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      1 /*
      2  * Copyright  2014 Broadcom
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #ifdef USE_VC4_SIMULATOR
     25 
     26 #include "vc4_drv.h"
     27 
     28 /*
     29  * Copies in the user's binning command list and generates the validated bin
     30  * CL, along with associated data (shader records, uniforms).
     31  */
     32 static int
     33 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
     34 {
     35 	struct drm_vc4_submit_cl *args = exec->args;
     36 	void *temp = NULL;
     37 	void *bin;
     38 	int ret = 0;
     39 	uint32_t bin_offset = 0;
     40 	uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
     41 					     16);
     42 	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
     43 	uint32_t exec_size = uniforms_offset + args->uniforms_size;
     44 	uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
     45 					  args->shader_rec_count);
     46 
     47 	if (uniforms_offset < shader_rec_offset ||
     48 	    exec_size < uniforms_offset ||
     49 	    args->shader_rec_count >= (UINT_MAX /
     50 					  sizeof(struct vc4_shader_state)) ||
     51 	    temp_size < exec_size) {
     52 		DRM_ERROR("overflow in exec arguments\n");
     53 		goto fail;
     54 	}
     55 
     56 	/* Allocate space where we'll store the copied in user command lists
     57 	 * and shader records.
     58 	 *
     59 	 * We don't just copy directly into the BOs because we need to
     60 	 * read the contents back for validation, and I think the
     61 	 * bo->vaddr is uncached access.
     62 	 */
     63 	temp = kmalloc(temp_size, GFP_KERNEL);
     64 	if (!temp) {
     65 		DRM_ERROR("Failed to allocate storage for copying "
     66 			  "in bin/render CLs.\n");
     67 		ret = -ENOMEM;
     68 		goto fail;
     69 	}
     70 	bin = temp + bin_offset;
     71 	exec->shader_rec_u = temp + shader_rec_offset;
     72 	exec->uniforms_u = temp + uniforms_offset;
     73 	exec->shader_state = temp + exec_size;
     74 	exec->shader_state_size = args->shader_rec_count;
     75 
     76 	ret = copy_from_user(bin,
     77 			     (void __user *)(uintptr_t)args->bin_cl,
     78 			     args->bin_cl_size);
     79 	if (ret) {
     80 		DRM_ERROR("Failed to copy in bin cl\n");
     81 		goto fail;
     82 	}
     83 
     84 	ret = copy_from_user(exec->shader_rec_u,
     85 			     (void __user *)(uintptr_t)args->shader_rec,
     86 			     args->shader_rec_size);
     87 	if (ret) {
     88 		DRM_ERROR("Failed to copy in shader recs\n");
     89 		goto fail;
     90 	}
     91 
     92 	ret = copy_from_user(exec->uniforms_u,
     93 			     (void __user *)(uintptr_t)args->uniforms,
     94 			     args->uniforms_size);
     95 	if (ret) {
     96 		DRM_ERROR("Failed to copy in uniforms cl\n");
     97 		goto fail;
     98 	}
     99 
    100 	exec->exec_bo = drm_gem_cma_create(dev, exec_size);
    101 #if 0
    102 	if (IS_ERR(exec->exec_bo)) {
    103 		DRM_ERROR("Couldn't allocate BO for exec\n");
    104 		ret = PTR_ERR(exec->exec_bo);
    105 		exec->exec_bo = NULL;
    106 		goto fail;
    107 	}
    108 #endif
    109 
    110 	list_addtail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
    111 		     &exec->unref_list);
    112 
    113 	exec->ct0ca = exec->exec_bo->paddr + bin_offset;
    114 
    115 	exec->bin_u = bin;
    116 
    117 	exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
    118 	exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
    119 	exec->shader_rec_size = args->shader_rec_size;
    120 
    121 	exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
    122 	exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
    123 	exec->uniforms_size = args->uniforms_size;
    124 
    125 	ret = vc4_validate_bin_cl(dev,
    126 				  exec->exec_bo->vaddr + bin_offset,
    127 				  bin,
    128 				  exec);
    129 	if (ret)
    130 		goto fail;
    131 
    132 	ret = vc4_validate_shader_recs(dev, exec);
    133 
    134 fail:
    135 	kfree(temp);
    136 	return ret;
    137 }
    138 
    139 int
    140 vc4_cl_validate(struct drm_device *dev, struct vc4_exec_info *exec)
    141 {
    142 	struct drm_vc4_submit_cl *args = exec->args;
    143 	int ret = 0;
    144 
    145 	if (args->color_write.bits & VC4_RENDER_CONFIG_MS_MODE_4X) {
    146 		exec->tile_width = 32;
    147 		exec->tile_height = 32;
    148 	} else {
    149 		exec->tile_width = 64;
    150 		exec->tile_height = 64;
    151 	}
    152 
    153 	if (exec->args->bin_cl_size != 0) {
    154 		ret = vc4_get_bcl(dev, exec);
    155 		if (ret)
    156 			goto fail;
    157 	} else {
    158 		exec->ct0ca = exec->ct0ea = 0;
    159 	}
    160 
    161 	ret = vc4_get_rcl(dev, exec);
    162 	if (ret)
    163 		goto fail;
    164 
    165 fail:
    166 	return ret;
    167 }
    168 
    169 #endif /* USE_VC4_SIMULATOR */
    170