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      1 /*
      2  * Copyright 2018 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 /**************************************************************************************************
      9  *** This file was autogenerated from GrMagnifierEffect.fp; do not modify.
     10  **************************************************************************************************/
     11 #include "GrMagnifierEffect.h"
     12 #include "glsl/GrGLSLFragmentProcessor.h"
     13 #include "glsl/GrGLSLFragmentShaderBuilder.h"
     14 #include "glsl/GrGLSLProgramBuilder.h"
     15 #include "GrTexture.h"
     16 #include "SkSLCPP.h"
     17 #include "SkSLUtil.h"
     18 class GrGLSLMagnifierEffect : public GrGLSLFragmentProcessor {
     19 public:
     20     GrGLSLMagnifierEffect() {}
     21     void emitCode(EmitArgs& args) override {
     22         GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     23         const GrMagnifierEffect& _outer = args.fFp.cast<GrMagnifierEffect>();
     24         (void)_outer;
     25         auto bounds = _outer.bounds();
     26         (void)bounds;
     27         auto srcRect = _outer.srcRect();
     28         (void)srcRect;
     29         auto xInvZoom = _outer.xInvZoom();
     30         (void)xInvZoom;
     31         auto yInvZoom = _outer.yInvZoom();
     32         (void)yInvZoom;
     33         auto xInvInset = _outer.xInvInset();
     34         (void)xInvInset;
     35         auto yInvInset = _outer.yInvInset();
     36         (void)yInvInset;
     37         fBoundsUniformVar = args.fUniformHandler->addUniform(
     38                 kFragment_GrShaderFlag, kFloat4_GrSLType, "boundsUniform");
     39         fXInvZoomVar = args.fUniformHandler->addUniform(
     40                 kFragment_GrShaderFlag, kFloat_GrSLType, "xInvZoom");
     41         fYInvZoomVar = args.fUniformHandler->addUniform(
     42                 kFragment_GrShaderFlag, kFloat_GrSLType, "yInvZoom");
     43         fXInvInsetVar = args.fUniformHandler->addUniform(
     44                 kFragment_GrShaderFlag, kFloat_GrSLType, "xInvInset");
     45         fYInvInsetVar = args.fUniformHandler->addUniform(
     46                 kFragment_GrShaderFlag, kFloat_GrSLType, "yInvInset");
     47         fOffsetVar =
     48                 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, "offset");
     49         SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
     50         fragBuilder->codeAppendf(
     51                 "float2 coord = %s;\nfloat2 zoom_coord = float2(%s) + coord * float2(%s, "
     52                 "%s);\nfloat2 delta = (coord - %s.xy) * %s.zw;\ndelta = min(delta, "
     53                 "float2(half2(1.0, 1.0)) - delta);\ndelta *= float2(%s, %s);\nfloat weight = "
     54                 "0.0;\nif (delta.x < 2.0 && delta.y < 2.0) {\n    delta = float2(half2(2.0, 2.0)) "
     55                 "- delta;\n    float dist = length(delta);\n    dist = max(2.0 - dist, 0.0);\n    "
     56                 "weight = min(dist * dist, 1.0);\n} else {\n    float2 delta_squared = delta * "
     57                 "delta;\n    weight = min(min(delta_squared.x, delta_square",
     58                 sk_TransformedCoords2D_0.c_str(),
     59                 args.fUniformHandler->getUniformCStr(fOffsetVar),
     60                 args.fUniformHandler->getUniformCStr(fXInvZoomVar),
     61                 args.fUniformHandler->getUniformCStr(fYInvZoomVar),
     62                 args.fUniformHandler->getUniformCStr(fBoundsUniformVar),
     63                 args.fUniformHandler->getUniformCStr(fBoundsUniformVar),
     64                 args.fUniformHandler->getUniformCStr(fXInvInsetVar),
     65                 args.fUniformHandler->getUniformCStr(fYInvInsetVar));
     66         fragBuilder->codeAppendf(
     67                 "d.y), 1.0);\n}\n%s = texture(%s, mix(coord, zoom_coord, weight)).%s;\n",
     68                 args.fOutputColor,
     69                 fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
     70                 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str());
     71     }
     72 
     73 private:
     74     void onSetData(const GrGLSLProgramDataManager& pdman,
     75                    const GrFragmentProcessor& _proc) override {
     76         const GrMagnifierEffect& _outer = _proc.cast<GrMagnifierEffect>();
     77         {
     78             pdman.set1f(fXInvZoomVar, (_outer.xInvZoom()));
     79             pdman.set1f(fYInvZoomVar, (_outer.yInvZoom()));
     80             pdman.set1f(fXInvInsetVar, (_outer.xInvInset()));
     81             pdman.set1f(fYInvInsetVar, (_outer.yInvInset()));
     82         }
     83         GrSurfaceProxy& srcProxy = *_outer.textureSampler(0).proxy();
     84         GrTexture& src = *srcProxy.peekTexture();
     85         (void)src;
     86         auto bounds = _outer.bounds();
     87         (void)bounds;
     88         UniformHandle& boundsUniform = fBoundsUniformVar;
     89         (void)boundsUniform;
