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      1 /*
      2  * Copyright (C) 2009 Maciej Cencora.
      3  * Copyright (C) 2008 Nicolai Haehnle.
      4  *
      5  * All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining
      8  * a copy of this software and associated documentation files (the
      9  * "Software"), to deal in the Software without restriction, including
     10  * without limitation the rights to use, copy, modify, merge, publish,
     11  * distribute, sublicense, and/or sell copies of the Software, and to
     12  * permit persons to whom the Software is furnished to do so, subject to
     13  * the following conditions:
     14  *
     15  * The above copyright notice and this permission notice (including the
     16  * next paragraph) shall be included in all copies or substantial
     17  * portions of the Software.
     18  *
     19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     22  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     23  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     24  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     25  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     26  *
     27  */
     28 
     29 #include "radeon_mipmap_tree.h"
     30 
     31 #include <errno.h>
     32 #include <unistd.h>
     33 
     34 #include "main/teximage.h"
     35 #include "main/texobj.h"
     36 #include "main/enums.h"
     37 #include "radeon_texture.h"
     38 #include "radeon_tile.h"
     39 
     40 static unsigned get_aligned_compressed_row_stride(
     41 		mesa_format format,
     42 		unsigned width,
     43 		unsigned minStride)
     44 {
     45 	const unsigned blockBytes = _mesa_get_format_bytes(format);
     46 	unsigned blockWidth, blockHeight;
     47 	unsigned stride;
     48 
     49 	_mesa_get_format_block_size(format, &blockWidth, &blockHeight);
     50 
     51 	/* Count number of blocks required to store the given width.
     52 	 * And then multiple it with bytes required to store a block.
     53 	 */
     54 	stride = (width + blockWidth - 1) / blockWidth * blockBytes;
     55 
     56 	/* Round the given minimum stride to the next full blocksize.
     57 	 * (minStride + blockBytes - 1) / blockBytes * blockBytes
     58 	 */
     59 	if ( stride < minStride )
     60 		stride = (minStride + blockBytes - 1) / blockBytes * blockBytes;
     61 
     62 	radeon_print(RADEON_TEXTURE, RADEON_TRACE,
     63 			"%s width %u, minStride %u, block(bytes %u, width %u):"
     64 			"stride %u\n",
     65 			__func__, width, minStride,
     66 			blockBytes, blockWidth,
     67 			stride);
     68 
     69 	return stride;
     70 }
     71 
     72 unsigned get_texture_image_size(
     73 		mesa_format format,
     74 		unsigned rowStride,
     75 		unsigned height,
     76 		unsigned depth,
     77 		unsigned tiling)
     78 {
     79 	if (_mesa_is_format_compressed(format)) {
     80 		unsigned blockWidth, blockHeight;
     81 
     82 		_mesa_get_format_block_size(format, &blockWidth, &blockHeight);
     83 
     84 		return rowStride * ((height + blockHeight - 1) / blockHeight) * depth;
     85 	} else if (tiling) {
     86 		/* Need to align height to tile height */
     87 		unsigned tileWidth, tileHeight;
     88 
     89 		get_tile_size(format, &tileWidth, &tileHeight);
     90 		tileHeight--;
     91 
     92 		height = (height + tileHeight) & ~tileHeight;
     93 	}
     94 
     95 	return rowStride * height * depth;
     96 }
     97 
     98 unsigned get_texture_image_row_stride(radeonContextPtr rmesa, mesa_format format, unsigned width, unsigned tiling, GLuint target)
     99 {
    100 	if (_mesa_is_format_compressed(format)) {
    101 		return get_aligned_compressed_row_stride(format, width, rmesa->texture_compressed_row_align);
    102 	} else {
    103 		unsigned row_align;
    104 
    105 		if (!_mesa_is_pow_two(width) || target == GL_TEXTURE_RECTANGLE) {
    106 			row_align = rmesa->texture_rect_row_align - 1;
    107 		} else if (tiling) {
    108 			unsigned tileWidth, tileHeight;
    109 			get_tile_size(format, &tileWidth, &tileHeight);
    110 			row_align = tileWidth * _mesa_get_format_bytes(format) - 1;
    111 		} else {
    112 			row_align = rmesa->texture_row_align - 1;
    113 		}
    114 
    115 		return (_mesa_format_row_stride(format, width) + row_align) & ~row_align;
    116 	}
    117 }
    118 
    119 /**
    120  * Compute sizes and fill in offset and blit information for the given
    121  * image (determined by \p face and \p level).
