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      1 /*
      2  * Copyright 2014 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "GrShaderVar.h"
      9 #include "GrShaderCaps.h"
     10 #include "GrSwizzle.h"
     11 #include "glsl/GrGLSLShaderBuilder.h"
     12 #include "glsl/GrGLSLColorSpaceXformHelper.h"
     13 #include "glsl/GrGLSLProgramBuilder.h"
     14 
     15 GrGLSLShaderBuilder::GrGLSLShaderBuilder(GrGLSLProgramBuilder* program)
     16     : fProgramBuilder(program)
     17     , fInputs(GrGLSLProgramBuilder::kVarsPerBlock)
     18     , fOutputs(GrGLSLProgramBuilder::kVarsPerBlock)
     19     , fFeaturesAddedMask(0)
     20     , fCodeIndex(kCode)
     21     , fFinalized(false) {
     22     // We push back some dummy pointers which will later become our header
     23     for (int i = 0; i <= kCode; i++) {
     24         fShaderStrings.push_back();
     25         fCompilerStrings.push_back(nullptr);
     26         fCompilerStringLengths.push_back(0);
     27     }
     28 
     29     this->main() = "void main() {";
     30 }
     31 
     32 void GrGLSLShaderBuilder::declAppend(const GrShaderVar& var) {
     33     SkString tempDecl;
     34     var.appendDecl(fProgramBuilder->shaderCaps(), &tempDecl);
     35     this->codeAppendf("%s;", tempDecl.c_str());
     36 }
     37 
     38 void GrGLSLShaderBuilder::declareGlobal(const GrShaderVar& v) {
     39     v.appendDecl(this->getProgramBuilder()->shaderCaps(), &this->definitions());
     40     this->definitions().append(";");
     41 }
     42 
     43 void GrGLSLShaderBuilder::emitFunction(GrSLType returnType,
     44                                        const char* name,
     45                                        int argCnt,
     46                                        const GrShaderVar* args,
     47                                        const char* body,
     48                                        SkString* outName) {
     49     this->functions().append(GrGLSLTypeString(returnType));
     50     fProgramBuilder->nameVariable(outName, '\0', name);
     51     this->functions().appendf(" %s", outName->c_str());
     52     this->functions().append("(");
     53     for (int i = 0; i < argCnt; ++i) {
     54         args[i].appendDecl(fProgramBuilder->shaderCaps(), &this->functions());
     55         if (i < argCnt - 1) {
     56             this->functions().append(", ");
     57         }
     58     }
     59     this->functions().append(") {\n");
     60     this->functions().append(body);
     61     this->functions().append("}\n\n");
     62 }
     63 
     64 static inline void append_texture_swizzle(SkString* out, GrSwizzle swizzle) {
     65     if (swizzle != GrSwizzle::RGBA()) {
     66         out->appendf(".%s", swizzle.c_str());
     67     }
     68 }
     69 
     70 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out,
     71                                               SamplerHandle samplerHandle,
     72                                               const char* coordName,
     73                                               GrSLType varyingType) const {
     74     const GrShaderVar& sampler = fProgramBuilder->samplerVariable(samplerHandle);
     75     out->appendf("texture(%s, %s)", sampler.c_str(), coordName);
     76     append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle));
     77 }
     78 
     79 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle,
     80                                               const char* coordName,
     81                                               GrSLType varyingType,
     82                                               GrGLSLColorSpaceXformHelper* colorXformHelper) {
     83     SkString lookup;
     84     this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType);
     85     this->appendColorGamutXform(lookup.c_str(), colorXformHelper);
     86 }
     87 
     88 void GrGLSLShaderBuilder::appendTextureLookupAndModulate(
     89                                                     const char* modulation,
     90                                                     SamplerHandle samplerHandle,
     91                                                     const char* coordName,
     92                                                     GrSLType varyingType,
     93                                                     GrGLSLColorSpaceXformHelper* colorXformHelper) {
     94     SkString lookup;
     95     this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType);
     96     this->appendColorGamutXform(lookup.c_str(), colorXformHelper);
     97     if (modulation) {
     98         this->codeAppendf(" * %s", modulation);
     99     }
    100 }
    101 
    102 void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out,
    103                                                 const char* srcColor,
    104                                                 GrGLSLColorSpaceXformHelper* colorXformHelper) {
    105     if (!colorXformHelper || colorXformHelper->isNoop()) {
    106         *out = srcColor;
    107         return;
    108     }
    109 
    110     GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler();
    111 
    112     // We define up to three helper functions, to keep things clearer. One for the source transfer
    113     // function, one for the (inverse) destination transfer function, and one for the gamut xform.
