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      1 /*
      2  * Copyright 2006 The Android Open Source Project
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkEdge.h"
      9 
     10 #include "SkFDot6.h"
     11 #include "SkMathPriv.h"
     12 #include "SkTo.h"
     13 
     14 #include <utility>
     15 
     16 /*
     17     In setLine, setQuadratic, setCubic, the first thing we do is to convert
     18     the points into FDot6. This is modulated by the shift parameter, which
     19     will either be 0, or something like 2 for antialiasing.
     20 
     21     In the float case, we want to turn the float into .6 by saying pt * 64,
     22     or pt * 256 for antialiasing. This is implemented as 1 << (shift + 6).
     23 
     24     In the fixed case, we want to turn the fixed into .6 by saying pt >> 10,
     25     or pt >> 8 for antialiasing. This is implemented as pt >> (10 - shift).
     26 */
     27 
     28 static inline SkFixed SkFDot6ToFixedDiv2(SkFDot6 value) {
     29     // we want to return SkFDot6ToFixed(value >> 1), but we don't want to throw
     30     // away data in value, so just perform a modify up-shift
     31     return SkLeftShift(value, 16 - 6 - 1);
     32 }
     33 
     34 /////////////////////////////////////////////////////////////////////////
     35 
     36 int SkEdge::setLine(const SkPoint& p0, const SkPoint& p1, const SkIRect* clip,
     37                     int shift) {
     38     SkFDot6 x0, y0, x1, y1;
     39 
     40     {
     41 #ifdef SK_RASTERIZE_EVEN_ROUNDING
     42         x0 = SkScalarRoundToFDot6(p0.fX, shift);
     43         y0 = SkScalarRoundToFDot6(p0.fY, shift);
     44         x1 = SkScalarRoundToFDot6(p1.fX, shift);
     45         y1 = SkScalarRoundToFDot6(p1.fY, shift);
     46 #else
     47         float scale = float(1 << (shift + 6));
     48         x0 = int(p0.fX * scale);
     49         y0 = int(p0.fY * scale);
     50         x1 = int(p1.fX * scale);
     51         y1 = int(p1.fY * scale);
     52 #endif
     53     }
     54 
     55     int winding = 1;
     56 
     57     if (y0 > y1) {
     58         using std::swap;
     59         swap(x0, x1);
     60         swap(y0, y1);
     61         winding = -1;
     62     }
     63 
     64     int top = SkFDot6Round(y0);
     65     int bot = SkFDot6Round(y1);
     66 
     67     // are we a zero-height line?
     68     if (top == bot) {
     69         return 0;
     70     }
     71     // are we completely above or below the clip?
     72     if (clip && (top >= clip->fBottom || bot <= clip->fTop)) {
     73         return 0;
     74     }
     75 
     76     SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0);
     77     const SkFDot6 dy  = SkEdge_Compute_DY(top, y0);
     78 
     79     fX          = SkFDot6ToFixed(x0 + SkFixedMul(slope, dy));   // + SK_Fixed1/2
     80     fDX         = slope;
     81     fFirstY     = top;
     82     fLastY      = bot - 1;
     83     fCurveCount = 0;
     84     fWinding    = SkToS8(winding);
     85     fCurveShift = 0;
     86 
     87     if (clip) {
     88         this->chopLineWithClip(*clip);
     89     }
     90     return 1;
     91 }
     92 
     93 // called from a curve subclass
     94 int SkEdge::updateLine(SkFixed x0, SkFixed y0, SkFixed x1, SkFixed y1)
     95 {
     96     SkASSERT(fWinding == 1 || fWinding == -1);
     97     SkASSERT(fCurveCount != 0);
     98 //    SkASSERT(fCurveShift != 0);
     99 
    100     y0 >>= 10;
    101     y1 >>= 10;
    102 
    103     SkASSERT(y0 <= y1);
    104 
    105     int top = SkFDot6Round(y0);
    106     int bot = SkFDot6Round(y1);
    107 
    108 //  SkASSERT(top >= fFirstY);
    109 
    110     // are we a zero-height line?
