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      1 /*
      2  * Copyright  2008 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  *
     23  * Authors:
     24  *    Eric Anholt <eric (at) anholt.net>
     25  *    Kenneth Graunke <kenneth (at) whitecape.org>
     26  */
     27 
     28 /** @file gen6_queryobj.c
     29  *
     30  * Support for query objects (GL_ARB_occlusion_query, GL_ARB_timer_query,
     31  * GL_EXT_transform_feedback, and friends) on platforms that support
     32  * hardware contexts (Gen6+).
     33  */
     34 #include "main/imports.h"
     35 
     36 #include "brw_context.h"
     37 #include "brw_defines.h"
     38 #include "brw_state.h"
     39 #include "intel_batchbuffer.h"
     40 #include "intel_buffer_objects.h"
     41 
     42 static inline void
     43 set_query_availability(struct brw_context *brw, struct brw_query_object *query,
     44                        bool available)
     45 {
     46    /* For platforms that support ARB_query_buffer_object, we write the
     47     * query availability for "pipelined" queries.
     48     *
     49     * Most counter snapshots are written by the command streamer, by
     50     * doing a CS stall and then MI_STORE_REGISTER_MEM.  For these
     51     * counters, the CS stall guarantees that the results will be
     52     * available when subsequent CS commands run.  So we don't need to
     53     * do any additional tracking.
     54     *
     55     * Other counters (occlusion queries and timestamp) are written by
     56     * PIPE_CONTROL, without a CS stall.  This means that we can't be
     57     * sure whether the writes have landed yet or not.  Performing a
     58     * PIPE_CONTROL with an immediate write will synchronize with
     59     * those earlier writes, so we write 1 when the value has landed.
     60     */
     61    if (brw->ctx.Extensions.ARB_query_buffer_object &&
     62        brw_is_query_pipelined(query)) {
     63       unsigned flags = PIPE_CONTROL_WRITE_IMMEDIATE;
     64 
     65       if (available) {
     66          /* Order available *after* the query results. */
     67          flags |= PIPE_CONTROL_FLUSH_ENABLE;
     68       } else {
     69          /* Make it unavailable *before* any pipelined reads. */
     70          flags |= PIPE_CONTROL_CS_STALL;
     71       }
     72 
     73       brw_emit_pipe_control_write(brw, flags,
     74                                   query->bo, 2 * sizeof(uint64_t),
     75                                   available);
     76    }
     77 }
     78 
     79 static void
     80 write_primitives_generated(struct brw_context *brw,
     81                            struct brw_bo *query_bo, int stream, int idx)
     82 {
     83    const struct gen_device_info *devinfo = &brw->screen->devinfo;
     84 
     85    brw_emit_mi_flush(brw);
     86 
     87    if (devinfo->gen >= 7 && stream > 0) {
     88       brw_store_register_mem64(brw, query_bo,
     89                                GEN7_SO_PRIM_STORAGE_NEEDED(stream),
     90                                idx * sizeof(uint64_t));
     91    } else {
     92       brw_store_register_mem64(brw, query_bo, CL_INVOCATION_COUNT,
     93                                idx * sizeof(uint64_t));
     94    }
     95 }
     96 
     97 static void
     98 write_xfb_primitives_written(struct brw_context *brw,
     99                              struct brw_bo *bo, int stream, int idx)
    100 {
    101    const struct gen_device_info *devinfo = &brw->screen->devinfo;
    102 
    103    brw_emit_mi_flush(brw);
    104 
    105    if (devinfo->gen >= 7) {
    106       brw_store_register_mem64(brw, bo, GEN7_SO_NUM_PRIMS_WRITTEN(stream),
    107                                idx * sizeof(uint64_t));
    108    } else {
    109       brw_store_register_mem64(brw, bo, GEN6_SO_NUM_PRIMS_WRITTEN,
    110                                idx * sizeof(uint64_t));
    111    }
    112 }
    113 
    114 static void
    115 write_xfb_overflow_streams(struct gl_context *ctx,
    116                            struct brw_bo *bo, int stream, int count,
    117                            int idx)
    118 {
    119    struct brw_context *brw = brw_context(ctx);
    120    const struct gen_device_info *devinfo = &brw->screen->devinfo;
    121 
