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      2 
      3 **********************************
      4   Curses Programming with Python
      5 **********************************
      6 
      7 :Author: A.M. Kuchling, Eric S. Raymond
      8 :Release: 2.03
      9 
     10 
     11 .. topic:: Abstract
     12 
     13    This document describes how to write text-mode programs with Python 2.x, using
     14    the :mod:`curses` extension module to control the display.
     15 
     16 
     17 What is curses?
     18 ===============
     19 
     20 The curses library supplies a terminal-independent screen-painting and
     21 keyboard-handling facility for text-based terminals; such terminals include
     22 VT100s, the Linux console, and the simulated terminal provided by X11 programs
     23 such as xterm and rxvt.  Display terminals support various control codes to
     24 perform common operations such as moving the cursor, scrolling the screen, and
     25 erasing areas.  Different terminals use widely differing codes, and often have
     26 their own minor quirks.
     27 
     28 In a world of X displays, one might ask "why bother"?  It's true that
     29 character-cell display terminals are an obsolete technology, but there are
     30 niches in which being able to do fancy things with them are still valuable.  One
     31 is on small-footprint or embedded Unixes that don't carry an X server.  Another
     32 is for tools like OS installers and kernel configurators that may have to run
     33 before X is available.
     34 
     35 The curses library hides all the details of different terminals, and provides
     36 the programmer with an abstraction of a display, containing multiple
     37 non-overlapping windows.  The contents of a window can be changed in various
     38 ways---adding text, erasing it, changing its appearance---and the curses library
     39 will automagically figure out what control codes need to be sent to the terminal
     40 to produce the right output.
     41 
     42 The curses library was originally written for BSD Unix; the later System V
     43 versions of Unix from AT&T added many enhancements and new functions. BSD curses
     44 is no longer maintained, having been replaced by ncurses, which is an
     45 open-source implementation of the AT&T interface.  If you're using an
     46 open-source Unix such as Linux or FreeBSD, your system almost certainly uses
     47 ncurses.  Since most current commercial Unix versions are based on System V
     48 code, all the functions described here will probably be available.  The older
     49 versions of curses carried by some proprietary Unixes may not support
     50 everything, though.
     51 
     52 No one has made a Windows port of the curses module.  On a Windows platform, try
     53 the Console module written by Fredrik Lundh.  The Console module provides
     54 cursor-addressable text output, plus full support for mouse and keyboard input,
     55 and is available from http://effbot.org/zone/console-index.htm.
     56 
     57 
     58 The Python curses module
     59 ------------------------
     60 
     61 Thy Python module is a fairly simple wrapper over the C functions provided by
     62 curses; if you're already familiar with curses programming in C, it's really
     63 easy to transfer that knowledge to Python.  The biggest difference is that the
     64 Python interface makes things simpler, by merging different C functions such as
     65 :func:`addstr`, :func:`mvaddstr`, :func:`mvwaddstr`, into a single
     66 :meth:`addstr` method.  You'll see this covered in more detail later.
     67 
     68 This HOWTO is simply an introduction to writing text-mode programs with curses
     69 and Python. It doesn't attempt to be a complete guide to the curses API; for
     70 that, see the Python library guide's section on ncurses, and the C manual pages
     71 for ncurses.  It will, however, give you the basic ideas.
     72 
     73 
     74 Starting and ending a curses application
     75 ========================================
     76 
     77 Before doing anything, curses must be initialized.  This is done by calling the
     78 :func:`initscr` function, which will determine the terminal type, send any
     79 required setup codes to the terminal, and create various internal data
     80 structures.  If successful, :func:`initscr` returns a window object representing
     81 the entire screen; this is usually called ``stdscr``, after the name of the
     82 corresponding C variable. ::
     83 
     84    import curses
     85    stdscr = curses.initscr()
     86 
     87 Usually curses applications turn off automatic echoing of keys to the screen, in
     88 order to be able to read keys and only display them under certain circumstances.
