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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 /**
     26  * \file prog_parameter.c
     27  * Program parameter lists and functions.
     28  * \author Brian Paul
     29  */
     30 
     31 
     32 #include "main/glheader.h"
     33 #include "main/imports.h"
     34 #include "main/macros.h"
     35 #include "prog_instruction.h"
     36 #include "prog_parameter.h"
     37 #include "prog_statevars.h"
     38 
     39 
     40 /**
     41  * Look for a float vector in the given parameter list.  The float vector
     42  * may be of length 1, 2, 3 or 4.  If swizzleOut is non-null, we'll try
     43  * swizzling to find a match.
     44  * \param list  the parameter list to search
     45  * \param v  the float vector to search for
     46  * \param vSize  number of element in v
     47  * \param posOut  returns the position of the constant, if found
     48  * \param swizzleOut  returns a swizzle mask describing location of the
     49  *                    vector elements if found.
     50  * \return GL_TRUE if found, GL_FALSE if not found
     51  */
     52 static GLboolean
     53 lookup_parameter_constant(const struct gl_program_parameter_list *list,
     54                           const gl_constant_value v[], GLuint vSize,
     55                           GLint *posOut, GLuint *swizzleOut)
     56 {
     57    GLuint i;
     58 
     59    assert(vSize >= 1);
     60    assert(vSize <= 4);
     61 
     62    if (!list) {
     63       *posOut = -1;
     64       return GL_FALSE;
     65    }
     66 
     67    for (i = 0; i < list->NumParameters; i++) {
     68       if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
     69          if (!swizzleOut) {
     70             /* swizzle not allowed */
     71             GLuint j, match = 0;
     72             for (j = 0; j < vSize; j++) {
     73                if (v[j].u == list->ParameterValues[i][j].u)
     74                   match++;
     75             }
     76             if (match == vSize) {
     77                *posOut = i;
     78                return GL_TRUE;
     79             }
     80          }
     81          else {
     82             /* try matching w/ swizzle */
     83              if (vSize == 1) {
     84                 /* look for v[0] anywhere within float[4] value */
     85                 GLuint j;
     86                 for (j = 0; j < list->Parameters[i].Size; j++) {
     87                    if (list->ParameterValues[i][j].u == v[0].u) {
     88                       /* found it */
     89                       *posOut = i;
     90                       *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
     91                       return GL_TRUE;
     92                    }
     93                 }
     94              }
     95              else if (vSize <= list->Parameters[i].Size) {
     96                 /* see if we can match this constant (with a swizzle) */
     97                 GLuint swz[4];
     98                 GLuint match = 0, j, k;
     99                 for (j = 0; j < vSize; j++) {
    100                    if (v[j].u == list->ParameterValues[i][j].u) {
    101                       swz[j] = j;
    102                       match++;
    103                    }
    104                    else {
    105                       for (k = 0; k < list->Parameters[i].Size; k++) {
    106                          if (v[j].u == list->ParameterValues[i][k].u) {
    107                             swz[j] = k;
    108                             match++;
    109                             break;
    110                          }
    111                       }
    112                    }
    113                 }
    114                 /* smear last value to remaining positions */
    115                 for (; j < 4; j++)
    116                    swz[j] = swz[j-1];
    117 
    118                 if (match == vSize) {
    119                    *posOut = i;
    120                    *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
    121                    return GL_TRUE;
    122                 }
    123              }
    124          }
    125       }
    126    }
    127 
    128    *posOut = -1;
    129    return GL_FALSE;
    130 }
    131 
    132 
    133 struct gl_program_parameter_list *
    134 _mesa_new_parameter_list(void)
    135 {
    136    return CALLOC_STRUCT(gl_program_parameter_list);
    137 }
    138 
    139 
    140 struct gl_program_parameter_list *
    141 _mesa_new_parameter_list_sized(unsigned size)
    142 {
    143    struct gl_program_parameter_list *p = _mesa_new_parameter_list();
    144 
    145    if ((p != NULL) && (size != 0)) {
    146       p->Size = size;
    147 
    148       /* alloc arrays */
    149       p->Parameters = (struct gl_program_parameter *)
    150          calloc(size, sizeof(struct gl_program_parameter));
    151 
    152       p->ParameterValues = (gl_constant_value (*)[4])
    153          _mesa_align_malloc(size * 4 *sizeof(gl_constant_value), 16);
    154 
    155 
    156       if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
    157          free(p->Parameters);
    158          _mesa_align_free(p->ParameterValues);
    159          free(p);
    160          p = NULL;
    161       }
    162    }
    163 
    164    return p;
    165 }
    166 
    167 
    168 /**
    169  * Free a parameter list and all its parameters
    170  */
    171 void
    172 _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
    173 {
    174    GLuint i;
    175    for (i = 0; i < paramList->NumParameters; i++) {
    176       free((void *)paramList->Parameters[i].Name);
    177    }
    178    free(paramList->Parameters);
    179    _mesa_align_free(paramList->ParameterValues);
    180    free(paramList);
    181 }
    182 
    183 
    184 /**
    185  * Make sure there are enough unused parameter slots. Reallocate the list
    186  * if needed.
