Home | History | Annotate | Download | only in howto
      1 .. _socket-howto:
      2 
      3 ****************************
      4   Socket Programming HOWTO
      5 ****************************
      6 
      7 :Author: Gordon McMillan
      8 
      9 
     10 .. topic:: Abstract
     11 
     12    Sockets are used nearly everywhere, but are one of the most severely
     13    misunderstood technologies around. This is a 10,000 foot overview of sockets.
     14    It's not really a tutorial - you'll still have work to do in getting things
     15    operational. It doesn't cover the fine points (and there are a lot of them), but
     16    I hope it will give you enough background to begin using them decently.
     17 
     18 
     19 Sockets
     20 =======
     21 
     22 I'm only going to talk about INET (i.e. IPv4) sockets, but they account for at least 99% of
     23 the sockets in use. And I'll only talk about STREAM (i.e. TCP) sockets - unless you really
     24 know what you're doing (in which case this HOWTO isn't for you!), you'll get
     25 better behavior and performance from a STREAM socket than anything else. I will
     26 try to clear up the mystery of what a socket is, as well as some hints on how to
     27 work with blocking and non-blocking sockets. But I'll start by talking about
     28 blocking sockets. You'll need to know how they work before dealing with
     29 non-blocking sockets.
     30 
     31 Part of the trouble with understanding these things is that "socket" can mean a
     32 number of subtly different things, depending on context. So first, let's make a
     33 distinction between a "client" socket - an endpoint of a conversation, and a
     34 "server" socket, which is more like a switchboard operator. The client
     35 application (your browser, for example) uses "client" sockets exclusively; the
     36 web server it's talking to uses both "server" sockets and "client" sockets.
     37 
     38 
     39 History
     40 -------
     41 
     42 Of the various forms of :abbr:`IPC (Inter Process Communication)`,
     43 sockets are by far the most popular.  On any given platform, there are
     44 likely to be other forms of IPC that are faster, but for
     45 cross-platform communication, sockets are about the only game in town.
     46 
     47 They were invented in Berkeley as part of the BSD flavor of Unix. They spread
     48 like wildfire with the Internet. With good reason --- the combination of sockets
     49 with INET makes talking to arbitrary machines around the world unbelievably easy
     50 (at least compared to other schemes).
     51 
     52 
     53 Creating a Socket
     54 =================
     55 
     56 Roughly speaking, when you clicked on the link that brought you to this page,
     57 your browser did something like the following::
     58 
     59    # create an INET, STREAMing socket
     60    s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
     61    # now connect to the web server on port 80 - the normal http port
     62    s.connect(("www.python.org", 80))
     63 
     64 When the ``connect`` completes, the socket ``s`` can be used to send
     65 in a request for the text of the page. The same socket will read the
     66 reply, and then be destroyed. That's right, destroyed. Client sockets
     67 are normally only used for one exchange (or a small set of sequential
     68 exchanges).
     69 
     70 What happens in the web server is a bit more complex. First, the web server
     71 creates a "server socket"::
     72 
     73    # create an INET, STREAMing socket
     74    serversocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
     75    # bind the socket to a public host, and a well-known port
     76    serversocket.bind((socket.gethostname(), 80))
     77    # become a server socket
     78    serversocket.listen(5)
     79 
     80 A couple things to notice: we used ``socket.gethostname()`` so that the socket
     81 would be visible to the outside world.  If we had used ``s.bind(('localhost',
     82 80))`` or ``s.bind(('127.0.0.1', 80))`` we would still have a "server" socket,
     83 but one that was only visible within the same machine.  ``s.bind(('', 80))``
     84 specifies that the socket is reachable by any address the machine happens to
     85 have.
     86 
     87 A second thing to note: low number ports are usually reserved for "well known"
     88 services (HTTP, SNMP etc). If you're playing around, use a nice high number (4
     89 digits).
     90 
     91 Finally, the argument to ``listen`` tells the socket library that we want it to
     92 queue up as many as 5 connect requests (the normal max) before refusing outside
     93 connections. If the rest of the code is written properly, that should be plenty.