     89 This requires calling the :func:`noecho` function. ::
     90 
     91    curses.noecho()
     92 
     93 Applications will also commonly need to react to keys instantly, without
     94 requiring the Enter key to be pressed; this is called cbreak mode, as opposed to
     95 the usual buffered input mode. ::
     96 
     97    curses.cbreak()
     98 
     99 Terminals usually return special keys, such as the cursor keys or navigation
    100 keys such as Page Up and Home, as a multibyte escape sequence.  While you could
    101 write your application to expect such sequences and process them accordingly,
    102 curses can do it for you, returning a special value such as
    103 :const:`curses.KEY_LEFT`.  To get curses to do the job, you'll have to enable
    104 keypad mode. ::
    105 
    106    stdscr.keypad(1)
    107 
    108 Terminating a curses application is much easier than starting one. You'll need
    109 to call  ::
    110 
    111    curses.nocbreak(); stdscr.keypad(0); curses.echo()
    112 
    113 to reverse the curses-friendly terminal settings. Then call the :func:`endwin`
    114 function to restore the terminal to its original operating mode. ::
    115 
    116    curses.endwin()
    117 
    118 A common problem when debugging a curses application is to get your terminal
    119 messed up when the application dies without restoring the terminal to its
    120 previous state.  In Python this commonly happens when your code is buggy and
    121 raises an uncaught exception.  Keys are no longer echoed to the screen when
    122 you type them, for example, which makes using the shell difficult.
    123 
    124 In Python you can avoid these complications and make debugging much easier by
    125 importing the :func:`curses.wrapper` function.  It takes a callable and does
    126 the initializations described above, also initializing colors if color support
    127 is present.  It then runs your provided callable and finally deinitializes
    128 appropriately.  The callable is called inside a try-catch clause which catches
    129 exceptions, performs curses deinitialization, and then passes the exception
    130 upwards.  Thus, your terminal won't be left in a funny state on exception.
    131 
    132 
    133 Windows and Pads
    134 ================
    135 
    136 Windows are the basic abstraction in curses.  A window object represents a
    137 rectangular area of the screen, and supports various methods to display text,
    138 erase it, allow the user to input strings, and so forth.
    139 
    140 The ``stdscr`` object returned by the :func:`initscr` function is a window
    141 object that covers the entire screen.  Many programs may need only this single
    142 window, but you might wish to divide the screen into smaller windows, in order
    143 to redraw or clear them separately. The :func:`newwin` function creates a new
    144 window of a given size, returning the new window object. ::
    145 
    146    begin_x = 20; begin_y = 7
    147    height = 5; width = 40
    148    win = curses.newwin(height, width, begin_y, begin_x)
    149 
    150 A word about the coordinate system used in curses: coordinates are always passed
    151 in the order *y,x*, and the top-left corner of a window is coordinate (0,0).
    152 This breaks a common convention for handling coordinates, where the *x*
    153 coordinate usually comes first.  This is an unfortunate difference from most
    154 other computer applications, but it's been part of curses since it was first
    155 written, and it's too late to change things now.
    156 
    157 When you call a method to display or erase text, the effect doesn't immediately
    158 show up on the display.  This is because curses was originally written with slow
    159 300-baud terminal connections in mind; with these terminals, minimizing the time
    160 required to redraw the screen is very important.  This lets curses accumulate
    161 changes to the screen, and display them in the most efficient manner.  For
    162 example, if your program displays some characters in a window, and then clears
    163 the window, there's no need to send the original characters because they'd never
    164 be visible.
    165 
    166 Accordingly, curses requires that you explicitly tell it to redraw windows,
    167 using the :func:`refresh` method of window objects.  In practice, this doesn't
    168 really complicate programming with curses much. Most programs go into a flurry
    169 of activity, and then pause waiting for a keypress or some other action on the
    170 part of the user.  All you have to do is to be sure that the screen has been
    171 redrawn before pausing to wait for user input, by simply calling
    172 ``stdscr.refresh()`` or the :func:`refresh` method of some other relevant
    173 window.
    174 
    175 A pad is a special case of a window; it can be larger than the actual display
    176 screen, and only a portion of it displayed at a time. Creating a pad simply
    177 requires the pad's height and width, while refreshing a pad requires giving the
    178 coordinates of the on-screen area where a subsection of the pad will be
    179 displayed.   ::
    180 
    181    pad = curses.newpad(100, 100)
    182    #  These loops fill the pad with letters; this is
    183    # explained in the next section
    184    for y in range(0, 100):
    185        for x in range(0, 100):
    186            try:
    187                pad.addch(y,x, ord('a') + (x*x+y*y) % 26)
    188            except curses.error:
    189                pass
    190 
    191    #  Displays a section of the pad in the middle of the screen
    192    pad.refresh(0,0, 5,5, 20,75)
    193 
    194 The :func:`refresh` call displays a section of the pad in the rectangle
    195 extending from coordinate (5,5) to coordinate (20,75) on the screen; the upper
    196 left corner of the displayed section is coordinate (0,0) on the pad.  Beyond
    197 that difference, pads are exactly like ordinary windows and support the same
    198 methods.