    111     if (top == bot)
    112         return 0;
    113 
    114     x0 >>= 10;
    115     x1 >>= 10;
    116 
    117     SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0);
    118     const SkFDot6 dy  = SkEdge_Compute_DY(top, y0);
    119 
    120     fX          = SkFDot6ToFixed(x0 + SkFixedMul(slope, dy));   // + SK_Fixed1/2
    121     fDX         = slope;
    122     fFirstY     = top;
    123     fLastY      = bot - 1;
    124 
    125     return 1;
    126 }
    127 
    128 void SkEdge::chopLineWithClip(const SkIRect& clip)
    129 {
    130     int top = fFirstY;
    131 
    132     SkASSERT(top < clip.fBottom);
    133 
    134     // clip the line to the top
    135     if (top < clip.fTop)
    136     {
    137         SkASSERT(fLastY >= clip.fTop);
    138         fX += fDX * (clip.fTop - top);
    139         fFirstY = clip.fTop;
    140     }
    141 }
    142 
    143 ///////////////////////////////////////////////////////////////////////////////
    144 
    145 /*  We store 1<<shift in a (signed) byte, so its maximum value is 1<<6 == 64.
    146     Note that this limits the number of lines we use to approximate a curve.
    147     If we need to increase this, we need to store fCurveCount in something
    148     larger than int8_t.
    149 */
    150 #define MAX_COEFF_SHIFT     6
    151 
    152 static inline SkFDot6 cheap_distance(SkFDot6 dx, SkFDot6 dy)
    153 {
    154     dx = SkAbs32(dx);
    155     dy = SkAbs32(dy);
    156     // return max + min/2
    157     if (dx > dy)
    158         dx += dy >> 1;
    159     else
    160         dx = dy + (dx >> 1);
    161     return dx;
    162 }
    163 
    164 static inline int diff_to_shift(SkFDot6 dx, SkFDot6 dy, int shiftAA = 2)
    165 {
    166     // cheap calc of distance from center of p0-p2 to the center of the curve
    167     SkFDot6 dist = cheap_distance(dx, dy);
    168 
    169     // shift down dist (it is currently in dot6)
    170     // down by 3 should give us 1/8 pixel accuracy (assuming our dist is accurate...)
    171     // this is chosen by heuristic: make it as big as possible (to minimize segments)
    172     // ... but small enough so that our curves still look smooth
    173     // When shift > 0, we're using AA and everything is scaled up so we can
    174     // lower the accuracy.
    175     dist = (dist + (1 << 4)) >> (3 + shiftAA);
    176 
    177     // each subdivision (shift value) cuts this dist (error) by 1/4
    178     return (32 - SkCLZ(dist)) >> 1;
    179 }
    180 
    181 bool SkQuadraticEdge::setQuadraticWithoutUpdate(const SkPoint pts[3], int shift) {
    182     SkFDot6 x0, y0, x1, y1, x2, y2;
    183 
    184     {
    185 #ifdef SK_RASTERIZE_EVEN_ROUNDING
    186         x0 = SkScalarRoundToFDot6(pts[0].fX, shift);
    187         y0 = SkScalarRoundToFDot6(pts[0].fY, shift);
    188         x1 = SkScalarRoundToFDot6(pts[1].fX, shift);
    189         y1 = SkScalarRoundToFDot6(pts[1].fY, shift);
    190         x2 = SkScalarRoundToFDot6(pts[2].fX, shift);
    191         y2 = SkScalarRoundToFDot6(pts[2].fY, shift);
    192 #else
    193         float scale = float(1 << (shift + 6));
    194         x0 = int(pts[0].fX * scale);
    195         y0 = int(pts[0].fY * scale);
    196         x1 = int(pts[1].fX * scale);
    197         y1 = int(pts[1].fY * scale);
    198         x2 = int(pts[2].fX * scale);
    199         y2 = int(pts[2].fY * scale);
    200 #endif
    201     }
    202 
    203     int winding = 1;
    204     if (y0 > y2)
    205     {
    206         using std::swap;
    207         swap(x0, x2);
    208         swap(y0, y2);
    209         winding = -1;
    210     }
    211     SkASSERT(y0 <= y1 && y1 <= y2);
    212 
    213     int top = SkFDot6Round(y0);
    214     int bot = SkFDot6Round(y2);
    215 
    216     // are we a zero-height quad (line)?
