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      1 add_and_true_to_loop_condition
      2 disable_blend_equation_advanced
      3 disable_discard_framebuffer
      4 disable_texture_storage
      5 disallow_large_instanced_draw
      6 emulate_abs_int_function
      7 flush_on_framebuffer_change
      8 gl_clear_broken
      9 max_fragment_uniform_vectors_32
     10 max_msaa_sample_count_4
     11 max_texture_size_limit_4096
     12 pack_parameters_workaround_with_pack_buffer
     13 remove_pow_with_constant_exponent
     14 restore_scissor_on_fbo_change
     15 rewrite_do_while_loops
     16 unbind_attachments_on_bound_render_fbo_delete
     17 unfold_short_circuit_as_ternary_operation
     18