    199 
    200 If you have multiple windows and pads on screen there is a more efficient way to
    201 go, which will prevent annoying screen flicker at refresh time.  Use the
    202 :meth:`noutrefresh` method of each window to update the data structure
    203 representing the desired state of the screen; then change the physical screen to
    204 match the desired state in one go with the function :func:`doupdate`.  The
    205 normal :meth:`refresh` method calls :func:`doupdate` as its last act.
    206 
    207 
    208 Displaying Text
    209 ===============
    210 
    211 From a C programmer's point of view, curses may sometimes look like a twisty
    212 maze of functions, all subtly different.  For example, :func:`addstr` displays a
    213 string at the current cursor location in the ``stdscr`` window, while
    214 :func:`mvaddstr` moves to a given y,x coordinate first before displaying the
    215 string. :func:`waddstr` is just like :func:`addstr`, but allows specifying a
    216 window to use, instead of using ``stdscr`` by default. :func:`mvwaddstr` follows
    217 similarly.
    218 
    219 Fortunately the Python interface hides all these details; ``stdscr`` is a window
    220 object like any other, and methods like :func:`addstr` accept multiple argument
    221 forms.  Usually there are four different forms.
    222 
    223 +---------------------------------+-----------------------------------------------+
    224 | Form                            | Description                                   |
    225 +=================================+===============================================+
    226 | *str* or *ch*                   | Display the string *str* or character *ch* at |
    227 |                                 | the current position                          |
    228 +---------------------------------+-----------------------------------------------+
    229 | *str* or *ch*, *attr*           | Display the string *str* or character *ch*,   |
    230 |                                 | using attribute *attr* at the current         |
    231 |                                 | position                                      |
    232 +---------------------------------+-----------------------------------------------+
    233 | *y*, *x*, *str* or *ch*         | Move to position *y,x* within the window, and |
    234 |                                 | display *str* or *ch*                         |
    235 +---------------------------------+-----------------------------------------------+
    236 | *y*, *x*, *str* or *ch*, *attr* | Move to position *y,x* within the window, and |
    237 |                                 | display *str* or *ch*, using attribute *attr* |
    238 +---------------------------------+-----------------------------------------------+
    239 
    240 Attributes allow displaying text in highlighted forms, such as in boldface,
    241 underline, reverse code, or in color.  They'll be explained in more detail in
    242 the next subsection.
    243 
    244 The :func:`addstr` function takes a Python string as the value to be displayed,
    245 while the :func:`addch` functions take a character, which can be either a Python
    246 string of length 1 or an integer.  If it's a string, you're limited to
    247 displaying characters between 0 and 255.  SVr4 curses provides constants for
    248 extension characters; these constants are integers greater than 255.  For
    249 example, :const:`ACS_PLMINUS` is a +/- symbol, and :const:`ACS_ULCORNER` is the
    250 upper left corner of a box (handy for drawing borders).
    251 
    252 Windows remember where the cursor was left after the last operation, so if you
    253 leave out the *y,x* coordinates, the string or character will be displayed
    254 wherever the last operation left off.  You can also move the cursor with the
    255 ``move(y,x)`` method.  Because some terminals always display a flashing cursor,
    256 you may want to ensure that the cursor is positioned in some location where it
    257 won't be distracting; it can be confusing to have the cursor blinking at some
    258 apparently random location.
    259 
    260 If your application doesn't need a blinking cursor at all, you can call
    261 ``curs_set(0)`` to make it invisible.  Equivalently, and for compatibility with
    262 older curses versions, there's a ``leaveok(bool)`` function.  When *bool* is
    263 true, the curses library will attempt to suppress the flashing cursor, and you
    264 won't need to worry about leaving it in odd locations.
