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      1 ANGLE
      2 =====
      3 
      4 Introduction
      5 ------------
      6 
      7 ANGLE converts OpenGL ES 2 or 3 calls to DirectX 9, 11, or OpenGL calls. These
      8 instructions document how to use ANGLE instead of the native OpenGL backend on
      9 Windows or Linux.
     10 
     11 Details
     12 -------
     13 
     14 `gclient sync` downloads ANGLE's source alongside Skia's other test-only dependencies.
     15 
     16 To build Skia testing tools against ANGLE, add `skia_use_angle = true` to your
     17 `args.gn` file (or run `gn args` to edit it).
     18 
     19 When running tools, use `--config angle_<backend>_<frontend>`, e.g.
     20 
     21     out/Debug/dm --src gm --config angle_d3d11_es2
     22     out/Release/nanobench --config angle_gl_es2
     23