1 <html><body> 2 <style> 3 4 body, h1, h2, h3, div, span, p, pre, a { 5 margin: 0; 6 padding: 0; 7 border: 0; 8 font-weight: inherit; 9 font-style: inherit; 10 font-size: 100%; 11 font-family: inherit; 12 vertical-align: baseline; 13 } 14 15 body { 16 font-size: 13px; 17 padding: 1em; 18 } 19 20 h1 { 21 font-size: 26px; 22 margin-bottom: 1em; 23 } 24 25 h2 { 26 font-size: 24px; 27 margin-bottom: 1em; 28 } 29 30 h3 { 31 font-size: 20px; 32 margin-bottom: 1em; 33 margin-top: 1em; 34 } 35 36 pre, code { 37 line-height: 1.5; 38 font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace; 39 } 40 41 pre { 42 margin-top: 0.5em; 43 } 44 45 h1, h2, h3, p { 46 font-family: Arial, sans serif; 47 } 48 49 h1, h2, h3 { 50 border-bottom: solid #CCC 1px; 51 } 52 53 .toc_element { 54 margin-top: 0.5em; 55 } 56 57 .firstline { 58 margin-left: 2 em; 59 } 60 61 .method { 62 margin-top: 1em; 63 border: solid 1px #CCC; 64 padding: 1em; 65 background: #EEE; 66 } 67 68 .details { 69 font-weight: bold; 70 font-size: 14px; 71 } 72 73 </style> 74 75 <h1><a href="gamesManagement_v1management.html">Google Play Game Services Management API</a> . <a href="gamesManagement_v1management.achievements.html">achievements</a></h1> 76 <h2>Instance Methods</h2> 77 <p class="toc_element"> 78 <code><a href="#reset">reset(achievementId)</a></code></p> 79 <p class="firstline">Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p> 80 <p class="toc_element"> 81 <code><a href="#resetAll">resetAll()</a></code></p> 82 <p class="firstline">Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.</p> 83 <p class="toc_element"> 84 <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers()</a></code></p> 85 <p class="firstline">Resets all draft achievements for all players. This method is only available to user accounts for your developer console.</p> 86 <p class="toc_element"> 87 <code><a href="#resetForAllPlayers">resetForAllPlayers(achievementId)</a></code></p> 88 <p class="firstline">Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.</p> 89 <p class="toc_element"> 90 <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body)</a></code></p> 91 <p class="firstline">Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.</p> 92 <h3>Method Details</h3> 93 <div class="method"> 94 <code class="details" id="reset">reset(achievementId)</code> 95 <pre>Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. 96 97 Args: 98 achievementId: string, The ID of the achievement used by this method. (required) 99 100 Returns: 101 An object of the form: 102 103 { # This is a JSON template for an achievement reset response. 104 "definitionId": "A String", # The ID of an achievement for which player state has been updated. 105 "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse. 106 "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred. 107 "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. 108 # Possible values are: 109 # - "HIDDEN"- Achievement is hidden. 110 # - "REVEALED" - Achievement is revealed. 111 # - "UNLOCKED" - Achievement is unlocked. 112 }</pre> 113 </div> 114 115 <div class="method"> 116 <code class="details" id="resetAll">resetAll()</code> 117 <pre>Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application. 118 119 Args: 120 121 Returns: 122 An object of the form: 123 124 { # This is a JSON template for achievement reset all response. 125 "kind": "gamesManagement#achievementResetAllResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetAllResponse. 126 "results": [ # The achievement reset results. 127 { # This is a JSON template for an achievement reset response. 128 "definitionId": "A String", # The ID of an achievement for which player state has been updated. 129 "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse. 130 "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred. 131 "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. 132 # Possible values are: 133 # - "HIDDEN"- Achievement is hidden. 134 # - "REVEALED" - Achievement is revealed. 135 # - "UNLOCKED" - Achievement is unlocked. 136 }, 137 ], 138 }</pre> 139 </div> 140 141 <div class="method"> 142 <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers()</code> 143 <pre>Resets all draft achievements for all players. This method is only available to user accounts for your developer console. 144 145 Args: 146 </pre> 147 </div> 148 149 <div class="method"> 150 <code class="details" id="resetForAllPlayers">resetForAllPlayers(achievementId)</code> 151 <pre>Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset. 152 153 Args: 154 achievementId: string, The ID of the achievement used by this method. (required) 155 </pre> 156 </div> 157 158 <div class="method"> 159 <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body)</code> 160 <pre>Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset. 161 162 Args: 163 body: object, The request body. (required) 164 The object takes the form of: 165 166 { # This is a JSON template for multiple achievements reset all request. 167 "achievement_ids": [ # The IDs of achievements to reset. 168 "A String", 169 ], 170 "kind": "gamesManagement#achievementResetMultipleForAllRequest", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetMultipleForAllRequest. 171 } 172 173 </pre> 174 </div> 175 176 </body></html>