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      1 /*
      2  * Copyright  2014 Broadcom
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #ifndef VC4_CL_H
     25 #define VC4_CL_H
     26 
     27 #include <stdint.h>
     28 
     29 #include "util/u_math.h"
     30 #include "util/macros.h"
     31 
     32 struct vc4_bo;
     33 struct vc4_job;
     34 struct vc4_cl;
     35 
     36 /**
     37  * Undefined structure, used for typechecking that you're passing the pointers
     38  * to these functions correctly.
     39  */
     40 struct vc4_cl_out;
     41 
     42 /** A reference to a BO used in the CL packing functions */
     43 struct vc4_cl_reloc {
     44         struct vc4_bo *bo;
     45         uint32_t offset;
     46 };
     47 
     48 static inline void cl_pack_emit_reloc(struct vc4_cl *cl, const struct vc4_cl_reloc *);
     49 
     50 #define __gen_user_data struct vc4_cl
     51 #define __gen_address_type struct vc4_cl_reloc
     52 #define __gen_address_offset(reloc) ((reloc)->offset)
     53 #define __gen_emit_reloc cl_pack_emit_reloc
     54 
     55 #include "kernel/vc4_packet.h"
     56 #include "broadcom/cle/v3d_packet_v21_pack.h"
     57 
     58 struct vc4_cl {
     59         void *base;
     60         struct vc4_job *job;
     61         struct vc4_cl_out *next;
     62         struct vc4_cl_out *reloc_next;
     63         uint32_t size;
     64 #ifndef NDEBUG
     65         uint32_t reloc_count;
     66 #endif
     67 };
     68 
     69 void vc4_init_cl(struct vc4_job *job, struct vc4_cl *cl);
     70 void vc4_reset_cl(struct vc4_cl *cl);
     71 uint32_t vc4_gem_hindex(struct vc4_job *job, struct vc4_bo *bo);
     72 
     73 struct PACKED unaligned_16 { uint16_t x; };
     74 struct PACKED unaligned_32 { uint32_t x; };
     75 
     76 static inline uint32_t cl_offset(struct vc4_cl *cl)
     77 {
     78         return (char *)cl->next - (char *)cl->base;
     79 }
     80 
     81 static inline void
     82 cl_advance(struct vc4_cl_out **cl, uint32_t n)
     83 {
     84         (*cl) = (struct vc4_cl_out *)((char *)(*cl) + n);
     85 }
     86 
     87 static inline struct vc4_cl_out *
     88 cl_start(struct vc4_cl *cl)
     89 {
     90         return cl->next;
     91 }
     92 
     93 static inline void
     94 cl_end(struct vc4_cl *cl, struct vc4_cl_out *next)
     95 {
     96         cl->next = next;
     97         assert(cl_offset(cl) <= cl->size);
     98 }
     99 
    100 
    101 static inline void
    102 put_unaligned_32(struct vc4_cl_out *ptr, uint32_t val)
    103 {
    104         struct unaligned_32 *p = (void *)ptr;
    105         p->x = val;
    106 }
    107 
    108 static inline void
    109 put_unaligned_16(struct vc4_cl_out *ptr, uint16_t val)
    110 {
    111         struct unaligned_16 *p = (void *)ptr;
    112         p->x = val;
    113 }
    114 
    115 static inline void
    116 cl_u8(struct vc4_cl_out **cl, uint8_t n)
    117 {
    118         *(uint8_t *)(*cl) = n;
    119         cl_advance(cl, 1);
    120 }
    121 
    122 static inline void
    123 cl_u16(struct vc4_cl_out **cl, uint16_t n)
    124 {
    125         put_unaligned_16(*cl, n);
    126         cl_advance(cl, 2);
    127 }
    128 
    129 static inline void
    130 cl_u32(struct vc4_cl_out **cl, uint32_t n)
    131 {
    132         put_unaligned_32(*cl, n);
    133         cl_advance(cl, 4);
    134 }
    135 
    136 static inline void
    137 cl_aligned_u32(struct vc4_cl_out **cl, uint32_t n)
    138 {
    139         *(uint32_t *)(*cl) = n;
    140         cl_advance(cl, 4);
    141 }
    142 
    143 static inline void
    144 cl_ptr(struct vc4_cl_out **cl, void *ptr)
    145 {
    146         *(struct vc4_cl_out **)(*cl) = ptr;
    147         cl_advance(cl, sizeof(void *));
    148 }
    149 
    150 static inline void
    151 cl_f(struct vc4_cl_out **cl, float f)
    152 {
    153         cl_u32(cl, fui(f));
    154 }
    155 
    156 static inline void
    157 cl_aligned_f(struct vc4_cl_out **cl, float f)
    158 {
    159         cl_aligned_u32(cl, fui(f));
    160 }
    161 
    162 static inline struct vc4_cl_out *
    163 cl_start_shader_reloc(struct vc4_cl *cl, uint32_t n)
    164 {
    165         assert(cl->reloc_count == 0);
    166 #ifndef NDEBUG
    167         cl->reloc_count = n;
    168 #endif
    169         cl->reloc_next = cl->next;
    170 
    171         /* Reserve the space where hindex will be written. */
    172         cl_advance(&cl->next, n * 4);
    173 
    174         return cl->next;
    175 }
    176 
    177 static inline void
    178 cl_reloc(struct vc4_job *job, struct vc4_cl *cl, struct vc4_cl_out **cl_out,
    179          struct vc4_bo *bo, uint32_t offset)
    180 {
    181         *(uint32_t *)cl->reloc_next = vc4_gem_hindex(job, bo);
    182         cl_advance(&cl->reloc_next, 4);
    183 
    184 #ifndef NDEBUG
    185         cl->reloc_count--;
    186 #endif
    187 
    188         cl_u32(cl_out, offset);
    189 }
    190 
    191 static inline void
    192 cl_aligned_reloc(struct vc4_job *job, struct vc4_cl *cl,
    193                  struct vc4_cl_out **cl_out,
    194                  struct vc4_bo *bo, uint32_t offset)
    195 {
    196         *(uint32_t *)cl->reloc_next = vc4_gem_hindex(job, bo);
    197         cl_advance(&cl->reloc_next, 4);
    198 
    199 #ifndef NDEBUG
    200         cl->reloc_count--;
    201 #endif
    202 
    203         cl_aligned_u32(cl_out, offset);
    204 }
    205 
    206 /**
    207  * Reference to a BO with its associated offset, used in the pack process.
