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      1 .. highlightlang:: c
      2 
      3 
      4 .. _building-on-windows:
      5 
      6 ****************************************
      7 Building C and C++ Extensions on Windows
      8 ****************************************
      9 
     10 This chapter briefly explains how to create a Windows extension module for
     11 Python using Microsoft Visual C++, and follows with more detailed background
     12 information on how it works.  The explanatory material is useful for both the
     13 Windows programmer learning to build Python extensions and the Unix programmer
     14 interested in producing software which can be successfully built on both Unix
     15 and Windows.
     16 
     17 Module authors are encouraged to use the distutils approach for building
     18 extension modules, instead of the one described in this section. You will still
     19 need the C compiler that was used to build Python; typically Microsoft Visual
     20 C++.
     21 
     22 .. note::
     23 
     24    This chapter mentions a number of filenames that include an encoded Python
     25    version number.  These filenames are represented with the version number shown
     26    as ``XY``; in practice, ``'X'`` will be the major version number and ``'Y'``
     27    will be the minor version number of the Python release you're working with.  For
     28    example, if you are using Python 2.2.1, ``XY`` will actually be ``22``.
     29 
     30 
     31 .. _win-cookbook:
     32 
     33 A Cookbook Approach
     34 ===================
     35 
     36 There are two approaches to building extension modules on Windows, just as there
     37 are on Unix: use the :mod:`distutils` package to control the build process, or
     38 do things manually.  The distutils approach works well for most extensions;
     39 documentation on using :mod:`distutils` to build and package extension modules
     40 is available in :ref:`distutils-index`.  If you find you really need to do
     41 things manually, it may be instructive to study the project file for the
     42 :source:`winsound <PCbuild/winsound.vcxproj>` standard library module.
     43 
     44 
     45 .. _dynamic-linking:
     46 
     47 Differences Between Unix and Windows
     48 ====================================
     49 
     50 .. sectionauthor:: Chris Phoenix <cphoenix (a] best.com>
     51 
     52 
     53 Unix and Windows use completely different paradigms for run-time loading of
     54 code.  Before you try to build a module that can be dynamically loaded, be aware
     55 of how your system works.
     56 
     57 In Unix, a shared object (:file:`.so`) file contains code to be used by the
     58 program, and also the names of functions and data that it expects to find in the
     59 program.  When the file is joined to the program, all references to those
     60 functions and data in the file's code are changed to point to the actual
     61 locations in the program where the functions and data are placed in memory.
     62 This is basically a link operation.
     63 
     64 In Windows, a dynamic-link library (:file:`.dll`) file has no dangling
     65 references.  Instead, an access to functions or data goes through a lookup
     66 table.  So the DLL code does not have to be fixed up at runtime to refer to the
     67 program's memory; instead, the code already uses the DLL's lookup table, and the
     68 lookup table is modified at runtime to point to the functions and data.
     69 
     70 In Unix, there is only one type of library file (:file:`.a`) which contains code
     71 from several object files (:file:`.o`).  During the link step to create a shared
     72 object file (:file:`.so`), the linker may find that it doesn't know where an
     73 identifier is defined.  The linker will look for it in the object files in the
     74 libraries; if it finds it, it will include all the code from that object file.
     75 
     76 In Windows, there are two types of library, a static library and an import
     77 library (both called :file:`.lib`).  A static library is like a Unix :file:`.a`
     78 file; it contains code to be included as necessary. An import library is
     79 basically used only to reassure the linker that a certain identifier is legal,
     80 and will be present in the program when the DLL is loaded.  So the linker uses
     81 the information from the import library to build the lookup table for using
     82 identifiers that are not included in the DLL.  When an application or a DLL is
     83 linked, an import library may be generated, which will need to be used for all
     84 future DLLs that depend on the symbols in the application or DLL.
     85 
     86 Suppose you are building two dynamic-load modules, B and C, which should share
     87 another block of code A.  On Unix, you would *not* pass :file:`A.a` to the
     88 linker for :file:`B.so` and :file:`C.so`; that would cause it to be included
     89 twice, so that B and C would each have their own copy.  In Windows, building
     90 :file:`A.dll` will also build :file:`A.lib`.  You *do* pass :file:`A.lib` to the
     91 linker for B and C.  :file:`A.lib` does not contain code; it just contains
     92 information which will be used at runtime to access A's code.
     93 
     94 In Windows, using an import library is sort of like using ``import spam``; it
     95 gives you access to spam's names, but does not create a separate copy.  On Unix,
     96 linking with a library is more like ``from spam import *``; it does create a
     97 separate copy.
     98 
     99 
    100 .. _win-dlls:
    101 
    102 Using DLLs in Practice
    103 ======================
    104 
    105 .. sectionauthor:: Chris Phoenix <cphoenix (a] best.com>
    106 
    107 
    108 Windows Python is built in Microsoft Visual C++; using other compilers may or
    109 may not work (though Borland seems to).  The rest of this section is MSVC++
    110 specific.
    111 
    112 When creating DLLs in Windows, you must pass :file:`pythonXY.lib` to the linker.
    113 To build two DLLs, spam and ni (which uses C functions found in spam), you could
    114 use these commands::
    115 
    116    cl /LD /I/python/include spam.c ../libs/pythonXY.lib
    117    cl /LD /I/python/include ni.c spam.lib ../libs/pythonXY.lib
    118 
    119 The first command created three files: :file:`spam.obj`, :file:`spam.dll` and
    120 :file:`spam.lib`.  :file:`Spam.dll` does not contain any Python functions (such
    121 as :c:func:`PyArg_ParseTuple`), but it does know how to find the Python code
    122 thanks to :file:`pythonXY.lib`.
    123 
    124 The second command created :file:`ni.dll` (and :file:`.obj` and :file:`.lib`),
    125 which knows how to find the necessary functions from spam, and also from the
    126 Python executable.
    127 
    128 Not every identifier is exported to the lookup table.  If you want any other
    129 modules (including Python) to be able to see your identifiers, you have to say
    130 ``_declspec(dllexport)``, as in ``void _declspec(dllexport) initspam(void)`` or
    131 ``PyObject _declspec(dllexport) *NiGetSpamData(void)``.
    132 
    133 Developer Studio will throw in a lot of import libraries that you do not really
    134 need, adding about 100K to your executable.  To get rid of them, use the Project
    135 Settings dialog, Link tab, to specify *ignore default libraries*.  Add the
    136 correct :file:`msvcrtxx.lib` to the list of libraries.
    137 
    138