1 # Setup file from the pygame project 2 3 #--StartConfig 4 SDL = -I/usr/include/SDL -D_REENTRANT -lSDL 5 FONT = -lSDL_ttf 6 IMAGE = -lSDL_image 7 MIXER = -lSDL_mixer 8 SMPEG = -lsmpeg 9 PNG = -lpng 10 JPEG = -ljpeg 11 SCRAP = -lX11 12 PORTMIDI = -lportmidi 13 PORTTIME = -lporttime 14 #--EndConfig 15 16 #DEBUG = -C-W -C-Wall 17 DEBUG = 18 19 #the following modules are optional. you will want to compile 20 #everything you can, but you can ignore ones you don't have 21 #dependencies for, just comment them out 22 23 imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG) 24 font src/font.c $(SDL) $(FONT) $(DEBUG) 25 mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG) 26 mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG) 27 _numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG) 28 _numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG) 29 movie src/movie.c $(SDL) $(SMPEG) $(DEBUG) 30 scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG) 31 _camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG) 32 pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG) 33 34 GFX = src/SDL_gfx/SDL_gfxPrimitives.c 35 #GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c 36 gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG) 37 38 39 40 #these modules are required for pygame to run. they only require 41 #SDL as a dependency. these should not be altered 42 43 base src/base.c $(SDL) $(DEBUG) 44 cdrom src/cdrom.c $(SDL) $(DEBUG) 45 color src/color.c $(SDL) $(DEBUG) 46 constants src/constants.c $(SDL) $(DEBUG) 47 display src/display.c $(SDL) $(DEBUG) 48 event src/event.c $(SDL) $(DEBUG) 49 fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG) 50 key src/key.c $(SDL) $(DEBUG) 51 mouse src/mouse.c $(SDL) $(DEBUG) 52 rect src/rect.c $(SDL) $(DEBUG) 53 rwobject src/rwobject.c $(SDL) $(DEBUG) 54 surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG) 55 surflock src/surflock.c $(SDL) $(DEBUG) 56 time src/time.c $(SDL) $(DEBUG) 57 joystick src/joystick.c $(SDL) $(DEBUG) 58 draw src/draw.c $(SDL) $(DEBUG) 59 image src/image.c $(SDL) $(DEBUG) 60 overlay src/overlay.c $(SDL) $(DEBUG) 61 transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $(DEBUG) 62 mask src/mask.c src/bitmask.c $(SDL) $(DEBUG) 63 bufferproxy src/bufferproxy.c $(SDL) $(DEBUG) 64 pixelarray src/pixelarray.c $(SDL) $(DEBUG) 65 _arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG) 66 67 68