    217     if (top == bot)
    218         return 0;
    219 
    220     // compute number of steps needed (1 << shift)
    221     {
    222         SkFDot6 dx = (SkLeftShift(x1, 1) - x0 - x2) >> 2;
    223         SkFDot6 dy = (SkLeftShift(y1, 1) - y0 - y2) >> 2;
    224         // This is a little confusing:
    225         // before this line, shift is the scale up factor for AA;
    226         // after this line, shift is the fCurveShift.
    227         shift = diff_to_shift(dx, dy, shift);
    228         SkASSERT(shift >= 0);
    229     }
    230     // need at least 1 subdivision for our bias trick
    231     if (shift == 0) {
    232         shift = 1;
    233     } else if (shift > MAX_COEFF_SHIFT) {
    234         shift = MAX_COEFF_SHIFT;
    235     }
    236 
    237     fWinding    = SkToS8(winding);
    238     //fCubicDShift only set for cubics
    239     fCurveCount = SkToS8(1 << shift);
    240 
    241     /*
    242      *  We want to reformulate into polynomial form, to make it clear how we
    243      *  should forward-difference.
    244      *
    245      *  p0 (1 - t)^2 + p1 t(1 - t) + p2 t^2 ==> At^2 + Bt + C
    246      *
    247      *  A = p0 - 2p1 + p2
    248      *  B = 2(p1 - p0)
    249      *  C = p0
    250      *
    251      *  Our caller must have constrained our inputs (p0..p2) to all fit into
    252      *  16.16. However, as seen above, we sometimes compute values that can be
    253      *  larger (e.g. B = 2*(p1 - p0)). To guard against overflow, we will store
    254      *  A and B at 1/2 of their actual value, and just apply a 2x scale during
    255      *  application in updateQuadratic(). Hence we store (shift - 1) in
    256      *  fCurveShift.
    257      */
    258 
    259     fCurveShift = SkToU8(shift - 1);
    260 
    261     SkFixed A = SkFDot6ToFixedDiv2(x0 - x1 - x1 + x2);  // 1/2 the real value
    262     SkFixed B = SkFDot6ToFixed(x1 - x0);                // 1/2 the real value
    263 
    264     fQx     = SkFDot6ToFixed(x0);
    265     fQDx    = B + (A >> shift);     // biased by shift
    266     fQDDx   = A >> (shift - 1);     // biased by shift
    267 
    268     A = SkFDot6ToFixedDiv2(y0 - y1 - y1 + y2);  // 1/2 the real value
    269     B = SkFDot6ToFixed(y1 - y0);                // 1/2 the real value
    270 
    271     fQy     = SkFDot6ToFixed(y0);
    272     fQDy    = B + (A >> shift);     // biased by shift
    273     fQDDy   = A >> (shift - 1);     // biased by shift
    274 
    275     fQLastX = SkFDot6ToFixed(x2);
    276     fQLastY = SkFDot6ToFixed(y2);
    277 
    278     return true;
    279 }
    280 
    281 int SkQuadraticEdge::setQuadratic(const SkPoint pts[3], int shift) {
    282     if (!setQuadraticWithoutUpdate(pts, shift)) {
    283         return 0;
    284     }
    285     return this->updateQuadratic();
    286 }
    287 
    288 int SkQuadraticEdge::updateQuadratic()
    289 {
    290     int     success;
    291     int     count = fCurveCount;
    292     SkFixed oldx = fQx;
    293     SkFixed oldy = fQy;
    294     SkFixed dx = fQDx;
    295     SkFixed dy = fQDy;
    296     SkFixed newx, newy;
    297     int     shift = fCurveShift;
    298 
    299     SkASSERT(count > 0);
    300 
    301     do {
    302         if (--count > 0)
