1 /* 2 * Copyright (c) 2011-2015, Intel Corporation 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without modification, 6 * are permitted provided that the following conditions are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright notice, this 9 * list of conditions and the following disclaimer. 10 * 11 * 2. Redistributions in binary form must reproduce the above copyright notice, 12 * this list of conditions and the following disclaimer in the documentation and/or 13 * other materials provided with the distribution. 14 * 15 * 3. Neither the name of the copyright holder nor the names of its contributors 16 * may be used to endorse or promote products derived from this software without 17 * specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 21 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 22 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR 23 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 24 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 25 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 26 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 28 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 #include "SkeletonSubsystem.h" 31 #include "SkeletonMappingKeys.h" 32 #include "SubsystemObjectFactory.h" 33 #include "SkeletonSubsystemObject.h" 34 35 // Implementation 36 CSkeletonSubsystem::CSkeletonSubsystem(const std::string &strName, core::log::Logger &logger) 37 : CSubsystem(strName, logger) 38 { 39 // Provide mapping keys to upper layer 40 addContextMappingKey("Owner"); 41 addContextMappingKey("Amend1"); 42 addContextMappingKey("Amend2"); 43 44 // Provide creators to upper layer 45 addSubsystemObjectFactory( 46 new TSubsystemObjectFactory<CSkeletonSubsystemObject>("Message", 1 << ESkeletonOwner)); 47 } 48