    187  *
    188  * \param paramList        where to reserve parameter slots
    189  * \param reserve_slots    number of slots to reserve
    190  */
    191 void
    192 _mesa_reserve_parameter_storage(struct gl_program_parameter_list *paramList,
    193                                 unsigned reserve_slots)
    194 {
    195    const GLuint oldNum = paramList->NumParameters;
    196 
    197    if (oldNum + reserve_slots > paramList->Size) {
    198       /* Need to grow the parameter list array (alloc some extra) */
    199       paramList->Size = paramList->Size + 4 * reserve_slots;
    200 
    201       /* realloc arrays */
    202       paramList->Parameters =
    203          realloc(paramList->Parameters,
    204                  paramList->Size * sizeof(struct gl_program_parameter));
    205 
    206       paramList->ParameterValues = (gl_constant_value (*)[4])
    207          _mesa_align_realloc(paramList->ParameterValues,         /* old buf */
    208                              oldNum * 4 * sizeof(gl_constant_value),/* old sz */
    209                              paramList->Size*4*sizeof(gl_constant_value),/*new*/
    210                              16);
    211    }
    212 }
    213 
    214 
    215 /**
    216  * Add a new parameter to a parameter list.
    217  * Note that parameter values are usually 4-element GLfloat vectors.
    218  * When size > 4 we'll allocate a sequential block of parameters to
    219  * store all the values (in blocks of 4).
    220  *
    221  * \param paramList  the list to add the parameter to
    222  * \param type  type of parameter, such as
    223  * \param name  the parameter name, will be duplicated/copied!
    224  * \param size  number of elements in 'values' vector (1..4, or more)
    225  * \param datatype  GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
    226  * \param values  initial parameter value, up to 4 gl_constant_values, or NULL
    227  * \param state  state indexes, or NULL
    228  * \return  index of new parameter in the list, or -1 if error (out of mem)
    229  */
    230 GLint
    231 _mesa_add_parameter(struct gl_program_parameter_list *paramList,
    232                     gl_register_file type, const char *name,
    233                     GLuint size, GLenum datatype,
    234                     const gl_constant_value *values,
    235                     const gl_state_index state[STATE_LENGTH])
    236 {
    237    assert(0 < size && size <=4);
    238    const GLuint oldNum = paramList->NumParameters;
    239 
    240    _mesa_reserve_parameter_storage(paramList, 1);
    241 
    242    if (!paramList->Parameters ||
    243        !paramList->ParameterValues) {
    244       /* out of memory */
    245       paramList->NumParameters = 0;
    246       paramList->Size = 0;
    247       return -1;
    248    }
    249 
    250    paramList->NumParameters = oldNum + 1;
    251 
    252    memset(&paramList->Parameters[oldNum], 0,
    253           sizeof(struct gl_program_parameter));
    254 
    255    struct gl_program_parameter *p = paramList->Parameters + oldNum;
    256    p->Name = strdup(name ? name : "");
    257    p->Type = type;
    258    p->Size = size;
    259    p->DataType = datatype;
    260 
    261    if (values) {
    262       if (size >= 4) {
    263          COPY_4V(paramList->ParameterValues[oldNum], values);
    264       } else {
    265          /* copy 1, 2 or 3 values */
    266          assert(size < 4);
    267          for (unsigned j = 0; j < size; j++) {
    268             paramList->ParameterValues[oldNum][j].f = values[j].f;
    269          }
    270       }
    271    } else {
    272       for (unsigned j = 0; j < 4; j++) {
    273          paramList->ParameterValues[oldNum][j].f = 0;
    274       }
    275    }
    276 
    277    if (state) {
    278       for (unsigned i = 0; i < STATE_LENGTH; i++)
    279          paramList->Parameters[oldNum].StateIndexes[i] = state[i];
    280    }
    281 
    282    return (GLint) oldNum;
    283 }
    284 
    285 
    286 /**
    287  * Add a new unnamed constant to the parameter list.  This will be used
    288  * when a fragment/vertex program contains something like this:
    289  *    MOV r, { 0, 1, 2, 3 };
    290  * If swizzleOut is non-null we'll search the parameter list for an
    291  * existing instance of the constant which matches with a swizzle.
