Home | History | Annotate | Download | only in state_tracker
      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /*
     29  * Authors:
     30  *   Keith Whitwell <keithw (at) vmware.com>
     31  *   Brian Paul
     32  */
     33 
     34 #include "main/imports.h"
     35 #include "program/prog_parameter.h"
     36 #include "program/prog_print.h"
     37 #include "main/shaderapi.h"
     38 #include "pipe/p_context.h"
     39 #include "pipe/p_defines.h"
     40 #include "util/u_inlines.h"
     41 #include "util/u_upload_mgr.h"
     42 #include "cso_cache/cso_context.h"
     43 
     44 #include "st_debug.h"
     45 #include "st_context.h"
     46 #include "st_atom.h"
     47 #include "st_atom_constbuf.h"
     48 #include "st_program.h"
     49 #include "st_cb_bufferobjects.h"
     50 
     51 /**
     52  * Pass the given program parameters to the graphics pipe as a
     53  * constant buffer.
     54  */
     55 void st_upload_constants(struct st_context *st, struct gl_program *prog)
     56 {
     57    gl_shader_stage stage = prog->info.stage;
     58    struct gl_program_parameter_list *params = prog->Parameters;
     59    enum pipe_shader_type shader_type = pipe_shader_type_from_mesa(stage);
     60 
     61    assert(shader_type == PIPE_SHADER_VERTEX ||
     62           shader_type == PIPE_SHADER_FRAGMENT ||
     63           shader_type == PIPE_SHADER_GEOMETRY ||
     64           shader_type == PIPE_SHADER_TESS_CTRL ||
     65           shader_type == PIPE_SHADER_TESS_EVAL ||
     66           shader_type == PIPE_SHADER_COMPUTE);
     67 
     68    /* update the ATI constants before rendering */
     69    if (shader_type == PIPE_SHADER_FRAGMENT && st->fp->ati_fs) {
     70       struct ati_fragment_shader *ati_fs = st->fp->ati_fs;
     71       unsigned c;
     72 
     73       for (c = 0; c < MAX_NUM_FRAGMENT_CONSTANTS_ATI; c++) {
     74          if (ati_fs->LocalConstDef & (1 << c))
     75             memcpy(params->ParameterValues[c],
     76                    ati_fs->Constants[c], sizeof(GLfloat) * 4);
     77          else
     78             memcpy(params->ParameterValues[c],
     79                    st->ctx->ATIFragmentShader.GlobalConstants[c], sizeof(GLfloat) * 4);
     80       }
     81    }
     82 
     83    /* Make all bindless samplers/images bound texture/image units resident in
     84     * the context.
     85     */
     86    st_make_bound_samplers_resident(st, prog);
     87    st_make_bound_images_resident(st, prog);
     88 
     89    /* update constants */
     90    if (params && params->NumParameters) {
     91       struct pipe_constant_buffer cb;
     92       const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
     93 
     94       /* Update the constants which come from fixed-function state, such as
     95        * transformation matrices, fog factors, etc.  The rest of the values in
     96        * the parameters list are explicitly set by the user with glUniform,
     97        * glProgramParameter(), etc.