    122  *
    123  * \param curOffset points to the offset at which the image is to be stored
    124  * and is updated by this function according to the size of the image.
    125  */
    126 static void compute_tex_image_offset(radeonContextPtr rmesa, radeon_mipmap_tree *mt,
    127 	GLuint face, GLuint level, GLuint* curOffset)
    128 {
    129 	radeon_mipmap_level *lvl = &mt->levels[level];
    130 	GLuint height;
    131 
    132 	height = _mesa_next_pow_two_32(lvl->height);
    133 
    134 	lvl->rowstride = get_texture_image_row_stride(rmesa, mt->mesaFormat, lvl->width, mt->tilebits, mt->target);
    135 	lvl->size = get_texture_image_size(mt->mesaFormat, lvl->rowstride, height, lvl->depth, mt->tilebits);
    136 
    137 	assert(lvl->size > 0);
    138 
    139 	lvl->faces[face].offset = *curOffset;
    140 	*curOffset += lvl->size;
    141 
    142 	radeon_print(RADEON_TEXTURE, RADEON_TRACE,
    143 			"%s(%p) level %d, face %d: rs:%d %dx%d at %d\n",
    144 			__func__, rmesa,
    145 			level, face,
    146 			lvl->rowstride, lvl->width, height, lvl->faces[face].offset);
    147 }
    148 
    149 static void calculate_miptree_layout(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
    150 {
    151 	GLuint curOffset, i, face, level;
    152 
    153 	assert(mt->numLevels <= rmesa->glCtx.Const.MaxTextureLevels);
    154 
    155 	curOffset = 0;
    156 	for(face = 0; face < mt->faces; face++) {
    157 
    158 		for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
    159 			mt->levels[level].valid = 1;
    160 			mt->levels[level].width = minify(mt->width0, i);
    161 			mt->levels[level].height = minify(mt->height0, i);
    162 			mt->levels[level].depth = minify(mt->depth0, i);
    163 			compute_tex_image_offset(rmesa, mt, face, level, &curOffset);
    164 		}
    165 	}
    166 
    167 	/* Note the required size in memory */
    168 	mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
    169 
    170 	radeon_print(RADEON_TEXTURE, RADEON_TRACE,
    171 			"%s(%p, %p) total size %d\n",
    172 			__func__, rmesa, mt, mt->totalsize);
    173 }
    174 
    175 /**
    176  * Create a new mipmap tree, calculate its layout and allocate memory.
