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      1 /*
      2  * Copyright 2003 VMware, Inc.
      3  * All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sublicense, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial portions
     15  * of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  */
     25 
     26 #include "main/version.h"
     27 
     28 #include "brw_context.h"
     29 #include "brw_defines.h"
     30 #include "intel_batchbuffer.h"
     31 
     32 /**
     33  * Initializes potential list of extensions if ctx == NULL, or actually enables
     34  * extensions for a context.
     35  */
     36 void
     37 intelInitExtensions(struct gl_context *ctx)
     38 {
     39    struct brw_context *brw = brw_context(ctx);
     40    const struct gen_device_info *devinfo = &brw->screen->devinfo;
     41 
     42    assert(devinfo->gen >= 4);
     43 
     44    ctx->Extensions.ARB_arrays_of_arrays = true;
     45    ctx->Extensions.ARB_buffer_storage = true;
     46    ctx->Extensions.ARB_clear_texture = true;
     47    ctx->Extensions.ARB_clip_control = true;
     48    ctx->Extensions.ARB_copy_image = true;
     49    ctx->Extensions.ARB_depth_buffer_float = true;
     50    ctx->Extensions.ARB_depth_clamp = true;
     51    ctx->Extensions.ARB_depth_texture = true;
     52    ctx->Extensions.ARB_draw_elements_base_vertex = true;
     53    ctx->Extensions.ARB_draw_instanced = true;
     54    ctx->Extensions.ARB_ES2_compatibility = true;
     55    ctx->Extensions.ARB_explicit_attrib_location = true;
     56    ctx->Extensions.ARB_explicit_uniform_location = true;
     57    ctx->Extensions.ARB_fragment_coord_conventions = true;
     58    ctx->Extensions.ARB_fragment_program = true;
     59    ctx->Extensions.ARB_fragment_program_shadow = true;
     60    ctx->Extensions.ARB_fragment_shader = true;
     61    ctx->Extensions.ARB_framebuffer_object = true;
     62    ctx->Extensions.ARB_half_float_vertex = true;
     63    ctx->Extensions.ARB_instanced_arrays = true;
     64    ctx->Extensions.ARB_internalformat_query = true;
     65    ctx->Extensions.ARB_internalformat_query2 = true;
     66    ctx->Extensions.ARB_map_buffer_range = true;
     67    ctx->Extensions.ARB_occlusion_query = true;
     68    ctx->Extensions.ARB_occlusion_query2 = true;
     69    ctx->Extensions.ARB_point_sprite = true;
     70    ctx->Extensions.ARB_polygon_offset_clamp = true;
     71    ctx->Extensions.ARB_seamless_cube_map = true;
     72    ctx->Extensions.ARB_shader_bit_encoding = true;
     73    ctx->Extensions.ARB_shader_draw_parameters = true;
     74    ctx->Extensions.ARB_shader_group_vote = true;
     75    ctx->Extensions.ARB_shader_texture_lod = true;
     76    ctx->Extensions.ARB_shading_language_packing = true;
     77    ctx->Extensions.ARB_shadow = true;
     78    ctx->Extensions.ARB_sync = true;
     79    ctx->Extensions.ARB_texture_border_clamp = true;
     80    ctx->Extensions.ARB_texture_compression_rgtc = true;
     81    ctx->Extensions.ARB_texture_cube_map = true;
     82    ctx->Extensions.ARB_texture_env_combine = true;
     83    ctx->Extensions.ARB_texture_env_crossbar = true;
     84    ctx->Extensions.ARB_texture_env_dot3 = true;
     85    ctx->Extensions.ARB_texture_filter_anisotropic = true;
     86    ctx->Extensions.ARB_texture_float = true;
     87    ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
     88    ctx->Extensions.ARB_texture_non_power_of_two = true;
     89    ctx->Extensions.ARB_texture_rg = true;
     90    ctx->Extensions.ARB_texture_rgb10_a2ui = true;
     91    ctx->Extensions.ARB_vertex_program = true;
     92    ctx->Extensions.ARB_vertex_shader = true;