    114     // Any combination of these may be present, although some configurations are much more likely.
    115 
    116     auto emitTFFunc = [=](const char* name, GrGLSLProgramDataManager::UniformHandle uniform) {
    117         const GrShaderVar gTFArgs[] = { GrShaderVar("x", kHalf_GrSLType) };
    118         const char* coeffs = uniformHandler->getUniformCStr(uniform);
    119         SkString body;
    120         // Temporaries to make evaluation line readable
    121         body.appendf("half G = %s[0];", coeffs);
    122         body.appendf("half A = %s[1];", coeffs);
    123         body.appendf("half B = %s[2];", coeffs);
    124         body.appendf("half C = %s[3];", coeffs);
    125         body.appendf("half D = %s[4];", coeffs);
    126         body.appendf("half E = %s[5];", coeffs);
    127         body.appendf("half F = %s[6];", coeffs);
    128         body.append("half s = sign(x);");
    129         body.append("x = abs(x);");
    130         body.appendf("return s * ((x < D) ? (C * x) + F : pow(A * x + B, G) + E);");
    131         SkString funcName;
    132         this->emitFunction(kHalf_GrSLType, name, SK_ARRAY_COUNT(gTFArgs), gTFArgs, body.c_str(),
    133                            &funcName);
    134         return funcName;
    135     };
    136 
    137     SkString srcTFFuncName;
    138     if (colorXformHelper->applySrcTF()) {
    139         srcTFFuncName = emitTFFunc("src_tf", colorXformHelper->srcTFUniform());
    140     }
    141 
    142     SkString dstTFFuncName;
    143     if (colorXformHelper->applyDstTF()) {
    144         dstTFFuncName = emitTFFunc("dst_tf", colorXformHelper->dstTFUniform());
    145     }
    146 
    147     SkString gamutXformFuncName;
    148     if (colorXformHelper->applyGamutXform()) {
    149         const GrShaderVar gGamutXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) };
    150         const char* xform = uniformHandler->getUniformCStr(colorXformHelper->gamutXformUniform());
    151         SkString body;
    152         body.appendf("color.rgb = (%s * color.rgb);", xform);
    153         body.append("return color;");
    154         this->emitFunction(kHalf4_GrSLType, "gamut_xform", SK_ARRAY_COUNT(gGamutXformArgs),
    155                            gGamutXformArgs, body.c_str(), &gamutXformFuncName);
    156     }
    157 
    158     // Now define a wrapper function that applies all the intermediate steps
    159     {
    160         const GrShaderVar gColorXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) };
    161         SkString body;
    162         if (colorXformHelper->applyUnpremul()) {
    163             body.append("half nonZeroAlpha = max(color.a, 0.00001);");
    164             body.append("color = half4(color.rgb / nonZeroAlpha, nonZeroAlpha);");
    165         }
    166         if (colorXformHelper->applySrcTF()) {
    167             body.appendf("color.r = %s(color.r);", srcTFFuncName.c_str());
    168             body.appendf("color.g = %s(color.g);", srcTFFuncName.c_str());
    169             body.appendf("color.b = %s(color.b);", srcTFFuncName.c_str());
    170         }
    171         if (colorXformHelper->applyGamutXform()) {
    172             body.appendf("color = %s(color);", gamutXformFuncName.c_str());
    173         }
    174         if (colorXformHelper->applyDstTF()) {
    175             body.appendf("color.r = %s(color.r);", dstTFFuncName.c_str());
    176             body.appendf("color.g = %s(color.g);", dstTFFuncName.c_str());
    177             body.appendf("color.b = %s(color.b);", dstTFFuncName.c_str());
    178         }
    179         if (colorXformHelper->applyPremul()) {