    122    brw_emit_mi_flush(brw);
    123 
    124    for (int i = 0; i < count; i++) {
    125       int w_idx = 4 * i + idx;
    126       int g_idx = 4 * i + idx + 2;
    127 
    128       if (devinfo->gen >= 7) {
    129          brw_store_register_mem64(brw, bo,
    130                                   GEN7_SO_NUM_PRIMS_WRITTEN(stream + i),
    131                                   g_idx * sizeof(uint64_t));
    132          brw_store_register_mem64(brw, bo,
    133                                   GEN7_SO_PRIM_STORAGE_NEEDED(stream + i),
    134                                   w_idx * sizeof(uint64_t));
    135       } else {
    136          brw_store_register_mem64(brw, bo,
    137                                   GEN6_SO_NUM_PRIMS_WRITTEN,
    138                                   g_idx * sizeof(uint64_t));
    139          brw_store_register_mem64(brw, bo,
    140                                   GEN6_SO_PRIM_STORAGE_NEEDED,
    141                                   w_idx * sizeof(uint64_t));
    142       }
    143    }
    144 }
    145 
    146 static bool
    147 check_xfb_overflow_streams(uint64_t *results, int count)
    148 {
    149    bool overflow = false;
    150 
    151    for (int i = 0; i < count; i++) {
    152       uint64_t *result_i = &results[4 * i];
    153 
    154       if ((result_i[3] - result_i[2]) != (result_i[1] - result_i[0])) {
    155          overflow = true;
    156          break;
    157       }
    158    }
    159 
    160    return overflow;
    161 }
    162 
    163 static inline int
    164 pipeline_target_to_index(int target)
    165 {
    166    if (target == GL_GEOMETRY_SHADER_INVOCATIONS)
    167       return MAX_PIPELINE_STATISTICS - 1;
    168    else
    169       return target - GL_VERTICES_SUBMITTED_ARB;
    170 }
    171 
    172 static void
    173 emit_pipeline_stat(struct brw_context *brw, struct brw_bo *bo,
    174                    int stream, int target, int idx)
    175 {
    176    const struct gen_device_info *devinfo = &brw->screen->devinfo;
    177 
    178    /* One source of confusion is the tessellation shader statistics. The
    179     * hardware has no statistics specific to the TE unit. Ideally we could have
    180     * the HS primitives for TESS_CONTROL_SHADER_PATCHES_ARB, and the DS
    181     * invocations as the register for TESS_CONTROL_SHADER_PATCHES_ARB.
    182     * Unfortunately we don't have HS primitives, we only have HS invocations.
    183     */
    184 
    185    /* Everything except GEOMETRY_SHADER_INVOCATIONS can be kept in a simple
    186     * lookup table
    187     */
    188    static const uint32_t target_to_register[] = {
    189       IA_VERTICES_COUNT,   /* VERTICES_SUBMITTED */
    190       IA_PRIMITIVES_COUNT, /* PRIMITIVES_SUBMITTED */
    191       VS_INVOCATION_COUNT, /* VERTEX_SHADER_INVOCATIONS */
    192       HS_INVOCATION_COUNT, /* TESS_CONTROL_SHADER_PATCHES */
    193       DS_INVOCATION_COUNT, /* TESS_EVALUATION_SHADER_INVOCATIONS */
    194       GS_PRIMITIVES_COUNT, /* GEOMETRY_SHADER_PRIMITIVES_EMITTED */
    195       PS_INVOCATION_COUNT, /* FRAGMENT_SHADER_INVOCATIONS */
    196       CS_INVOCATION_COUNT, /* COMPUTE_SHADER_INVOCATIONS */
    197       CL_INVOCATION_COUNT, /* CLIPPING_INPUT_PRIMITIVES */
    198       CL_PRIMITIVES_COUNT, /* CLIPPING_OUTPUT_PRIMITIVES */
    199       GS_INVOCATION_COUNT /* This one is special... */
    200    };
    201    STATIC_ASSERT(ARRAY_SIZE(target_to_register) == MAX_PIPELINE_STATISTICS);
    202    uint32_t reg = target_to_register[pipeline_target_to_index(target)];
    203    /* Gen6 GS code counts full primitives, that is, it won't count individual
    204     * triangles in a triangle strip. Use CL_INVOCATION_COUNT for that.
    205     */
    206    if (devinfo->gen == 6 && target == GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB)
    207       reg = CL_INVOCATION_COUNT;
    208    assert(reg != 0);
    209 
    210    /* Emit a flush to make sure various parts of the pipeline are complete and
    211     * we get an accurate value
    212     */
    213    brw_emit_mi_flush(brw);
    214 
    215    brw_store_register_mem64(brw, bo, reg, idx * sizeof(uint64_t));
    216 }
    217 
    218 
    219 /**
    220  * Wait on the query object's BO and calculate the final result.