     94 
     95 Now that we have a "server" socket, listening on port 80, we can enter the
     96 mainloop of the web server::
     97 
     98    while True:
     99        # accept connections from outside
    100        (clientsocket, address) = serversocket.accept()
    101        # now do something with the clientsocket
    102        # in this case, we'll pretend this is a threaded server
    103        ct = client_thread(clientsocket)
    104        ct.run()
    105 
    106 There's actually 3 general ways in which this loop could work - dispatching a
    107 thread to handle ``clientsocket``, create a new process to handle
    108 ``clientsocket``, or restructure this app to use non-blocking sockets, and
    109 multiplex between our "server" socket and any active ``clientsocket``\ s using
    110 ``select``. More about that later. The important thing to understand now is
    111 this: this is *all* a "server" socket does. It doesn't send any data. It doesn't
    112 receive any data. It just produces "client" sockets. Each ``clientsocket`` is
    113 created in response to some *other* "client" socket doing a ``connect()`` to the
    114 host and port we're bound to. As soon as we've created that ``clientsocket``, we
    115 go back to listening for more connections. The two "clients" are free to chat it
    116 up - they are using some dynamically allocated port which will be recycled when
    117 the conversation ends.
    118 
    119 
    120 IPC
    121 ---
    122 
    123 If you need fast IPC between two processes on one machine, you should look into
    124 pipes or shared memory.  If you do decide to use AF_INET sockets, bind the
    125 "server" socket to ``'localhost'``. On most platforms, this will take a
    126 shortcut around a couple of layers of network code and be quite a bit faster.
    127 
    128 .. seealso::
    129    The :mod:`multiprocessing` integrates cross-platform IPC into a higher-level
    130    API.
    131 
    132 
    133 Using a Socket
    134 ==============
    135 
    136 The first thing to note, is that the web browser's "client" socket and the web
    137 server's "client" socket are identical beasts. That is, this is a "peer to peer"
    138 conversation. Or to put it another way, *as the designer, you will have to
    139 decide what the rules of etiquette are for a conversation*. Normally, the
    140 ``connect``\ ing socket starts the conversation, by sending in a request, or
    141 perhaps a signon. But that's a design decision - it's not a rule of sockets.
    142 
    143 Now there are two sets of verbs to use for communication. You can use ``send``
    144 and ``recv``, or you can transform your client socket into a file-like beast and
    145 use ``read`` and ``write``. The latter is the way Java presents its sockets.
    146 I'm not going to talk about it here, except to warn you that you need to use
    147 ``flush`` on sockets. These are buffered "files", and a common mistake is to
    148 ``write`` something, and then ``read`` for a reply. Without a ``flush`` in
    149 there, you may wait forever for the reply, because the request may still be in
    150 your output buffer.
    151 
    152 Now we come to the major stumbling block of sockets - ``send`` and ``recv`` operate
    153 on the network buffers. They do not necessarily handle all the bytes you hand
    154 them (or expect from them), because their major focus is handling the network
    155 buffers. In general, they return when the associated network buffers have been
    156 filled (``send``) or emptied (``recv``). They then tell you how many bytes they
    157 handled. It is *your* responsibility to call them again until your message has
    158 been completely dealt with.
    159 
    160 When a ``recv`` returns 0 bytes, it means the other side has closed (or is in
    161 the process of closing) the connection.  You will not receive any more data on
    162 this connection. Ever.  You may be able to send data successfully; I'll talk
    163 more about this later.
    164 
    165 A protocol like HTTP uses a socket for only one transfer. The client sends a
    166 request, then reads a reply.  That's it. The socket is discarded. This means that
    167 a client can detect the end of the reply by receiving 0 bytes.
    168 
    169 But if you plan to reuse your socket for further transfers, you need to realize
    170 that *there is no* :abbr:`EOT (End of Transfer)` *on a socket.* I repeat: if a socket
    171 ``send`` or ``recv`` returns after handling 0 bytes, the connection has been
    172 broken.  If the connection has *not* been broken, you may wait on a ``recv``
    173 forever, because the socket will *not* tell you that there's nothing more to
    174 read (for now).  Now if you think about that a bit, you'll come to realize a
    175 fundamental truth of sockets: *messages must either be fixed length* (yuck), *or
    176 be delimited* (shrug), *or indicate how long they are* (much better), *or end by
    177 shutting down the connection*. The choice is entirely yours, (but some ways are
    178 righter than others).
