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     74 
     75 <h1><a href="gamesManagement_v1management.html">Google Play Game Services Management API</a> . <a href="gamesManagement_v1management.achievements.html">achievements</a></h1>
     76 <h2>Instance Methods</h2>
     77 <p class="toc_element">
     78   <code><a href="#reset">reset(achievementId)</a></code></p>
     79 <p class="firstline">Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
     80 <p class="toc_element">
     81   <code><a href="#resetAll">resetAll()</a></code></p>
     82 <p class="firstline">Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.</p>
     83 <p class="toc_element">
     84   <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers()</a></code></p>
     85 <p class="firstline">Resets all draft achievements for all players. This method is only available to user accounts for your developer console.</p>
     86 <p class="toc_element">
     87   <code><a href="#resetForAllPlayers">resetForAllPlayers(achievementId)</a></code></p>
     88 <p class="firstline">Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.</p>
     89 <p class="toc_element">
     90   <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body)</a></code></p>
     91 <p class="firstline">Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.</p>
     92 <h3>Method Details</h3>
     93 <div class="method">
     94     <code class="details" id="reset">reset(achievementId)</code>
     95   <pre>Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
     96 
     97 Args:
     98   achievementId: string, The ID of the achievement used by this method. (required)
     99 
    100 Returns:
    101   An object of the form:
    102 
    103     { # This is a JSON template for an achievement reset response.
    104     "definitionId": "A String", # The ID of an achievement for which player state has been updated.
    105     "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse.
    106     "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
    107     "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement.
    108         # Possible values are:
    109         # - "HIDDEN"- Achievement is hidden.
    110         # - "REVEALED" - Achievement is revealed.
    111         # - "UNLOCKED" - Achievement is unlocked.
    112   }</pre>
    113 </div>
    114 
    115 <div class="method">
    116     <code class="details" id="resetAll">resetAll()</code>
    117   <pre>Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.
    118 
    119 Args:
    120 
    121 Returns:
    122   An object of the form:
    123 
    124     { # This is a JSON template for achievement reset all response.
    125     "kind": "gamesManagement#achievementResetAllResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetAllResponse.
    126     "results": [ # The achievement reset results.
    127       { # This is a JSON template for an achievement reset response.
    128         "definitionId": "A String", # The ID of an achievement for which player state has been updated.
    129         "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse.
    130         "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
    131         "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement.
    132             # Possible values are:
    133             # - "HIDDEN"- Achievement is hidden.
    134             # - "REVEALED" - Achievement is revealed.
    135             # - "UNLOCKED" - Achievement is unlocked.
    136       },
    137     ],
    138   }</pre>
    139 </div>
    140 
    141 <div class="method">
    142     <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers()</code>
    143   <pre>Resets all draft achievements for all players. This method is only available to user accounts for your developer console.
    144 
    145 Args:
    146 </pre>
    147 </div>
    148 
    149 <div class="method">
    150     <code class="details" id="resetForAllPlayers">resetForAllPlayers(achievementId)</code>
    151   <pre>Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.
    152 
    153 Args:
    154   achievementId: string, The ID of the achievement used by this method. (required)
    155 </pre>
    156 </div>
    157 
    158 <div class="method">
    159     <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body)</code>
    160   <pre>Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.
    161 
    162 Args:
    163   body: object, The request body. (required)
    164     The object takes the form of:
    165 
    166 { # This is a JSON template for multiple achievements reset all request.
    167     "achievement_ids": [ # The IDs of achievements to reset.
    168       "A String",
    169     ],
    170     "kind": "gamesManagement#achievementResetMultipleForAllRequest", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetMultipleForAllRequest.
    171   }
    172 
    173 </pre>
    174 </div>
    175 
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