    221  */
    222 static void
    223 gen6_queryobj_get_results(struct gl_context *ctx,
    224                           struct brw_query_object *query)
    225 {
    226    struct brw_context *brw = brw_context(ctx);
    227    const struct gen_device_info *devinfo = &brw->screen->devinfo;
    228 
    229    if (query->bo == NULL)
    230       return;
    231 
    232    uint64_t *results = brw_bo_map(brw, query->bo, MAP_READ);
    233    switch (query->Base.Target) {
    234    case GL_TIME_ELAPSED:
    235       /* The query BO contains the starting and ending timestamps.
    236        * Subtract the two and convert to nanoseconds.
    237        */
    238       query->Base.Result = brw_raw_timestamp_delta(brw, results[0], results[1]);
    239       query->Base.Result = brw_timebase_scale(brw, query->Base.Result);
    240       break;
    241 
    242    case GL_TIMESTAMP:
    243       /* The query BO contains a single timestamp value in results[0]. */
    244       query->Base.Result = brw_timebase_scale(brw, results[0]);
    245 
    246       /* Ensure the scaled timestamp overflows according to
    247        * GL_QUERY_COUNTER_BITS
    248        */
    249       query->Base.Result &= (1ull << ctx->Const.QueryCounterBits.Timestamp) - 1;
    250       break;
    251 
    252    case GL_SAMPLES_PASSED_ARB:
    253       /* We need to use += rather than = here since some BLT-based operations
    254        * may have added additional samples to our occlusion query value.
    255        */
    256       query->Base.Result += results[1] - results[0];
    257       break;
    258 
    259    case GL_ANY_SAMPLES_PASSED:
    260    case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
    261       if (results[0] != results[1])
    262          query->Base.Result = true;
    263       break;
    264 
    265    case GL_PRIMITIVES_GENERATED:
    266    case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
    267    case GL_VERTICES_SUBMITTED_ARB:
    268    case GL_PRIMITIVES_SUBMITTED_ARB:
    269    case GL_VERTEX_SHADER_INVOCATIONS_ARB:
    270    case GL_GEOMETRY_SHADER_INVOCATIONS:
    271    case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
    272    case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
    273    case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
    274    case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
    275    case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
    276    case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
    277       query->Base.Result = results[1] - results[0];
    278       break;
    279 
    280    case GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB:
    281       query->Base.Result = check_xfb_overflow_streams(results, 1);
    282       break;
    283 
    284    case GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB:
    285       query->Base.Result = check_xfb_overflow_streams(results, MAX_VERTEX_STREAMS);
    286       break;
    287 
    288    case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
    289       query->Base.Result = (results[1] - results[0]);
    290       /* Implement the "WaDividePSInvocationCountBy4:HSW,BDW" workaround:
    291        * "Invocation counter is 4 times actual.  WA: SW to divide HW reported
    292        *  PS Invocations value by 4."
    293        *
    294        * Prior to Haswell, invocation count was counted by the WM, and it
    295        * buggily counted invocations in units of subspans (2x2 unit). To get the
    296        * correct value, the CS multiplied this by 4. With HSW the logic moved,
    297        * and correctly emitted the number of pixel shader invocations, but,
    298        * whomever forgot to undo the multiply by 4.
    299        */
    300       if (devinfo->gen == 8 || devinfo->is_haswell)
    301          query->Base.Result /= 4;
    302       break;
    303 
    304    default:
    305       unreachable("Unrecognized query target in brw_queryobj_get_results()");
    306    }
    307    brw_bo_unmap(query->bo);
    308 
    309    /* Now that we've processed the data stored in the query's buffer object,
    310     * we can release it.
    311     */
    312    brw_bo_unreference(query->bo);
    313    query->bo = NULL;
    314 
    315    query->Base.Ready = true;
    316 }
    317 
    318 /**
    319  * Driver hook for glBeginQuery().
    320  *
    321  * Initializes driver structures and emits any GPU commands required to begin
    322  * recording data for the query.
