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      1 /*
      2  * Copyright 2016 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "Benchmark.h"
      9 
     10 #include "GrContext.h"
     11 #include "GrContextPriv.h"
     12 #include "GrGeometryProcessor.h"
     13 #include "GrMemoryPool.h"
     14 #include "GrRenderTargetContext.h"
     15 #include "GrRenderTargetContextPriv.h"
     16 #include "SkColorSpacePriv.h"
     17 #include "SkGr.h"
     18 #include "SkHalf.h"
     19 #include "SkString.h"
     20 #include "glsl/GrGLSLColorSpaceXformHelper.h"
     21 #include "glsl/GrGLSLFragmentShaderBuilder.h"
     22 #include "glsl/GrGLSLGeometryProcessor.h"
     23 #include "glsl/GrGLSLVarying.h"
     24 #include "glsl/GrGLSLVertexGeoBuilder.h"
     25 #include "ops/GrMeshDrawOp.h"
     26 
     27 namespace {
     28 
     29 enum Mode {
     30     kBaseline_Mode,  // Do the wrong thing, but quickly.
     31     kFloat_Mode,     // Transform colors on CPU, use float4 attributes.
     32     kHalf_Mode,      // Transform colors on CPU, use half4 attributes.
     33     kShader_Mode,    // Use ubyte4 attributes, transform colors on GPU (vertex shader).
     34 };
     35 
     36 class GP : public GrGeometryProcessor {
     37 public:
     38     GP(Mode mode, sk_sp<GrColorSpaceXform> colorSpaceXform)
     39             : INHERITED(kVertexColorSpaceBenchGP_ClassID)
     40             , fMode(mode)
     41             , fColorSpaceXform(std::move(colorSpaceXform)) {
     42         fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
     43         switch (fMode) {
     44             case kBaseline_Mode:
     45             case kShader_Mode:
     46                 fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
     47                 break;
     48             case kFloat_Mode:
     49                 fInColor = {"inColor", kFloat4_GrVertexAttribType, kHalf4_GrSLType};
     50                 break;
     51             case kHalf_Mode:
     52                 fInColor = {"inColor", kHalf4_GrVertexAttribType, kHalf4_GrSLType};
     53                 break;
     54         }
     55         this->setVertexAttributes(&fInPosition, 2);
     56     }
     57     const char* name() const override { return "VertexColorXformGP"; }
     58 
     59     GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override {
     60         class GLSLGP : public GrGLSLGeometryProcessor {
     61         public:
     62             void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
     63                 const GP& gp = args.fGP.cast<GP>();
     64                 GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
     65                 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     66                 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
     67                 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
     68 
     69                 varyingHandler->emitAttributes(gp);
     70 
     71                 // Setup color
     72                 GrGLSLVarying varying(kHalf4_GrSLType);
     73                 varyingHandler->addVarying("color", &varying);
     74                 vertBuilder->codeAppendf("half4 color = %s;", gp.fInColor.name());
     75 
     76                 if (kShader_Mode == gp.fMode) {
     77                     fColorSpaceHelper.emitCode(uniformHandler, gp.fColorSpaceXform.get(),
     78                                                kVertex_GrShaderFlag);
     79                     SkString xformedColor;
     80                     vertBuilder->appendColorGamutXform(&xformedColor, "color", &fColorSpaceHelper);
     81                     vertBuilder->codeAppendf("color = %s;", xformedColor.c_str());
     82                     vertBuilder->codeAppend("color = half4(color.rgb * color.a, color.a);");
     83                 }
     84 
     85                 vertBuilder->codeAppendf("%s = color;", varying.vsOut());
     86                 fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, varying.fsIn());
     87 
     88                 // Position
     89                 this->writeOutputPosition(args.fVertBuilder, gpArgs, gp.fInPosition.name());
     90 
     91                 // Coverage
     92                 fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
     93             }
     94             void setData(const GrGLSLProgramDataManager& pdman,
     95                          const GrPrimitiveProcessor& primProc,
     96                          FPCoordTransformIter&&) override {