    177  */
    178 radeon_mipmap_tree* radeon_miptree_create(radeonContextPtr rmesa,
    179 					  GLenum target, mesa_format mesaFormat, GLuint baseLevel, GLuint numLevels,
    180 					  GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits)
    181 {
    182 	radeon_mipmap_tree *mt = CALLOC_STRUCT(_radeon_mipmap_tree);
    183 
    184 	radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
    185 		"%s(%p) new tree is %p.\n",
    186 		__func__, rmesa, mt);
    187 
    188 	mt->mesaFormat = mesaFormat;
    189 	mt->refcount = 1;
    190 	mt->target = target;
    191 	mt->faces = _mesa_num_tex_faces(target);
    192 	mt->baseLevel = baseLevel;
    193 	mt->numLevels = numLevels;
    194 	mt->width0 = width0;
    195 	mt->height0 = height0;
    196 	mt->depth0 = depth0;
    197 	mt->tilebits = tilebits;
    198 
    199 	calculate_miptree_layout(rmesa, mt);
    200 
    201 	mt->bo = radeon_bo_open(rmesa->radeonScreen->bom,
    202                             0, mt->totalsize, 1024,
    203                             RADEON_GEM_DOMAIN_VRAM,
    204                             0);
    205 
    206 	return mt;
    207 }
    208 
    209 void radeon_miptree_reference(radeon_mipmap_tree *mt, radeon_mipmap_tree **ptr)
    210 {
    211 	assert(!*ptr);
    212 
    213 	mt->refcount++;
    214 	assert(mt->refcount > 0);
    215 
    216 	*ptr = mt;
    217 }
    218 
    219 void radeon_miptree_unreference(radeon_mipmap_tree **ptr)
    220 {
    221 	radeon_mipmap_tree *mt = *ptr;
    222 	if (!mt)
    223 		return;
    224 
    225 	assert(mt->refcount > 0);
    226 
    227 	mt->refcount--;
    228 	if (!mt->refcount) {
    229 		radeon_bo_unref(mt->bo);
    230 		free(mt);
    231 	}
    232 
    233 	*ptr = 0;
    234 }
    235 
    236 /**
    237  * Calculate min and max LOD for the given texture object.
    238  * @param[in] tObj texture object whose LOD values to calculate
    239  * @param[out] pminLod minimal LOD
    240  * @param[out] pmaxLod maximal LOD
    241  */
    242 static void calculate_min_max_lod(struct gl_sampler_object *samp, struct gl_texture_object *tObj,
    243 				       unsigned *pminLod, unsigned *pmaxLod)
    244 {
    245 	int minLod, maxLod;
    246 	/* Yes, this looks overly complicated, but it's all needed.
    247 	*/
    248 	switch (tObj->Target) {
    249 	case GL_TEXTURE_1D:
    250 	case GL_TEXTURE_2D:
    251 	case GL_TEXTURE_3D:
    252 	case GL_TEXTURE_CUBE_MAP:
    253 		if (samp->MinFilter == GL_NEAREST || samp->MinFilter == GL_LINEAR) {
    254 			/* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
    255 			*/
    256 			minLod = maxLod = tObj->BaseLevel;
    257 		} else {
    258 			minLod = tObj->BaseLevel + (GLint)(samp->MinLod);
    259 			minLod = MAX2(minLod, tObj->BaseLevel);
    260 			minLod = MIN2(minLod, tObj->MaxLevel);
    261 			maxLod = tObj->BaseLevel + (GLint)(samp->MaxLod + 0.5);
    262 			maxLod = MIN2(maxLod, tObj->MaxLevel);
    263 			maxLod = MIN2(maxLod, tObj->Image[0][minLod]->MaxNumLevels - 1 + minLod);
    264 			maxLod = MAX2(maxLod, minLod); /* need at least one level */
    265 		}
    266 		break;
    267 	case GL_TEXTURE_RECTANGLE_NV:
    268 	case GL_TEXTURE_4D_SGIS:
    269 		minLod = maxLod = 0;
    270 		break;
    271 	default:
    272 		return;
    273 	}
    274 
    275 	radeon_print(RADEON_TEXTURE, RADEON_TRACE,
    276 			"%s(%p) target %s, min %d, max %d.\n",
    277 			__func__, tObj,
    278 			_mesa_enum_to_string(tObj->Target),
    279 			minLod, maxLod);
    280 
    281 	/* save these values */
    282 	*pminLod = minLod;
    283 	*pmaxLod = maxLod;
    284 }
    285 
    286 /**
    287  * Checks whether the given miptree can hold the given texture image at the
    288  * given face and level.
