1 /************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keithw (at) vmware.com> 31 * Brian Paul 32 */ 33 34 #include "main/glheader.h" 35 #include "main/macros.h" 36 #include "main/context.h" 37 #include "st_context.h" 38 #include "st_cb_bitmap.h" 39 #include "st_cb_flush.h" 40 #include "st_cb_clear.h" 41 #include "st_cb_fbo.h" 42 #include "st_manager.h" 43 #include "pipe/p_context.h" 44 #include "pipe/p_defines.h" 45 #include "pipe/p_screen.h" 46 #include "util/u_gen_mipmap.h" 47 48 49 void st_flush(struct st_context *st, 50 struct pipe_fence_handle **fence, 51 unsigned flags) 52 { 53 st_flush_bitmap_cache(st); 54 55 st->pipe->flush(st->pipe, fence, flags); 56 } 57 58 59 /** 60 * Flush, and wait for completion. 61 */ 62 void st_finish( struct st_context *st ) 63 { 64 struct pipe_fence_handle *fence = NULL; 65 66 st_flush(st, &fence, PIPE_FLUSH_ASYNC | PIPE_FLUSH_HINT_FINISH); 67 68 if(fence) { 69 st->pipe->screen->fence_finish(st->pipe->screen, NULL, fence, 70 PIPE_TIMEOUT_INFINITE); 71 st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL); 72 } 73 74 st_manager_flush_swapbuffers(); 75 } 76 77 78 79 /** 80 * Called via ctx->Driver.Flush() 81 */ 82 static void st_glFlush(struct gl_context *ctx) 83 { 84 struct st_context *st = st_context(ctx); 85 86 /* Don't call st_finish() here. It is not the state tracker's 87 * responsibilty to inject sleeps in the hope of avoiding buffer 88 * synchronization issues. Calling finish() here will just hide 89 * problems that need to be fixed elsewhere. 90 */ 91 st_flush(st, NULL, 0); 92 93 st_manager_flush_frontbuffer(st); 94 } 95 96 97 /** 98 * Called via ctx->Driver.Finish() 99 */ 100 static void st_glFinish(struct gl_context *ctx) 101 { 102 struct st_context *st = st_context(ctx); 103 104 st_finish(st); 105 106 st_manager_flush_frontbuffer(st); 107 } 108 109 110 static GLenum 111 gl_reset_status_from_pipe_reset_status(enum pipe_reset_status status) 112 { 113 switch (status) { 114 case PIPE_NO_RESET: 115 return GL_NO_ERROR; 116 case PIPE_GUILTY_CONTEXT_RESET: 117 return GL_GUILTY_CONTEXT_RESET_ARB; 118 case PIPE_INNOCENT_CONTEXT_RESET: 119 return GL_INNOCENT_CONTEXT_RESET_ARB; 120 case PIPE_UNKNOWN_CONTEXT_RESET: 121 return GL_UNKNOWN_CONTEXT_RESET_ARB; 122 default: 123 assert(0); 124 return GL_NO_ERROR; 125 } 126 } 127 128 129 /** 130 * Query information about GPU resets observed by this context 131 * 132 * Called via \c dd_function_table::GetGraphicsResetStatus. 133 */ 134 static GLenum 135 st_get_graphics_reset_status(struct gl_context *ctx) 136 { 137 struct st_context *st = st_context(ctx); 138 enum pipe_reset_status status; 139 140 if (st->reset_status != PIPE_NO_RESET) { 141 status = st->reset_status; 142 st->reset_status = PIPE_NO_RESET; 143 } else { 144 status = st->pipe->get_device_reset_status(st->pipe); 145 } 146 147 return gl_reset_status_from_pipe_reset_status(status); 148 } 149 150 151 static void 152 st_device_reset_callback(void *data, enum pipe_reset_status status) 153 { 154 struct st_context *st = data; 155 156 assert(status != PIPE_NO_RESET); 157 158 st->reset_status = status; 159 _mesa_set_context_lost_dispatch(st->ctx); 160 } 161 162 163 void 164 st_install_device_reset_callback(struct st_context *st) 165 { 166 if (st->pipe->set_device_reset_callback) { 167 struct pipe_device_reset_callback cb; 168 cb.reset = st_device_reset_callback; 169 cb.data = st; 170 st->pipe->set_device_reset_callback(st->pipe, &cb); 171 } 172 } 173 174 175 void st_init_flush_functions(struct pipe_screen *screen, 176 struct dd_function_table *functions) 177 { 178 functions->Flush = st_glFlush; 179 functions->Finish = st_glFinish; 180 181 if (screen->get_param(screen, PIPE_CAP_DEVICE_RESET_STATUS_QUERY)) 182 functions->GetGraphicsResetStatus = st_get_graphics_reset_status; 183 } 184