     90         auto srcRect = _outer.srcRect();
     91         (void)srcRect;
     92         UniformHandle& xInvZoom = fXInvZoomVar;
     93         (void)xInvZoom;
     94         UniformHandle& yInvZoom = fYInvZoomVar;
     95         (void)yInvZoom;
     96         UniformHandle& xInvInset = fXInvInsetVar;
     97         (void)xInvInset;
     98         UniformHandle& yInvInset = fYInvInsetVar;
     99         (void)yInvInset;
    100         UniformHandle& offset = fOffsetVar;
    101         (void)offset;
    102 
    103         SkScalar invW = 1.0f / src.width();
    104         SkScalar invH = 1.0f / src.height();
    105 
    106         {
    107             SkScalar y = srcRect.y() * invH;
    108             if (srcProxy.origin() != kTopLeft_GrSurfaceOrigin) {
    109                 y = 1.0f - (srcRect.height() / bounds.height()) - y;
    110             }
    111 
    112             pdman.set2f(offset, srcRect.x() * invW, y);
    113         }
    114 
    115         {
    116             SkScalar y = bounds.y() * invH;
    117             if (srcProxy.origin() != kTopLeft_GrSurfaceOrigin) {
    118                 y = 1.0f - bounds.height() * invH;
    119             }
    120 
    121             pdman.set4f(boundsUniform,
    122                         bounds.x() * invW,
    123                         y,
    124                         SkIntToScalar(src.width()) / bounds.width(),
    125                         SkIntToScalar(src.height()) / bounds.height());
    126         }
    127     }
    128     UniformHandle fBoundsUniformVar;
    129     UniformHandle fOffsetVar;
    130     UniformHandle fXInvZoomVar;
    131     UniformHandle fYInvZoomVar;
    132     UniformHandle fXInvInsetVar;
    133     UniformHandle fYInvInsetVar;
    134 };
    135 GrGLSLFragmentProcessor* GrMagnifierEffect::onCreateGLSLInstance() const {
    136     return new GrGLSLMagnifierEffect();
    137 }
    138 void GrMagnifierEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
    139                                               GrProcessorKeyBuilder* b) const {}
    140 bool GrMagnifierEffect::onIsEqual(const GrFragmentProcessor& other) const {
    141     const GrMagnifierEffect& that = other.cast<GrMagnifierEffect>();
    142     (void)that;
    143     if (fSrc != that.fSrc) return false;
    144     if (fBounds != that.fBounds) return false;
    145     if (fSrcRect != that.fSrcRect) return false;
    146     if (fXInvZoom != that.fXInvZoom) return false;
    147     if (fYInvZoom != that.fYInvZoom) return false;
    148     if (fXInvInset != that.fXInvInset) return false;
    149     if (fYInvInset != that.fYInvInset) return false;
    150     return true;
    151 }
    152 GrMagnifierEffect::GrMagnifierEffect(const GrMagnifierEffect& src)
    153         : INHERITED(kGrMagnifierEffect_ClassID, src.optimizationFlags())
    154         , fSrc(src.fSrc)
    155         , fBounds(src.fBounds)
    156         , fSrcRect(src.fSrcRect)
    157         , fXInvZoom(src.fXInvZoom)
    158         , fYInvZoom(src.fYInvZoom)
    159         , fXInvInset(src.fXInvInset)
    160         , fYInvInset(src.fYInvInset)
    161         , fSrcCoordTransform(src.fSrcCoordTransform) {
    162     this->setTextureSamplerCnt(1);
    163     this->addCoordTransform(&fSrcCoordTransform);
    164 }
    165 std::unique_ptr<GrFragmentProcessor> GrMagnifierEffect::clone() const {
    166     return std::unique_ptr<GrFragmentProcessor>(new GrMagnifierEffect(*this));
    167 }
    168 const GrFragmentProcessor::TextureSampler& GrMagnifierEffect::onTextureSampler(int index) const {
    169     return IthTextureSampler(index, fSrc);
    170 }
    171 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrMagnifierEffect);
    172 #if GR_TEST_UTILS
    173 std::unique_ptr<GrFragmentProcessor> GrMagnifierEffect::TestCreate(GrProcessorTestData* d) {
    174     sk_sp<GrTextureProxy> proxy = d->textureProxy(0);
    175     const int kMaxWidth = 200;
    176     const int kMaxHeight = 200;
    177     const SkScalar kMaxInset = 20.0f;
    178     uint32_t width = d->fRandom->nextULessThan(kMaxWidth);
    179     uint32_t height = d->fRandom->nextULessThan(kMaxHeight);
    180     SkScalar inset = d->fRandom->nextRangeScalar(1.0f, kMaxInset);
    181 
    182     SkIRect bounds = SkIRect::MakeWH(SkIntToScalar(kMaxWidth), SkIntToScalar(kMaxHeight));
    183     SkRect srcRect = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));
    184 
    185     auto effect = GrMagnifierEffect::Make(std::move(proxy),
    186                                           bounds,
    187                                           srcRect,
    188                                           srcRect.width() / bounds.width(),
    189                                           srcRect.height() / bounds.height(),
    190                                           bounds.width() / inset,
    191                                           bounds.height() / inset);
    192     SkASSERT(effect);
    193     return effect;
    194 }
    195 #endif
    196