    265 
    266 
    267 Attributes and Color
    268 --------------------
    269 
    270 Characters can be displayed in different ways.  Status lines in a text-based
    271 application are commonly shown in reverse video; a text viewer may need to
    272 highlight certain words.  curses supports this by allowing you to specify an
    273 attribute for each cell on the screen.
    274 
    275 An attribute is an integer, each bit representing a different attribute.  You can
    276 try to display text with multiple attribute bits set, but curses doesn't
    277 guarantee that all the possible combinations are available, or that they're all
    278 visually distinct.  That depends on the ability of the terminal being used, so
    279 it's safest to stick to the most commonly available attributes, listed here.
    280 
    281 +----------------------+--------------------------------------+
    282 | Attribute            | Description                          |
    283 +======================+======================================+
    284 | :const:`A_BLINK`     | Blinking text                        |
    285 +----------------------+--------------------------------------+
    286 | :const:`A_BOLD`      | Extra bright or bold text            |
    287 +----------------------+--------------------------------------+
    288 | :const:`A_DIM`       | Half bright text                     |
    289 +----------------------+--------------------------------------+
    290 | :const:`A_REVERSE`   | Reverse-video text                   |
    291 +----------------------+--------------------------------------+
    292 | :const:`A_STANDOUT`  | The best highlighting mode available |
    293 +----------------------+--------------------------------------+
    294 | :const:`A_UNDERLINE` | Underlined text                      |
    295 +----------------------+--------------------------------------+
    296 
    297 So, to display a reverse-video status line on the top line of the screen, you
    298 could code::
    299 
    300    stdscr.addstr(0, 0, "Current mode: Typing mode",
    301                  curses.A_REVERSE)
    302    stdscr.refresh()
    303 
    304 The curses library also supports color on those terminals that provide it. The
    305 most common such terminal is probably the Linux console, followed by color
    306 xterms.
    307 
    308 To use color, you must call the :func:`start_color` function soon after calling
    309 :func:`initscr`, to initialize the default color set (the
    310 :func:`curses.wrapper.wrapper` function does this automatically).  Once that's
    311 done, the :func:`has_colors` function returns TRUE if the terminal in use can
    312 actually display color.  (Note: curses uses the American spelling 'color',
    313 instead of the Canadian/British spelling 'colour'.  If you're used to the
    314 British spelling, you'll have to resign yourself to misspelling it for the sake
    315 of these functions.)
    316 
    317 The curses library maintains a finite number of color pairs, containing a
    318 foreground (or text) color and a background color.  You can get the attribute
    319 value corresponding to a color pair with the :func:`color_pair` function; this
    320 can be bitwise-OR'ed with other attributes such as :const:`A_REVERSE`, but
    321 again, such combinations are not guaranteed to work on all terminals.
    322 
    323 An example, which displays a line of text using color pair 1::
    324 
    325    stdscr.addstr("Pretty text", curses.color_pair(1))
    326    stdscr.refresh()
    327 
    328 As I said before, a color pair consists of a foreground and background color.
    329 :func:`start_color` initializes 8 basic colors when it activates color mode.
    330 They are: 0:black, 1:red, 2:green, 3:yellow, 4:blue, 5:magenta, 6:cyan, and
    331 7:white.  The curses module defines named constants for each of these colors:
    332 :const:`curses.COLOR_BLACK`, :const:`curses.COLOR_RED`, and so forth.
    333 
    334 The ``init_pair(n, f, b)`` function changes the definition of color pair *n*, to
    335 foreground color f and background color b.  Color pair 0 is hard-wired to white
    336 on black, and cannot be changed.
    337 
    338 Let's put all this together. To change color 1 to red text on a white
    339 background, you would call::
    340 
    341    curses.init_pair(1, curses.COLOR_RED, curses.COLOR_WHITE)
    342 
    343 When you change a color pair, any text already displayed using that color pair
    344 will change to the new colors.  You can also display new text in this color
    345 with::
    346 
    347    stdscr.addstr(0,0, "RED ALERT!", curses.color_pair(1))
    348 
    349 Very fancy terminals can change the definitions of the actual colors to a given
    350 RGB value.  This lets you change color 1, which is usually red, to purple or
    351 blue or any other color you like.  Unfortunately, the Linux console doesn't
    352 support this, so I'm unable to try it out, and can't provide any examples.  You
    353 can check if your terminal can do this by calling :func:`can_change_color`,
    354 which returns TRUE if the capability is there.  If you're lucky enough to have
    355 such a talented terminal, consult your system's man pages for more information.
