1 /************************************************************************** 2 * 3 * Copyright 2010 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29 #include "st_context.h" 30 #include "pipe/p_screen.h" 31 #include "pipe/p_context.h" 32 #include "st_atom.h" 33 #include "st_program.h" 34 35 #include "cso_cache/cso_context.h" 36 #include "main/framebuffer.h" 37 38 39 /* Update the sample mask for MSAA. 40 */ 41 void 42 st_update_sample_mask(struct st_context *st) 43 { 44 unsigned sample_mask = 0xffffffff; 45 unsigned sample_count = st->state.fb_num_samples; 46 47 if (_mesa_is_multisample_enabled(st->ctx) && sample_count > 1) { 48 /* unlike in gallium/d3d10 the mask is only active if msaa is enabled */ 49 if (st->ctx->Multisample.SampleCoverage) { 50 unsigned nr_bits = (unsigned) 51 (st->ctx->Multisample.SampleCoverageValue * (float) sample_count); 52 /* there's lot of ways how to do this. We just use first few bits, 53 * since we have no knowledge of sample positions here. When 54 * app-supplied mask though is used too might need to be smarter. 55 * Also, there's an interface restriction here in theory it is 56 * encouraged this mask not be the same at each pixel. 57 */ 58 sample_mask = (1 << nr_bits) - 1; 59 if (st->ctx->Multisample.SampleCoverageInvert) 60 sample_mask = ~sample_mask; 61 } 62 if (st->ctx->Multisample.SampleMask) 63 sample_mask &= st->ctx->Multisample.SampleMaskValue; 64 } 65 66 cso_set_sample_mask(st->cso_context, sample_mask); 67 } 68 69 70 void 71 st_update_sample_shading(struct st_context *st) 72 { 73 if (!st->fp) 74 return; 75 76 if (!st->ctx->Extensions.ARB_sample_shading) 77 return; 78 79 cso_set_min_samples(st->cso_context, 80 _mesa_get_min_invocations_per_fragment(st->ctx, &st->fp->Base, false)); 81 } 82