    323  */
    324 static void
    325 gen6_begin_query(struct gl_context *ctx, struct gl_query_object *q)
    326 {
    327    struct brw_context *brw = brw_context(ctx);
    328    struct brw_query_object *query = (struct brw_query_object *)q;
    329 
    330    /* Since we're starting a new query, we need to throw away old results. */
    331    brw_bo_unreference(query->bo);
    332    query->bo = brw_bo_alloc(brw->bufmgr, "query results", 4096, 4096);
    333 
    334    /* For ARB_query_buffer_object: The result is not available */
    335    set_query_availability(brw, query, false);
    336 
    337    switch (query->Base.Target) {
    338    case GL_TIME_ELAPSED:
    339       /* For timestamp queries, we record the starting time right away so that
    340        * we measure the full time between BeginQuery and EndQuery.  There's
    341        * some debate about whether this is the right thing to do.  Our decision
    342        * is based on the following text from the ARB_timer_query extension:
    343        *
    344        * "(5) Should the extension measure total time elapsed between the full
    345        *      completion of the BeginQuery and EndQuery commands, or just time
    346        *      spent in the graphics library?
    347        *
    348        *  RESOLVED:  This extension will measure the total time elapsed
    349        *  between the full completion of these commands.  Future extensions
    350        *  may implement a query to determine time elapsed at different stages
    351        *  of the graphics pipeline."
    352        *
    353        * We write a starting timestamp now (at index 0).  At EndQuery() time,
    354        * we'll write a second timestamp (at index 1), and subtract the two to
    355        * obtain the time elapsed.  Notably, this includes time elapsed while
    356        * the system was doing other work, such as running other applications.
    357        */
    358       brw_write_timestamp(brw, query->bo, 0);
    359       break;
    360 
    361    case GL_ANY_SAMPLES_PASSED:
    362    case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
    363    case GL_SAMPLES_PASSED_ARB:
    364       brw_write_depth_count(brw, query->bo, 0);
    365       break;
    366 
    367    case GL_PRIMITIVES_GENERATED:
    368       write_primitives_generated(brw, query->bo, query->Base.Stream, 0);
    369       if (query->Base.Stream == 0)
    370          ctx->NewDriverState |= BRW_NEW_RASTERIZER_DISCARD;
    371       break;
    372 
    373    case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
    374       write_xfb_primitives_written(brw, query->bo, query->Base.Stream, 0);
    375       break;
    376 
    377    case GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB:
    378       write_xfb_overflow_streams(ctx, query->bo, query->Base.Stream, 1, 0);
    379       break;
    380 
    381    case GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB:
    382       write_xfb_overflow_streams(ctx, query->bo, 0, MAX_VERTEX_STREAMS, 0);
    383       break;
    384 
    385    case GL_VERTICES_SUBMITTED_ARB:
    386    case GL_PRIMITIVES_SUBMITTED_ARB:
    387    case GL_VERTEX_SHADER_INVOCATIONS_ARB:
    388    case GL_GEOMETRY_SHADER_INVOCATIONS:
    389    case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
    390    case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
    391    case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
    392    case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
    393    case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
    394    case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
    395    case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
    396       emit_pipeline_stat(brw, query->bo, query->Base.Stream, query->Base.Target, 0);
    397       break;
    398 
    399    default:
    400       unreachable("Unrecognized query target in brw_begin_query()");
    401    }
    402 }
    403 
    404 /**
    405  * Driver hook for glEndQuery().
    406  *
    407  * Emits GPU commands to record a final query value, ending any data capturing.
    408  * However, the final result isn't necessarily available until the GPU processes
    409  * those commands.  brw_queryobj_get_results() processes the captured data to
    410  * produce the final result.
    411  */
    412 static void
    413 gen6_end_query(struct gl_context *ctx, struct gl_query_object *q)
    414 {
    415    struct brw_context *brw = brw_context(ctx);
    416    struct brw_query_object *query = (struct brw_query_object *)q;
    417 
    418    switch (query->Base.Target) {
    419    case GL_TIME_ELAPSED:
    420       brw_write_timestamp(brw, query->bo, 1);
    421       break;
    422 
    423    case GL_ANY_SAMPLES_PASSED:
    424    case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
    425    case GL_SAMPLES_PASSED_ARB:
    426       brw_write_depth_count(brw, query->bo, 1);
    427       break;
    428 
    429    case GL_PRIMITIVES_GENERATED:
    430       write_primitives_generated(brw, query->bo, query->Base.Stream, 1);
    431       if (query->Base.Stream == 0)
    432          ctx->NewDriverState |= BRW_NEW_RASTERIZER_DISCARD;
    433       break;
    434 
    435    case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
    436       write_xfb_primitives_written(brw, query->bo, query->Base.Stream, 1);
    437       break;
    438 
    439    case GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB:
    440       write_xfb_overflow_streams(ctx, query->bo, query->Base.Stream, 1, 1);
    441       break;
    442 
    443    case GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB:
    444       write_xfb_overflow_streams(ctx, query->bo, 0, MAX_VERTEX_STREAMS, 1);
    445       break;
    446 
    447       /* calculate overflow here */
    448    case GL_VERTICES_SUBMITTED_ARB:
    449    case GL_PRIMITIVES_SUBMITTED_ARB:
    450    case GL_VERTEX_SHADER_INVOCATIONS_ARB:
    451    case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
    452    case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
    453    case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
    454    case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
    455    case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
    456    case GL_GEOMETRY_SHADER_INVOCATIONS:
    457    case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
    458    case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
    459       emit_pipeline_stat(brw, query->bo,
    460                          query->Base.Stream, query->Base.Target, 1);
    461       break;
    462 
    463    default:
    464       unreachable("Unrecognized query target in brw_end_query()");
    465    }
    466 
    467    /* The current batch contains the commands to handle EndQuery(),
    468     * but they won't actually execute until it is flushed.