    179 
    180 Assuming you don't want to end the connection, the simplest solution is a fixed
    181 length message::
    182 
    183    class MySocket:
    184        """demonstration class only
    185          - coded for clarity, not efficiency
    186        """
    187 
    188        def __init__(self, sock=None):
    189            if sock is None:
    190                self.sock = socket.socket(
    191                                socket.AF_INET, socket.SOCK_STREAM)
    192            else:
    193                self.sock = sock
    194 
    195        def connect(self, host, port):
    196            self.sock.connect((host, port))
    197 
    198        def mysend(self, msg):
    199            totalsent = 0
    200            while totalsent < MSGLEN:
    201                sent = self.sock.send(msg[totalsent:])
    202                if sent == 0:
    203                    raise RuntimeError("socket connection broken")
    204                totalsent = totalsent + sent
    205 
    206        def myreceive(self):
    207            chunks = []
    208            bytes_recd = 0
    209            while bytes_recd < MSGLEN:
    210                chunk = self.sock.recv(min(MSGLEN - bytes_recd, 2048))
    211                if chunk == b'':
    212                    raise RuntimeError("socket connection broken")
    213                chunks.append(chunk)
    214                bytes_recd = bytes_recd + len(chunk)
    215            return b''.join(chunks)
    216 
    217 The sending code here is usable for almost any messaging scheme - in Python you
    218 send strings, and you can use ``len()`` to determine its length (even if it has
    219 embedded ``\0`` characters). It's mostly the receiving code that gets more
    220 complex. (And in C, it's not much worse, except you can't use ``strlen`` if the
    221 message has embedded ``\0``\ s.)
    222 
    223 The easiest enhancement is to make the first character of the message an
    224 indicator of message type, and have the type determine the length. Now you have
    225 two ``recv``\ s - the first to get (at least) that first character so you can
    226 look up the length, and the second in a loop to get the rest. If you decide to
    227 go the delimited route, you'll be receiving in some arbitrary chunk size, (4096
    228 or 8192 is frequently a good match for network buffer sizes), and scanning what
    229 you've received for a delimiter.
    230 
    231 One complication to be aware of: if your conversational protocol allows multiple
    232 messages to be sent back to back (without some kind of reply), and you pass
    233 ``recv`` an arbitrary chunk size, you may end up reading the start of a
    234 following message. You'll need to put that aside and hold onto it, until it's
    235 needed.
    236 
    237 Prefixing the message with its length (say, as 5 numeric characters) gets more
    238 complex, because (believe it or not), you may not get all 5 characters in one
    239 ``recv``. In playing around, you'll get away with it; but in high network loads,
    240 your code will very quickly break unless you use two ``recv`` loops - the first
    241 to determine the length, the second to get the data part of the message. Nasty.
    242 This is also when you'll discover that ``send`` does not always manage to get
    243 rid of everything in one pass. And despite having read this, you will eventually
    244 get bit by it!
    245 
    246 In the interests of space, building your character, (and preserving my
    247 competitive position), these enhancements are left as an exercise for the
    248 reader. Lets move on to cleaning up.
    249 
    250 
    251 Binary Data
    252 -----------
    253 
    254 It is perfectly possible to send binary data over a socket. The major problem is
    255 that not all machines use the same formats for binary data. For example, a
    256 Motorola chip will represent a 16 bit integer with the value 1 as the two hex
    257 bytes 00 01. Intel and DEC, however, are byte-reversed - that same 1 is 01 00.
    258 Socket libraries have calls for converting 16 and 32 bit integers - ``ntohl,
    259 htonl, ntohs, htons`` where "n" means *network* and "h" means *host*, "s" means
    260 *short* and "l" means *long*. Where network order is host order, these do
    261 nothing, but where the machine is byte-reversed, these swap the bytes around
    262 appropriately.
    263 
    264 In these days of 32 bit machines, the ascii representation of binary data is
    265 frequently smaller than the binary representation. That's because a surprising
    266 amount of the time, all those longs have the value 0, or maybe 1. The string "0"
    267 would be two bytes, while binary is four. Of course, this doesn't fit well with
    268 fixed-length messages. Decisions, decisions.
    269 
    270 
    271 Disconnecting
    272 =============
    273 
    274 Strictly speaking, you're supposed to use ``shutdown`` on a socket before you
    275 ``close`` it.  The ``shutdown`` is an advisory to the socket at the other end.
    276 Depending on the argument you pass it, it can mean "I'm not going to send
    277 anymore, but I'll still listen", or "I'm not listening, good riddance!".  Most
    278 socket libraries, however, are so used to programmers neglecting to use this
    279 piece of etiquette that normally a ``close`` is the same as ``shutdown();
    280 close()``.  So in most situations, an explicit ``shutdown`` is not needed.
    281 
    282 One way to use ``shutdown`` effectively is in an HTTP-like exchange. The client
    283 sends a request and then does a ``shutdown(1)``. This tells the server "This
    284 client is done sending, but can still receive."  The server can detect "EOF" by
    285 a receive of 0 bytes. It can assume it has the complete request.  The server
    286 sends a reply. If the ``send`` completes successfully then, indeed, the client
    287 was still receiving.
