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      1 /*
      2  * Copyright 2018 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "gm.h"
      9 #include "SkGeometry.h"
     10 #include "SkPaint.h"
     11 #include "SkPath.h"
     12 #include "SkPoint.h"
     13 #include "SkRandom.h"
     14 
     15 #include <math.h>
     16 
     17 namespace skiagm {
     18 
     19 // Slices paths into sliver-size contours shaped like ice cream cones.
     20 class MandolineSlicer {
     21 public:
     22     static constexpr int kDefaultSubdivisions = 10;
     23 
     24     MandolineSlicer(SkPoint anchorPt) {
     25         fPath.setFillType(SkPath::kEvenOdd_FillType);
     26         fPath.setIsVolatile(true);
     27         this->reset(anchorPt);
     28     }
     29 
     30     void reset(SkPoint anchorPt) {
     31         fPath.reset();
     32         fLastPt = fAnchorPt = anchorPt;
     33     }
     34 
     35     void sliceLine(SkPoint pt, int numSubdivisions = kDefaultSubdivisions) {
     36         if (numSubdivisions <= 0) {
     37             fPath.moveTo(fAnchorPt);
     38             fPath.lineTo(fLastPt);
     39             fPath.lineTo(pt);
     40             fPath.close();
     41             fLastPt = pt;
     42             return;
     43         }
     44         float T = this->chooseChopT(numSubdivisions);
     45         if (0 == T) {
     46             return;
     47         }
     48         SkPoint midpt = fLastPt * (1 - T) + pt * T;
     49         this->sliceLine(midpt, numSubdivisions - 1);
     50         this->sliceLine(pt, numSubdivisions - 1);
     51     }
     52 
     53     void sliceQuadratic(SkPoint p1, SkPoint p2, int numSubdivisions = kDefaultSubdivisions) {
     54         if (numSubdivisions <= 0) {
     55             fPath.moveTo(fAnchorPt);
     56             fPath.lineTo(fLastPt);
     57             fPath.quadTo(p1, p2);
     58             fPath.close();
     59             fLastPt = p2;
     60             return;
     61         }
     62         float T = this->chooseChopT(numSubdivisions);
     63         if (0 == T) {
     64             return;
     65         }
     66         SkPoint P[3] = {fLastPt, p1, p2}, PP[5];
     67         SkChopQuadAt(P, PP, T);
     68         this->sliceQuadratic(PP[1], PP[2], numSubdivisions - 1);
     69         this->sliceQuadratic(PP[3], PP[4], numSubdivisions - 1);
     70     }
     71 
     72     void sliceCubic(SkPoint p1, SkPoint p2, SkPoint p3,
     73                     int numSubdivisions = kDefaultSubdivisions) {
     74         if (numSubdivisions <= 0) {
     75             fPath.moveTo(fAnchorPt);
     76             fPath.lineTo(fLastPt);
     77             fPath.cubicTo(p1, p2, p3);
     78             fPath.close();
     79             fLastPt = p3;
     80             return;
     81         }
     82         float T = this->chooseChopT(numSubdivisions);
     83         if (0 == T) {
     84             return;
     85         }
     86         SkPoint P[4] = {fLastPt, p1, p2, p3}, PP[7];
     87         SkChopCubicAt(P, PP, T);
     88         this->sliceCubic(PP[1], PP[2], PP[3], numSubdivisions - 1);
     89         this->sliceCubic(PP[4], PP[5], PP[6], numSubdivisions - 1);
     90     }
     91 
     92     void sliceConic(SkPoint p1, SkPoint p2, float w, int numSubdivisions = kDefaultSubdivisions) {
     93         if (numSubdivisions <= 0) {
     94             fPath.moveTo(fAnchorPt);
     95             fPath.lineTo(fLastPt);
     96             fPath.conicTo(p1, p2, w);
     97             fPath.close();
     98             fLastPt = p2;
     99             return;
    100         }
    101         float T = this->chooseChopT(numSubdivisions);
    102         if (0 == T) {
    103             return;