    180             body.append("color.rgb *= color.a;");
    181         }
    182         body.append("return color;");
    183         SkString colorXformFuncName;
    184         this->emitFunction(kHalf4_GrSLType, "color_xform", SK_ARRAY_COUNT(gColorXformArgs),
    185                            gColorXformArgs, body.c_str(), &colorXformFuncName);
    186         out->appendf("%s(%s)", colorXformFuncName.c_str(), srcColor);
    187     }
    188 }
    189 
    190 void GrGLSLShaderBuilder::appendColorGamutXform(const char* srcColor,
    191                                                 GrGLSLColorSpaceXformHelper* colorXformHelper) {
    192     SkString xform;
    193     this->appendColorGamutXform(&xform, srcColor, colorXformHelper);
    194     this->codeAppend(xform.c_str());
    195 }
    196 
    197 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) {
    198     if (featureBit & fFeaturesAddedMask) {
    199         return false;
    200     }
    201     this->extensions().appendf("#extension %s: require\n", extensionName);
    202     fFeaturesAddedMask |= featureBit;
    203     return true;
    204 }
    205 
    206 void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
    207     for (int i = 0; i < vars.count(); ++i) {
    208         vars[i].appendDecl(fProgramBuilder->shaderCaps(), out);
    209         out->append(";\n");
    210     }
    211 }
    212 
    213 void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) {
    214     SkASSERT(fProgramBuilder->shaderCaps()->generation() >= k330_GrGLSLGeneration ||
    215              fProgramBuilder->shaderCaps()->mustEnableAdvBlendEqs());
    216     fLayoutParams[interface].push_back() = param;
    217 }
    218 
    219 void GrGLSLShaderBuilder::compileAndAppendLayoutQualifiers() {
    220     static const char* interfaceQualifierNames[] = {
    221         "in",
    222         "out"
    223     };
    224 
    225     for (int interface = 0; interface <= kLastInterfaceQualifier; ++interface) {
    226         const SkTArray<SkString>& params = fLayoutParams[interface];
    227         if (params.empty()) {
    228             continue;
    229         }
    230         this->layoutQualifiers().appendf("layout(%s", params[0].c_str());
    231         for (int i = 1; i < params.count(); ++i) {
    232             this->layoutQualifiers().appendf(", %s", params[i].c_str());
    233         }
    234         this->layoutQualifiers().appendf(") %s;\n", interfaceQualifierNames[interface]);
    235     }
    236 
    237     GR_STATIC_ASSERT(0 == GrGLSLShaderBuilder::kIn_InterfaceQualifier);
    238     GR_STATIC_ASSERT(1 == GrGLSLShaderBuilder::kOut_InterfaceQualifier);
    239     GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQualifier + 1);
    240 }
    241 
    242 void GrGLSLShaderBuilder::finalize(uint32_t visibility) {
    243     SkASSERT(!fFinalized);
    244     this->versionDecl() = fProgramBuilder->shaderCaps()->versionDeclString();
    245     this->compileAndAppendLayoutQualifiers();
    246     SkASSERT(visibility);
    247     fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms());
    248     this->appendDecls(fInputs, &this->inputs());
    249     this->appendDecls(fOutputs, &this->outputs());
    250     this->onFinalize();
    251     // append the 'footer' to code
    252     this->code().append("}");
    253 
    254     for (int i = 0; i <= fCodeIndex; i++) {
    255         fCompilerStrings[i] = fShaderStrings[i].c_str();
    256         fCompilerStringLengths[i] = (int)fShaderStrings[i].size();
    257     }
    258 
    259     fFinalized = true;
    260 }
    261