1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "GrShaderVar.h" 9 #include "GrShaderCaps.h" 10 #include "GrSwizzle.h" 11 #include "glsl/GrGLSLShaderBuilder.h" 12 #include "glsl/GrGLSLColorSpaceXformHelper.h" 13 #include "glsl/GrGLSLProgramBuilder.h" 14 15 GrGLSLShaderBuilder::GrGLSLShaderBuilder(GrGLSLProgramBuilder* program) 16 : fProgramBuilder(program) 17 , fInputs(GrGLSLProgramBuilder::kVarsPerBlock) 18 , fOutputs(GrGLSLProgramBuilder::kVarsPerBlock) 19 , fFeaturesAddedMask(0) 20 , fCodeIndex(kCode) 21 , fFinalized(false) { 22 // We push back some dummy pointers which will later become our header 23 for (int i = 0; i <= kCode; i++) { 24 fShaderStrings.push_back(); 25 fCompilerStrings.push_back(nullptr); 26 fCompilerStringLengths.push_back(0); 27 } 28 29 this->main() = "void main() {"; 30 } 31 32 void GrGLSLShaderBuilder::declAppend(const GrShaderVar& var) { 33 SkString tempDecl; 34 var.appendDecl(fProgramBuilder->shaderCaps(), &tempDecl); 35 this->codeAppendf("%s;", tempDecl.c_str()); 36 } 37 38 void GrGLSLShaderBuilder::declareGlobal(const GrShaderVar& v) { 39 v.appendDecl(this->getProgramBuilder()->shaderCaps(), &this->definitions()); 40 this->definitions().append(";"); 41 } 42 43 void GrGLSLShaderBuilder::emitFunction(GrSLType returnType, 44 const char* name, 45 int argCnt, 46 const GrShaderVar* args, 47 const char* body, 48 SkString* outName) { 49 this->functions().append(GrGLSLTypeString(returnType)); 50 fProgramBuilder->nameVariable(outName, '\0', name); 51 this->functions().appendf(" %s", outName->c_str()); 52 this->functions().append("("); 53 for (int i = 0; i < argCnt; ++i) { 54 args[i].appendDecl(fProgramBuilder->shaderCaps(), &this->functions()); 55 if (i < argCnt - 1) { 56 this->functions().append(", "); 57 } 58 } 59 this->functions().append(") {\n"); 60 this->functions().append(body); 61 this->functions().append("}\n\n"); 62 } 63 64 static inline void append_texture_swizzle(SkString* out, GrSwizzle swizzle) { 65 if (swizzle != GrSwizzle::RGBA()) { 66 out->appendf(".%s", swizzle.c_str()); 67 } 68 } 69 70 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, 71 SamplerHandle samplerHandle, 72 const char* coordName, 73 GrSLType varyingType) const { 74 const GrShaderVar& sampler = fProgramBuilder->samplerVariable(samplerHandle); 75 out->appendf("texture(%s, %s)", sampler.c_str(), coordName); 76 append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle)); 77 } 78 79 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, 80 const char* coordName, 81 GrSLType varyingType, 82 GrGLSLColorSpaceXformHelper* colorXformHelper) { 83 SkString lookup; 84 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); 85 this->appendColorGamutXform(lookup.c_str(), colorXformHelper); 86 } 87 88 void GrGLSLShaderBuilder::appendTextureLookupAndModulate( 89 const char* modulation, 90 SamplerHandle samplerHandle, 91 const char* coordName, 92 GrSLType varyingType, 93 GrGLSLColorSpaceXformHelper* colorXformHelper) { 94 SkString lookup; 95 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); 96 this->appendColorGamutXform(lookup.c_str(), colorXformHelper); 97 if (modulation) { 98 this->codeAppendf(" * %s", modulation); 99 } 100 } 101 102 void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out, 103 const char* srcColor, 104 GrGLSLColorSpaceXformHelper* colorXformHelper) { 105 if (!colorXformHelper || colorXformHelper->isNoop()) { 106 *out = srcColor; 107 return; 108 } 109 110 GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler(); 111 112 // We define up to three helper functions, to keep things clearer. One for the source transfer 113 // function, one for the (inverse) destination transfer function, and one for the gamut xform. 114 // Any combination of these may be present, although some configurations are much more likely. 115 116 auto emitTFFunc = [=](const char* name, GrGLSLProgramDataManager::UniformHandle uniform) { 117 const GrShaderVar gTFArgs[] = { GrShaderVar("x", kHalf_GrSLType) }; 118 const char* coeffs = uniformHandler->getUniformCStr(uniform); 119 SkString body; 120 // Temporaries to make evaluation line readable 121 body.appendf("half G = %s[0];", coeffs); 122 body.appendf("half A = %s[1];", coeffs); 123 body.appendf("half B = %s[2];", coeffs); 124 body.appendf("half C = %s[3];", coeffs); 125 body.appendf("half D = %s[4];", coeffs); 126 body.appendf("half E = %s[5];", coeffs); 127 body.appendf("half F = %s[6];", coeffs); 128 body.append("half s = sign(x);"); 129 body.append("x = abs(x);"); 130 body.appendf("return s * ((x < D) ? (C * x) + F : pow(A * x + B, G) + E);"); 131 SkString funcName; 132 this->emitFunction(kHalf_GrSLType, name, SK_ARRAY_COUNT(gTFArgs), gTFArgs, body.c_str(), 133 &funcName); 134 return funcName; 135 }; 136 137 SkString