     93    ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;
     94    ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev = true;
     95    ctx->Extensions.EXT_blend_color = true;
     96    ctx->Extensions.EXT_blend_equation_separate = true;
     97    ctx->Extensions.EXT_blend_func_separate = true;
     98    ctx->Extensions.EXT_blend_minmax = true;
     99    ctx->Extensions.EXT_draw_buffers2 = true;
    100    ctx->Extensions.EXT_framebuffer_sRGB = true;
    101    ctx->Extensions.EXT_gpu_program_parameters = true;
    102    ctx->Extensions.EXT_packed_float = true;
    103    ctx->Extensions.EXT_pixel_buffer_object = true;
    104    ctx->Extensions.EXT_point_parameters = true;
    105    ctx->Extensions.EXT_provoking_vertex = true;
    106    ctx->Extensions.EXT_stencil_two_side = true;
    107    ctx->Extensions.EXT_texture_array = true;
    108    ctx->Extensions.EXT_texture_env_dot3 = true;
    109    ctx->Extensions.EXT_texture_filter_anisotropic = true;
    110    ctx->Extensions.EXT_texture_integer = true;
    111    ctx->Extensions.EXT_texture_shared_exponent = true;
    112    ctx->Extensions.EXT_texture_snorm = true;
    113    ctx->Extensions.EXT_texture_sRGB = true;
    114    ctx->Extensions.EXT_texture_sRGB_decode = true;
    115    ctx->Extensions.EXT_texture_swizzle = true;
    116    ctx->Extensions.EXT_texture_type_2_10_10_10_REV = true;
    117    ctx->Extensions.EXT_vertex_array_bgra = true;
    118    ctx->Extensions.KHR_robustness = true;
    119    ctx->Extensions.AMD_seamless_cubemap_per_texture = true;
    120    ctx->Extensions.APPLE_object_purgeable = true;
    121    ctx->Extensions.ATI_separate_stencil = true;
    122    ctx->Extensions.ATI_texture_env_combine3 = true;
    123    ctx->Extensions.MESA_pack_invert = true;
    124    ctx->Extensions.NV_conditional_render = true;
    125    ctx->Extensions.NV_primitive_restart = true;
    126    ctx->Extensions.NV_texture_barrier = true;
    127    ctx->Extensions.NV_texture_env_combine4 = true;
    128    ctx->Extensions.NV_texture_rectangle = true;
    129    ctx->Extensions.TDFX_texture_compression_FXT1 = true;
    130    ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true;
    131    ctx->Extensions.OES_draw_texture = true;
    132    ctx->Extensions.OES_EGL_image = true;
    133    ctx->Extensions.OES_EGL_image_external = true;
    134    ctx->Extensions.OES_standard_derivatives = true;
    135    ctx->Extensions.OES_texture_float = true;
    136    ctx->Extensions.OES_texture_float_linear = true;
    137    ctx->Extensions.OES_texture_half_float = true;
    138    ctx->Extensions.OES_texture_half_float_linear = true;
    139 
    140    if (devinfo->gen >= 8)
    141       ctx->Const.GLSLVersion = 450;
    142    else if (devinfo->is_haswell && can_do_pipelined_register_writes(brw->screen))
    143       ctx->Const.GLSLVersion = 450;
    144    else if (devinfo->gen >= 7 && can_do_pipelined_register_writes(brw->screen))
    145       ctx->Const.GLSLVersion = 420;
    146    else if (devinfo->gen >= 6)
    147       ctx->Const.GLSLVersion = 330;
    148    else
    149       ctx->Const.GLSLVersion = 120;
    150    _mesa_override_glsl_version(&ctx->Const);
    151 
    152    ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
    153    ctx->Extensions.MESA_shader_integer_functions = ctx->Const.GLSLVersion >= 130;
    154 
    155    if (devinfo->is_g4x || devinfo->gen >= 5) {
    156       ctx->Extensions.MESA_shader_framebuffer_fetch_non_coherent = true;
    157       ctx->Extensions.KHR_blend_equation_advanced = true;
    158    }
    159 
    160    if (devinfo->gen >= 5) {
    161       ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130;
