1 /* 2 * Copyright 2016 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include <windows.h> 9 #include <tchar.h> 10 11 #include "SkTypes.h" 12 #include "Timer.h" 13 #include "Window_win.h" 14 #include "../Application.h" 15 16 using sk_app::Application; 17 18 static char* tchar_to_utf8(const TCHAR* str) { 19 #ifdef _UNICODE 20 int size = WideCharToMultiByte(CP_UTF8, 0, str, wcslen(str), NULL, 0, NULL, NULL); 21 char* str8 = (char*)sk_malloc_throw(size + 1); 22 WideCharToMultiByte(CP_UTF8, 0, str, wcslen(str), str8, size, NULL, NULL); 23 str8[size] = '\0'; 24 return str8; 25 #else 26 return _strdup(str); 27 #endif 28 } 29 30 // This file can work with GUI or CONSOLE subsystem types since we define _tWinMain and main(). 31 32 static int main_common(HINSTANCE hInstance, int show, int argc, char**argv); 33 34 int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, 35 int nCmdShow) { 36 37 // convert from lpCmdLine to argc, argv. 38 char* argv[4096]; 39 int argc = 0; 40 TCHAR exename[1024], *next; 41 int exenameLen = GetModuleFileName(NULL, exename, SK_ARRAY_COUNT(exename)); 42 // we're ignoring the possibility that the exe name exceeds the exename buffer 43 (void)exenameLen; 44 argv[argc++] = tchar_to_utf8(exename); 45 TCHAR* arg = _tcstok_s(lpCmdLine, _T(" "), &next); 46 while (arg != NULL) { 47 argv[argc++] = tchar_to_utf8(arg); 48 arg = _tcstok_s(NULL, _T(" "), &next); 49 } 50 int result = main_common(hInstance, nCmdShow, argc, argv); 51 for (int i = 0; i < argc; ++i) { 52 sk_free(argv[i]); 53 } 54 return result; 55 } 56 57 int main(int argc, char**argv) { 58 return main_common(GetModuleHandle(NULL), SW_SHOW, argc, argv); 59 } 60 61 static int main_common(HINSTANCE hInstance, int show, int argc, char**argv) { 62 63 Application* app = Application::Create(argc, argv, (void*)hInstance); 64 65 MSG msg; 66 memset(&msg, 0, sizeof(msg)); 67 68 bool idled = false; 69 70 // Main message loop 71 while (WM_QUIT != msg.message) { 72 if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) { 73 TranslateMessage(&msg); 74 75 if (WM_PAINT == msg.message) { 76 // Ensure that call onIdle at least once per WM_PAINT, or mouse events can 77 // overwhelm the message processing loop, and prevent animation from running. 78 if (!idled) { 79 app->onIdle(); 80 } 81 idled = false; 82 } 83 DispatchMessage(&msg); 84 } else { 85 app->onIdle(); 86 idled = true; 87 } 88 } 89 90 delete app; 91 92 return (int)msg.wParam; 93 } 94