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     74 
     75 <h1><a href="games_v1.html">Google Play Game Services API</a> . <a href="games_v1.achievements.html">achievements</a></h1>
     76 <h2>Instance Methods</h2>
     77 <p class="toc_element">
     78   <code><a href="#increment">increment(achievementId, stepsToIncrement, requestId=None, consistencyToken=None)</a></code></p>
     79 <p class="firstline">Increments the steps of the achievement with the given ID for the currently authenticated player.</p>
     80 <p class="toc_element">
     81   <code><a href="#list">list(playerId, language=None, pageToken=None, state=None, maxResults=None, consistencyToken=None)</a></code></p>
     82 <p class="firstline">Lists the progress for all your application's achievements for the currently authenticated player.</p>
     83 <p class="toc_element">
     84   <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
     85 <p class="firstline">Retrieves the next page of results.</p>
     86 <p class="toc_element">
     87   <code><a href="#reveal">reveal(achievementId, consistencyToken=None)</a></code></p>
     88 <p class="firstline">Sets the state of the achievement with the given ID to REVEALED for the currently authenticated player.</p>
     89 <p class="toc_element">
     90   <code><a href="#setStepsAtLeast">setStepsAtLeast(achievementId, steps, consistencyToken=None)</a></code></p>
     91 <p class="firstline">Sets the steps for the currently authenticated player towards unlocking an achievement. If the steps parameter is less than the current number of steps that the player already gained for the achievement, the achievement is not modified.</p>
     92 <p class="toc_element">
     93   <code><a href="#unlock">unlock(achievementId, consistencyToken=None)</a></code></p>
     94 <p class="firstline">Unlocks this achievement for the currently authenticated player.</p>
     95 <p class="toc_element">
     96   <code><a href="#updateMultiple">updateMultiple(body, consistencyToken=None)</a></code></p>
     97 <p class="firstline">Updates multiple achievements for the currently authenticated player.</p>
     98 <h3>Method Details</h3>
     99 <div class="method">
    100     <code class="details" id="increment">increment(achievementId, stepsToIncrement, requestId=None, consistencyToken=None)</code>
    101   <pre>Increments the steps of the achievement with the given ID for the currently authenticated player.
    102 
    103 Args:
    104   achievementId: string, The ID of the achievement used by this method. (required)
    105   stepsToIncrement: integer, The number of steps to increment. (required)
    106   requestId: string, A randomly generated numeric ID for each request specified by the caller. This number is used at the server to ensure that the request is handled correctly across retries.
    107   consistencyToken: string, The last-seen mutation timestamp.
    108 
    109 Returns:
    110   An object of the form:
    111 
    112     { # This is a JSON template for an achievement increment response
    113     "currentSteps": 42, # The current steps recorded for this incremental achievement.
    114     "newlyUnlocked": True or False, # Whether the current steps for the achievement has reached the number of steps required to unlock.
    115     "kind": "games#achievementIncrementResponse", # Uniquely identifies the type of this resource. Value is always the fixed string games#achievementIncrementResponse.
    116   }</pre>
    117 </div>
    118 
    119 <div class="method">
    120     <code class="details" id="list">list(playerId, language=None, pageToken=None, state=None, maxResults=None, consistencyToken=None)</code>
    121   <pre>Lists the progress for all your application's achievements for the currently authenticated player.
    122 
    123 Args:
    124   playerId: string, A player ID. A value of me may be used in place of the authenticated player's ID. (required)
    125   language: string, The preferred language to use for strings returned by this method.
    126   pageToken: string, The token returned by the previous request.
    127   state: string, Tells the server to return only achievements with the specified state. If this parameter isn't specified, all achievements are returned.
    128     Allowed values
    129       ALL - List all achievements. This is the default.
    130       HIDDEN - List only hidden achievements.
    131       REVEALED - List only revealed achievements.
    132       UNLOCKED - List only unlocked achievements.
    133   maxResults: integer, The maximum number of achievement resources to return in the response, used for paging. For any response, the actual number of achievement resources returned may be less than the specified maxResults.
    134   consistencyToken: string, The last-seen mutation timestamp.
