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      1 /*
      2  * Copyright 2015 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 #include "SkPathOpsBounds.h"
      8 #include "SkPathOpsRect.h"
      9 #include "SkPathOpsCurve.h"
     10 
     11  // this cheats and assumes that the perpendicular to the point is the closest ray to the curve
     12  // this case (where the line and the curve are nearly coincident) may be the only case that counts
     13 double SkDCurve::nearPoint(SkPath::Verb verb, const SkDPoint& xy, const SkDPoint& opp) const {
     14     int count = SkPathOpsVerbToPoints(verb);
     15     double minX = fCubic.fPts[0].fX;
     16     double maxX = minX;
     17     for (int index = 1; index <= count; ++index) {
     18         minX = SkTMin(minX, fCubic.fPts[index].fX);
     19         maxX = SkTMax(maxX, fCubic.fPts[index].fX);
     20     }
     21     if (!AlmostBetweenUlps(minX, xy.fX, maxX)) {
     22         return -1;
     23     }
     24     double minY = fCubic.fPts[0].fY;
     25     double maxY = minY;
     26     for (int index = 1; index <= count; ++index) {
     27         minY = SkTMin(minY, fCubic.fPts[index].fY);
     28         maxY = SkTMax(maxY, fCubic.fPts[index].fY);
     29     }
     30     if (!AlmostBetweenUlps(minY, xy.fY, maxY)) {
     31         return -1;
     32     }
     33     SkIntersections i;
     34     SkDLine perp = {{ xy, { xy.fX + opp.fY - xy.fY, xy.fY + xy.fX - opp.fX }}};
     35     (*CurveDIntersectRay[verb])(*this, perp, &i);
     36     int minIndex = -1;
     37     double minDist = FLT_MAX;
     38     for (int index = 0; index < i.used(); ++index) {
     39         double dist = xy.distance(i.pt(index));
     40         if (minDist > dist) {
     41             minDist = dist;
     42             minIndex = index;
     43         }
     44     }
     45     if (minIndex < 0) {
     46         return -1;
     47     }
     48     double largest = SkTMax(SkTMax(maxX, maxY), -SkTMin(minX, minY));
     49     if (!AlmostEqualUlps_Pin(largest, largest + minDist)) { // is distance within ULPS tolerance?
     50         return -1;
     51     }
     52     return SkPinT(i[0][minIndex]);
     53 }
     54 
     55 void SkDCurve::offset(SkPath::Verb verb, const SkDVector& off) {
     56     int count = SkPathOpsVerbToPoints(verb);
     57     for (int index = 0; index <= count; ++index) {
     58         fCubic.fPts[index] += off;
     59     }
     60 }
     61 
     62 void SkDCurve::setConicBounds(const SkPoint curve[3], SkScalar curveWeight,
     63         double tStart, double tEnd, SkPathOpsBounds* bounds) {
     64     SkDConic dCurve;
     65     dCurve.set(curve, curveWeight);
     66     SkDRect dRect;
     67     dRect.setBounds(dCurve, fConic, tStart, tEnd);
     68     bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop),
     69             SkDoubleToScalar(dRect.fRight), SkDoubleToScalar(dRect.fBottom));
     70 }
     71 
     72 void SkDCurve::setCubicBounds(const SkPoint curve[4], SkScalar ,
     73         double tStart, double tEnd, SkPathOpsBounds* bounds) {
     74     SkDCubic dCurve;
     75     dCurve.set(curve);
     76     SkDRect dRect;
     77     dRect.setBounds(dCurve, fCubic, tStart, tEnd);
     78     bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop),
     79             SkDoubleToScalar(dRect.fRight), SkDoubleToScalar(dRect.fBottom));
     80 }
     81 
     82 void SkDCurve::setQuadBounds(const SkPoint curve[3], SkScalar ,
     83         double tStart, double tEnd, SkPathOpsBounds* bounds) {
     84     SkDQuad dCurve;
     85     dCurve.set(curve);
     86     SkDRect dRect;
     87     dRect.setBounds(dCurve, fQuad, tStart, tEnd);
     88     bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop),
     89             SkDoubleToScalar(dRect.fRight), SkDoubleToScalar(dRect.fBottom));
     90 }
     91 
     92 void SkDCurveSweep::setCurveHullSweep(SkPath::Verb verb) {
     93     fOrdered = true;
     94     fSweep[0] = fCurve[1] - fCurve[0];
     95     if (SkPath::kLine_Verb == verb) {
     96         fSweep[1] = fSweep[0];
     97         fIsCurve = false;
     98         return;
     99     }
    100     fSweep[1] = fCurve[2] - fCurve[0];
    101     // OPTIMIZE: I do the following float check a lot -- probably need a
    102     // central place for this val-is-small-compared-to-curve check
    103     double maxVal = 0;
    104     for (int index = 0; index <= SkPathOpsVerbToPoints(verb); ++index) {
    105         maxVal = SkTMax(maxVal, SkTMax(SkTAbs(fCurve[index].fX),
    106                 SkTAbs(fCurve[index].fY)));
    107     }
    108     {
    109         if (SkPath::kCubic_Verb != verb) {
    110             if (roughly_zero_when_compared_to(fSweep[0].fX, maxVal)
    111                     && roughly_zero_when_compared_to(fSweep[0].fY, maxVal)) {
    112                 fSweep[0] = fSweep[1];
    113             }
    114             goto setIsCurve;
    115         }
    116         SkDVector thirdSweep = fCurve[3] - fCurve[0];
    117         if (fSweep[0].fX == 0 && fSweep[0].fY == 0) {
    118             fSweep[0] = fSweep[1];
    119             fSweep[1] = thirdSweep;
    120             if (roughly_zero_when_compared_to(fSweep[0].fX, maxVal)
    121                     && roughly_zero_when_compared_to(fSweep[0].fY, maxVal)) {
    122                 fSweep[0] = fSweep[1];
    123                 fCurve[1] = fCurve[3];
    124             }
    125             goto setIsCurve;
    126         }
    127         double s1x3 = fSweep[0].crossCheck(thirdSweep);
    128         double s3x2 = thirdSweep.crossCheck(fSweep[1]);
    129         if (s1x3 * s3x2 >= 0) {  // if third vector is on or between first two vectors
    130             goto setIsCurve;
    131         }
    132         double s2x1 = fSweep[1].crossCheck(fSweep[0]);
    133         // FIXME: If the sweep of the cubic is greater than 180 degrees, we're in trouble
    134         // probably such wide sweeps should be artificially subdivided earlier so that never happens
    135         SkASSERT(s1x3 * s2x1 < 0 || s1x3 * s3x2 < 0);
    136         if (s3x2 * s2x1 < 0) {
    137             SkASSERT(s2x1 * s1x3 > 0);
    138             fSweep[0] = fSweep[1];
    139             fOrdered = false;
    140         }
    141         fSweep[1] = thirdSweep;
    142     }
    143 setIsCurve:
    144     fIsCurve = fSweep[0].crossCheck(fSweep[1]) != 0;
    145 }
    146