1 /* 2 * Copyright 2018 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrQuadPerEdgeAA_DEFINED 9 #define GrQuadPerEdgeAA_DEFINED 10 11 #include "GrColor.h" 12 #include "GrGeometryProcessor.h" 13 #include "GrMeshDrawOp.h" 14 #include "GrQuad.h" 15 #include "GrSamplerState.h" 16 #include "GrTypesPriv.h" 17 #include "SkPoint.h" 18 #include "SkPoint3.h" 19 20 class GrColorSpaceXform; 21 class GrShaderCaps; 22 23 namespace GrQuadPerEdgeAA { 24 25 enum class Domain : bool { kNo = false, kYes = true }; 26 enum class ColorType { kNone, kByte, kHalf, kLast = kHalf }; 27 static const int kColorTypeCount = static_cast<int>(ColorType::kLast) + 1; 28 29 // Gets the minimum ColorType that can represent a color. 30 ColorType MinColorType(SkPMColor4f); 31 32 // Specifies the vertex configuration for an op that renders per-edge AA quads. The vertex 33 // order (when enabled) is device position, color, local position, domain, aa edge equations. 34 // This order matches the constructor argument order of VertexSpec and is the order that 35 // GPAttributes maintains. If hasLocalCoords is false, then the local quad type can be ignored. 36 struct VertexSpec { 37 public: 38 VertexSpec(GrQuadType deviceQuadType, ColorType colorType, GrQuadType localQuadType, 39 bool hasLocalCoords, Domain domain, GrAAType aa, bool alphaAsCoverage) 40 : fDeviceQuadType(static_cast<unsigned>(deviceQuadType)) 41 , fLocalQuadType(static_cast<unsigned>(localQuadType)) 42 , fHasLocalCoords(hasLocalCoords) 43 , fColorType(static_cast<unsigned>(colorType)) 44 , fHasDomain(static_cast<unsigned>(domain)) 45 , fUsesCoverageAA(aa == GrAAType::kCoverage) 46 , fCompatibleWithAlphaAsCoverage(alphaAsCoverage) { } 47 48 GrQuadType deviceQuadType() const { return static_cast<GrQuadType>(fDeviceQuadType); } 49 GrQuadType localQuadType() const { return static_cast<GrQuadType>(fLocalQuadType); } 50 bool hasLocalCoords() const { return fHasLocalCoords; } 51 ColorType colorType() const { return static_cast<ColorType>(fColorType); } 52 bool hasVertexColors() const { return ColorType::kNone != this->colorType(); } 53 bool hasDomain() const { return fHasDomain; } 54 bool usesCoverageAA() const { return fUsesCoverageAA; } 55 bool compatibleWithAlphaAsCoverage() const { return fCompatibleWithAlphaAsCoverage; } 56 57 // Will always be 2 or 3 58 int deviceDimensionality() const; 59 // Will always be 0 if hasLocalCoords is false, otherwise will be 2 or 3 60 int localDimensionality() const; 61 62 int verticesPerQuad() const { return fUsesCoverageAA ? 8 : 4; } 63 private: 64 static_assert(kGrQuadTypeCount <= 4, "GrQuadType doesn't fit in 2 bits"); 65 static_assert(kColorTypeCount <= 4, "Color doesn't fit in 2 bits"); 66 67 unsigned fDeviceQuadType: 2; 68 unsigned fLocalQuadType: 2; 69 unsigned fHasLocalCoords: 1; 70 unsigned fColorType : 2; 71 unsigned fHasDomain: 1; 72 unsigned fUsesCoverageAA: 1; 73 unsigned fCompatibleWithAlphaAsCoverage: 1; 74 }; 75 76 sk_sp<GrGeometryProcessor> MakeProcessor(const VertexSpec& spec); 77 78 sk_sp<GrGeometryProcessor> MakeTexturedProcessor(const VertexSpec& spec, 79 const GrShaderCaps& caps, GrTextureType textureType, GrPixelConfig textureConfig, 80 const GrSamplerState& samplerState, uint32_t extraSamplerKey, 81 sk_sp<GrColorSpaceXform> textureColorSpaceXform); 82 83 // Fill vertices with the vertex data needed to represent the given quad. The device position, 84 // local coords, vertex color, domain, and edge coefficients will be written and/or computed 85 // based on the configuration in the vertex spec; if that attribute is disabled in the spec, 86 // then its corresponding function argument is ignored. 87 // 88 // Returns the advanced pointer in vertices. 89 void* Tessellate(void* vertices, const VertexSpec& spec, const GrPerspQuad& deviceQuad, 90 const SkPMColor4f& color, const GrPerspQuad& localQuad, const SkRect& domain, 91 GrQuadAAFlags aa); 92 93 // The mesh will have its index data configured to meet the expectations of the Tessellate() 94 // function, but it the calling code must handle filling a vertex buffer via Tessellate() and 95 // then assigning it to the returned mesh. 96 // 97 // Returns false if the index data could not be allocated. 98 bool ConfigureMeshIndices(GrMeshDrawOp::Target* target, GrMesh* mesh, const VertexSpec& spec, 99 int quadCount); 100 101 static constexpr int kNumAAQuadsInIndexBuffer = 512; 102 103 } // namespace GrQuadPerEdgeAA 104 105 #endif // GrQuadPerEdgeAA_DEFINED 106