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      1 Import('*')
      2 
      3 env = env.Clone()
      4 
      5 env.Prepend(CPPPATH = [
      6     '#src',
      7     '#src/mapi',
      8     '#src/mesa',
      9     Dir('../../../mapi'), # src/mapi build path for python-generated GL API files/headers
     10     Dir('../../../mapi/glapi'), # src/mapi/glapi build path
     11 ])
     12 
     13 env.Prepend(LIBS = [
     14     mesautil,
     15     glapi,
     16     compiler,
     17     mesa,
     18     glsl,
     19 ])
     20 
     21 sources = [
     22     'osmesa.c',
     23 ]
     24 
     25 if env['platform'] == 'windows':
     26     env.AppendUnique(CPPDEFINES = [
     27         '_GDI32_', # prevent wgl* being declared __declspec(dllimport)
     28         'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
     29     ])
     30     if not env['gles']:
     31         # prevent _glapi_* from being declared __declspec(dllimport)
     32         env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
     33 
     34     sources += ['osmesa.def']
     35 
     36 osmesa = env.SharedLibrary(
     37     target ='osmesa',
     38     source = sources,
     39 )
     40 
     41 env.Alias('osmesa', osmesa)
     42