    288 
    289 Python takes the automatic shutdown a step further, and says that when a socket
    290 is garbage collected, it will automatically do a ``close`` if it's needed. But
    291 relying on this is a very bad habit. If your socket just disappears without
    292 doing a ``close``, the socket at the other end may hang indefinitely, thinking
    293 you're just being slow. *Please* ``close`` your sockets when you're done.
    294 
    295 
    296 When Sockets Die
    297 ----------------
    298 
    299 Probably the worst thing about using blocking sockets is what happens when the
    300 other side comes down hard (without doing a ``close``). Your socket is likely to
    301 hang. TCP is a reliable protocol, and it will wait a long, long time
    302 before giving up on a connection. If you're using threads, the entire thread is
    303 essentially dead. There's not much you can do about it. As long as you aren't
    304 doing something dumb, like holding a lock while doing a blocking read, the
    305 thread isn't really consuming much in the way of resources. Do *not* try to kill
    306 the thread - part of the reason that threads are more efficient than processes
    307 is that they avoid the overhead associated with the automatic recycling of
    308 resources. In other words, if you do manage to kill the thread, your whole
    309 process is likely to be screwed up.
    310 
    311 
    312 Non-blocking Sockets
    313 ====================
    314 
    315 If you've understood the preceding, you already know most of what you need to
    316 know about the mechanics of using sockets. You'll still use the same calls, in
    317 much the same ways. It's just that, if you do it right, your app will be almost
    318 inside-out.
    319 
    320 In Python, you use ``socket.setblocking(0)`` to make it non-blocking. In C, it's
    321 more complex, (for one thing, you'll need to choose between the BSD flavor
    322 ``O_NONBLOCK`` and the almost indistinguishable Posix flavor ``O_NDELAY``, which
    323 is completely different from ``TCP_NODELAY``), but it's the exact same idea. You
    324 do this after creating the socket, but before using it. (Actually, if you're
    325 nuts, you can switch back and forth.)
    326 
    327 The major mechanical difference is that ``send``, ``recv``, ``connect`` and
    328 ``accept`` can return without having done anything. You have (of course) a
    329 number of choices. You can check return code and error codes and generally drive
    330 yourself crazy. If you don't believe me, try it sometime. Your app will grow
    331 large, buggy and suck CPU. So let's skip the brain-dead solutions and do it
    332 right.
    333 
    334 Use ``select``.
    335 
    336 In C, coding ``select`` is fairly complex. In Python, it's a piece of cake, but
    337 it's close enough to the C version that if you understand ``select`` in Python,
    338 you'll have little trouble with it in C::
    339 
    340    ready_to_read, ready_to_write, in_error = \
    341                   select.select(
    342                      potential_readers,
    343                      potential_writers,
    344                      potential_errs,
    345                      timeout)
    346 
    347 You pass ``select`` three lists: the first contains all sockets that you might
    348 want to try reading; the second all the sockets you might want to try writing
    349 to, and the last (normally left empty) those that you want to check for errors.
    350 You should note that a socket can go into more than one list. The ``select``
    351 call is blocking, but you can give it a timeout. This is generally a sensible
    352 thing to do - give it a nice long timeout (say a minute) unless you have good
    353 reason to do otherwise.
    354 
    355 In return, you will get three lists. They contain the sockets that are actually
    356 readable, writable and in error. Each of these lists is a subset (possibly
    357 empty) of the corresponding list you passed in.
    358 
    359 If a socket is in the output readable list, you can be
    360 as-close-to-certain-as-we-ever-get-in-this-business that a ``recv`` on that
    361 socket will return *something*. Same idea for the writable list. You'll be able
    362 to send *something*. Maybe not all you want to, but *something* is better than
    363 nothing.  (Actually, any reasonably healthy socket will return as writable - it
    364 just means outbound network buffer space is available.)
    365 
    366 If you have a "server" socket, put it in the potential_readers list. If it comes
    367 out in the readable list, your ``accept`` will (almost certainly) work. If you
    368 have created a new socket to ``connect`` to someone else, put it in the
    369 potential_writers list. If it shows up in the writable list, you have a decent
    370 chance that it has connected.
    371 
    372 Actually, ``select`` can be handy even with blocking sockets. It's one way of
    373 determining whether you will block - the socket returns as readable when there's
    374 something in the buffers.  However, this still doesn't help with the problem of
    375 determining whether the other end is done, or just busy with something else.
    376 
    377 **Portability alert**: On Unix, ``select`` works both with the sockets and
    378 files. Don't try this on Windows. On Windows, ``select`` works with sockets
    379 only. Also note that in C, many of the more advanced socket options are done
    380 differently on Windows. In fact, on Windows I usually use threads (which work
    381 very, very well) with my sockets.
    382 
    383 
    384