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      1 STRINGIFY(
      2 
      3 // defines built-in interfaces supported by SkiaSL vertex shaders
      4 
      5 out sk_PerVertex {
      6     layout(builtin=0) float4 sk_Position;
      7     layout(builtin=1) float sk_PointSize;
      8     layout(builtin=3) float sk_ClipDistance[1];
      9 };
     10 
     11 layout(builtin=42) in int sk_VertexID;
     12 layout(builtin=43) in int sk_InstanceID;
     13 
     14 )
     15