    303         {
    304             newx    = oldx + (dx >> shift);
    305             dx    += fQDDx;
    306             newy    = oldy + (dy >> shift);
    307             dy    += fQDDy;
    308         }
    309         else    // last segment
    310         {
    311             newx    = fQLastX;
    312             newy    = fQLastY;
    313         }
    314         success = this->updateLine(oldx, oldy, newx, newy);
    315         oldx = newx;
    316         oldy = newy;
    317     } while (count > 0 && !success);
    318 
    319     fQx         = newx;
    320     fQy         = newy;
    321     fQDx        = dx;
    322     fQDy        = dy;
    323     fCurveCount = SkToS8(count);
    324     return success;
    325 }
    326 
    327 /////////////////////////////////////////////////////////////////////////
    328 
    329 static inline int SkFDot6UpShift(SkFDot6 x, int upShift) {
    330     SkASSERT((SkLeftShift(x, upShift) >> upShift) == x);
    331     return SkLeftShift(x, upShift);
    332 }
    333 
    334 /*  f(1/3) = (8a + 12b + 6c + d) / 27
    335     f(2/3) = (a + 6b + 12c + 8d) / 27
    336 
    337     f(1/3)-b = (8a - 15b + 6c + d) / 27
    338     f(2/3)-c = (a + 6b - 15c + 8d) / 27
    339 
    340     use 16/512 to approximate 1/27
    341 */
    342 static SkFDot6 cubic_delta_from_line(SkFDot6 a, SkFDot6 b, SkFDot6 c, SkFDot6 d)
    343 {
    344     // since our parameters may be negative, we don't use << to avoid ASAN warnings
    345     SkFDot6 oneThird = (a*8 - b*15 + 6*c + d) * 19 >> 9;
    346     SkFDot6 twoThird = (a + 6*b - c*15 + d*8) * 19 >> 9;
    347 
    348     return SkMax32(SkAbs32(oneThird), SkAbs32(twoThird));
    349 }
    350 
    351 bool SkCubicEdge::setCubicWithoutUpdate(const SkPoint pts[4], int shift, bool sortY) {
    352     SkFDot6 x0, y0, x1, y1, x2, y2, x3, y3;
    353 
    354     {
    355 #ifdef SK_RASTERIZE_EVEN_ROUNDING
    356         x0 = SkScalarRoundToFDot6(pts[0].fX, shift);
    357         y0 = SkScalarRoundToFDot6(pts[0].fY, shift);
    358         x1 = SkScalarRoundToFDot6(pts[1].fX, shift);
    359         y1 = SkScalarRoundToFDot6(pts[1].fY, shift);
    360         x2 = SkScalarRoundToFDot6(pts[2].fX, shift);
    361         y2 = SkScalarRoundToFDot6(pts[2].fY, shift);
    362         x3 = SkScalarRoundToFDot6(pts[3].fX, shift);
    363         y3 = SkScalarRoundToFDot6(pts[3].fY, shift);
    364 #else
    365         float scale = float(1 << (shift + 6));
    366         x0 = int(pts[0].fX * scale);
    367         y0 = int(pts[0].fY * scale);
    368         x1 = int(pts[1].fX * scale);
    369         y1 = int(pts[1].fY * scale);
    370         x2 = int(pts[2].fX * scale);
    371         y2 = int(pts[2].fY * scale);
    372         x3 = int(pts[3].fX * scale);
    373         y3 = int(pts[3].fY * scale);
    374 #endif
    375     }
    376 
    377     int winding = 1;
    378     if (sortY && y0 > y3)
    379     {
    380         using std::swap;
    381         swap(x0, x3);
    382         swap(x1, x2);
    383         swap(y0, y3);
    384         swap(y1, y2);
    385         winding = -1;
    386     }
    387 
    388     int top = SkFDot6Round(y0);
    389     int bot = SkFDot6Round(y3);
    390 
    391     // are we a zero-height cubic (line)?