    208  */
    209 static inline struct vc4_cl_reloc
    210 cl_address(struct vc4_bo *bo, uint32_t offset)
    211 {
    212         struct vc4_cl_reloc reloc = {
    213                 .bo = bo,
    214                 .offset = offset,
    215         };
    216         return reloc;
    217 }
    218 
    219 void cl_ensure_space(struct vc4_cl *cl, uint32_t size);
    220 
    221 #define cl_packet_header(packet) V3D21_ ## packet ## _header
    222 #define cl_packet_length(packet) V3D21_ ## packet ## _length
    223 #define cl_packet_pack(packet)   V3D21_ ## packet ## _pack
    224 #define cl_packet_struct(packet)   V3D21_ ## packet
    225 
    226 static inline void *
    227 cl_get_emit_space(struct vc4_cl_out **cl, size_t size)
    228 {
    229         void *addr = *cl;
    230         cl_advance(cl, size);
    231         return addr;
    232 }
    233 
    234 /* Macro for setting up an emit of a CL struct.  A temporary unpacked struct
    235  * is created, which you get to set fields in of the form:
    236  *
    237  * cl_emit(bcl, FLAT_SHADE_FLAGS, flags) {
    238  *     .flags.flat_shade_flags = 1 << 2,
    239  * }
    240  *
    241  * or default values only can be emitted with just:
    242  *
    243  * cl_emit(bcl, FLAT_SHADE_FLAGS, flags);
    244  *
    245  * The trick here is that we make a for loop that will execute the body
    246  * (either the block or the ';' after the macro invocation) exactly once.
    247  * Also, *dst is actually of the wrong type, it's the
    248  * uint8_t[cl_packet_length()] in the CL, not a cl_packet_struct(packet).
    249  */
    250 #define cl_emit(cl, packet, name)                                \
    251         for (struct cl_packet_struct(packet) name = {            \
    252                 cl_packet_header(packet)                         \
    253         },                                                       \
    254         *_loop_terminate = &name;                                \
    255         __builtin_expect(_loop_terminate != NULL, 1);            \
    256         ({                                                       \
    257                 struct vc4_cl_out *cl_out = cl_start(cl);        \
    258                 cl_packet_pack(packet)(cl, (uint8_t *)cl_out, &name); \
    259                 VG(VALGRIND_CHECK_MEM_IS_DEFINED(cl_out,         \
    260                                                  cl_packet_length(packet))); \
    261                 cl_advance(&cl_out, cl_packet_length(packet));   \
    262                 cl_end(cl, cl_out);                              \
    263                 _loop_terminate = NULL;                          \
    264         }))                                                      \
    265 
    266 #define cl_emit_prepacked(cl, packet) do {                       \
    267         memcpy((cl)->next, packet, sizeof(*packet));             \
    268         cl_advance(&(cl)->next, sizeof(*packet));                \
    269 } while (0)
    270 
    271 /**
    272  * Helper function called by the XML-generated pack functions for filling in
    273  * an address field in shader records.
    274  *
    275  * Relocations for shader recs and texturing involve the packet (or uniforms
    276  * stream) being preceded by the handles to the BOs, and the offset within the
    277  * BO being in the stream (the output of this function).
    278  */
    279 static inline void
    280 cl_pack_emit_reloc(struct vc4_cl *cl, const struct vc4_cl_reloc *reloc)
    281 {
    282         *(uint32_t *)cl->reloc_next = vc4_gem_hindex(cl->job, reloc->bo);
    283         cl_advance(&cl->reloc_next, 4);
    284 
    285 #ifndef NDEBUG
    286         cl->reloc_count--;
    287 #endif
    288 }
    289 
    290 #endif /* VC4_CL_H */
    291