     97                 const GP& gp = primProc.cast<GP>();
     98                 fColorSpaceHelper.setData(pdman, gp.fColorSpaceXform.get());
     99             }
    100 
    101             GrGLSLColorSpaceXformHelper fColorSpaceHelper;
    102         };
    103         return new GLSLGP();
    104     }
    105 
    106     void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
    107         b->add32(fMode);
    108         b->add32(GrColorSpaceXform::XformKey(fColorSpaceXform.get()));
    109     }
    110 
    111 private:
    112     Mode fMode;
    113     sk_sp<GrColorSpaceXform> fColorSpaceXform;
    114 
    115     Attribute fInPosition;
    116     Attribute fInColor;
    117 
    118     typedef GrGeometryProcessor INHERITED;
    119 };
    120 
    121 class Op : public GrMeshDrawOp {
    122 public:
    123     DEFINE_OP_CLASS_ID
    124 
    125     const char* name() const override { return "VertColorXformOp"; }
    126 
    127     Op(GrColor color)
    128             : INHERITED(ClassID())
    129             , fMode(kBaseline_Mode)
    130             , fColor(color) {
    131         this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsZeroArea::kNo);
    132     }
    133 
    134     Op(const SkColor4f& color4f, Mode mode)
    135             : INHERITED(ClassID())
    136             , fMode(mode)
    137             , fColor4f(color4f) {
    138         SkASSERT(kFloat_Mode == fMode || kHalf_Mode == mode);
    139         this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsZeroArea::kNo);
    140     }
    141 
    142     Op(GrColor color, sk_sp<GrColorSpaceXform> colorSpaceXform)
    143             : INHERITED(ClassID())
    144             , fMode(kShader_Mode)
    145             , fColor(color)
    146             , fColorSpaceXform(std::move(colorSpaceXform)) {
    147         this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsZeroArea::kNo);
    148     }
    149 
    150     FixedFunctionFlags fixedFunctionFlags() const override {
    151         return FixedFunctionFlags::kNone;
    152     }
    153 
    154     GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*) override {
    155         return GrProcessorSet::EmptySetAnalysis();
    156     }
    157 
    158 private:
    159     friend class ::GrOpMemoryPool;
    160 
    161     void onPrepareDraws(Target* target) override {
    162         sk_sp<GrGeometryProcessor> gp(new GP(fMode, fColorSpaceXform));
    163 
    164         size_t vertexStride = gp->vertexStride();
    165         const int kVertexCount = 1024;
    166         sk_sp<const GrBuffer> vertexBuffer;
    167         int firstVertex = 0;
    168         void* verts = target->makeVertexSpace(vertexStride, kVertexCount, &vertexBuffer,
    169                                               &firstVertex);
    170         if (!verts) {
    171             return;
    172         }
    173 
    174         const float dx = 100.0f / kVertexCount;
    175         if (kFloat_Mode == fMode) {
    176             struct V {
    177                 SkPoint fPos;
    178                 SkColor4f fColor;
    179             };
    180             SkASSERT(sizeof(V) == vertexStride);
    181             V* v = (V*)verts;
    182             for (int i = 0; i < kVertexCount; i += 2) {
    183                 v[i + 0].fPos.set(dx * i, 0.0f);
    184                 v[i + 0].fColor = fColor4f;
    185                 v[i + 1].fPos.set(dx * i, 100.0f);
    186                 v[i + 1].fColor = fColor4f;
    187             }
    188         } else if (kHalf_Mode == fMode) {
    189             struct V {
    190                 SkPoint fPos;
    191                 uint64_t fColor;
    192             };
    193             SkASSERT(sizeof(V) == vertexStride);
    194             uint64_t color;
    195             Sk4h halfColor = SkFloatToHalf_finite_ftz(Sk4f::Load(&fColor4f));
    196             color = (uint64_t)halfColor[0] << 48 |
    197                     (uint64_t)halfColor[1] << 32 |
    198                     (uint64_t)halfColor[2] << 16 |
    199                     (uint64_t)halfColor[3] << 0;
    200             V* v = (V*)verts;
    201             for (int i = 0; i < kVertexCount; i += 2) {
    202                 v[i + 0].fPos.set(dx * i, 0.0f);
    203                 v[i + 0].fColor = color;
    204                 v[i + 1].fPos.set(dx * i, 100.0f);
    205                 v[i + 1].fColor = color;
    206             }
    207         } else {
    208             struct V {
    209                 SkPoint fPos;
