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      1 /*
      2  * Copyright (c) 2016 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #include "brw_nir.h"
     25 #include "compiler/nir/nir_builder.h"
     26 
     27 struct lower_intrinsics_state {
     28    nir_shader *nir;
     29    unsigned dispatch_width;
     30    nir_function_impl *impl;
     31    bool progress;
     32    nir_builder builder;
     33    unsigned local_workgroup_size;
     34 };
     35 
     36 static bool
     37 lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state,
     38                                   nir_block *block)
     39 {
     40    bool progress = false;
     41    nir_builder *b = &state->builder;
     42    nir_shader *nir = state->nir;
     43 
     44    nir_foreach_instr_safe(instr, block) {
     45       if (instr->type != nir_instr_type_intrinsic)
     46          continue;
     47 
     48       nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
     49 
     50       b->cursor = nir_after_instr(&intrinsic->instr);
     51 
     52       nir_ssa_def *sysval;
     53       switch (intrinsic->intrinsic) {
     54       case nir_intrinsic_load_local_invocation_index: {
     55          /* We construct the local invocation index from:
     56           *
     57           *    gl_LocalInvocationIndex =
     58           *       cs_thread_local_id + subgroup_invocation;
     59           */
     60          nir_ssa_def *subgroup_id;
     61          if (state->local_workgroup_size <= state->dispatch_width)
     62             subgroup_id = nir_imm_int(b, 0);
     63          else
     64             subgroup_id = nir_load_subgroup_id(b);
     65 
     66          nir_ssa_def *thread_local_id =
     67             nir_imul(b, subgroup_id, nir_imm_int(b, state->dispatch_width));
     68          nir_ssa_def *channel = nir_load_subgroup_invocation(b);
     69          sysval = nir_iadd(b, channel, thread_local_id);
     70          break;
     71       }
     72 
     73       case nir_intrinsic_load_local_invocation_id: {
     74          /* We lower gl_LocalInvocationID from gl_LocalInvocationIndex based
     75           * on this formula:
     76           *
     77           *    gl_LocalInvocationID.x =
     78           *       gl_LocalInvocationIndex % gl_WorkGroupSize.x;
     79           *    gl_LocalInvocationID.y =
     80           *       (gl_LocalInvocationIndex / gl_WorkGroupSize.x) %
     81           *       gl_WorkGroupSize.y;
     82           *    gl_LocalInvocationID.z =
     83           *       (gl_LocalInvocationIndex /
     84           *        (gl_WorkGroupSize.x * gl_WorkGroupSize.y)) %
     85           *       gl_WorkGroupSize.z;
     86           */
     87          unsigned *size = nir->info.cs.local_size;
     88 
     89          nir_ssa_def *local_index = nir_load_local_invocation_index(b);
     90 
     91          nir_const_value uvec3;
     92          memset(&uvec3, 0, sizeof(uvec3));
     93          uvec3.u32[0] = 1;
     94          uvec3.u32[1] = size[0];
     95          uvec3.u32[2] = size[0] * size[1];
     96          nir_ssa_def *div_val = nir_build_imm(b, 3, 32, uvec3);
     97          uvec3.u32[0] = size[0];
     98          uvec3.u32[1] = size[1];
     99          uvec3.u32[2] = size[2];
    100          nir_ssa_def *mod_val = nir_build_imm(b, 3, 32, uvec3);
    101 
    102          sysval = nir_umod(b, nir_udiv(b, local_index, div_val), mod_val);
    103          break;
    104       }
    105 
    106       default:
    107          continue;
    108       }
    109 
    110       nir_ssa_def_rewrite_uses(&intrinsic->dest.ssa, nir_src_for_ssa(sysval));
    111       nir_instr_remove(&intrinsic->instr);
    112 
    113       state->progress = true;
    114    }
    115 
    116    return progress;
    117 }
    118 
    119 static void
    120 lower_cs_intrinsics_convert_impl(struct lower_intrinsics_state *state)
    121 {
    122    nir_builder_init(&state->builder, state->impl);
    123 
    124    nir_foreach_block(block, state->impl) {
    125       lower_cs_intrinsics_convert_block(state, block);
    126    }
    127 
    128    nir_metadata_preserve(state->impl,
    129                          nir_metadata_block_index | nir_metadata_dominance);
    130 }
    131 
    132 bool
    133 brw_nir_lower_cs_intrinsics(nir_shader *nir,
    134                             unsigned dispatch_width)
    135 {
    136    assert(nir->info.stage == MESA_SHADER_COMPUTE);
    137 
    138    bool progress = false;
    139    struct lower_intrinsics_state state;
    140    memset(&state, 0, sizeof(state));
    141    state.nir = nir;
    142    state.dispatch_width = dispatch_width;
    143    state.local_workgroup_size = nir->info.cs.local_size[0] *
    144                                 nir->info.cs.local_size[1] *
    145                                 nir->info.cs.local_size[2];
    146 
    147    do {
    148       state.progress = false;
    149       nir_foreach_function(function, nir) {
    150          if (function->impl) {
    151             state.impl = function->impl;
    152             lower_cs_intrinsics_convert_impl(&state);
    153          }
    154       }
    155       progress |= state.progress;
    156    } while (state.progress);
    157 
    158    return progress;
    159 }
    160