    392     if (sortY && top == bot)
    393         return 0;
    394 
    395     // compute number of steps needed (1 << shift)
    396     {
    397         // Can't use (center of curve - center of baseline), since center-of-curve
    398         // need not be the max delta from the baseline (it could even be coincident)
    399         // so we try just looking at the two off-curve points
    400         SkFDot6 dx = cubic_delta_from_line(x0, x1, x2, x3);
    401         SkFDot6 dy = cubic_delta_from_line(y0, y1, y2, y3);
    402         // add 1 (by observation)
    403         shift = diff_to_shift(dx, dy) + 1;
    404     }
    405     // need at least 1 subdivision for our bias trick
    406     SkASSERT(shift > 0);
    407     if (shift > MAX_COEFF_SHIFT) {
    408         shift = MAX_COEFF_SHIFT;
    409     }
    410 
    411     /*  Since our in coming data is initially shifted down by 10 (or 8 in
    412         antialias). That means the most we can shift up is 8. However, we
    413         compute coefficients with a 3*, so the safest upshift is really 6
    414     */
    415     int upShift = 6;    // largest safe value
    416     int downShift = shift + upShift - 10;
    417     if (downShift < 0) {
    418         downShift = 0;
    419         upShift = 10 - shift;
    420     }
    421 
    422     fWinding    = SkToS8(winding);
    423     fCurveCount = SkToS8(SkLeftShift(-1, shift));
    424     fCurveShift = SkToU8(shift);
    425     fCubicDShift = SkToU8(downShift);
    426 
    427     SkFixed B = SkFDot6UpShift(3 * (x1 - x0), upShift);
    428     SkFixed C = SkFDot6UpShift(3 * (x0 - x1 - x1 + x2), upShift);
    429     SkFixed D = SkFDot6UpShift(x3 + 3 * (x1 - x2) - x0, upShift);
    430 
    431     fCx     = SkFDot6ToFixed(x0);
    432     fCDx    = B + (C >> shift) + (D >> 2*shift);    // biased by shift
    433     fCDDx   = 2*C + (3*D >> (shift - 1));           // biased by 2*shift
    434     fCDDDx  = 3*D >> (shift - 1);                   // biased by 2*shift
    435 
    436     B = SkFDot6UpShift(3 * (y1 - y0), upShift);
    437     C = SkFDot6UpShift(3 * (y0 - y1 - y1 + y2), upShift);
    438     D = SkFDot6UpShift(y3 + 3 * (y1 - y2) - y0, upShift);
    439 
    440     fCy     = SkFDot6ToFixed(y0);
    441     fCDy    = B + (C >> shift) + (D >> 2*shift);    // biased by shift
    442     fCDDy   = 2*C + (3*D >> (shift - 1));           // biased by 2*shift
    443     fCDDDy  = 3*D >> (shift - 1);                   // biased by 2*shift
    444 
    445     fCLastX = SkFDot6ToFixed(x3);
    446     fCLastY = SkFDot6ToFixed(y3);
    447 
    448     return true;
    449 }
    450 
    451 int SkCubicEdge::setCubic(const SkPoint pts[4], int shift) {
    452     if (!this->setCubicWithoutUpdate(pts, shift)) {
    453         return 0;
    454     }
    455     return this->updateCubic();
    456 }
    457 
    458 int SkCubicEdge::updateCubic()
    459 {
    460     int     success;
    461     int     count = fCurveCount;
    462     SkFixed oldx = fCx;
    463     SkFixed oldy = fCy;
    464     SkFixed newx, newy;
    465     const int ddshift = fCurveShift;
    466     const int dshift = fCubicDShift;
    467 
    468     SkASSERT(count < 0);
    469 
    470     do {
    471         if (++count < 0)
    472         {
    473             newx    = oldx + (fCDx >> dshift);
    474             fCDx    += fCDDx >> ddshift;
    475             fCDDx   += fCDDDx;
    476 
    477             newy    = oldy + (fCDy >> dshift);
    478             fCDy    += fCDDy >> ddshift;
    479             fCDDy   += fCDDDy;
    480         }
    481         else    // last segment
    482         {
    483         //  SkDebugf("LastX err=%d, LastY err=%d\n", (oldx + (fCDx >> shift) - fLastX), (oldy + (fCDy >> shift) - fLastY));
    484             newx    = fCLastX;
    485             newy    = fCLastY;
    486         }
    487 
    488         // we want to say SkASSERT(oldy <= newy), but our finite fixedpoint
    489         // doesn't always achieve that, so we have to explicitly pin it here.
    490         if (newy < oldy) {
    491             newy = oldy;
    492         }
    493 
    494         success = this->updateLine(oldx, oldy, newx, newy);
    495         oldx = newx;
    496         oldy = newy;
    497     } while (count < 0 && !success);
    498 
    499     fCx         = newx;
    500     fCy         = newy;
    501     fCurveCount = SkToS8(count);
    502     return success;
    503 }
    504