    210                 GrColor fColor;
    211             };
    212             SkASSERT(sizeof(V) == vertexStride);
    213             V* v = (V*)verts;
    214             for (int i = 0; i < kVertexCount; i += 2) {
    215                 v[i + 0].fPos.set(dx * i, 0.0f);
    216                 v[i + 0].fColor = fColor;
    217                 v[i + 1].fPos.set(dx * i, 100.0f);
    218                 v[i + 1].fColor = fColor;
    219             }
    220         }
    221 
    222         GrMesh* mesh = target->allocMesh(GrPrimitiveType::kTriangleStrip);
    223         mesh->setNonIndexedNonInstanced(kVertexCount);
    224         mesh->setVertexData(std::move(vertexBuffer), firstVertex);
    225         auto pipe = target->makePipeline(0, GrProcessorSet::MakeEmptySet(),
    226                                          target->detachAppliedClip());
    227         target->draw(gp, pipe.fPipeline, pipe.fFixedDynamicState, mesh);
    228     }
    229 
    230     Mode fMode;
    231     GrColor fColor;
    232     SkColor4f fColor4f;
    233     sk_sp<GrColorSpaceXform> fColorSpaceXform;
    234 
    235     typedef GrMeshDrawOp INHERITED;
    236 };
    237 }
    238 
    239 class VertexColorSpaceBench : public Benchmark {
    240 public:
    241     VertexColorSpaceBench(Mode mode, const char* name) : fMode(mode) {
    242         fName = "vertexcolorspace";
    243         fName.appendf("_%s", name);
    244     }
    245 
    246     bool isSuitableFor(Backend backend) override { return kGPU_Backend == backend; }
    247     const char* onGetName() override { return fName.c_str(); }
    248 
    249     void onDraw(int loops, SkCanvas* canvas) override {
    250         GrContext* context = canvas->getGrContext();
    251         SkASSERT(context);
    252 
    253         if (kHalf_Mode == fMode &&
    254             !context->contextPriv().caps()->halfFloatVertexAttributeSupport()) {
    255             return;
    256         }
    257 
    258         GrOpMemoryPool* pool = context->contextPriv().opMemoryPool();
    259 
    260         auto p3 = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB,
    261                                         SkNamedGamut::kDCIP3);
    262         auto xform = GrColorSpaceXform::Make(sk_srgb_singleton(), kUnpremul_SkAlphaType,
    263                                              p3.get(),            kUnpremul_SkAlphaType);
    264 
    265         SkRandom r;
    266         const int kDrawsPerLoop = 32;
    267 
    268         const GrBackendFormat format =
    269             context->contextPriv().caps()->getBackendFormatFromColorType(kRGBA_8888_SkColorType);
    270         for (int i = 0; i < loops; ++i) {
    271             sk_sp<GrRenderTargetContext> rtc(
    272                     context->contextPriv().makeDeferredRenderTargetContext(
    273                             format, SkBackingFit::kApprox, 100, 100, kRGBA_8888_GrPixelConfig, p3));
    274             SkASSERT(rtc);
    275 
    276             for (int j = 0; j < kDrawsPerLoop; ++j) {
    277                 SkColor c = r.nextU();
    278                 std::unique_ptr<GrDrawOp> op = nullptr;
    279 
    280                 switch (fMode) {
    281                     case kBaseline_Mode:
    282                         op = pool->allocate<Op>(SkColorToPremulGrColor(c));
    283                         break;
    284                     case kShader_Mode:
    285                         op = pool->allocate<Op>(SkColorToUnpremulGrColor(c), xform);
    286                         break;
    287                     case kHalf_Mode:
    288                     case kFloat_Mode: {
    289                         SkColor4f c4f = SkColor4f::FromColor(c);
    290                         c4f = xform->apply(c4f);
    291                         op = pool->allocate<Op>(c4f, fMode);
    292                     }
    293                 }
    294                 rtc->priv().testingOnly_addDrawOp(std::move(op));
    295             }
    296 
    297             context->flush();
    298         }
    299     }
    300 
    301 private:
    302     SkString fName;
    303     Mode fMode;
    304 
    305     typedef Benchmark INHERITED;
    306 };
    307 
    308 DEF_BENCH(return new VertexColorSpaceBench(kBaseline_Mode, "baseline"));
    309 DEF_BENCH(return new VertexColorSpaceBench(kFloat_Mode,    "float"));
    310 DEF_BENCH(return new VertexColorSpaceBench(kHalf_Mode,     "half"));
    311 DEF_BENCH(return new VertexColorSpaceBench(kShader_Mode,   "shader"));
    312