    292  *
    293  * \param paramList  the parameter list
    294  * \param values  four float values
    295  * \param swizzleOut  returns swizzle mask for accessing the constant
    296  * \return index/position of the new parameter in the parameter list.
    297  */
    298 GLint
    299 _mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList,
    300                            const gl_constant_value values[4], GLuint size,
    301                            GLenum datatype, GLuint *swizzleOut)
    302 {
    303    GLint pos;
    304    assert(size >= 1);
    305    assert(size <= 4);
    306 
    307    if (swizzleOut &&
    308        lookup_parameter_constant(paramList, values, size, &pos, swizzleOut)) {
    309       return pos;
    310    }
    311 
    312    /* Look for empty space in an already unnamed constant parameter
    313     * to add this constant.  This will only work for single-element
    314     * constants because we rely on smearing (i.e. .yyyy or .zzzz).
    315     */
    316    if (size == 1 && swizzleOut) {
    317       for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
    318          struct gl_program_parameter *p = paramList->Parameters + pos;
    319          if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
    320             /* ok, found room */
    321             gl_constant_value *pVal = paramList->ParameterValues[pos];
    322             GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
    323             pVal[p->Size] = values[0];
    324             p->Size++;
    325             *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
    326             return pos;
    327          }
    328       }
    329    }
    330 
    331    /* add a new parameter to store this constant */
    332    pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
    333                              size, datatype, values, NULL);
    334    if (pos >= 0 && swizzleOut) {
    335       if (size == 1)
    336          *swizzleOut = SWIZZLE_XXXX;
    337       else
    338          *swizzleOut = SWIZZLE_NOOP;
    339    }
    340    return pos;
    341 }
    342 
    343 
    344 /**
    345  * Add a new state reference to the parameter list.
    346  * This will be used when the program contains something like this:
    347  *    PARAM ambient = state.material.front.ambient;
    348  *
    349  * \param paramList  the parameter list
    350  * \param stateTokens  an array of 5 (STATE_LENGTH) state tokens
    351  * \return index of the new parameter.
    352  */
    353 GLint
    354 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
    355                           const gl_state_index stateTokens[STATE_LENGTH])
    356 {
    357    const GLuint size = 4; /* XXX fix */
    358    char *name;
    359    GLint index;
    360 
    361    /* Check if the state reference is already in the list */
    362    for (index = 0; index < (GLint) paramList->NumParameters; index++) {
    363       if (!memcmp(paramList->Parameters[index].StateIndexes,
    364                   stateTokens, STATE_LENGTH * sizeof(gl_state_index))) {
    365          return index;
    366       }
    367    }
    368 
    369    name = _mesa_program_state_string(stateTokens);
    370    index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
    371                                size, GL_NONE,
    372                                NULL, (gl_state_index *) stateTokens);
    373    paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
    374 
    375    /* free name string here since we duplicated it in add_parameter() */
    376    free(name);
    377 
    378    return index;
    379 }
    380