1 Coding Style Guidelines 2 ======================= 3 4 These conventions have evolved over time. Some of the earlier code in both 5 projects doesn't strictly adhere to the guidelines. However, as the code evolves 6 we hope to make the existing code conform to the guildelines. 7 8 Files 9 ----- 10 11 We use .cpp and .h as extensions for c++ source and header files. 12 13 Headers that aren't meant for public consumption should be placed in src 14 directories so that they aren't in a client's search path, or in 15 include/private if they need to be used by public headers. 16 17 We prefer to minimize includes. If forward declaring a name in a header is 18 sufficient then that is preferred to an include. 19 20 Forward declarations and file includes should be in alphabetical order (but we 21 aren't very strict about it). 22 23 <span id="no-define-before-sktypes"></span> 24 Do not use #if/#ifdef before including "SkTypes.h" (directly or indirectly). 25 Most things you'd #if on tend to not yet be decided until SkTypes.h. 26 27 We use 4 spaces, not tabs. 28 29 We use Unix style endlines (LF). 30 31 We prefer no trailing whitespace but aren't very strict about it. 32 33 We wrap lines at 100 columns unless it is excessively ugly (use your judgement). 34 The soft line length limit was changed from 80 to 100 columns in June 2012. Thus, 35 most files still adhere to the 80 column limit. It is not necessary or worth 36 significant effort to promote 80 column wrapped files to 100 columns. Please 37 don't willy-nilly insert longer lines in 80 column wrapped files. Either be 38 consistent with the surrounding code or, if you really feel the need, promote 39 the surrounding code to 100 column wrapping. 40 41 Naming 42 ------ 43 44 Both projects use a prefix to designate that they are Skia prefix for classes, 45 enums, structs, typedefs etc is Sk. Ganesh's is Gr. Nested types should not be 46 prefixed. 47 48 <!--?prettify?--> 49 ~~~~ 50 class SkClass { 51 public: 52 class HelperClass { 53 ... 54 }; 55 }; 56 ~~~~ 57 58 Data fields in structs, classes, unions begin with lowercase f and are then 59 camel capped. 60 61 <!--?prettify?--> 62 ~~~~ 63 struct GrCar { 64 ... 65 float fMilesDriven; 66 ... 67 }; 68 ~~~~ 69 70 Globals variables are similar but prefixed with g and camel-capped 71 72 <!--?prettify?--> 73 ~~~~ 74 bool gLoggingEnabled 75 Local variables begin lowercases and are camel-capped. 76 77 int herdCats(const Array& cats) { 78 int numCats = cats.count(); 79 } 80 ~~~~ 81 82 Enum values are prefixed with k. Unscoped enum values are post fixed with 83 an underscore and singular name of the enum name. The enum itself should be 84 singular for exclusive values or plural for a bitfield. If a count is needed it 85 is `k<singular enum name>Count` and not be a member of the enum (see example), 86 or a kLast member of the enum is fine too. 87 88 <!--?prettify?--> 89 ~~~~ 90 enum class SkPancakeType { 91 kBlueberry, 92 kPlain, 93 kChocolateChip, 94 }; 95 ~~~~ 96 97 <!--?prettify?--> 98 ~~~~ 99 enum SkPancakeType { 100 kBlueberry_PancakeType, 101 kPlain_PancakeType, 102 kChocolateChip_PancakeType, 103 104 kLast_PancakeType = kChocolateChip_PancakeType 105 }; 106 107 static const SkPancakeType kPancakeTypeCount = kLast_PancakeType + 1; 108 ~~~~ 109 110 A bitfield: 111 112 <!--?prettify?--> 113 ~~~~ 114 enum SkSausageIngredientBits { 115 kFennel_SuasageIngredientBit = 0x1, 116 kBeef_SausageIngredientBit = 0x2 117 }; 118 ~~~~ 119 120 or: 121 122 <!--?prettify?--> 123 ~~~~ 124 enum SkMatrixFlags { 125 kTranslate_MatrixFlag = 0x1, 126 kRotate_MatrixFlag = 0x2 127 }; 128 ~~~~ 129 130 Exception: anonymous enums can be used to declare integral constants, e.g.: 131 132 <!--?prettify?