    289  */
    290 GLboolean radeon_miptree_matches_image(radeon_mipmap_tree *mt,
    291 				       struct gl_texture_image *texImage)
    292 {
    293 	radeon_mipmap_level *lvl;
    294 	GLuint level = texImage->Level;
    295 	if (texImage->TexFormat != mt->mesaFormat)
    296 		return GL_FALSE;
    297 
    298 	lvl = &mt->levels[level];
    299 	if (!lvl->valid ||
    300 	    lvl->width != texImage->Width ||
    301 	    lvl->height != texImage->Height ||
    302 	    lvl->depth != texImage->Depth)
    303 		return GL_FALSE;
    304 
    305 	return GL_TRUE;
    306 }
    307 
    308 /**
    309  * Checks whether the given miptree has the right format to store the given texture object.
    310  */
    311 static GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_texture_object *texObj)
    312 {
    313 	struct gl_texture_image *firstImage;
    314 	unsigned numLevels;
    315 	radeon_mipmap_level *mtBaseLevel;
    316 
    317 	if (texObj->BaseLevel < mt->baseLevel)
    318 		return GL_FALSE;
    319 
    320 	mtBaseLevel = &mt->levels[texObj->BaseLevel - mt->baseLevel];
    321 	firstImage = texObj->Image[0][texObj->BaseLevel];
    322 	numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels);
    323 
    324 	if (radeon_is_debug_enabled(RADEON_TEXTURE,RADEON_TRACE)) {
    325 		fprintf(stderr, "Checking if miptree %p matches texObj %p\n", mt, texObj);
    326 		fprintf(stderr, "target %d vs %d\n", mt->target, texObj->Target);
    327 		fprintf(stderr, "format %d vs %d\n", mt->mesaFormat, firstImage->TexFormat);
    328 		fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels);
    329 		fprintf(stderr, "width0 %d vs %d\n", mtBaseLevel->width, firstImage->Width);
    330 		fprintf(stderr, "height0 %d vs %d\n", mtBaseLevel->height, firstImage->Height);
    331 		fprintf(stderr, "depth0 %d vs %d\n", mtBaseLevel->depth, firstImage->Depth);
    332 		if (mt->target == texObj->Target &&
    333 	        mt->mesaFormat == firstImage->TexFormat &&
    334 	        mt->numLevels >= numLevels &&
    335 	        mtBaseLevel->width == firstImage->Width &&
    336 	        mtBaseLevel->height == firstImage->Height &&
    337 	        mtBaseLevel->depth == firstImage->Depth) {
    338 			fprintf(stderr, "MATCHED\n");
    339 		} else {
    340 			fprintf(stderr, "NOT MATCHED\n");
    341 		}
    342 	}
    343 
    344 	return (mt->target == texObj->Target &&
    345 	        mt->mesaFormat == firstImage->TexFormat &&
    346 	        mt->numLevels >= numLevels &&
    347 	        mtBaseLevel->width == firstImage->Width &&
    348 	        mtBaseLevel->height == firstImage->Height &&
    349 	        mtBaseLevel->depth == firstImage->Depth);
    350 }
    351 
    352 /**
    353  * Try to allocate a mipmap tree for the given texture object.
    354  * @param[in] rmesa radeon context
    355  * @param[in] t radeon texture object
    356  */
    357 void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t)
    358 {
    359 	struct gl_texture_object *texObj = &t->base;
    360 	struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel];
    361 	GLuint numLevels;
    362 	assert(!t->mt);
    363 
    364 	if (!texImg) {
    365 		radeon_warning("%s(%p) No image in given texture object(%p).\n",
    366 				__func__, rmesa, t);
    367 		return;
    368 	}
    369 
    370 
    371 	numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxNumLevels);
    372 
    373 	t->mt = radeon_miptree_create(rmesa, t->base.Target,
    374 		texImg->TexFormat, texObj->BaseLevel,
    375 		numLevels, texImg->Width, texImg->Height,
    376 		texImg->Depth, t->tile_bits);
    377 }
    378 
    379 GLuint
    380 radeon_miptree_image_offset(radeon_mipmap_tree *mt,
    381 			    GLuint face, GLuint level)
    382 {
    383 	if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
    384 		return (mt->levels[level].faces[face].offset);
    385 	else
    386 		return mt->levels[level].faces[0].offset;
    387 }
    388 
    389 /**
    390  * Ensure that the given image is stored in the given miptree from now on.