    356 
    357 
    358 User Input
    359 ==========
    360 
    361 The curses library itself offers only very simple input mechanisms. Python's
    362 support adds a text-input widget that makes up some of the lack.
    363 
    364 The most common way to get input to a window is to use its :meth:`getch` method.
    365 :meth:`getch` pauses and waits for the user to hit a key, displaying it if
    366 :func:`echo` has been called earlier.  You can optionally specify a coordinate
    367 to which the cursor should be moved before pausing.
    368 
    369 It's possible to change this behavior with the method :meth:`nodelay`. After
    370 ``nodelay(1)``, :meth:`getch` for the window becomes non-blocking and returns
    371 ``curses.ERR`` (a value of -1) when no input is ready.  There's also a
    372 :func:`halfdelay` function, which can be used to (in effect) set a timer on each
    373 :meth:`getch`; if no input becomes available within a specified
    374 delay (measured in tenths of a second), curses raises an exception.
    375 
    376 The :meth:`getch` method returns an integer; if it's between 0 and 255, it
    377 represents the ASCII code of the key pressed.  Values greater than 255 are
    378 special keys such as Page Up, Home, or the cursor keys. You can compare the
    379 value returned to constants such as :const:`curses.KEY_PPAGE`,
    380 :const:`curses.KEY_HOME`, or :const:`curses.KEY_LEFT`.  Usually the main loop of
    381 your program will look something like this::
    382 
    383    while 1:
    384        c = stdscr.getch()
    385        if c == ord('p'):
    386            PrintDocument()
    387        elif c == ord('q'):
    388            break  # Exit the while()
    389        elif c == curses.KEY_HOME:
    390            x = y = 0
    391 
    392 The :mod:`curses.ascii` module supplies ASCII class membership functions that
    393 take either integer or 1-character-string arguments; these may be useful in
    394 writing more readable tests for your command interpreters.  It also supplies
    395 conversion functions  that take either integer or 1-character-string arguments
    396 and return the same type.  For example, :func:`curses.ascii.ctrl` returns the
    397 control character corresponding to its argument.
    398 
    399 There's also a method to retrieve an entire string, :const:`getstr()`.  It isn't
    400 used very often, because its functionality is quite limited; the only editing
    401 keys available are the backspace key and the Enter key, which terminates the
    402 string.  It can optionally be limited to a fixed number of characters. ::
    403 
    404    curses.echo()            # Enable echoing of characters
    405 
    406    # Get a 15-character string, with the cursor on the top line
    407    s = stdscr.getstr(0,0, 15)
    408 
    409 The Python :mod:`curses.textpad` module supplies something better. With it, you
    410 can turn a window into a text box that supports an Emacs-like set of
    411 keybindings.  Various methods of :class:`Textbox` class support editing with
    412 input validation and gathering the edit results either with or without trailing
    413 spaces.   See the library documentation on :mod:`curses.textpad` for the
    414 details.
    415 
    416 
    417 For More Information
    418 ====================
    419 
    420 This HOWTO didn't cover some advanced topics, such as screen-scraping or
    421 capturing mouse events from an xterm instance.  But the Python library page for
    422 the curses modules is now pretty complete.  You should browse it next.
    423 
    424 If you're in doubt about the detailed behavior of any of the ncurses entry
    425 points, consult the manual pages for your curses implementation, whether it's
    426 ncurses or a proprietary Unix vendor's.  The manual pages will document any
    427 quirks, and provide complete lists of all the functions, attributes, and
    428 :const:`ACS_\*` characters available to you.
    429 
    430 Because the curses API is so large, some functions aren't supported in the
    431 Python interface, not because they're difficult to implement, but because no one
    432 has needed them yet.  Feel free to add them and then submit a patch.  Also, we
    433 don't yet have support for the menu library associated with
    434 ncurses; feel free to add that.
    435 
    436 If you write an interesting little program, feel free to contribute it as
    437 another demo.  We can always use more of them!
    438 
    439 The ncurses FAQ: http://invisible-island.net/ncurses/ncurses.faq.html
    440