    469     */
    470    query->flushed = false;
    471 
    472    /* For ARB_query_buffer_object: The result is now available */
    473    set_query_availability(brw, query, true);
    474 }
    475 
    476 /**
    477  * Flush the batch if it still references the query object BO.
    478  */
    479 static void
    480 flush_batch_if_needed(struct brw_context *brw, struct brw_query_object *query)
    481 {
    482    /* If the batch doesn't reference the BO, it must have been flushed
    483     * (for example, due to being full).  Record that it's been flushed.
    484     */
    485    query->flushed = query->flushed ||
    486                     !brw_batch_references(&brw->batch, query->bo);
    487 
    488    if (!query->flushed)
    489       intel_batchbuffer_flush(brw);
    490 }
    491 
    492 /**
    493  * The WaitQuery() driver hook.
    494  *
    495  * Wait for a query result to become available and return it.  This is the
    496  * backing for glGetQueryObjectiv() with the GL_QUERY_RESULT pname.
    497  */
    498 static void gen6_wait_query(struct gl_context *ctx, struct gl_query_object *q)
    499 {
    500    struct brw_context *brw = brw_context(ctx);
    501    struct brw_query_object *query = (struct brw_query_object *)q;
    502 
    503    /* If the application has requested the query result, but this batch is
    504     * still contributing to it, flush it now to finish that work so the
    505     * result will become available (eventually).
    506     */
    507    flush_batch_if_needed(brw, query);
    508 
    509    gen6_queryobj_get_results(ctx, query);
    510 }
    511 
    512 /**
    513  * The CheckQuery() driver hook.
    514  *
    515  * Checks whether a query result is ready yet.  If not, flushes.
    516  * This is the backing for glGetQueryObjectiv()'s QUERY_RESULT_AVAILABLE pname.
    517  */
    518 static void gen6_check_query(struct gl_context *ctx, struct gl_query_object *q)
    519 {
    520    struct brw_context *brw = brw_context(ctx);
    521    struct brw_query_object *query = (struct brw_query_object *)q;
    522 
    523    /* If query->bo is NULL, we've already gathered the results - this is a
    524     * redundant CheckQuery call.  Ignore it.
    525     */
    526    if (query->bo == NULL)
    527       return;
    528 
    529    /* From the GL_ARB_occlusion_query spec:
    530     *
    531     *     "Instead of allowing for an infinite loop, performing a
    532     *      QUERY_RESULT_AVAILABLE_ARB will perform a flush if the result is
    533     *      not ready yet on the first time it is queried.  This ensures that
    534     *      the async query will return true in finite time.
    535     */
    536    flush_batch_if_needed(brw, query);
    537 
    538    if (!brw_bo_busy(query->bo)) {
    539       gen6_queryobj_get_results(ctx, query);
    540    }
    541 }
    542 
    543 static void
    544 gen6_query_counter(struct gl_context *ctx, struct gl_query_object *q)
    545 {
    546    struct brw_context *brw = brw_context(ctx);
    547    struct brw_query_object *query = (struct brw_query_object *)q;
    548    brw_query_counter(ctx, q);
    549    set_query_availability(brw, query, true);
    550 }
    551 
    552 /* Initialize Gen6+-specific query object functions. */
    553 void gen6_init_queryobj_functions(struct dd_function_table *functions)
    554 {
    555    functions->BeginQuery = gen6_begin_query;
    556    functions->EndQuery = gen6_end_query;
    557    functions->CheckQuery = gen6_check_query;
    558    functions->WaitQuery = gen6_wait_query;
    559    functions->QueryCounter = gen6_query_counter;
    560 }
    561