    104         }
    105         SkConic conic(fLastPt, p1, p2, w), halves[2];
    106         if (!conic.chopAt(T, halves)) {
    107             SK_ABORT("SkConic::chopAt failed");
    108         }
    109         this->sliceConic(halves[0].fPts[1], halves[0].fPts[2], halves[0].fW, numSubdivisions - 1);
    110         this->sliceConic(halves[1].fPts[1], halves[1].fPts[2], halves[1].fW, numSubdivisions - 1);
    111     }
    112 
    113     const SkPath& path() const { return fPath; }
    114 
    115 private:
    116     float chooseChopT(int numSubdivisions) {
    117         SkASSERT(numSubdivisions > 0);
    118         if (numSubdivisions > 1) {
    119             return .5f;
    120         }
    121         float T = (0 == fRand.nextU() % 10) ? 0 : scalbnf(1, -(int)fRand.nextRangeU(10, 149));
    122         SkASSERT(T >= 0 && T < 1);
    123         return T;
    124     }
    125 
    126     SkRandom fRand;
    127     SkPath fPath;
    128     SkPoint fAnchorPt;
    129     SkPoint fLastPt;
    130 };
    131 
    132 class SliverPathsGM : public GM {
    133 public:
    134     SliverPathsGM() {
    135         this->setBGColor(SK_ColorBLACK);
    136     }
    137 
    138 protected:
    139     SkString onShortName() override {
    140         return SkString("mandoline");
    141     }
    142 
    143     SkISize onISize() override {
    144         return SkISize::Make(560, 475);
    145     }
    146 
    147     void onDraw(SkCanvas* canvas) override {
    148         SkPaint paint;
    149         paint.setColor(SK_ColorWHITE);
    150         paint.setAntiAlias(true);
    151 
    152         MandolineSlicer mandoline({41, 43});
    153         mandoline.sliceCubic({5, 277}, {381, -74}, {243, 162});
    154         mandoline.sliceLine({41, 43});
    155         canvas->drawPath(mandoline.path(), paint);
    156 
    157         mandoline.reset({357.049988f, 446.049988f});
    158         mandoline.sliceCubic({472.750000f, -71.950012f}, {639.750000f, 531.950012f},
    159                              {309.049988f, 347.950012f});
    160         mandoline.sliceLine({309.049988f, 419});
    161         mandoline.sliceLine({357.049988f, 446.049988f});
    162         canvas->drawPath(mandoline.path(), paint);
    163 
    164         canvas->save();
    165         canvas->translate(421, 105);
    166         canvas->scale(100, 81);
    167         mandoline.reset({-cosf(SkDegreesToRadians(-60)), sinf(SkDegreesToRadians(-60))});
    168         mandoline.sliceConic({-2, 0},
    169                              {-cosf(SkDegreesToRadians(60)), sinf(SkDegreesToRadians(60))}, .5f);
    170         mandoline.sliceConic({-cosf(SkDegreesToRadians(120))*2, sinf(SkDegreesToRadians(120))*2},
    171                              {1, 0}, .5f);
    172         mandoline.sliceLine({0, 0});
    173         mandoline.sliceLine({-cosf(SkDegreesToRadians(-60)), sinf(SkDegreesToRadians(-60))});
    174         canvas->drawPath(mandoline.path(), paint);
    175         canvas->restore();
    176 
    177         canvas->save();
    178         canvas->translate(150, 300);
    179         canvas->scale(75, 75);
    180         mandoline.reset({1, 0});
    181         constexpr int nquads = 5;
    182         for (int i = 0; i < nquads; ++i) {
    183             float theta1 = 2*SK_ScalarPI/nquads * (i + .5f);
    184             float theta2 = 2*SK_ScalarPI/nquads * (i + 1);
    185             mandoline.sliceQuadratic({cosf(theta1)*2, sinf(theta1)*2},
    186                                      {cosf(theta2), sinf(theta2)});
    187         }
    188         canvas->drawPath(mandoline.path(), paint);
    189         canvas->restore();
    190     }
    191 };
    192 
    193 DEF_GM(return new SliverPathsGM;)
    194 
    195 }
    196