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      1 :mod:`heapq` --- Heap queue algorithm
      2 =====================================
      3 
      4 .. module:: heapq
      5    :synopsis: Heap queue algorithm (a.k.a. priority queue).
      6 
      7 .. moduleauthor:: Kevin O'Connor
      8 .. sectionauthor:: Guido van Rossum <guido (a] python.org>
      9 .. sectionauthor:: Franois Pinard
     10 .. sectionauthor:: Raymond Hettinger
     11 
     12 **Source code:** :source:`Lib/heapq.py`
     13 
     14 --------------
     15 
     16 This module provides an implementation of the heap queue algorithm, also known
     17 as the priority queue algorithm.
     18 
     19 Heaps are binary trees for which every parent node has a value less than or
     20 equal to any of its children.  This implementation uses arrays for which
     21 ``heap[k] <= heap[2*k+1]`` and ``heap[k] <= heap[2*k+2]`` for all *k*, counting
     22 elements from zero.  For the sake of comparison, non-existing elements are
     23 considered to be infinite.  The interesting property of a heap is that its
     24 smallest element is always the root, ``heap[0]``.
     25 
     26 The API below differs from textbook heap algorithms in two aspects: (a) We use
     27 zero-based indexing.  This makes the relationship between the index for a node
     28 and the indexes for its children slightly less obvious, but is more suitable
     29 since Python uses zero-based indexing. (b) Our pop method returns the smallest
     30 item, not the largest (called a "min heap" in textbooks; a "max heap" is more
     31 common in texts because of its suitability for in-place sorting).
     32 
     33 These two make it possible to view the heap as a regular Python list without
     34 surprises: ``heap[0]`` is the smallest item, and ``heap.sort()`` maintains the
     35 heap invariant!
     36 
     37 To create a heap, use a list initialized to ``[]``, or you can transform a
     38 populated list into a heap via function :func:`heapify`.
     39 
     40 The following functions are provided:
     41 
     42 
     43 .. function:: heappush(heap, item)
     44 
     45    Push the value *item* onto the *heap*, maintaining the heap invariant.
     46 
     47 
     48 .. function:: heappop(heap)
     49 
     50    Pop and return the smallest item from the *heap*, maintaining the heap
     51    invariant.  If the heap is empty, :exc:`IndexError` is raised.  To access the
     52    smallest item without popping it, use ``heap[0]``.
     53 
     54 
     55 .. function:: heappushpop(heap, item)
     56 
     57    Push *item* on the heap, then pop and return the smallest item from the
     58    *heap*.  The combined action runs more efficiently than :func:`heappush`
     59    followed by a separate call to :func:`heappop`.
     60 
     61 
     62 .. function:: heapify(x)
     63 
     64    Transform list *x* into a heap, in-place, in linear time.
     65 
     66 
     67 .. function:: heapreplace(heap, item)
     68 
     69    Pop and return the smallest item from the *heap*, and also push the new *item*.
     70    The heap size doesn't change. If the heap is empty, :exc:`IndexError` is raised.
     71 
     72    This one step operation is more efficient than a :func:`heappop` followed by
     73    :func:`heappush` and can be more appropriate when using a fixed-size heap.
     74    The pop/push combination always returns an element from the heap and replaces
     75    it with *item*.
     76 
     77    The value returned may be larger than the *item* added.  If that isn't
     78    desired, consider using :func:`heappushpop` instead.  Its push/pop
     79    combination returns the smaller of the two values, leaving the larger value
     80    on the heap.
     81 
     82 
     83 The module also offers three general purpose functions based on heaps.
     84 
     85 
     86 .. function:: merge(*iterables, key=None, reverse=False)
     87 
     88    Merge multiple sorted inputs into a single sorted output (for example, merge
     89    timestamped entries from multiple log files).  Returns an :term:`iterator`
     90    over the sorted values.
     91 
     92    Similar to ``sorted(itertools.chain(*iterables))`` but returns an iterable, does
     93    not pull the data into memory all at once, and assumes that each of the input
     94    streams is already sorted (smallest to largest).
     95 
     96    Has two optional arguments which must be specified as keyword arguments.
     97 
     98    *key* specifies a :term:`key function` of one argument that is used to
     99    extract a comparison key from each input element.  The default value is
    100    ``None`` (compare the elements directly).
    101 
    102    *reverse* is a boolean value.  If set to ``True``, then the input elements
    103    are merged as if each comparison were reversed. To achieve behavior similar
    104    to ``sorted(itertools.chain(*iterables), reverse=True)``, all iterables must
    105    be sorted from largest to smallest.