    162       ctx->Extensions.ARB_texture_query_lod = true;
    163       ctx->Extensions.EXT_timer_query = true;
    164    }
    165 
    166    if (devinfo->gen == 6)
    167       ctx->Extensions.ARB_transform_feedback2 = true;
    168 
    169    if (devinfo->gen >= 6) {
    170       ctx->Extensions.ARB_blend_func_extended =
    171          !driQueryOptionb(&brw->optionCache, "disable_blend_func_extended");
    172       ctx->Extensions.ARB_conditional_render_inverted = true;
    173       ctx->Extensions.ARB_cull_distance = true;
    174       ctx->Extensions.ARB_draw_buffers_blend = true;
    175       ctx->Extensions.ARB_enhanced_layouts = true;
    176       ctx->Extensions.ARB_ES3_compatibility = true;
    177       ctx->Extensions.ARB_fragment_layer_viewport = true;
    178       ctx->Extensions.ARB_pipeline_statistics_query = true;
    179       ctx->Extensions.ARB_sample_shading = true;
    180       ctx->Extensions.ARB_shading_language_420pack = true;
    181       if (ctx->API != API_OPENGL_COMPAT) {
    182          ctx->Extensions.ARB_texture_buffer_object = true;
    183          ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
    184          ctx->Extensions.ARB_texture_buffer_range = true;
    185       }
    186       ctx->Extensions.ARB_texture_cube_map_array = true;
    187       ctx->Extensions.ARB_texture_gather = true;
    188       ctx->Extensions.ARB_texture_multisample = true;
    189       ctx->Extensions.ARB_uniform_buffer_object = true;
    190 
    191       ctx->Extensions.AMD_vertex_shader_layer = true;
    192       ctx->Extensions.EXT_framebuffer_multisample = true;
    193       ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
    194       ctx->Extensions.EXT_transform_feedback = true;
    195       ctx->Extensions.ARB_transform_feedback_overflow_query = true;
    196       ctx->Extensions.OES_depth_texture_cube_map = true;
    197       ctx->Extensions.OES_sample_variables = true;
    198 
    199       ctx->Extensions.ARB_timer_query = brw->screen->hw_has_timestamp;
    200       ctx->Extensions.EXT_disjoint_timer_query =
    201          ctx->Extensions.ARB_timer_query;
    202 
    203       /* Only enable this in core profile because other parts of Mesa behave
    204        * slightly differently when the extension is enabled.
    205        */
    206       if (ctx->API == API_OPENGL_CORE) {
    207          ctx->Extensions.ARB_shader_viewport_layer_array = true;
    208          ctx->Extensions.ARB_viewport_array = true;
    209          ctx->Extensions.AMD_vertex_shader_viewport_index = true;
    210       }
    211    }
    212 
    213    brw->predicate.supported = false;
    214 
    215    if (devinfo->gen >= 7) {
    216       ctx->Extensions.ARB_conservative_depth = true;
    217       ctx->Extensions.ARB_derivative_control = true;
    218       ctx->Extensions.ARB_framebuffer_no_attachments = true;
    219       ctx->Extensions.ARB_gpu_shader5 = true;
    220       ctx->Extensions.ARB_gpu_shader_fp64 = true;
    221       ctx->Extensions.ARB_shader_atomic_counters = true;
    222       ctx->Extensions.ARB_shader_atomic_counter_ops = true;
    223       ctx->Extensions.ARB_shader_clock = true;
    224       ctx->Extensions.ARB_shader_image_load_store = true;
    225       ctx->Extensions.ARB_shader_image_size = true;
    226       ctx->Extensions.ARB_shader_precision = true;
    227       ctx->Extensions.ARB_shader_texture_image_samples = true;
    228       ctx->Extensions.ARB_tessellation_shader = true;
    229       ctx->Extensions.ARB_texture_compression_bptc = true;
    230       ctx->Extensions.ARB_texture_view = true;
    231       ctx->Extensions.ARB_shader_storage_buffer_object = true;
