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      1 # Setup file from the pygame project
      2 
      3 #--StartConfig
      4 SDL = -I/usr/include/SDL -D_REENTRANT -lSDL
      5 FONT = -lSDL_ttf
      6 IMAGE = -lSDL_image
      7 MIXER = -lSDL_mixer
      8 SMPEG = -lsmpeg
      9 PNG = -lpng
     10 JPEG = -ljpeg
     11 SCRAP = -lX11
     12 PORTMIDI = -lportmidi
     13 PORTTIME = -lporttime
     14 #--EndConfig
     15 
     16 #DEBUG = -C-W -C-Wall
     17 DEBUG = 
     18 
     19 #the following modules are optional. you will want to compile
     20 #everything you can, but you can ignore ones you don't have
     21 #dependencies for, just comment them out
     22 
     23 imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG)
     24 font src/font.c $(SDL) $(FONT) $(DEBUG)
     25 mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG)
     26 mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG)
     27 _numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG)
     28 _numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
     29 movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)
     30 scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
     31 _camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)
     32 pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)
     33 
     34 GFX = src/SDL_gfx/SDL_gfxPrimitives.c 
     35 #GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c 
     36 gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG)
     37 
     38 
     39 
     40 #these modules are required for pygame to run. they only require
     41 #SDL as a dependency. these should not be altered
     42 
     43 base src/base.c $(SDL) $(DEBUG)
     44 cdrom src/cdrom.c $(SDL) $(DEBUG)
     45 color src/color.c $(SDL) $(DEBUG)
     46 constants src/constants.c $(SDL) $(DEBUG)
     47 display src/display.c $(SDL) $(DEBUG)
     48 event src/event.c $(SDL) $(DEBUG)
     49 fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG)
     50 key src/key.c $(SDL) $(DEBUG)
     51 mouse src/mouse.c $(SDL) $(DEBUG)
     52 rect src/rect.c $(SDL) $(DEBUG)
     53 rwobject src/rwobject.c $(SDL) $(DEBUG)
     54 surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG)
     55 surflock src/surflock.c $(SDL) $(DEBUG)
     56 time src/time.c $(SDL) $(DEBUG)
     57 joystick src/joystick.c $(SDL) $(DEBUG)
     58 draw src/draw.c $(SDL) $(DEBUG)
     59 image src/image.c $(SDL) $(DEBUG)
     60 overlay src/overlay.c $(SDL) $(DEBUG)
     61 transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $(DEBUG)
     62 mask src/mask.c src/bitmask.c $(SDL) $(DEBUG)
     63 bufferproxy src/bufferproxy.c $(SDL) $(DEBUG)
     64 pixelarray src/pixelarray.c $(SDL) $(DEBUG)
     65 _arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG)
     66 
     67 
     68