    135 
    136 Returns:
    137   An object of the form:
    138 
    139     { # This is a JSON template for a list of achievement objects.
    140     "nextPageToken": "A String", # Token corresponding to the next page of results.
    141     "items": [ # The achievements.
    142       { # This is a JSON template for an achievement object.
    143         "achievementState": "A String", # The state of the achievement.
    144             # Possible values are:
    145             # - "HIDDEN" - Achievement is hidden.
    146             # - "REVEALED" - Achievement is revealed.
    147             # - "UNLOCKED" - Achievement is unlocked.
    148         "kind": "games#playerAchievement", # Uniquely identifies the type of this resource. Value is always the fixed string games#playerAchievement.
    149         "lastUpdatedTimestamp": "A String", # The timestamp of the last modification to this achievement's state.
    150         "currentSteps": 42, # The current steps for an incremental achievement.
    151         "experiencePoints": "A String", # Experience points earned for the achievement. This field is absent for achievements that have not yet been unlocked and 0 for achievements that have been unlocked by testers but that are unpublished.
    152         "formattedCurrentStepsString": "A String", # The current steps for an incremental achievement as a string.
    153         "id": "A String", # The ID of the achievement.
    154       },
    155     ],
    156     "kind": "games#playerAchievementListResponse", # Uniquely identifies the type of this resource. Value is always the fixed string games#playerAchievementListResponse.
    157   }</pre>
    158 </div>
    159 
    160 <div class="method">
    161     <code class="details" id="list_next">list_next(previous_request, previous_response)</code>
    162   <pre>Retrieves the next page of results.
    163 
    164 Args:
    165   previous_request: The request for the previous page. (required)
    166   previous_response: The response from the request for the previous page. (required)
    167 
    168 Returns:
    169   A request object that you can call 'execute()' on to request the next
    170   page. Returns None if there are no more items in the collection.
    171     </pre>
    172 </div>
    173 
    174 <div class="method">
    175     <code class="details" id="reveal">reveal(achievementId, consistencyToken=None)</code>
    176   <pre>Sets the state of the achievement with the given ID to REVEALED for the currently authenticated player.
    177 
    178 Args:
    179   achievementId: string, The ID of the achievement used by this method. (required)
    180   consistencyToken: string, The last-seen mutation timestamp.
    181 
    182 Returns:
    183   An object of the form:
    184 
    185     { # This is a JSON template for an achievement reveal response
    186     "kind": "games#achievementRevealResponse", # Uniquely identifies the type of this resource. Value is always the fixed string games#achievementRevealResponse.
    187     "currentState": "A String", # The current state of the achievement for which a reveal was attempted. This might be UNLOCKED if the achievement was already unlocked.
    188         # Possible values are:
    189         # - "REVEALED" - Achievement is revealed.
    190         # - "UNLOCKED" - Achievement is unlocked.
    191   }</pre>
    192 </div>
    193 
    194 <div class="method">
    195     <code class="details" id="setStepsAtLeast">setStepsAtLeast(achievementId, steps, consistencyToken=None)</code>
    196   <pre>Sets the steps for the currently authenticated player towards unlocking an achievement. If the steps parameter is less than the current number of steps that the player already gained for the achievement, the achievement is not modified.
    197 
    198 Args:
    199   achievementId: string, The ID of the achievement used by this method. (required)
    200   steps: integer, The minimum value to set the steps to. (required)
    201   consistencyToken: string, The last-seen mutation timestamp.
    202 
    203 Returns:
    204   An object of the form:
    205 
    206     { # This is a JSON template for an achievement set steps at least response.
    207     "currentSteps": 42, # The current steps recorded for this incremental achievement.
    208     "newlyUnlocked": True or False, # Whether the the current steps for the achievement has reached the number of steps required to unlock.
    209     "kind": "games#achievementSetStepsAtLeastResponse", # Uniquely identifies the type of this resource. Value is always the fixed string games#achievementSetStepsAtLeastResponse.
    210   }</pre>
    211 </div>
    212 
    213 <div class="method">
    214     <code class="details" id="unlock">unlock(achievementId, consistencyToken=None)</code>
    215   <pre>Unlocks this achievement for the currently authenticated player.