    232       ctx->Extensions.ARB_vertex_attrib_64bit = true;
    233       ctx->Extensions.EXT_shader_samples_identical = true;
    234       ctx->Extensions.OES_primitive_bounding_box = true;
    235       ctx->Extensions.OES_texture_buffer = true;
    236 
    237       if (can_do_pipelined_register_writes(brw->screen)) {
    238          ctx->Extensions.ARB_draw_indirect = true;
    239          ctx->Extensions.ARB_transform_feedback2 = true;
    240          ctx->Extensions.ARB_transform_feedback3 = true;
    241          ctx->Extensions.ARB_transform_feedback_instanced = true;
    242 
    243          if (can_do_compute_dispatch(brw->screen) &&
    244              ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) {
    245             ctx->Extensions.ARB_compute_shader = true;
    246             ctx->Extensions.ARB_ES3_1_compatibility =
    247                devinfo->gen >= 8 || devinfo->is_haswell;
    248          }
    249 
    250          if (can_do_predicate_writes(brw->screen)) {
    251             brw->predicate.supported = true;
    252             ctx->Extensions.ARB_indirect_parameters = true;
    253          }
    254       }
    255    }
    256 
    257    if (devinfo->gen >= 8 || devinfo->is_haswell) {
    258       ctx->Extensions.ARB_stencil_texturing = true;
    259       ctx->Extensions.ARB_texture_stencil8 = true;
    260       ctx->Extensions.OES_geometry_shader = true;
    261       ctx->Extensions.OES_texture_cube_map_array = true;
    262       ctx->Extensions.OES_viewport_array = true;
    263    }
    264 
    265    if (devinfo->gen >= 8 || devinfo->is_haswell || devinfo->is_baytrail) {
    266       ctx->Extensions.ARB_robust_buffer_access_behavior = true;
    267    }
    268 
    269    if (can_do_mi_math_and_lrr(brw->screen)) {
    270       ctx->Extensions.ARB_query_buffer_object = true;
    271    }
    272 
    273    if (devinfo->gen >= 8 || devinfo->is_baytrail) {
    274       /* For now, we only enable OES_copy_image on platforms that support
    275        * ETC2 natively in hardware.  We would need more hacks to support it
    276        * elsewhere.
    277        */
    278       ctx->Extensions.OES_copy_image = true;
    279    }
    280 
    281    if (devinfo->gen >= 8) {
    282       ctx->Extensions.ARB_gpu_shader_int64 = true;
    283       ctx->Extensions.ARB_shader_ballot = true; /* requires ARB_gpu_shader_int64 */
    284       ctx->Extensions.ARB_ES3_2_compatibility = true;
    285    }
    286 
    287    if (devinfo->gen >= 9) {
    288       ctx->Extensions.ANDROID_extension_pack_es31a = true;
    289       ctx->Extensions.ARB_shader_stencil_export = true;
    290       ctx->Extensions.KHR_blend_equation_advanced_coherent = true;
    291       ctx->Extensions.KHR_texture_compression_astc_ldr = true;
    292       ctx->Extensions.KHR_texture_compression_astc_sliced_3d = true;
    293       ctx->Extensions.INTEL_conservative_rasterization = true;
    294       ctx->Extensions.MESA_shader_framebuffer_fetch = true;
    295       ctx->Extensions.ARB_post_depth_coverage = true;
    296    }
    297 
    298    if (gen_device_info_is_9lp(devinfo))
    299       ctx->Extensions.KHR_texture_compression_astc_hdr = true;
    300 
    301    if (devinfo->gen >= 6)
    302       ctx->Extensions.INTEL_performance_query = true;
    303 
    304    if (ctx->API == API_OPENGL_CORE)
    305       ctx->Extensions.ARB_base_instance = true;
    306    if (ctx->API != API_OPENGL_CORE)
    307       ctx->Extensions.ARB_color_buffer_float = true;
    308 
    309    ctx->Extensions.EXT_texture_compression_s3tc = true;
    310    ctx->Extensions.ANGLE_texture_compression_dxt = true;
    311 }
    312