    106 
    107    .. versionchanged:: 3.5
    108       Added the optional *key* and *reverse* parameters.
    109 
    110 
    111 .. function:: nlargest(n, iterable, key=None)
    112 
    113    Return a list with the *n* largest elements from the dataset defined by
    114    *iterable*.  *key*, if provided, specifies a function of one argument that is
    115    used to extract a comparison key from each element in *iterable* (for example,
    116    ``key=str.lower``).  Equivalent to:  ``sorted(iterable, key=key,
    117    reverse=True)[:n]``.
    118 
    119 
    120 .. function:: nsmallest(n, iterable, key=None)
    121 
    122    Return a list with the *n* smallest elements from the dataset defined by
    123    *iterable*.  *key*, if provided, specifies a function of one argument that is
    124    used to extract a comparison key from each element in *iterable* (for example,
    125    ``key=str.lower``).  Equivalent to:  ``sorted(iterable, key=key)[:n]``.
    126 
    127 
    128 The latter two functions perform best for smaller values of *n*.  For larger
    129 values, it is more efficient to use the :func:`sorted` function.  Also, when
    130 ``n==1``, it is more efficient to use the built-in :func:`min` and :func:`max`
    131 functions.  If repeated usage of these functions is required, consider turning
    132 the iterable into an actual heap.
    133 
    134 
    135 Basic Examples
    136 --------------
    137 
    138 A `heapsort <https://en.wikipedia.org/wiki/Heapsort>`_ can be implemented by
    139 pushing all values onto a heap and then popping off the smallest values one at a
    140 time::
    141 
    142    >>> def heapsort(iterable):
    143    ...     h = []
    144    ...     for value in iterable:
    145    ...         heappush(h, value)
    146    ...     return [heappop(h) for i in range(len(h))]
    147    ...
    148    >>> heapsort([1, 3, 5, 7, 9, 2, 4, 6, 8, 0])
    149    [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
    150 
    151 This is similar to ``sorted(iterable)``, but unlike :func:`sorted`, this
    152 implementation is not stable.
    153 
    154 Heap elements can be tuples.  This is useful for assigning comparison values
    155 (such as task priorities) alongside the main record being tracked::
    156 
    157     >>> h = []
    158     >>> heappush(h, (5, 'write code'))
    159     >>> heappush(h, (7, 'release product'))
    160     >>> heappush(h, (1, 'write spec'))
    161     >>> heappush(h, (3, 'create tests'))
    162     >>> heappop(h)
    163     (1, 'write spec')
    164 
    165 
    166 Priority Queue Implementation Notes
    167 -----------------------------------
    168 
    169 A `priority queue <https://en.wikipedia.org/wiki/Priority_queue>`_ is common use
    170 for a heap, and it presents several implementation challenges:
    171 
    172 * Sort stability:  how do you get two tasks with equal priorities to be returned
    173   in the order they were originally added?
    174 
    175 * Tuple comparison breaks for (priority, task) pairs if the priorities are equal
    176   and the tasks do not have a default comparison order.
    177 
    178 * If the priority of a task changes, how do you move it to a new position in
    179   the heap?
    180 
    181 * Or if a pending task needs to be deleted, how do you find it and remove it
    182   from the queue?
    183 
    184 A solution to the first two challenges is to store entries as 3-element list
    185 including the priority, an entry count, and the task.  The entry count serves as
    186 a tie-breaker so that two tasks with the same priority are returned in the order
    187 they were added. And since no two entry counts are the same, the tuple
    188 comparison will never attempt to directly compare two tasks.
    189 
    190 Another solution to the problem of non-comparable tasks is to create a wrapper
    191 class that ignores the task item and only compares the priority field::
    192 
    193     from dataclasses import dataclass, field
    194     from typing import Any
    195 
    196     @dataclass(order=True)
    197     class PrioritizedItem:
    198         priority: int
    199         item: Any=field(compare=False)
    200 
    201 The remaining challenges revolve around finding a pending task and making
    202 changes to its priority or removing it entirely.  Finding a task can be done
    203 with a dictionary pointing to an entry in the queue.
    204 
    205 Removing the entry or changing its priority is more difficult because it would
    206 break the heap structure invariants.  So, a possible solution is to mark the
    207 entry as removed and add a new entry with the revised priority::
    208 
    209     pq = []                         # list of entries arranged in a heap
    210     entry_finder = {}               # mapping of tasks to entries
    211     REMOVED = '<removed-task>'      # placeholder for a removed task
    212     counter = itertools.count()     # unique sequence count
    213 
    214     def add_task(task, priority=0):
    215         'Add a new task or update the priority of an existing task'
    216         if task in entry_finder:
    217             remove_task(task)
    218         count = next(counter)
    219         entry = [priority, count, task]
    220         entry_finder[task] = entry
    221         heappush(pq, entry)
    222 
    223     def remove_task(task):
    224         'Mark an existing task as REMOVED.  Raise KeyError if not found.'
    225         entry = entry_finder.pop(task)
    226         entry[-1] = REMOVED
    227 
    228     def pop_task():
    229         'Remove and return the lowest priority task. Raise KeyError if empty.'
