1 add_and_true_to_loop_condition 2 disable_blend_equation_advanced 3 disable_discard_framebuffer 4 disable_texture_storage 5 disallow_large_instanced_draw 6 emulate_abs_int_function 7 flush_on_framebuffer_change 8 gl_clear_broken 9 max_fragment_uniform_vectors_32 10 max_msaa_sample_count_4 11 max_texture_size_limit_4096 12 pack_parameters_workaround_with_pack_buffer 13 remove_pow_with_constant_exponent 14 restore_scissor_on_fbo_change 15 rewrite_do_while_loops 16 unbind_attachments_on_bound_render_fbo_delete 17 unfold_short_circuit_as_ternary_operation 18