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      1 /*
      2  * Copyright 2015 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "GrGLSLFragmentProcessor.h"
      9 #include "GrFragmentProcessor.h"
     10 #include "GrProcessor.h"
     11 #include "glsl/GrGLSLFragmentShaderBuilder.h"
     12 #include "glsl/GrGLSLUniformHandler.h"
     13 
     14 void GrGLSLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman,
     15                                       const GrFragmentProcessor& processor) {
     16     this->onSetData(pdman, processor);
     17 }
     18 
     19 void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor, EmitArgs& args) {
     20     this->internalEmitChild(childIndex, inputColor, args.fOutputColor, args);
     21 }
     22 
     23 void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
     24                                         SkString* outputColor, EmitArgs& args) {
     25     SkASSERT(outputColor);
     26     GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     27     outputColor->append(fragBuilder->getMangleString());
     28     fragBuilder->codeAppendf("half4 %s;", outputColor->c_str());
     29     this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args);
     30 }
     31 
     32 void GrGLSLFragmentProcessor::internalEmitChild(int childIndex, const char* inputColor,
     33                                                 const char* outputColor, EmitArgs& args) {
     34     GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     35 
     36     fragBuilder->onBeforeChildProcEmitCode();  // call first so mangleString is updated
     37 
     38     // Prepare a mangled input color variable if the default is not used,
     39     // inputName remains the empty string if no variable is needed.
     40     SkString inputName;
     41     if (inputColor&& strcmp("half4(1.0)", inputColor) != 0 && strcmp("half4(1)", inputColor) != 0) {
     42         // The input name is based off of the current mangle string, and
     43         // since this is called after onBeforeChildProcEmitCode(), it will be
     44         // unique to the child processor (exactly what we want for its input).
     45         inputName.appendf("_childInput%s", fragBuilder->getMangleString().c_str());
     46         fragBuilder->codeAppendf("half4 %s = %s;", inputName.c_str(), inputColor);
     47     }
     48 
     49     const GrFragmentProcessor& childProc = args.fFp.childProcessor(childIndex);
     50 
     51     // emit the code for the child in its own scope
     52     fragBuilder->codeAppend("{\n");
     53     fragBuilder->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex,
     54                              fragBuilder->getMangleString().c_str(), childProc.name());
     55     TransformedCoordVars coordVars = args.fTransformedCoords.childInputs(childIndex);
     56     TextureSamplers textureSamplers = args.fTexSamplers.childInputs(childIndex);
     57 
     58     // EmitArgs properly updates inputColor to half4(1) if it was null
     59     EmitArgs childArgs(fragBuilder,
     60                        args.fUniformHandler,
     61                        args.fShaderCaps,
     62                        childProc,
     63                        outputColor,
     64                        inputName.size() > 0 ? inputName.c_str() : nullptr,
     65                        coordVars,
     66                        textureSamplers);
     67     this->childProcessor(childIndex)->emitCode(childArgs);
     68     fragBuilder->codeAppend("}\n");
     69 
     70     fragBuilder->onAfterChildProcEmitCode();
     71 }
     72 
     73 //////////////////////////////////////////////////////////////////////////////
     74 
     75 GrGLSLFragmentProcessor* GrGLSLFragmentProcessor::Iter::next() {
     76     if (fFPStack.empty()) {
     77         return nullptr;
     78     }
     79     GrGLSLFragmentProcessor* back = fFPStack.back();
     80     fFPStack.pop_back();
     81     for (int i = back->numChildProcessors() - 1; i >= 0; --i) {
     82         fFPStack.push_back(back->childProcessor(i));
     83     }
     84     return back;
     85 }
     86