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      1 /*
      2  * Copyright 2019 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef GrContextThreadSafeProxy_DEFINED
      9 #define GrContextThreadSafeProxy_DEFINED
     10 
     11 #include "GrContextOptions.h"
     12 #include "SkRefCnt.h"
     13 
     14 class GrBackendFormat;
     15 class GrCaps;
     16 class GrContext;
     17 class GrContext_Base;
     18 class GrContextThreadSafeProxyPriv;
     19 class GrSkSLFPFactoryCache;
     20 struct SkImageInfo;
     21 class SkSurfaceCharacterization;
     22 
     23 /**
     24  * Can be used to perform actions related to the generating GrContext in a thread safe manner. The
     25  * proxy does not access the 3D API (e.g. OpenGL) that backs the generating GrContext.
     26  */
     27 class SK_API GrContextThreadSafeProxy : public SkRefCnt {
     28 public:
     29     ~GrContextThreadSafeProxy() override;
     30 
     31     bool matches(GrContext_Base* context) const;
     32 
     33     /**
     34      *  Create a surface characterization for a DDL that will be replayed into the GrContext
     35      *  that created this proxy. On failure the resulting characterization will be invalid (i.e.,
     36      *  "!c.isValid()").
     37      *
     38      *  @param cacheMaxResourceBytes The max resource bytes limit that will be in effect when the
     39      *                               DDL created with this characterization is replayed.
     40      *                               Note: the contract here is that the DDL will be created as
     41      *                               if it had a full 'cacheMaxResourceBytes' to use. If replayed
     42      *                               into a GrContext that already has locked GPU memory, the
     43      *                               replay can exceed the budget. To rephrase, all resource
     44      *                               allocation decisions are made at record time and at playback
     45      *                               time the budget limits will be ignored.
     46      *  @param ii                    The image info specifying properties of the SkSurface that
     47      *                               the DDL created with this characterization will be replayed
     48      *                               into.
     49      *                               Note: Ganesh doesn't make use of the SkImageInfo's alphaType
     50      *  @param backendFormat         Information about the format of the GPU surface that will
     51      *                               back the SkSurface upon replay
     52      *  @param sampleCount           The sample count of the SkSurface that the DDL created with
     53      *                               this characterization will be replayed into
     54      *  @param origin                The origin of the SkSurface that the DDL created with this
     55      *                               characterization will be replayed into
     56      *  @param surfaceProps          The surface properties of the SkSurface that the DDL created
     57      *                               with this characterization will be replayed into
     58      *  @param isMipMapped           Will the surface the DDL will be replayed into have space
     59      *                               allocated for mipmaps?
     60      *  @param willUseGLFBO0         Will the surface the DDL will be replayed into be backed by GL
     61      *                               FBO 0. This flag is only valid if using an GL backend.
     62      *  @param isTextureable         Will the surface be able to act as a texture?
     63      */
     64     SkSurfaceCharacterization createCharacterization(
     65                                   size_t cacheMaxResourceBytes,
     66                                   const SkImageInfo& ii, const GrBackendFormat& backendFormat,
     67                                   int sampleCount, GrSurfaceOrigin origin,
     68                                   const SkSurfaceProps& surfaceProps,
     69                                   bool isMipMapped,
     70                                   bool willUseGLFBO0 = false,
     71                                   bool isTextureable = true);
     72 
     73     bool operator==(const GrContextThreadSafeProxy& that) const {
     74         // Each GrContext should only ever have a single thread-safe proxy.
     75         SkASSERT((this == &that) == (fContextID == that.fContextID));
     76         return this == &that;
     77     }
     78 
     79     bool operator!=(const GrContextThreadSafeProxy& that) const { return !(*this == that); }
     80 
     81     // Provides access to functions that aren't part of the public API.
     82     GrContextThreadSafeProxyPriv priv();
     83     const GrContextThreadSafeProxyPriv priv() const;
     84 
     85 private:
     86     // DDL TODO: need to add unit tests for backend & maybe options
     87     GrContextThreadSafeProxy(sk_sp<const GrCaps> caps,
     88                              uint32_t uniqueID,
     89                              GrBackendApi backend,
     90                              const GrContextOptions& options,
     91                              sk_sp<GrSkSLFPFactoryCache> cache);
     92 
     93     sk_sp<const GrCaps>         fCaps;
     94     const uint32_t              fContextID;
     95     const GrBackendApi          fBackend;
     96     const GrContextOptions      fOptions;
     97     sk_sp<GrSkSLFPFactoryCache> fFPFactoryCache;
     98 
     99     friend class GrDirectContext; // To construct this object
    100     friend class GrContextThreadSafeProxyPriv;
    101 
    102     typedef SkRefCnt INHERITED;
    103 };
    104 
    105 #endif
    106