--> 133 ~~~~ 134 enum { kFavoriteNumber = 7 }; 135 ~~~~ 136 137 Macros are all caps with underscores between words. Macros that have greater 138 than file scope should be prefixed SK or GR. 139 140 Static non-class functions in implementation files are lower case with 141 underscores separating words: 142 143 <!--?prettify?--> 144 ~~~~ 145 static inline bool tastes_like_chicken(Food food) { 146 return kIceCream_Food != food; 147 } 148 ~~~~ 149 150 Externed functions or static class functions are camel-capped with an initial cap: 151 152 <!--?prettify?--> 153 ~~~~ 154 bool SkIsOdd(int n); 155 156 class SkFoo { 157 public: 158 static int FooInstanceCount(); 159 }; 160 ~~~~ 161 162 Macros 163 ------ 164 165 Ganesh macros that are GL-specific should be prefixed GR_GL. 166 167 <!--?prettify?--> 168 ~~~~ 169 #define GR_GL_TEXTURE0 0xdeadbeef 170 ~~~~ 171 172 Ganesh prefers that macros are always defined and the use of `#if MACRO` rather than 173 `#ifdef MACRO`. 174 175 <!--?prettify?--> 176 ~~~~ 177 #define GR_GO_SLOWER 0 178 ... 179 #if GR_GO_SLOWER 180 Sleep(1000); 181 #endif 182 ~~~~ 183 184 Skia tends to use `#ifdef SK_MACRO` for boolean flags. 185 186 Braces 187 ------ 188 189 Open braces don't get a newline. `else` and `else if` appear on same line as 190 opening and closing braces unless preprocessor conditional compilation 191 interferes. Braces are always used with `if`, `else`, `while`, `for`, and `do`. 192 193 <!--?prettify?--> 194 ~~~~ 195 if (...) { 196 oneOrManyLines; 197 } 198 199 if (...) { 200 oneOrManyLines; 201 } else if (...) { 202 oneOrManyLines; 203 } else { 204 oneOrManyLines; 205 } 206 207 for (...) { 208 oneOrManyLines; 209 } 210 211 while (...) { 212 oneOrManyLines; 213 } 214 215 void function(...) { 216 oneOrManyLines; 217 } 218 219 if (!error) { 220 proceed_as_usual(); 221 } 222 #if HANDLE_ERROR 223 else { 224 freak_out(); 225 } 226 #endif 227 ~~~~ 228 229 Flow Control 230 ------------ 231 232 There is a space between flow control words and parentheses and between 233 parentheses and braces: 234 235 <!--?prettify?--> 236 ~~~~ 237 while (...) { 238 } 239 240 do { 241 } while(...); 242 243 switch (...) { 244 ... 245 } 246 ~~~~ 247 248 Cases and default in switch statements are indented from the switch. 249 250 <!--?prettify?--> 251 ~~~~ 252 switch (color) { 253 case kBlue: 254 ... 255 break; 256 case kGreen: 257 ... 258 break; 259 ... 260 default: 261 ... 262 break; 263 } 264 ~~~~ 265 266 Fallthrough from one case to the next is commented unless it is trivial: 267 268 <!--?prettify?--> 269 ~~~~ 270 switch (recipe) { 271 ... 272 case kCheeseOmelette_Recipe: 273 ingredients |= kCheese_Ingredient; 274 // fallthrough 275 case kPlainOmelette_Recipe: 276 ingredients |= (kEgg_Ingredient | kMilk_Ingredient); 277 break; 278 ... 279 } 280 ~~~~ 281 282 When a block is needed to declare variables within a case follow this pattern: 283 284 <!--?prettify?--> 285 ~~~~ 286 switch (filter) { 287 ... 288 case kGaussian_Filter: { 289 Bitmap srcCopy = src->makeCopy(); 290 ... 291 break; 292 } 293 ... 294 }; 295 ~~~~ 296 297 Classes 298 ------- 299 300 Unless there is a need for forward declaring something, class declarations 301 should be ordered `public`, `protected`, `private`. Each should be preceded by a 302 newline. Within each visibility section (`public`, `private`), fields should not be 303 intermixed with methods. It's nice to keep all data fields together at the end. 304 305 <!--?prettify?--> 306 ~~~~ 307 class SkFoo { 308 309 public: 310 ... 311 312 protected: 313 ... 314 315 private: 316 void barHelper(...); 317 ... 318 319 SkBar fBar; 320 ... 321 }; 322 ~~~~ 323 324 Subclasses should have a private typedef of their super class called INHERITED: 325 326 <!--?prettify?--> 327 ~~~~ 328 class GrDillPickle : public GrPickle { 329 ... 330 private: 331 typedef GrPickle INHERITED; 332 }; 333 ~~~~ 334 335 Virtual functions that are overridden in derived classes should use override, 336 and the virtual keyword should be omitted. 337 338 <!