    230         while pq:
    231             priority, count, task = heappop(pq)
    232             if task is not REMOVED:
    233                 del entry_finder[task]
    234                 return task
    235         raise KeyError('pop from an empty priority queue')
    236 
    237 
    238 Theory
    239 ------
    240 
    241 Heaps are arrays for which ``a[k] <= a[2*k+1]`` and ``a[k] <= a[2*k+2]`` for all
    242 *k*, counting elements from 0.  For the sake of comparison, non-existing
    243 elements are considered to be infinite.  The interesting property of a heap is
    244 that ``a[0]`` is always its smallest element.
    245 
    246 The strange invariant above is meant to be an efficient memory representation
    247 for a tournament.  The numbers below are *k*, not ``a[k]``::
    248 
    249                                   0
    250 
    251                  1                                 2
    252 
    253          3               4                5               6
    254 
    255      7       8       9       10      11      12      13      14
    256 
    257    15 16   17 18   19 20   21 22   23 24   25 26   27 28   29 30
    258 
    259 In the tree above, each cell *k* is topping ``2*k+1`` and ``2*k+2``. In a usual
    260 binary tournament we see in sports, each cell is the winner over the two cells
    261 it tops, and we can trace the winner down the tree to see all opponents s/he
    262 had.  However, in many computer applications of such tournaments, we do not need
    263 to trace the history of a winner. To be more memory efficient, when a winner is
    264 promoted, we try to replace it by something else at a lower level, and the rule
    265 becomes that a cell and the two cells it tops contain three different items, but
    266 the top cell "wins" over the two topped cells.
    267 
    268 If this heap invariant is protected at all time, index 0 is clearly the overall
    269 winner.  The simplest algorithmic way to remove it and find the "next" winner is
    270 to move some loser (let's say cell 30 in the diagram above) into the 0 position,
    271 and then percolate this new 0 down the tree, exchanging values, until the
    272 invariant is re-established. This is clearly logarithmic on the total number of
    273 items in the tree. By iterating over all items, you get an O(n log n) sort.
    274 
    275 A nice feature of this sort is that you can efficiently insert new items while
    276 the sort is going on, provided that the inserted items are not "better" than the
    277 last 0'th element you extracted.  This is especially useful in simulation
    278 contexts, where the tree holds all incoming events, and the "win" condition
    279 means the smallest scheduled time.  When an event schedules other events for
    280 execution, they are scheduled into the future, so they can easily go into the
    281 heap.  So, a heap is a good structure for implementing schedulers (this is what
    282 I used for my MIDI sequencer :-).
    283 
    284 Various structures for implementing schedulers have been extensively studied,
    285 and heaps are good for this, as they are reasonably speedy, the speed is almost
    286 constant, and the worst case is not much different than the average case.
    287 However, there are other representations which are more efficient overall, yet
    288 the worst cases might be terrible.
    289 
    290 Heaps are also very useful in big disk sorts.  You most probably all know that a
    291 big sort implies producing "runs" (which are pre-sorted sequences, whose size is
    292 usually related to the amount of CPU memory), followed by a merging passes for
    293 these runs, which merging is often very cleverly organised [#]_. It is very
    294 important that the initial sort produces the longest runs possible.  Tournaments
    295 are a good way to achieve that.  If, using all the memory available to hold a
    296 tournament, you replace and percolate items that happen to fit the current run,
    297 you'll produce runs which are twice the size of the memory for random input, and
    298 much better for input fuzzily ordered.
    299 
    300 Moreover, if you output the 0'th item on disk and get an input which may not fit
    301 in the current tournament (because the value "wins" over the last output value),
    302 it cannot fit in the heap, so the size of the heap decreases.  The freed memory
    303 could be cleverly reused immediately for progressively building a second heap,
    304 which grows at exactly the same rate the first heap is melting.  When the first
    305 heap completely vanishes, you switch heaps and start a new run.  Clever and
    306 quite effective!
    307 
    308 In a word, heaps are useful memory structures to know.  I use them in a few
    309 applications, and I think it is good to keep a 'heap' module around. :-)
    310 
    311 .. rubric:: Footnotes
    312 
    313 .. [#] The disk balancing algorithms which are current, nowadays, are more annoying
    314    than clever, and this is a consequence of the seeking capabilities of the disks.
    315    On devices which cannot seek, like big tape drives, the story was quite
    316    different, and one had to be very clever to ensure (far in advance) that each
    317    tape movement will be the most effective possible (that is, will best
    318    participate at "progressing" the merge).  Some tapes were even able to read
    319    backwards, and this was also used to avoid the rewinding time. Believe me, real
    320    good tape sorts were quite spectacular to watch! From all times, sorting has
    321    always been a Great Art! :-)
    322 
    323