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      1 /*
      2  * Copyright 2017 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef GrGrCCFillGeometry_DEFINED
      9 #define GrGrCCFillGeometry_DEFINED
     10 
     11 #include "SkGeometry.h"
     12 #include "SkNx.h"
     13 #include "SkPoint.h"
     14 #include "SkTArray.h"
     15 
     16 /**
     17  * This class chops device-space contours up into a series of segments that CCPR knows how to
     18  * fill. (See GrCCFillGeometry::Verb.)
     19  *
     20  * NOTE: This must be done in device space, since an affine transformation can change whether a
     21  * curve is monotonic.
     22  */
     23 class GrCCFillGeometry {
     24 public:
     25     // These are the verbs that CCPR knows how to fill. If a path has any segments that don't map to
     26     // this list, then they are chopped into smaller ones that do. A list of these comprise a
     27     // compact representation of what can later be expanded into GPU instance data.
     28     enum class Verb : uint8_t {
     29         kBeginPath, // Included only for caller convenience.
     30         kBeginContour,
     31         kLineTo,
     32         kMonotonicQuadraticTo, // Monotonic relative to the vector between its endpoints [P2 - P0].
     33         kMonotonicCubicTo,
     34         kMonotonicConicTo,
     35         kEndClosedContour, // endPt == startPt.
     36         kEndOpenContour // endPt != startPt.
     37     };
     38 
     39     // These tallies track numbers of CCPR primitives that are required to draw a contour.
     40     struct PrimitiveTallies {
     41         int fTriangles; // Number of triangles in the contour's fan.
     42         int fWeightedTriangles; // Triangles (from the tessellator) whose winding magnitude > 1.
     43         int fQuadratics;
     44         int fCubics;
     45         int fConics;
     46 
     47         void operator+=(const PrimitiveTallies&);
     48         PrimitiveTallies operator-(const PrimitiveTallies&) const;
     49         bool operator==(const PrimitiveTallies&);
     50     };
     51 
     52     GrCCFillGeometry(int numSkPoints = 0, int numSkVerbs = 0, int numConicWeights = 0)
     53             : fPoints(numSkPoints * 3) // Reserve for a 3x expansion in points and verbs.
     54             , fVerbs(numSkVerbs * 3)
     55             , fConicWeights(numConicWeights * 3/2) {}
     56 
     57     const SkTArray<SkPoint, true>& points() const { SkASSERT(!fBuildingContour); return fPoints; }
     58     const SkTArray<Verb, true>& verbs() const { SkASSERT(!fBuildingContour); return fVerbs; }
     59     float getConicWeight(int idx) const { SkASSERT(!fBuildingContour); return fConicWeights[idx]; }
     60 
     61     void reset() {
     62         SkASSERT(!fBuildingContour);
     63         fPoints.reset();
     64         fVerbs.reset();
     65     }
     66 
     67     void beginPath();
     68     void beginContour(const SkPoint&);
     69     void lineTo(const SkPoint P[2]);
     70     void quadraticTo(const SkPoint[3]);
     71 
     72     // We pass through inflection points and loop intersections using a line and quadratic(s)
     73     // respectively. 'inflectPad' and 'loopIntersectPad' specify how close (in pixels) cubic
     74     // segments are allowed to get to these points. For normal rendering you will want to use the
     75     // default values, but these can be overridden for testing purposes.
     76     //
     77     // NOTE: loops do appear to require two full pixels of padding around the intersection point.
     78     //       With just one pixel-width of pad, we start to see bad pixels. Ultimately this has a
     79     //       minimal effect on the total amount of segments produced. Most sections that pass
     80     //       through the loop intersection can be approximated with a single quadratic anyway,
     81     //       regardless of whether we are use one pixel of pad or two (1.622 avg. quads per loop
     82     //       intersection vs. 1.489 on the tiger).
     83     void cubicTo(const SkPoint[4], float inflectPad = 0.55f, float loopIntersectPad = 2);
     84 
     85     void conicTo(const SkPoint[3], float w);
     86 
     87     PrimitiveTallies endContour(); // Returns the numbers of primitives needed to draw the contour.
     88 
     89 private:
     90     inline void appendLine(const Sk2f& p0, const Sk2f& p1);
     91 
     92     inline void appendQuadratics(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2);
     93     inline void appendMonotonicQuadratic(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2);
     94 
     95     enum class AppendCubicMode : bool {
     96         kLiteral,
     97         kApproximate
     98     };
     99     void appendCubics(AppendCubicMode, const Sk2f& p0, const Sk2f& p1, const Sk2f& p2,
    100                       const Sk2f& p3, const float chops[], int numChops, float localT0 = 0,
    101                      float localT1 = 1);
    102     void appendCubics(AppendCubicMode, const Sk2f& p0, const Sk2f& p1, const Sk2f& p2,
    103                       const Sk2f& p3, int maxSubdivisions = 2);
    104     void chopAndAppendCubicAtMidTangent(AppendCubicMode, const Sk2f& p0, const Sk2f& p1,
    105                                         const Sk2f& p2, const Sk2f& p3, const Sk2f& tan0,
    106                                         const Sk2f& tan1, int maxFutureSubdivisions);
    107 
    108     void appendMonotonicConic(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2, float w);
    109 
    110     // Transient state used while building a contour.
    111     SkPoint fCurrAnchorPoint;
    112     PrimitiveTallies fCurrContourTallies;
    113     SkCubicType fCurrCubicType;
    114     SkDEBUGCODE(bool fBuildingContour = false);
    115 
    116     SkSTArray<128, SkPoint, true> fPoints;
    117     SkSTArray<128, Verb, true> fVerbs;
    118     SkSTArray<32, float, true> fConicWeights;
    119 };
    120 
    121 inline void GrCCFillGeometry::PrimitiveTallies::operator+=(const PrimitiveTallies& b) {
    122     fTriangles += b.fTriangles;
    123     fWeightedTriangles += b.fWeightedTriangles;
    124     fQuadratics += b.fQuadratics;
    125     fCubics += b.fCubics;
    126     fConics += b.fConics;
    127 }
    128 
    129 GrCCFillGeometry::PrimitiveTallies
    130 inline GrCCFillGeometry::PrimitiveTallies::operator-(const PrimitiveTallies& b) const {
    131     return {fTriangles - b.fTriangles,
    132             fWeightedTriangles - b.fWeightedTriangles,
    133             fQuadratics - b.fQuadratics,
    134             fCubics - b.fCubics,
    135             fConics - b.fConics};
    136 }
    137 
    138 inline bool GrCCFillGeometry::PrimitiveTallies::operator==(const PrimitiveTallies& b) {
    139     return fTriangles == b.fTriangles && fWeightedTriangles == b.fWeightedTriangles &&
    140            fQuadratics == b.fQuadratics && fCubics == b.fCubics && fConics == b.fConics;
    141 }
    142 
    143 #endif
    144