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      1 /*
      2  * Copyright 2018 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 /**************************************************************************************************
      9  *** This file was autogenerated from GrRRectBlurEffect.fp; do not modify.
     10  **************************************************************************************************/
     11 #include "GrRRectBlurEffect.h"
     12 
     13 std::unique_ptr<GrFragmentProcessor> GrRRectBlurEffect::Make(GrContext* context, float sigma,
     14                                                              float xformedSigma,
     15                                                              const SkRRect& srcRRect,
     16                                                              const SkRRect& devRRect) {
     17     SkASSERT(!SkRRectPriv::IsCircle(devRRect) &&
     18              !devRRect.isRect());  // Should've been caught up-stream
     19 
     20     // TODO: loosen this up
     21     if (!SkRRectPriv::IsSimpleCircular(devRRect)) {
     22         return nullptr;
     23     }
     24 
     25     // Make sure we can successfully ninepatch this rrect -- the blur sigma has to be
     26     // sufficiently small relative to both the size of the corner radius and the
     27     // width (and height) of the rrect.
     28     SkRRect rrectToDraw;
     29     SkISize size;
     30     SkScalar ignored[kSkBlurRRectMaxDivisions];
     31     int ignoredSize;
     32     uint32_t ignored32;
     33 
     34     bool ninePatchable = SkComputeBlurredRRectParams(
     35             srcRRect, devRRect, SkRect::MakeEmpty(), sigma, xformedSigma, &rrectToDraw, &size,
     36             ignored, ignored, ignored, ignored, &ignoredSize, &ignoredSize, &ignored32);
     37     if (!ninePatchable) {
     38         return nullptr;
     39     }
     40 
     41     sk_sp<GrTextureProxy> mask(
     42             find_or_create_rrect_blur_mask(context, rrectToDraw, size, xformedSigma));
     43     if (!mask) {
     44         return nullptr;
     45     }
     46 
     47     return std::unique_ptr<GrFragmentProcessor>(
     48             new GrRRectBlurEffect(xformedSigma, devRRect.getBounds(),
     49                                   SkRRectPriv::GetSimpleRadii(devRRect).fX, std::move(mask)));
     50 }
     51 #include "glsl/GrGLSLFragmentProcessor.h"
     52 #include "glsl/GrGLSLFragmentShaderBuilder.h"
     53 #include "glsl/GrGLSLProgramBuilder.h"
     54 #include "GrTexture.h"
     55 #include "SkSLCPP.h"
     56 #include "SkSLUtil.h"
     57 class GrGLSLRRectBlurEffect : public GrGLSLFragmentProcessor {
     58 public:
     59     GrGLSLRRectBlurEffect() {}
     60     void emitCode(EmitArgs& args) override {
     61         GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     62         const GrRRectBlurEffect& _outer = args.fFp.cast<GrRRectBlurEffect>();
     63         (void)_outer;
     64         auto sigma = _outer.sigma();
     65         (void)sigma;
     66         auto rect = _outer.rect();
     67         (void)rect;
     68         auto cornerRadius = _outer.cornerRadius();
     69         (void)cornerRadius;
     70         fCornerRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType,
     71                                                             kDefault_GrSLPrecision, "cornerRadius");
     72         fProxyRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
     73                                                          kDefault_GrSLPrecision, "proxyRect");
     74         fBlurRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
     75                                                           kDefault_GrSLPrecision, "blurRadius");
     76         fragBuilder->codeAppendf(
     77                 "\nhalf2 translatedFragPos = half2(sk_FragCoord.xy - %s.xy);\nhalf threshold = "
     78                 "half(%s + 2.0 * float(%s));\nhalf2 middle = half2((%s.zw - %s.xy) - 2.0 * "
     79                 "float(threshold));\nif (translatedFragPos.x >= threshold && translatedFragPos.x < "
     80                 "middle.x + threshold) {\n    translatedFragPos.x = threshold;\n} else if "
     81                 "(translatedFragPos.x >= middle.x + threshold) {\n    translatedFragPos.x -= "
     82                 "float(middle.x) - 1.0;\n}\nif (translatedFragPos.y > threshold && "
     83                 "translatedFragPos.y < middle.y + threshold) {\n    translatedFr",
     84                 args.fUniformHandler->getUniformCStr(fProxyRectVar),