    391  */
    392 static void migrate_image_to_miptree(radeon_mipmap_tree *mt,
    393 									 radeon_texture_image *image,
    394 									 int face, int level)
    395 {
    396 	radeon_mipmap_level *dstlvl = &mt->levels[level];
    397 	unsigned char *dest;
    398 
    399 	assert(image->mt != mt);
    400 	assert(dstlvl->valid);
    401 	assert(dstlvl->width == image->base.Base.Width);
    402 	assert(dstlvl->height == image->base.Base.Height);
    403 	assert(dstlvl->depth == image->base.Base.Depth);
    404 
    405 	radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
    406 			"%s miptree %p, image %p, face %d, level %d.\n",
    407 			__func__, mt, image, face, level);
    408 
    409 	radeon_bo_map(mt->bo, GL_TRUE);
    410 	dest = mt->bo->ptr + dstlvl->faces[face].offset;
    411 
    412 	if (image->mt) {
    413 		/* Format etc. should match, so we really just need a memcpy().
    414 		 * In fact, that memcpy() could be done by the hardware in many
    415 		 * cases, provided that we have a proper memory manager.
    416 		 */
    417 		assert(mt->mesaFormat == image->base.Base.TexFormat);
    418 
    419 		radeon_mipmap_level *srclvl = &image->mt->levels[image->base.Base.Level];
    420 
    421 		assert(image->base.Base.Level == level);
    422 		assert(srclvl->size == dstlvl->size);
    423 		assert(srclvl->rowstride == dstlvl->rowstride);
    424 
    425 		radeon_bo_map(image->mt->bo, GL_FALSE);
    426 
    427 		memcpy(dest,
    428 			image->mt->bo->ptr + srclvl->faces[face].offset,
    429 			dstlvl->size);
    430 		radeon_bo_unmap(image->mt->bo);
    431 
    432 		radeon_miptree_unreference(&image->mt);
    433 	}
    434 
    435 	radeon_bo_unmap(mt->bo);
    436 
    437 	radeon_miptree_reference(mt, &image->mt);
    438 }
    439 
    440 /**
    441  * Filter matching miptrees, and select one with the most of data.
    442  * @param[in] texObj radeon texture object
    443  * @param[in] firstLevel first texture level to check
    444  * @param[in] lastLevel last texture level to check
    445  */
    446 static radeon_mipmap_tree * get_biggest_matching_miptree(radeonTexObj *texObj,
    447 														 unsigned firstLevel,
    448 														 unsigned lastLevel)
    449 {
    450 	const unsigned numLevels = lastLevel - firstLevel + 1;
    451 	unsigned *mtSizes = calloc(numLevels, sizeof(unsigned));
    452 	radeon_mipmap_tree **mts = calloc(numLevels, sizeof(radeon_mipmap_tree *));
    453 	unsigned mtCount = 0;
    454 	unsigned maxMtIndex = 0;
    455 	radeon_mipmap_tree *tmp;
    456 	unsigned int level;
    457 	int i;
    458 
    459 	for (level = firstLevel; level <= lastLevel; ++level) {
    460 		radeon_texture_image *img = get_radeon_texture_image(texObj->base.Image[0][level]);
    461 		unsigned found = 0;
    462 		// TODO: why this hack??
