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      1 
      2 /**********************************************************
      3  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person
      6  * obtaining a copy of this software and associated documentation
      7  * files (the "Software"), to deal in the Software without
      8  * restriction, including without limitation the rights to use, copy,
      9  * modify, merge, publish, distribute, sublicense, and/or sell copies
     10  * of the Software, and to permit persons to whom the Software is
     11  * furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be
     14  * included in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     17  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     18  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     19  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     20  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     21  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     23  * SOFTWARE.
     24  *
     25  **********************************************************/
     26 
     27 #ifndef SVGA_SCREEN_CACHE_H_
     28 #define SVGA_SCREEN_CACHE_H_
     29 
     30 
     31 #include "svga_types.h"
     32 #include "svga_reg.h"
     33 #include "svga3d_reg.h"
     34 
     35 #include "os/os_thread.h"
     36 
     37 #include "util/list.h"
     38 
     39 
     40 /* Guess the storage size of cached surfaces and try and keep it under
     41  * this amount:
     42  */
     43 #define SVGA_HOST_SURFACE_CACHE_BYTES (16 * 1024 * 1024)
     44 
     45 /* Maximum number of discrete surfaces in the cache:
     46  */
     47 #define SVGA_HOST_SURFACE_CACHE_SIZE 1024
     48 
     49 /* Number of hash buckets:
     50  */
     51 #define SVGA_HOST_SURFACE_CACHE_BUCKETS 256
     52 
     53 
     54 struct svga_winsys_surface;
     55 struct svga_screen;
     56 struct svga_context;
     57 
     58 /**
     59  * Same as svga_winsys_screen::surface_create.
     60  */
     61 struct svga_host_surface_cache_key
     62 {
     63    SVGA3dSurfaceFlags flags;
     64    SVGA3dSurfaceFormat format;
     65    SVGA3dSize size;
     66    uint32_t numFaces:3;
     67    uint32_t arraySize:16;
     68    uint32_t numMipLevels:6;
     69    uint32_t cachable:1;         /* False if this is a shared surface */
     70    uint32_t sampleCount:5;
     71    uint32_t scanout:1;
     72 };
     73 
     74 
     75 struct svga_host_surface_cache_entry
     76 {
     77    /**
     78     * Head for the LRU list, svga_host_surface_cache::unused, and
     79     * svga_host_surface_cache::empty
     80     */
     81    struct list_head head;
     82 
     83    /** Head for the bucket lists. */
     84    struct list_head bucket_head;
     85 
     86    struct svga_host_surface_cache_key key;
     87    struct svga_winsys_surface *handle;
     88 
     89    struct pipe_fence_handle *fence;
     90 };
     91 
     92 
     93 /**
     94  * Cache of the host surfaces.
     95  *
     96  * A cache entry can be in the following stages:
     97  * 1. empty (entry->handle = NULL)
     98  * 2. holding a buffer in a validate list
     99  * 3. holding a buffer in an invalidate list
    100  * 4. holding a flushed buffer (not in any validate list) with an active fence
    101  * 5. holding a flushed buffer with an expired fence
    102  *
    103  * An entry progresses from 1 -> 2 -> 3 -> 4 -> 5. When we need an entry to put a
    104  * buffer into we preferentially take from 1, or from the least recently used
    105  * buffer from 4/5.
    106  */
    107 struct svga_host_surface_cache
    108 {
    109    mtx_t mutex;
    110 
    111    /* Unused buffers are put in buckets to speed up lookups */
    112    struct list_head bucket[SVGA_HOST_SURFACE_CACHE_BUCKETS];
    113 
    114    /* Entries with unused buffers, ordered from most to least recently used
    115     * (3 and 4) */
    116    struct list_head unused;
    117 
    118    /* Entries with buffers still in validate list (2) */
    119    struct list_head validated;
    120 
    121    /* Entries with buffers still in invalidate list (3) */
    122    struct list_head invalidated;
    123 
    124    /** Empty entries (1) */
    125    struct list_head empty;
    126 
    127    /** The actual storage for the entries */
    128    struct svga_host_surface_cache_entry entries[SVGA_HOST_SURFACE_CACHE_SIZE];
    129 
    130    /** Sum of sizes of all surfaces (in bytes) */
    131    unsigned total_size;
    132 };
    133 
    134 
    135 void
    136 svga_screen_cache_cleanup(struct svga_screen *svgascreen);
    137 
    138 void
    139 svga_screen_cache_flush(struct svga_screen *svgascreen,
    140                         struct svga_context *svga,
    141                         struct pipe_fence_handle *fence);
    142 
    143 enum pipe_error
    144 svga_screen_cache_init(struct svga_screen *svgascreen);
    145 
    146 
    147 struct svga_winsys_surface *
    148 svga_screen_surface_create(struct svga_screen *svgascreen,
    149                            unsigned bind_flags, enum pipe_resource_usage usage,
    150                            boolean *validated,
    151                            struct svga_host_surface_cache_key *key);
    152 
    153 void
    154 svga_screen_surface_destroy(struct svga_screen *svgascreen,
    155                             const struct svga_host_surface_cache_key *key,
    156                             struct svga_winsys_surface **handle);
    157 
    158 void
    159 svga_screen_cache_dump(const struct svga_screen *svgascreen);
    160 
    161 
    162 #endif /* SVGA_SCREEN_CACHE_H_ */
    163