    216 
    217 Args:
    218   achievementId: string, The ID of the achievement used by this method. (required)
    219   consistencyToken: string, The last-seen mutation timestamp.
    220 
    221 Returns:
    222   An object of the form:
    223 
    224     { # This is a JSON template for an achievement unlock response
    225     "newlyUnlocked": True or False, # Whether this achievement was newly unlocked (that is, whether the unlock request for the achievement was the first for the player).
    226     "kind": "games#achievementUnlockResponse", # Uniquely identifies the type of this resource. Value is always the fixed string games#achievementUnlockResponse.
    227   }</pre>
    228 </div>
    229 
    230 <div class="method">
    231     <code class="details" id="updateMultiple">updateMultiple(body, consistencyToken=None)</code>
    232   <pre>Updates multiple achievements for the currently authenticated player.
    233 
    234 Args:
    235   body: object, The request body. (required)
    236     The object takes the form of:
    237 
    238 { # This is a JSON template for a list of achievement update requests.
    239     "kind": "games#achievementUpdateMultipleRequest", # Uniquely identifies the type of this resource. Value is always the fixed string games#achievementUpdateMultipleRequest.
    240     "updates": [ # The individual achievement update requests.
    241       { # This is a JSON template for a request to update an achievement.
    242         "setStepsAtLeastPayload": { # This is a JSON template for the payload to request to increment an achievement. # The payload if an update of type SET_STEPS_AT_LEAST was requested for the achievement.
    243           "kind": "games#GamesAchievementSetStepsAtLeast", # Uniquely identifies the type of this resource. Value is always the fixed string games#GamesAchievementSetStepsAtLeast.
    244           "steps": 42, # The minimum number of steps for the achievement to be set to.
    245         },
    246         "updateType": "A String", # The type of update being applied.
    247             # Possible values are:
    248             # - "REVEAL" - Achievement is revealed.
    249             # - "UNLOCK" - Achievement is unlocked.
    250             # - "INCREMENT" - Achievement is incremented.
    251             # - "SET_STEPS_AT_LEAST" - Achievement progress is set to at least the passed value.
    252         "kind": "games#achievementUpdateRequest", # Uniquely identifies the type of this resource. Value is always the fixed string games#achievementUpdateRequest.
    253         "achievementId": "A String", # The achievement this update is being applied to.
    254         "incrementPayload": { # This is a JSON template for the payload to request to increment an achievement. # The payload if an update of type INCREMENT was requested for the achievement.
    255           "kind": "games#GamesAchievementIncrement", # Uniquely identifies the type of this resource. Value is always the fixed string games#GamesAchievementIncrement.
    256           "steps": 42, # The number of steps to be incremented.
    257           "requestId": "A String", # The requestId associated with an increment to an achievement.
    258         },
    259       },
    260     ],
    261   }
    262 
    263   consistencyToken: string, The last-seen mutation timestamp.
    264 
    265 Returns:
    266   An object of the form:
    267 
    268     { # This is a JSON template for an achievement unlock response.
    269     "kind": "games#achievementUpdateMultipleResponse", # Uniquely identifies the type of this resource. Value is always the fixed string games#achievementUpdateListResponse.
    270     "updatedAchievements": [ # The updated state of the achievements.
    271       { # This is a JSON template for an achievement update response.
    272         "kind": "games#achievementUpdateResponse", # Uniquely identifies the type of this resource. Value is always the fixed string games#achievementUpdateResponse.
    273         "achievementId": "A String", # The achievement this update is was applied to.
    274         "currentSteps": 42, # The current steps recorded for this achievement if it is incremental.
    275         "newlyUnlocked": True or False, # Whether this achievement was newly unlocked (that is, whether the unlock request for the achievement was the first for the player).
    276         "updateOccurred": True or False, # Whether the requested updates actually affected the achievement.
    277         "currentState": "A String", # The current state of the achievement.
    278             # Possible values are:
    279             # - "HIDDEN" - Achievement is hidden.
    280             # - "REVEALED" - Achievement is revealed.
    281             # - "UNLOCKED" - Achievement is unlocked.
    282       },
    283     ],
    284   }</pre>
    285 </div>
    286 
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