1 <?xml version="1.0"?> 2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> 3 4 <!-- Note: no GLX protocol info yet. --> 5 6 7 <OpenGLAPI> 8 9 <category name="GL_ARB_compute_shader" number="122"> 10 <enum name="COMPUTE_SHADER" value="0x91B9"/> 11 <enum name="MAX_COMPUTE_UNIFORM_BLOCKS" value="0x91BB"/> 12 <enum name="MAX_COMPUTE_TEXTURE_IMAGE_UNITS" value="0x91BC"/> 13 <enum name="MAX_COMPUTE_IMAGE_UNIFORMS" value="0x91BD"/> 14 <enum name="MAX_COMPUTE_SHARED_MEMORY_SIZE" value="0x8262"/> 15 <enum name="MAX_COMPUTE_UNIFORM_COMPONENTS" value="0x8263"/> 16 <enum name="MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS" value="0x8264"/> 17 <enum name="MAX_COMPUTE_ATOMIC_COUNTERS" value="0x8265"/> 18 <enum name="MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS" value="0x8266"/> 19 <enum name="MAX_COMPUTE_WORK_GROUP_INVOCATIONS" value="0x90EB"/> 20 <enum name="MAX_COMPUTE_WORK_GROUP_COUNT" value="0x91BE"/> 21 <enum name="MAX_COMPUTE_WORK_GROUP_SIZE" value="0x91BF"/> 22 <enum name="COMPUTE_WORK_GROUP_SIZE" value="0x8267"/> 23 <enum name="UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER" value="0x90EC"/> 24 <enum name="ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER" value="0x90ED"/> 25 <enum name="DISPATCH_INDIRECT_BUFFER" value="0x90EE"/> 26 <enum name="DISPATCH_INDIRECT_BUFFER_BINDING" value="0x90EF"/> 27 <enum name="COMPUTE_SHADER_BIT" value="0x00000020"/> 28 29 <function name="DispatchCompute" es2="3.1" no_error="true"> 30 <param name="num_groups_x" type="GLuint"/> 31 <param name="num_groups_y" type="GLuint"/> 32 <param name="num_groups_z" type="GLuint"/> 33 </function> 34 35 <function name="DispatchComputeIndirect" es2="3.1" no_error="true"> 36 <param name="indirect" type="GLintptr"/> 37 </function> 38 </category> 39 40 </OpenGLAPI> 41