     85                 args.fUniformHandler->getUniformCStr(fCornerRadiusVar),
     86                 args.fUniformHandler->getUniformCStr(fBlurRadiusVar),
     87                 args.fUniformHandler->getUniformCStr(fProxyRectVar),
     88                 args.fUniformHandler->getUniformCStr(fProxyRectVar));
     89         fragBuilder->codeAppendf(
     90                 "agPos.y = threshold;\n} else if (translatedFragPos.y >= middle.y + threshold) {\n "
     91                 "   translatedFragPos.y -= float(middle.y) - 1.0;\n}\nhalf2 proxyDims = "
     92                 "half2(half(2.0 * float(threshold) + 1.0));\nhalf2 texCoord = translatedFragPos / "
     93                 "proxyDims;\n%s = %s * texture(%s, float2(texCoord)).%s;\n",
     94                 args.fOutputColor, args.fInputColor,
     95                 fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
     96                 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str());
     97     }
     98 
     99 private:
    100     void onSetData(const GrGLSLProgramDataManager& pdman,
    101                    const GrFragmentProcessor& _proc) override {
    102         const GrRRectBlurEffect& _outer = _proc.cast<GrRRectBlurEffect>();
    103         { pdman.set1f(fCornerRadiusVar, (_outer.cornerRadius())); }
    104         auto sigma = _outer.sigma();
    105         (void)sigma;
    106         auto rect = _outer.rect();
    107         (void)rect;
    108         UniformHandle& cornerRadius = fCornerRadiusVar;
    109         (void)cornerRadius;
    110         GrSurfaceProxy& ninePatchSamplerProxy = *_outer.textureSampler(0).proxy();
    111         GrTexture& ninePatchSampler = *ninePatchSamplerProxy.peekTexture();
    112         (void)ninePatchSampler;
    113         UniformHandle& proxyRect = fProxyRectVar;
    114         (void)proxyRect;
    115         UniformHandle& blurRadius = fBlurRadiusVar;
    116         (void)blurRadius;
    117 
    118         float blurRadiusValue = 3.f * SkScalarCeilToScalar(sigma - 1 / 6.0f);
    119         pdman.set1f(blurRadius, blurRadiusValue);
    120 
    121         SkRect outset = rect;
    122         outset.outset(blurRadiusValue, blurRadiusValue);
    123         pdman.set4f(proxyRect, outset.fLeft, outset.fTop, outset.fRight, outset.fBottom);
    124     }
    125     UniformHandle fProxyRectVar;
    126     UniformHandle fBlurRadiusVar;
    127     UniformHandle fCornerRadiusVar;
    128 };
    129 GrGLSLFragmentProcessor* GrRRectBlurEffect::onCreateGLSLInstance() const {
    130     return new GrGLSLRRectBlurEffect();
    131 }
    132 void GrRRectBlurEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
    133                                               GrProcessorKeyBuilder* b) const {}
    134 bool GrRRectBlurEffect::onIsEqual(const GrFragmentProcessor& other) const {
    135     const GrRRectBlurEffect& that = other.cast<GrRRectBlurEffect>();
    136     (void)that;
    137     if (fSigma != that.fSigma) return false;
    138     if (fRect != that.fRect) return false;
    139     if (fCornerRadius != that.fCornerRadius) return false;
    140     if (fNinePatchSampler != that.fNinePatchSampler) return false;
    141     return true;
    142 }
    143 GrRRectBlurEffect::GrRRectBlurEffect(const GrRRectBlurEffect& src)
    144         : INHERITED(kGrRRectBlurEffect_ClassID, src.optimizationFlags())
    145         , fSigma(src.fSigma)
    146         , fRect(src.fRect)
    147         , fCornerRadius(src.fCornerRadius)
    148         , fNinePatchSampler(src.fNinePatchSampler) {
    149     this->setTextureSamplerCnt(1);
    150 }
    151 std::unique_ptr<GrFragmentProcessor> GrRRectBlurEffect::clone() const {
    152     return std::unique_ptr<GrFragmentProcessor>(new GrRRectBlurEffect(*this));
    153 }
    154 const GrFragmentProcessor::TextureSampler& GrRRectBlurEffect::onTextureSampler(int index) const {
    155     return IthTextureSampler(index, fNinePatchSampler);
    156 }
    157 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRRectBlurEffect);
    158 #if GR_TEST_UTILS
    159 std::unique_ptr<GrFragmentProcessor> GrRRectBlurEffect::TestCreate(GrProcessorTestData* d) {
    160     SkScalar w = d->fRandom->nextRangeScalar(100.f, 1000.f);
    161     SkScalar h = d->fRandom->nextRangeScalar(100.f, 1000.f);
    162     SkScalar r = d->fRandom->nextRangeF(1.f, 9.f);
    163     SkScalar sigma = d->fRandom->nextRangeF(1.f, 10.f);
    164     SkRRect rrect;
    165     rrect.setRectXY(SkRect::MakeWH(w, h), r, r);
    166     return GrRRectBlurEffect::Make(d->context(), sigma, sigma, rrect, rrect);
    167 }
    168 #endif
    169