--?prettify?--> 339 ~~~~ 340 void myVirtual() override { 341 } 342 ~~~~ 343 344 All references to base-class implementations of a virtual function 345 should be explicitly qualified: 346 347 <!--?prettify?--> 348 ~~~~ 349 void myVirtual() override { 350 ... 351 this->INHERITED::myVirtual(); 352 ... 353 } 354 ~~~~ 355 356 Constructor initializers should be one per line, indented, with punctuation 357 placed before the initializer. This is a fairly new rule so much of the existing 358 code is non-conforming. Please fix as you go! 359 360 <!--?prettify?--> 361 ~~~~ 362 GrDillPickle::GrDillPickle() 363 : GrPickle() 364 , fSize(kDefaultPickleSize) { 365 ... 366 } 367 ~~~~ 368 369 Constructors that take one argument should almost always be explicit, with 370 exceptions made only for the (rare) automatic compatibility class. 371 372 <!--?prettify?--> 373 ~~~~ 374 class Foo { 375 explicit Foo(int x); // Good. 376 Foo(float y); // Spooky implicit conversion from float to Foo. No no no! 377 ... 378 }; 379 ~~~~ 380 381 Method calls within method calls should be prefixed with dereference of the 382 'this' pointer. For example: 383 384 <!--?prettify?--> 385 ~~~~ 386 this->method(); 387 ~~~~ 388 389 Integer Types 390 ------------- 391 392 We follow the Google C++ guide for ints and are slowly making older code conform to this 393 394 (http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml#Integer_Types) 395 396 Summary: Use `int` unless you have need a guarantee on the bit count, then use 397 `stdint.h` types (`int32_t`, etc). Assert that counts, etc are not negative instead 398 of using unsigned. Bitfields use `uint32_t` unless they have to be made shorter 399 for packing or performance reasons. 400 401 `nullptr`, 0 402 ------------ 403 404 Use `nullptr` for pointers, 0 for ints. We suggest explicit `nullptr` comparisons when 405 checking for `nullptr` pointers, as documentation: 406 407 <!--?prettify?--> 408 ~~~~ 409 if (nullptr == x) { // slightly preferred over if (!x) 410 ... 411 } 412 ~~~~ 413 414 When checking non-`nullptr` pointers we think implicit comparisons read better than 415 an explicit comparison's double negative: 416 417 <!--?prettify?--> 418 ~~~~ 419 if (x) { // slightly preferred over if (nullptr != x) 420 ... 421 } 422 ~~~~ 423 424 Function Parameters 425 ------------------- 426 427 Mandatory constant object parameters are passed to functions as const references. 428 Optional constant object parameters are passed to functions as const pointers. 429 Mutable object parameters are passed to functions as pointers. 430 We very rarely pass anything by non-const reference. 431 432 <!--?prettify?--> 433 ~~~~ 434 // src and paint are optional 435 void SkCanvas::drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src, 436 const SkRect& dst, const SkPaint* paint = nullptr); 437 438 // metrics is mutable (it is changed by the method) 439 SkScalar SkPaint::getFontMetrics(FontMetric* metrics, SkScalar scale) const; 440 441 ~~~~ 442 443 If function arguments or parameters do not all fit on one line, the overflowing 444 parameters may be lined up with the first parameter on the next line 445 446 <!--?prettify?--> 447 ~~~~ 448 void drawBitmapRect(const SkBitmap& bitmap, const SkRect& dst, 449 const SkPaint* paint = nullptr) { 450 this->drawBitmapRectToRect(bitmap, nullptr, dst, paint, 451 kNone_DrawBitmapRectFlag); 452 } 453 ~~~~ 454 455 or all parameters placed on the next line and indented eight spaces 456 457 <!--?prettify?--> 458 ~~~~ 459 void drawBitmapRect( 460 const SkBitmap& bitmap, const SkRect& dst, 461 const SkPaint* paint = nullptr) { 462 this->drawBitmapRectToRect( 463 bitmap, nullptr, dst, paint, kNone_DrawBitmapRectFlag); 464 } 465 ~~~~ 466 467 Python 468 ------ 469 470 Python code follows the [Google Python Style Guide](http://google-styleguide.googlecode.com/svn/trunk/pyguide.html). 471 472