 offset = index_offset / info->index_size; 269 270 ret = retry_draw_range_elements( svga, 271 indexbuf, 272 info->index_size, 273 info->index_bias, 274 info->min_index, 275 info->max_index, 276 info->mode, 277 info->start + offset, 278 count, 279 info->start_instance, 280 info->instance_count, 281 TRUE ); 282 } 283 else { 284 ret = retry_draw_arrays(svga, info->mode, info->start, count, 285 info->start_instance, info->instance_count, 286 TRUE); 287 } 288 } 289 290 /* XXX: Silence warnings, do something sensible here? */ 291 (void)ret; 292 293 if (SVGA_DEBUG & DEBUG_FLUSH) { 294 svga_hwtnl_flush_retry( svga ); 295 svga_context_flush(svga, NULL); 296 } 297 298 done: 299 if (info->index_size && info->index.resource != indexbuf) 300 pipe_resource_reference(&indexbuf, NULL); 301 SVGA_STATS_TIME_POP(svga_sws(svga)); 302 } 303 304 305 void svga_init_draw_functions( struct svga_context *svga ) 306 { 307 svga->pipe.draw_vbo = svga_draw_vbo; 308 } 309