    463 		if (!img)
    464 			break;
    465 
    466 		if (!img->mt)
    467 			continue;
    468 
    469 		for (i = 0; i < mtCount; ++i) {
    470 			if (mts[i] == img->mt) {
    471 				found = 1;
    472 				mtSizes[i] += img->mt->levels[img->base.Base.Level].size;
    473 				break;
    474 			}
    475 		}
    476 
    477 		if (!found && radeon_miptree_matches_texture(img->mt, &texObj->base)) {
    478 			mtSizes[mtCount] = img->mt->levels[img->base.Base.Level].size;
    479 			mts[mtCount] = img->mt;
    480 			mtCount++;
    481 		}
    482 	}
    483 
    484 	if (mtCount == 0) {
    485 		free(mtSizes);
    486 		free(mts);
    487 		return NULL;
    488 	}
    489 
    490 	for (i = 1; i < mtCount; ++i) {
    491 		if (mtSizes[i] > mtSizes[maxMtIndex]) {
    492 			maxMtIndex = i;
    493 		}
    494 	}
    495 
    496 	tmp = mts[maxMtIndex];
    497 	free(mtSizes);
    498 	free(mts);
    499 
    500 	return tmp;
    501 }
    502 
    503 /**
    504  * Validate texture mipmap tree.
    505  * If individual images are stored in different mipmap trees
    506  * use the mipmap tree that has the most of the correct data.
    507  */
    508 int radeon_validate_texture_miptree(struct gl_context * ctx,
    509 				    struct gl_sampler_object *samp,
    510 				    struct gl_texture_object *texObj)
    511 {
    512 	radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
    513 	radeonTexObj *t = radeon_tex_obj(texObj);
    514 	radeon_mipmap_tree *dst_miptree;
    515 
    516 	if (samp == &texObj->Sampler && (t->validated || t->image_override)) {
    517 		return GL_TRUE;
    518 	}
    519 
    520 	calculate_min_max_lod(samp, &t->base, &t->minLod, &t->maxLod);
    521 
    522 	radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
    523 			"%s: Validating texture %p now, minLod = %d, maxLod = %d\n",
    524 			__func__, texObj ,t->minLod, t->maxLod);
    525 
    526 	dst_miptree = get_biggest_matching_miptree(t, t->base.BaseLevel, t->base._MaxLevel);
    527 
    528 	radeon_miptree_unreference(&t->mt);
    529 	if (!dst_miptree) {
    530 		radeon_try_alloc_miptree(rmesa, t);
    531 		radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
    532 			"%s: No matching miptree found, allocated new one %p\n",
    533 			__func__, t->mt);
    534 
    535 	} else {
    536 		radeon_miptree_reference(dst_miptree, &t->mt);
    537 		radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
    538 			"%s: Using miptree %p\n", __func__, t->mt);
    539 	}
    540 
    541 	const unsigned faces = _mesa_num_tex_faces(texObj->Target);
    542 	unsigned face, level;
    543 	radeon_texture_image *img;
    544 	/* Validate only the levels that will actually be used during rendering */
    545 	for (face = 0; face < faces; ++face) {
    546 		for (level = t->minLod; level <= t->maxLod; ++level) {
    547 			img = get_radeon_texture_image(texObj->Image[face][level]);
    548 
    549 			radeon_print(RADEON_TEXTURE, RADEON_TRACE,
    550 				"Checking image level %d, face %d, mt %p ... ",
    551 				level, face, img->mt);
    552 
    553 			if (img->mt != t->mt && !img->used_as_render_target) {
    554 				radeon_print(RADEON_TEXTURE, RADEON_TRACE,
    555 					"MIGRATING\n");
    556 
    557 				struct radeon_bo *src_bo = (img->mt) ? img->mt->bo : img->bo;
    558 				if (src_bo && radeon_bo_is_referenced_by_cs(src_bo, rmesa->cmdbuf.cs)) {
    559 					radeon_firevertices(rmesa);
    560 				}
    561 				migrate_image_to_miptree(t->mt, img, face, level);
    562 			} else
    563 				radeon_print(RADEON_TEXTURE, RADEON_TRACE, "OK\n");
    564 		}
    565 	}
    566 
    567 	t->validated = GL_TRUE;
    568 
    569 	return GL_TRUE;
    570 }
    571 
    572 uint32_t get_base_teximage_offset(radeonTexObj *texObj)
    573 {
    574 	if (!texObj->mt) {
    575 		return 0;
    576 	} else {
    577 		return radeon_miptree_image_offset(texObj->mt, 0, texObj->minLod);
    578 	}
    579 }
    580