     98        */
     99       if (params->StateFlags)
    100          _mesa_load_state_parameters(st->ctx, params);
    101 
    102       _mesa_shader_write_subroutine_indices(st->ctx, stage);
    103 
    104       cb.buffer = NULL;
    105       cb.user_buffer = params->ParameterValues;
    106       cb.buffer_offset = 0;
    107       cb.buffer_size = paramBytes;
    108 
    109       if (ST_DEBUG & DEBUG_CONSTANTS) {
    110          debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
    111                       __func__, shader_type, params->NumParameters,
    112                       params->StateFlags);
    113          _mesa_print_parameter_list(params);
    114       }
    115 
    116       cso_set_constant_buffer(st->cso_context, shader_type, 0, &cb);
    117       pipe_resource_reference(&cb.buffer, NULL);
    118 
    119       st->state.constants[shader_type].ptr = params->ParameterValues;
    120       st->state.constants[shader_type].size = paramBytes;
    121    }
    122    else if (st->state.constants[shader_type].ptr) {
    123       /* Unbind. */
    124       st->state.constants[shader_type].ptr = NULL;
    125       st->state.constants[shader_type].size = 0;
    126       cso_set_constant_buffer(st->cso_context, shader_type, 0, NULL);
    127    }
    128 }
    129 
    130 
    131 /**
    132  * Vertex shader:
    133  */
    134 void st_update_vs_constants(struct st_context *st )
    135 {
    136    st_upload_constants(st, &st->vp->Base);
    137 }
    138 
    139 /**
    140  * Fragment shader:
    141  */
    142 void st_update_fs_constants(struct st_context *st )
    143 {
    144    st_upload_constants(st, &st->fp->Base);
    145 }
    146 
    147 
    148 /* Geometry shader:
    149  */
    150 void st_update_gs_constants(struct st_context *st )
    151 {
    152    struct st_common_program *gp = st->gp;
    153 
    154    if (gp)
    155       st_upload_constants(st, &gp->Base);
    156 }
    157 
    158 /* Tessellation control shader:
    159  */
    160 void st_update_tcs_constants(struct st_context *st )
    161 {
    162    struct st_common_program *tcp = st->tcp;
    163 
    164    if (tcp)
    165       st_upload_constants(st, &tcp->Base);
    166 }
    167 
    168 /* Tessellation evaluation shader:
    169  */
    170 void st_update_tes_constants(struct st_context *st )
    171 {
    172    struct st_common_program *tep = st->tep;
    173 
    174    if (tep)
    175       st_upload_constants(st, &tep->Base);
    176 }
    177 
    178 /* Compute shader:
    179  */
    180 void st_update_cs_constants(struct st_context *st )
    181 {
    182    struct st_compute_program *cp = st->cp;
    183 
    184    if (cp)
    185       st_upload_constants(st, &cp->Base);
    186 }
    187 
    188 static void st_bind_ubos(struct st_context *st, struct gl_program *prog,
    189                          unsigned shader_type)
    190 {
    191    unsigned i;
    192    struct pipe_constant_buffer cb = { 0 };
    193 
    194    if (!prog)
    195       return;
    196 
    197    for (i = 0; i < prog->info.num_ubos; i++) {
    198       struct gl_buffer_binding *binding;
    199       struct st_buffer_object *st_obj;
    200 
    201       binding =
    202          &st->ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding];
    203       st_obj = st_buffer_object(binding->BufferObject);
    204 
    205       cb.buffer = st_obj->buffer;
    206 
    207       if (cb.buffer) {
    208          cb.buffer_offset = binding->Offset;
    209          cb.buffer_size = cb.buffer->width0 - binding->Offset;
    210 
    211          /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
    212           * Take the minimum just to be sure.
    213           */
    214          if (!binding->AutomaticSize)
    215             cb.buffer_size = MIN2(cb.buffer_size, (unsigned) binding->Size);
    216       }
    217       else {
    218          cb.buffer_offset = 0;
    219          cb.buffer_size = 0;
    220       }
    221 
    222       cso_set_constant_buffer(st->cso_context, shader_type, 1 + i, &cb);
    223    }
    224 }
    225 
    226 void st_bind_vs_ubos(struct st_context *st)
    227 {
    228    struct gl_program *prog =
    229       st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
    230 
    231    st_bind_ubos(st, prog, PIPE_SHADER_VERTEX);
    232 }
    233 
    234 void st_bind_fs_ubos(struct st_context *st)
    235 {
    236    struct gl_program *prog =
    237       st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
    238 
    239    st_bind_ubos(st, prog, PIPE_SHADER_FRAGMENT);
    240 }
    241 
    242 void st_bind_gs_ubos(struct st_context *st)
    243 {
    244    struct gl_program *prog =
    245       st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
    246 
    247    st_bind_ubos(st, prog, PIPE_SHADER_GEOMETRY);
    248 }
    249 
    250 void st_bind_tcs_ubos(struct st_context *st)
    251 {
    252    struct gl_program *prog =
    253       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
    254 
    255    st_bind_ubos(st, prog, PIPE_SHADER_TESS_CTRL);
    256 }
    257 
    258 void st_bind_tes_ubos(struct st_context *st)
    259 {
    260    struct gl_program *prog =
    261       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
    262 
    263    st_bind_ubos(st, prog, PIPE_SHADER_TESS_EVAL);
    264 }
    265 
    266 void st_bind_cs_ubos(struct st_context *st)
    267 {
    268    struct gl_program *prog =
    269       st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
    270 
    271    st_bind_ubos(st, prog, PIPE_SHADER_COMPUTE);
    272 }
    273