srcTFFuncName; 138 if (colorXformHelper->applySrcTF()) { 139 srcTFFuncName = emitTFFunc("src_tf", colorXformHelper->srcTFUniform()); 140 } 141 142 SkString dstTFFuncName; 143 if (colorXformHelper->applyDstTF()) { 144 dstTFFuncName = emitTFFunc("dst_tf", colorXformHelper->dstTFUniform()); 145 } 146 147 SkString gamutXformFuncName; 148 if (colorXformHelper->applyGamutXform()) { 149 const GrShaderVar gGamutXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) }; 150 const char* xform = uniformHandler->getUniformCStr(colorXformHelper->gamutXformUniform()); 151 SkString body; 152 body.appendf("color.rgb = (%s * color.rgb);", xform); 153 body.append("return color;"); 154 this->emitFunction(kHalf4_GrSLType, "gamut_xform", SK_ARRAY_COUNT(gGamutXformArgs), 155 gGamutXformArgs, body.c_str(), &gamutXformFuncName); 156 } 157 158 // Now define a wrapper function that applies all the intermediate steps 159 { 160 const GrShaderVar gColorXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) }; 161 SkString body; 162 if (colorXformHelper->applyUnpremul()) { 163 body.append("half nonZeroAlpha = max(color.a, 0.00001);"); 164 body.append("color = half4(color.rgb / nonZeroAlpha, nonZeroAlpha);"); 165 } 166 if (colorXformHelper->applySrcTF()) { 167 body.appendf("color.r = %s(color.r);", srcTFFuncName.c_str()); 168 body.appendf("color.g = %s(color.g);", srcTFFuncName.c_str()); 169 body.appendf("color.b = %s(color.b);", srcTFFuncName.c_str()); 170 } 171 if (colorXformHelper->applyGamutXform()) { 172 body.appendf("color = %s(color);", gamutXformFuncName.c_str()); 173 } 174 if (colorXformHelper->applyDstTF()) { 175 body.appendf("color.r = %s(color.r);", dstTFFuncName.c_str()); 176 body.appendf("color.g = %s(color.g);", dstTFFuncName.c_str()); 177 body.appendf("color.b = %s(color.b);", dstTFFuncName.c_str()); 178 } 179 if (colorXformHelper->applyPremul()) { 180 body.append("color.rgb *= color.a;"); 181 } 182 body.append("return color;"); 183 SkString colorXformFuncName; 184 this->emitFunction(kHalf4_GrSLType, "color_xform", SK_ARRAY_COUNT(gColorXformArgs), 185 gColorXformArgs, body.c_str(), &colorXformFuncName); 186 out->appendf("%s(%s)", colorXformFuncName.c_str(), srcColor); 187 } 188 } 189 190 void GrGLSLShaderBuilder::appendColorGamutXform(const char* srcColor, 191 GrGLSLColorSpaceXformHelper* colorXformHelper) { 192 SkString xform; 193 this->appendColorGamutXform(&xform, srcColor, colorXformHelper); 194 this->codeAppend(xform.c_str()); 195 } 196 197 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { 198 if (featureBit & fFeaturesAddedMask) { 199 return false; 200 } 201 this->extensions().appendf("#extension %s: require\n", extensionName); 202 fFeaturesAddedMask |= featureBit; 203 return true; 204 } 205 206 void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { 207 for (int i = 0; i < vars.count(); ++i) { 208 vars[i].appendDecl(fProgramBuilder->shaderCaps(), out); 209 out->append(";\n"); 210 } 211 } 212 213 void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) { 214 SkASSERT(fProgramBuilder->shaderCaps()->generation() >= k330_GrGLSLGeneration || 215 fProgramBuilder->shaderCaps()->mustEnableAdvBlendEqs()); 216 fLayoutParams[interface].push_back() = param; 217 } 218 219 void GrGLSLShaderBuilder::compileAndAppendLayoutQualifiers() { 220 static const char* interfaceQualifierNames[] = { 221 "in", 222 "out" 223 }; 224 225 for (int interface = 0; interface <= kLastInterfaceQualifier; ++interface) { 226 const SkTArray<SkString>& params = fLayoutParams[interface]; 227 if (params.empty()) { 228 continue; 229 } 230 this->layoutQualifiers().appendf("layout(%s", params[0].c_str()); 231 for (int i = 1; i < params.count(); ++i) { 232 this->layoutQualifiers().appendf(", %s", params[i].c_str()); 233 } 234 this->layoutQualifiers().appendf(") %s;\n", interfaceQualifierNames[interface]); 235 } 236 237 GR_STATIC_ASSERT(0 == GrGLSLShaderBuilder::kIn_InterfaceQualifier); 238 GR_STATIC_ASSERT(1 == GrGLSLShaderBuilder::kOut_InterfaceQualifier); 239 GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQualifier + 1); 240 } 241 242 void GrGLSLShaderBuilder::finalize(uint32_t visibility) { 243 SkASSERT(!fFinalized); 244 this->versionDecl() = fProgramBuilder->shaderCaps()->versionDeclString(); 245 this->compileAndAppendLayoutQualifiers(); 246 SkASSERT(visibility); 247 fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms()); 248 this->appendDecls(fInputs, &this->inputs()); 249 this->appendDecls(fOutputs, &this->outputs()); 250 this->onFinalize(); 251 // append the 'footer' to code 252 this->code().append("}"); 253 254 for (int i = 0; i <= fCodeIndex; i++) { 255 fCompilerStrings[i] = fShaderStrings[i].c_str(); 256 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); 257 } 258 259 fFinalized = true; 260 } 261